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T. M. Christopher – Film Editor

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

T. M. Christopher
Film Editor

Tom has been with Lucas since 1982, when he came to work on Return of the Jedi as the mixing stage recordist.

Married with two children, Tom was born in Wilmington, Delaware and graduated from San Francisco State University with a B.A. in film. He has also worked at Zoetrope Studios, The Saul Zaentz Film Center and Pixar.

For the Star Wars Trilogy Special Edition he was responsible for editing new scenes into the films and coordinating the overall restoration of the films and soundtracks, not an easy task!

The job as film editor had Tom meeting with George Lucas weekly, usually in a screening room or working on a AVID digital editing workstation. When George comes to a cutting room, he is prepared to work, and this caused Tom’s job to take many interesting turns. Tom remembers one example, in which George was at hand to listen to the final mix tracks of the last reel of Star Wars. Also in attendance were Rick McCallum, Ben Burtt, Gary Summers, and Ted Gagliano (of Fox). After reviewing the reel (which included the climatic space battle and the explosion of the Death Star) George turned to Tom and asked “Tom, wasn’t there a scene here in the script? Did we ever look into adding it back?” The simple question created a flurry of activity. Tom had to pull the dailies (film footage) of a scene that was scripted and shot, but deleted from the movie 20 years ago. Amazingly, two hours later, a scene in which Luke Skywalker meets his boyhood friend Biggs in the Rebel Base hangar was added to the Star Wars Trilogy Special Edition, complete with Foley and sound effects. Tom is most proud of the look, color balance and sound clarity of the Star Wars Trilogy Special Edition.

Tom’s favorite Star Wars moment, the scene in which R2-D2 is captured by Jawas, has also been improved in the Special Edition. Tom loves the whimpering sound of R2-D2’s cries as he proceeds into the Jawas’ trap.

Tom was amazed by the number of people that it took to make Star Wars! Even though he first saw it in a small theater in New Hampshire, with a very noisy air conditioner, he was hooked, and still is.

Star Wars Cast & Crew – The Force Awakens

Star Wars: Episode VII – The Force Awakens

Directed by

J.J. Abrams

Writing Credits

Lawrence Kasdan (written by) &
J.J. Abrams (written by) and
Michael Arndt (written by)
George Lucas (based on characters created by)

Cast (in credits order) verified as complete

Harrison Ford Han Solo
Mark Hamill Luke Skywalker
Carrie Fisher Princess Leia
Adam Driver Kylo Ren
Daisy Ridley Rey
John Boyega Finn
Oscar Isaac Poe Dameron
Lupita Nyong’o Maz Kanata
Andy Serkis Supreme Leader Snoke
Domhnall Gleeson General Hux
Anthony Daniels C-3PO
Max von Sydow Lor San Tekka
Peter Mayhew Chewbacca
Gwendoline Christie Captain Phasma
Joonas Suotamo Chewbacca Double
Pip Andersen Lead Stormtrooper
Simon Pegg Unkar Plutt
Kiran Shah Teedo
Sasha Frost Jakku Villager
Pip Torrens Colonel Kaplan
Andrew Jack Major Ematt
Rocky Marshall Colonel Datoo
Greg Grunberg Snap Wexley
Emun Elliott Brance
Brian Vernel Bala-Tik
Yayan Ruhian Tasu Leech
Sebastian Armesto Lieutenant Mitaka
Maisie Richardson-Sellers Korr Sella
Warwick Davis Wollivan
Cailey Fleming Young Rey
Mark Stanley Knight of Ren
Ken Leung Admiral Statura
Iko Uwais Razoo Quin-Fee
Anna Brewster Bazine Netal
Harriet Walter Dr. Kalonia
Tim Rose Admiral Ackbar
Erik Bauersfeld Admiral Ackbar (voice)
Mike Quinn Nien Nunb
Kipsang Rotich Nien Nunb (voice)
Michael Giacchino FN-3181
Nigel Godrich FN-9330
Judah Friedlander Bar Patron
Victor McGuire Bar Patron
Miltos Yerolemou Bar Patron
Francesca Longrigg Bar Patron
D.C. Barns Bar Patron (as D.C. Barnes)
Matt Johnson Bar Patron
Billie Lourd Lieutenant Connix
Leanne Best Min Sakul
Crystal Clarke Ensign Goode
Jeffery Kissoon Rear Admiral Guich
Claudia Sermbezis Lema Eelyak
Gerald W. Abrams Captain Cypress (as Gerry Abrams)
James McGrath Vice Admiral Resdox (as Jim McGrath)
Philicia Saunders Tabala Zo
Morgan Dameron Commodore Meta
Jessica Henwick Jess Testor
Tosin Cole Lieutenant Bastian
James McArdle Niv Lek
Stefan Grube Yolo Ziff
Dixie Arnold Resistance Soldier
Hannah John-Kamen First Order Officer
Tom Edden First Order Officer
Kate Fleetwood First Order Officer
Richard Riddell First Order Officer
Jefferson Hall First Order Officer
Thomas Brodie-Sangster First Order Officer
Jack Laskey First Order Officer
Brian Herring BB-8 Performed By
Dave Chapman BB-8 Performed By
David Acord FN-2199 (uncredited)
Daniel Adjei Jashco Phurus (uncredited)
Charlie Akin First Order Stormtrooper / Resistance Fighter (uncredited)
Peter Alberti Knight of Ren / Snowtrooper / Stormtrooper (uncredited)
Michael ‘Tiny’ Alcorn Storm Trooper / Rebel Soldier (uncredited)
Rutter Mark Alec First Order Stormtrooper (uncredited)
Adrian Allan Rebel Soldier (uncredited)
Samantha Alleyne First Order Stormtrooper (uncredited)
Jamie Anderson Castle Alien Patron (uncredited)
Derek Arnold Lanever Villecham / Luggabeast / Vober Dand (uncredited)
Don Austen Grummgar (uncredited)
Aaron Ayamah Stormtrooper / TIE Fighter Pilot (uncredited)
Tony Bailey Stormtrooper (uncredited)
Mason Ball Praster Ommlen (uncredited)
Greg Beard First Order Stormtrooper (uncredited)
Tom Bell Prashee (uncredited)
Paul Biddiss X-Wing pilot (uncredited)
Neil Bishop Flametrooper / Snowtrooper / Stormtrooper (uncredited)
Hannah Blamires First Order Officer (uncredited)
Verona Blue Resistance PA Announcer (voice) (uncredited)
Ancuta Breaban Politician (uncredited)
Harry Brewis Imperial Guard (uncredited)
Rony Bridges First Order Admiral (uncredited)
Dante Briggins Stormtrooper (uncredited)
Stuart Budd Stormtrooper (uncredited)
Joe Cash Stormtrooper (uncredited)
Jamie B. Chambers Heavy Gunner Stormtrooper (uncredited)
Calvin Chen Kanjiklub (uncredited)
Nicky Cheung Resistance Fighter (uncredited)
Alan Chimes Stormtrooper (uncredited)
Jamie Clay Stormtrooper (uncredited)
Jonathan Cohen Stormtrooper (uncredited)
Bern Collaço First Order General (uncredited)
David W. Collins Hangar Officer / Forest Stormtrooper (voice) (uncredited)
Patrick Comerford Grummgar (uncredited)
Aidan Cook Bobbajo / Strono Tuggs (uncredited)
Cavin Cornwall Durteel Haza / Sidon Ithano (uncredited)
Patrick Correll Resistance Medic (voice) (uncredited)
James Cox Knight of Ren / Resistance Fighter / Stormtrooper (uncredited)
Rowan Cox Storm Trooper (uncredited)
Daniel Craig Stormtrooper (uncredited)
Nathalie Cuzner PZ-4CO (uncredited)
Rimmel Daniel Stormtrooper (uncredited)
Keith De’Winter Goss Toowers (uncredited)
Adrian Derrick-Palmer Stormtrooper (uncredited)
Michael Dickins Knight of Ren (uncredited)
Mark Dodson Niima Scavenger (voice) (uncredited)
Nick Donald Imperial Gunner (uncredited)
Michael Donovan Starkiller PA Announcer (voice) (uncredited)
Michelle Eastern Villager (uncredited)
Chol Eddy TIE Fighter Pilot (uncredited)
Cameron Edwards Jakku Villager (uncredited)
Mark Epstein Bar Alien Patron (uncredited)
Dan Euston Guavian Death Gang Soldier / Stormtrooper (uncredited)
Iestyn Evans Grummgar (uncredited)
Barbara Fadden Castle Alien Patron (uncredited)
Damian Farrell Munduri (uncredited)
Kain Francis Izby (uncredited)
Mick Fryer-Kelsey Maz’s Bar Pirate (uncredited)
Jesse Michael Fullington First Order Stormtrooper (uncredited)
Ricky Gabbriellini First Order Stormtrooper (uncredited)
Gloria Garcia Jakku Defender (uncredited)
Salo Gardner Bar Patron (uncredited)
Caroline Garnell Rebel Alliance (uncredited)
Chris Geden First Order Officer (uncredited)
Clare Glass Friend of Big Toad (uncredited)
David R. Grant Flametrooper / Guavian Death Gang Soldier / Resistance Fighter / Stormtrooper (uncredited)
Versha Grant Rebel (uncredited)
Steven James Griffiths Snowtrooper (uncredited)
Alec Guinness Obi-Wan Kenobi (archive sound) (uncredited)
Rabin Gurung Space Pirate (uncredited)
Gary Hailes Stormtrooper (uncredited)
Tim Hammersley Rebel (uncredited)
Chris Hastings First Order Stormtrooper (uncredited)
Marina Hayter Bar Worker (uncredited)
Andy Heath Grummgar (uncredited)
Kelvin Hewlett Resistance (uncredited)
Matthew Hobbs Resistance Fighter (uncredited)
Phil Hodges X-Wing Pilot (uncredited)
Leigh Holland Stormtrooper (uncredited)
Daran Holliman Mi’no Teest (uncredited)
Kevin Hudson Rebel Alliance (uncredited)
Karen Huie Niima Scavenger (voice) (uncredited)
Phoenix James Stormtrooper (uncredited)
Tobias James-Samuels Fun House Officer (uncredited)
Sal Jobe Stormtrooper (uncredited)
Tom Kane Hosnian Citizen / Starkiller Technician (voice) (uncredited)
Paul Kasey Ello Asty (uncredited)
Aaron Kennedy Cloaked Messenger (uncredited)
Halima Khan Resistance Officer (uncredited)
Aidan Knight Tie Fighter Pilot (uncredited)
Ali Komeili Niima Outpost Scavenger (uncredited)
Mojtaba Komeili Niima Outpost Scavenger (uncredited)
Sanj Krishnan Resistance Engineer (uncredited)
Lukas Landau X-Wing Pilot (uncredited)
Kamil Lemie Jakku Villager (uncredited)
Andrei Lenart Resistance Soldier (uncredited)
Jorge Leon Rebel Alliance (uncredited)
Mickey Lewis First Order General (uncredited)
Julia Leyland Rebel Medic (uncredited)
Devon Libran Hangar Officer / Starkiller Stormtrooper (voice) (uncredited)
Robert Lindsell First Order General (uncredited)
Johnny Lynch First Order Stormtrooper (uncredited)
Billy James Machin Stormtrooper (uncredited)
Hamza Malik Jakku Villager (uncredited)
Raymond Mamrak Stormtrooper (uncredited)
Kelsey Marie Resistance Fighter (uncredited)
Kenny-Lee Mbanefo First Order Stormtrooper (uncredited)
Ewan McGregor Obi-Wan Kenobi (voice) (uncredited)
Dilu Miah Puffer (uncredited)
Keith Milner Resistance Soldier (uncredited)
Sandeep Mohan First Order Stormtrooper (uncredited)
Arnold Montey Stormtrooper (uncredited)
Benjayx Murphy Officer X of the Rebel Alliance (uncredited)
Charlie Nevett Bar Patron (uncredited)
Jason Nicholls Stormtrooper (uncredited)
Terry Noble HoM 56 (uncredited)
David Norfolk Politician (uncredited)
Tatsujiro Oto Bar Patron (uncredited)
Frank Oz Yoda (archive sound) (uncredited)
Tom Patrick Stormtrooper (uncredited)
Andrew Paxton-Gray Stormtrooper (uncredited)
Gillian Pittaway Resistance Member (uncredited)
Nathan Plant Hassk Thug (uncredited)
Torin Pocock Junkyard Thug / Resistance Member (uncredited)
Elroy Powell Rosser Weno (uncredited)
Cecep Arif Rahman Crokind Shand (uncredited)
Mark Reeves Bar Patron (uncredited)
Scott Richardson Quiggold (uncredited)
Jay Rincon Stormtrooper (uncredited)
Lynn Robertson Bruce Grummgar (uncredited)
Florian Robin Stormtrooper (uncredited)
Tommy Roca Stormtrooper (uncredited)
Marc Rolfe First Order Stormtrooper (uncredited)
Julio Romeo Resistance Fighter (uncredited)
Meredith Salenger Resistance Technician (voice) (uncredited)
Joe Sandz Resistance Soldier (uncredited)
David Santana First Order Stormtrooper / Snowtrooper Commander / Heavy Gunner Stormtrooper (uncredited)
Hasit Savani Castle Alien Patron (uncredited)
Ben Schwartz Stormtrooper (uncredited)
Laurence Sessou Taybin Ralorsa (uncredited)
Rashid Shadat Villager (uncredited)
Arti Shah Power Droid (uncredited)
Ed Sheeran Stormtrooper (uncredited)
Liana Shengelaia Jakku Scavenger (uncredited)
Thea Shengelaia Jakku Scavenger (uncredited)
Kat Sheridan Resistance Medic / Forest Stormtrooper (voice) (uncredited)
Stephanie Silva ME-8D9 (uncredited)
Max Sinclair Politician (uncredited)
Jasper Skinner Senior Resistance Officer (uncredited)
Sandy Kate Slade Lady Astronaut (uncredited)
Katherine Smee Grummgar (uncredited)
Amber Smith Politician (uncredited)
Gerard Smith Resistance Commander (uncredited)
Clem So Resistance Fighter (uncredited)
Benito Sovrano Stormtrooper captain (uncredited)
Robert Stambler Red Eyed Sand Alien (voice) (uncredited)
Karol Steele Jakku Village Elder (uncredited)
François Sternkiker X-Wing Pilot (uncredited)
Frank Stone Rebel General (uncredited)
Robert Strange Professor Allium (uncredited)
Andy Sweet X-Wing Pilot (uncredited)
Catherine Taber Hangar Officer / Starkiller Technician (voice) (uncredited)
Dee Tails Cratinus (uncredited)
Fred Tatasciore Niima Scavenger / Forest Stormtrooper (voice) (uncredited)
James Arnold Taylor First Order Stormtrooper (uncredited)
Olly Taylor Sonsigo (uncredited)
Sonja Tenner Resistance Officer (uncredited)
Peter Theobalds Nima Outpost Scavenger (uncredited)
Steven F Thompson First Order General – Starkiller Base (uncredited)
Pablo Verdejo Rebel Soldier (uncredited)
Ashley Ward Bar Patron (uncredited)
Andy Wareham Stormtrooper / Varmik (uncredited)
Paul Warren Varmik (uncredited)
Ian Whyte Bollie Prindel / Roodown (uncredited)
William Willoughby Flametrooper / Guavian Death Gang Soldier / Knight of Ren / Stormtrooper / Unkar Thug (uncredited)
Tom Wilton B-U4D / Luggabeast (uncredited)
Matthew Wood Ello Asty / Quiggold / Niima Thug (voice) (uncredited)
Topo Wresniwiro Ubert Quaril (uncredited)
Liang Yang FN-2199 (uncredited)
Danielle Yen First Order Officer (uncredited)
Ruolan Zhang Bar Girl (uncredited)
Joshua Ásberg First Order Snowtrooper (uncredited)

Produced by

J.J. Abrams producer
Pippa Anderson co-producer
Michael Arndt associate producer
Bryan Burk producer
Leifur B. Dagfinnsson line producer: Iceland (as Leifur Dagfinnsson)
Tommy Gormley co-producer
Tommy Harper executive producer
Lawrence Kasdan co-producer (uncredited)
Kathleen Kennedy producer
Jason McGatlin executive producer
Michelle Rejwan co-producer
Ben Rosenblatt co-producer
John Swartz co-producer
Susan Towner co-producer

Music by

John Williams (music by)

Cinematography by

Dan Mindel director of photography

Film Editing by

Maryann Brandon
Mary Jo Markey

Casting By

Nina Gold
April Webster
Alyssa Weisberg

Production Design by

Rick Carter
Darren Gilford

Art Direction by

Alastair Bullock senior art director
Ajay Chodanker
James Clyne
James Collins
Robert Cowper
Peter Dorme
Jordana Finkel
Mark Harris
Kevin Jenkins
Ashley Lamont
Neil Lamont supervising art director
Mary Mackenzie
Andrew Palmer
Stuart Rose
Hayley Easton Street
Stephen Swain
Gary Tomkins senior art director

Set Decoration by

Lee Sandales

Costume Design by

Michael Kaplan

Makeup Department

Karen Asano-Myers hair stylist: Mr. Ford (as Karen Myers)
Brian Best mould modeller
Helga Bosman key hair stylist: Abu Dhabi
Amy Byrne key makeup artist
Bill Corso makeup designer: Mr. Ford
Pollyanna Coxon-Smith hair stylist: crowd
Robb Crafer makeup artist: dailies
Francesca Crowder hair stylist (as Francesca Crowder-Southworth)
Nathaniel De’Lineadeus dental effects designer
David Dorling hair supervisor: crowd
Samantha Easey makeup artist: crowd, dailies
Holly Edwards makeup artist
Amy Elliott makeup artist: crowd (as Amy Elliot)
Jenny Harling hair colorist
Amanda Knight makeup designer
Nadine Mann hair stylist: dailies
Nuria Mbomio makeup artist: crowd
Sophie Alexandra Medhurst special makeup effects artist
Chloe Muton-Phillips special makeup effects artist
Sharon Nicholas makeup artist
Charlotte Rogers makeup artist: crowd, additional photography
Alex Rouse wigmaker
Mary Samele makeup artist (uncredited)
Neal Scanlan special makeup effects artist
Andrew Simonin key hair stylist
Bianca Stewart makeup trainee
Georgia Thompson hair stylist trainee
Sarah Jane Thompson local makeup artist: Abu Dhabi
Lisa Tomblin hair designer
Eloise Waymouth special makeup effects artist
Kerstin Weller hair stylist: crowd
Natalie Wickens special hair & makeup effects artist: Creature Shop
Julia Wilson makeup artist (as Jules Wilson)
Faye Windridge prosthetics
Mary Castor makeup artist (uncredited)
Gemma Dillon wigmaker (uncredited)
Jenna Roseanne Drew makeup artist: dailies (uncredited)
Kathryn Fa hair stylist (uncredited)
Annette Field hair stylist: crowd, dailies (uncredited)
Chloe Grice makeup artist (uncredited)
Nadia Homri hair stylist: crowd (uncredited)
Jill Hornby makeup artist: dailies (uncredited)
Daniel Lawson Johnston makeup artist: dailies (uncredited)
Clare Le Vesconte makeup artist (uncredited)
Chris Lyons special effects teeth (uncredited)
Claire Matthews makeup artist: dailies (uncredited)
Ryo Murakawa hair stylist: crowd (uncredited)
Jessica Needham makeup artist (uncredited)
Katie Pattenden assistant hair stylist: crowd (uncredited)
Adam James Phillips hair stylist: crowd (uncredited)
Marc Pilcher hair stylist: crowd (uncredited) | hair stylist: daily (uncredited)
Adrian Rigby makeup artist: dailies (uncredited)
Jutta Russell makeup artist: crowd (uncredited)

Production Management

Michael Blanchard post-production supervisor
Gary Bunn senior production advisor
Karl Caffrey production supervisor
Alex Darby unit location manager: Abu Dhabi
Simon Emanuel unit production manager
TJ Falls post-production manager
Philip Hoang post-production supervisor: Kelvin Optical, Inc.
Tobin Hughes unit manager
Finni Johannsson unit production manager: Iceland Unit (as Finnur Jóhannsson)
Martin Joy production manager: Iceland/Ireland Unit
Andrew C. Keeter production supervisor: Abu Dhabi
Cory Bennett Lewis production supervisor
Megan Matousek production manager
Jason Pomerantz director of production: IMAX Version
Mark Somner unit production manager: Abu Dhabi
Adam Teeuw production supervisor
Susan Towner unit production manager
Khaled Zaazouh production supervisor: Abu Dhabi

Second Unit Director or Assistant Director

Tarik Afifi third assistant director: Abu Dhabi
Edward Bellamy third assistant director: second unit
Jason Blumenfeld first assistant director: additional photography
Chloe Chesterton second assistant director
Joey Coughlin second assistant director
Ben Dixon key second assistant director
Georgia Dufton set production assistant: second unit
Fraser Fennell-Ball second assistant director
Aaron C. Fitzgerald second assistant director: Los Angeles Unit
Holly Gardner third assistant director
Clare Glass third assistant director
Stephen Godenzie third assistant director: extra: Abu Dhabi
Tommy Gormley first assistant director
Roger Guyett second unit director
Laura Hunter base production assistant (as Laura Wootton)
Stephanie Jolly key set production assistant (as Stephanie Whitehead)
Siggi Kjartan third assistant director (as Sigurdur Kjartan) (second unit: Iceland)
Christophe Le Chanu second assistant director: Los Angeles Unit
Teariki Leonard additional third assistant director: second unit
Andrew Mannion second assistant director: second unit
Grace McInnes base production assistant
Scott Owen performance capture assistant director
Tom Reynolds third assistant director: second unit: Iceland/Abu Dhabi
Barnaby Riggs third assistant director
Rickie-Lee Roberts additional third assistant director: crowd
Albertine Selvik crowd production assistant
George Max Trummler third assistant director: Abu Dhabi
Andrew Vanneck crowd third assistant director: second unit
George Walker first assistant director: second unit
Vanluke Watson additional set production assistant: second unit
Eileen Yip third assistant director

Art Department

Miriam Abou-Shehada props
Douglas Allam supervising plasterer
Bradley Allen previs artist
Matt Allsopp concept artist
Christian Alzmann concept designer
Shauna Aronson set decorator: additional photography/re-shoots
Kate Arthur junior modeler
Matt Askey drapes man
Will Ayres chargehand dressing props
Alex Baily draughtsman
Chris Baker concept artist
Laura Barden junior model maker
Bruce Barnes carpenter
Nicola Barnes art department researcher | specialist researcher
Ben Barrington-Groves assistant set decorator
Alex Basham prop electronics
Rob Bean sculptor
Christopher John Beaumont junior floorman
Connor Bede rigger
Kevin John Bennett greensman
Tom Bernarius standby greensman
Lee Biggs chargehand carpenter
James Blishen carpenter
Valentina Borfecchia assistant construction coordinator
Andrea Borland assistant art director
Robert M. Bouffard propmaker
Christie Bowman propmaking buyer
Ryan Bradbury props | props: daily
Sophie Bridgman assistant art director
Amelia Brooke art department consultant
Martin Brown stagehand
Tim Browning concept artist
Christopher Brändström concept artist
Will Buchanan lead greensman
Ian Bunting props 3d modeller
Jack Candy-Kemp assistant scenic artist
Chester Carr junior modeller
Davison Carvalho graphic designer
Robert Castillo storyboard artist: promo team
Sam Chapman chargehand dressing props
Richard Cheal chargehand dressing props
Jordane Chedotal set dresser
Doug Chiang concept artist
Keith Christensen concepts artist
Ryan Church concept artist
James Ciccarelli set dresser
Craig A. Clark senior digital modeller
Danny Clark junior draughtsman
Tom Clark junior propmaker
Dean Clements set dresser
Mitchell Cooper apprentice scenic painter
Rhys Court stand by scenic painter
Jack Cowley-Ellis props runner
James Cullane carpenter
Eva Dahlqvist petty cash buyer
Peter Dang additional photography
Tom Dark carpenter
Luke Dass art department trainee
Quentin Davies prop storeman
Ronnie James Davis junior props modeller
Callum Davison greensman
Helen Dawson art department assistant
Fausto De Martini senior illustrator
Gavin Dean draughtsman
Jack Dehaan carpenter (as Jack Deehaan)
Julia Dehoff draughtsperson
Laura Dishington lead graphic designer
Pranali Diwadkar set decoration buyer
Liam Doran stagehand
Martyn Doust props
Mark Dowling props painter
Waffa Drai production coordinator
Jillian Drujon draper
Paul Duncan Scenic painter
Simon Duric storyboard artist
Phillip Eastwood rigger
Marcus Ehren carpenter
Abe El Habashy assistant property master
Neil Ellis concept model maker
Scott Elms carpenter
Harry Elvidge Rigger
Adriaan Engelbrecht universal creations, weapons & props manufacturing supervisor
Seth Engstrom concept artist
Amanda Ennis-Smith post production artist
James Enright asset producer
Jonathan James Evans standby propman: main unit
Kerril Fahy senior props modeller (as Kerril Fahv)
David Farrow props modeller
Ashley Fenton art director: additional photography/re-shoots
Keith Ferris propmaker
Luke Fisher creature concept designer
Claire Fleming assistant art director
James Foley set dresser/operational standby props
Jordan Forbes carpenter
Stephen Forrest-Smith storyboard artist
Stella Fox assistant set decorator
George Alexander Franklin construction practical electrician (as George Franklin)
Matt French dressing props
Lydia Fry assistant art director
Jack Garwood dressing props supervisor
Lee Gawthrop carpenter
Liam Georgensen draughtsman
Sarah Ginn draughtsman
Gary Goble chargehand rigging inspector
Simon Gosling senior props modeller
David Gray standby rigger
Sean Grimes set dresser
Angus Hale greensman
Roy Halfpenny senior props modeller
Jake Hall draughtsman
Richard Hardy draughtsman
Joseph Harlow props modeller
Mark Haydon carpenter
Paul J. Hayes contruction manager
Paul Hearn set dresser
Philip Higgs set dresser
Robert Hochstoeger assistant art director
David Hodges hod sculptor
Nathan Holt dressing props
Peter Hooper greens supervisor
Will Houghton-Connell art department assistant
Jason Htay carpenter
Will Htay concept artist
Alexander Jay Hutchings art department model maker
David Hynes props
Colin Jackman key sculptor | sculptor
Charles Jellis props
Sam Johnson junior propmaker
John Jones props modeller
Josh Jones standby carpenter
Michael Jones greens sculptor (as Mike Jones)
Natasha Jones props graphic designer
Martin Kane daily props crew
Adam Kedis on-set dresser: additional photography: LA Unit
Mark Kenny art department production assistant
Matthew Kerly standby art director: second unit
Charles Kern charge scenic: Los Angeles Unit
Jeremy King propmaker
Jody King sculptor
John Kirsop construction head of department
Jamie Knight prop builder
Hannah Kons set decoration production assistant
Karl Koroscik props
Cara Lanning props
Samuel Leake draughtsman (as Sam Leake)
Nicole Letaw art department coordinator
Jeffrey Lombardi property master: additional photography: Los Angeles Unit
David London senior prop modeller
Will Loughlin standby greensman
Steve Loveday greens: supervising sculptor
Jake Lunt Davies creature concept designer
Alfredo Lupo junior draughtsman
Rich Lyons screen graphics designer
Katrina Mackay assistant art director
Duncan MacLeod propmaker
Richard Magennis set dresser
Pete Manger greens chargehand
Tom Marriott props trainee
Jon Marson key greensman
Jessica Lucy Martin props modeller (as Jessica Martin)
Iain McCaig concept artist
Paula McGann greens coordinator
Sonny Merchant supervising standby props
Gary Merrington props designer
Mark D Miller carpenter (as Mark Miller)
Anne-Marie Minty props coordinator
Maxim Molchanov assistant property master
Debbie Morgan construction coordinator
Dean Morris props
Marius Mosley carpenter
Guy Mount petty cash buyer
Olivia Muggleton art department assistant
Ray Norris carpenter
Daniel Nussbaumer draughtsman
Philip O’Connell 3d printing technician
Lee Oliver concept artist
Harriet Orman production buyer: action vehicles
Damian Paesano greens
Nathan Payne props
Chris Peters supervisor metalworker
Amanda Pettett construction coordinator
Freddie Pickering carpenter
Theofano Pitsillidou junior model maker
Julie Pitt assistant set decorator
Luke Plastow construction carpenter
Andrew Proctor draughtsman
Paul Purnell digital assets production assistant
Anita Rajkumar junior draughtsman
Eren Ramadan digital assets production assistant
Samantha Redwood art department assistant: spacecraft
David Rencsenyi digital modeler
Skot Reynolds mouldmaker
Justin Richards greens buyer/coordinator
Scott A. Riley lead 3d printing modeller
Oliver Roberts standby art director
Ellie Rowlands junior propmaker: Tarver Productions Ltd.
Richard Rowntree additional greens: Palmbrokers
Lucie Ryan assistant buyer
Luke Sanders draughtsman
Lucien Sands propmaker
Lorenzo Sartor carpenter
Matthew Savage concept artist
Elicia Scales junior draughtsman
Sean Schofield junior propmaker
Clint Schultz lead graphic designer: Los Angeles Unit
Ross Sears standby stagehand: second unit
Mark Seath chargehand carpenter
Pollyanna Seath art department coordinator
Matt Sedgewick props modeller
Ivan Shannon propmaker
Philip j Shaw propmaker (as Phil Shaw)
Adam Shepherdly chargehand carpenter
Graham Shepherdly carpenter
Robert Shillibeer carpenter
Tom Shirm trainee dressing props
Dominic Sikking graphic designer
Tom Sinden senior props modeller
Nick Slater carpenter
Jade Somerville props making buyer
Oliver Steeples props
Leigh Stevens greensman
Warren Stickley hod action vehicles
William Stickley head carpenter
Mátyás Szakonyi standby greens
Paul Szebesta junior modeller
Daniel Taggart scenic painter
Razan Takash set dresser
Emma Teader costume props
Thom Tenery senior illustrator (as Thomas Tenery)
Bill Thomas props
Richard Thomas senior props modeller
Erik Tiemens concept artist
Dave Tincombe dressings props
Edge of Tomorrow carpenter: construction department
Lee Towersey props
Remo Tozzi assistant art director
Bryan Turk construction coordinator: additional photography
Eddie Tycer props modeller
Kurt van der Basch storyboard artist (as Kurt Van Der Basch)
Emma Vane props draughtsman
Kate Venner production buyer
Rut Villamagna lead props painter: propshop
Christopher Vincent art department assistant
Jedediah Voltz props
Robert Voysey Assistant Construction Manager
Jono Waddell electrical designer
Toby Wagner chargehand propmaker
Ketan Waikar draughtsman
George Waite props metalworker
Dan Walker concept artist
Matt Walker scenic artist
Jonathan Wallace greens labourer (as Jonathan Tidmarsh)
Andree Wallin concept artist
Dale Walters action vehicles
Peter Watson supervising dressing props
William Wells props (as Billy Wells)
Paul Wescott hod scenic painter
Kyle Wetton digital assets manager
Jamie White supervising carpenter: set decoration/props
Rebecca White junior draughtsman
Terry Whitehouse supervising propmaker
Paul Whitelock scenic painter
Catherine Whiting draughtsman
Carl Wildman scenic painter
Buddie Wilkinson standby props: splinter unit
Harley Wilkinson set dresser
Jamie Wilkinson property master
Simon Wilkinson chargehand propman
Owen Tree Williams greensman
Silas Gee Williams supervising standby props: second unit
Carl Wilson fabrication supervisor
Bradley Woodbridge standby painter
Dave Wooster greensman
Chad Wright product placement
Dan Wright set sculptor (as Daniel Wright)
Stephen Zavala concept artist: ILM
Schwerthelm Ziehfreund props
Dave Filoni concept artist (uncredited)
Jayne Gibson props (uncredited)
Lucy Hinsley junior modeller (uncredited)
Drew Struzan poster artist: D23 version (uncredited)
Phil Szostak art department coordinator (uncredited)
Kevin Bennett Teasdale greensman (uncredited)

Sound Department

David Acord supervising sound editor
Francis Aitken engineering services
Orin Beaton main boom operator
Amanda Beggs sound mixer: Santa Monica Unit
Ethan Biggers utility sound: Santa Monica Unit
Jonathan Borland foley editor (as Jon Borland)
Ronni Brown foley artist
Nikita Budash sound recordist
Ben Burtt sound design
Derek Casari adr engineer
Ryan Cole recordist: 20th Century Fox Studios
Teresa Eckton sound effects editor
Coya Elliott assistant supervising sound editor
Thomas Fennell boom operator
Will Files sound designer: Kelvin Optical, Inc.
Andrea Gard foley artist
David Giles sound assistant
Nick Gillett boom operator: second unit
E.J. Holowicki sound effects editor (as EJ Holowicki)
Larry Hopkins sound mixer
Jesse Johnstone sound recordist
Tom Lalley re-recording engineer: 20th Century Fox Studios
Michael Levine audio/video transfer
Scott Levine engineering services
Josh Lowden general manager
David Lucarelli adr recordist
Chris Manning foley mixer
Steve Morris head of engineering
Chris Muldoon adr
Nathan Nance additional re-recording mixer
Cheryl Nardi dialogue/adr editor
Andy Nelson re-recording mixer
Jon Null head of production
Saif Parkar sound utility: Santa Monica Unit
Haresh Patel epk sound
Kimberly Patrick foley artist (as Kim Patrick)
David Peifer digital editorial support
Juan Peralta additional re-recording mixer
Eva Porter client services
Richard Quinn adr editor
Charleen Richards adr mixer (as Charleen Steeves)
Frank Rinella foley supervisor
J. Alexandra Roberts sound trainee: Abu Dhabi (as Julia Roberts)
John Roesch foley artist
Renee Russo post-production sound accountant
Gary Rydstrom sound design
Christopher Scarabosio re-recording mixer
Dee Selby foley editor
Kevin Sellers foley editor
Brad Semenoff dialogue/adr editor
James Spencer assistant sound editor
Owen Spencer sound recordist: Imaginarium Facial Capture
Robert Stambler sound designer: Kelvin Optical, Inc.
Brenton Stumpf boom operator: Santa Monica Unit
Michael Lee Taylor second boom operator: dailies
Dennie Thorpe foley artist (as Denise Thorpe)
Stephen Urata assistant re-recording mixer
Jana Vance foley artist
Tony Villaflor assistant re-recording mixer
Tim White sound mixer: second unit
Tom Williams mixer: second unit, dailies
Stuart Wilson production sound mixer
Matthew Wood supervising sound editor
David Acord sound designer (uncredited)
Lindsey Alvarez sound editor (uncredited)
Justine Baker adr recordist (uncredited)
Martin Billany audio description narrator (uncredited)
Mark DeSimone adr mixer (uncredited)
Joshua Fielstra sound design: trailer music (uncredited)
Glen Gathard adr mixer (uncredited)
Evan J Haley sound designer: D-Box Technologies (uncredited)
Noah Katz technical support (uncredited)
Marcus Lamontagne field recordist assistant (uncredited)
Mike Lane client services (uncredited)
Mark Lindauer adr stage engineer (uncredited)
Kyrsten Mate sound effects recording (uncredited)
Edgar Meza engineering services (uncredited)
Patrick Meza sound effects librarian (uncredited)
Leon Minas sound editor (uncredited)
Tyler Newhouse adr recordist (uncredited)
Margie O’Malley foley artist (uncredited)
Frank Rinella supervising foley editor (uncredited)
Gary Rydstrom re-recording mixer (uncredited) | supervising sound editor (uncredited)
Christopher Scarabosio additional sound design (uncredited)
Matthew Wood supervising dialogue editor (uncredited)

Special Effects by

Vince Abbott senior special effects technician
Brian “Pyro” Adams hydraulics
Derek Arnold creature and droid puppeteer
Mason Ball creature and droid puppeteer
Fiona Barnes animatronic designer: Creature FX
Vanessa Bastyan supervising animatronic designer fabrication: Creature FX
Suzi Battersby creature effects trainee (as Suzanna Battersby)
Tom Bell creature and droid puppeteer
Steve Benelisha senior technician
Julie Bentley snow effects consultant
Paul Bentman special effects
Elisabet Berggren creature effects fabricator
David Brighton special effects senior technician
Pete Britten special effects engineer
Daniel Burnett animatronic designer
Roy K. Cancino additional photography: Los Angeles Unit | special effects coordinator: additional photography: Los Angeles Unit
Joe Cash special effects assistant
Gordon Cave special effects
Sacha Choat animatronic designer
Paul Clancy special effects floor supervisor: second unit
Chris Clarke key animatronic designer
Andy Colquhoun senior animatronics technician
Chris Corbould production special effects supervisor
Lynne Corbould special effects buyer/coordinator | special effects coordinator/buyer
Maria Cork hair department supervisor: Creature FX
Cavin Cornwall creature & droid puppeteer
Javier Coronilla animatronic designer (as Fco Javier Coronilla)
Ben Crooks senior modeller
Craig Daly snow effects technician
Paul Davin special effects trainee
Mark Day engineer
Matthew Denton electronic design and development supervisor
Dave Eltham senior special effects technician
Jody Eltham senior special effects
Damian Farrell creature & droid puppeteer
Ali Fitz-Desorgher special effects assistant technician
Michael Fox senior technician
Tom Goodman explosives engineer
Robin Guiver creature & droid puppeteer
Gunnar Gunnarsson special effects technician: Iceland Unit
Giles Hannagan animatronic designer
Charlie Harper special effects health & safety advisor
Sherri Hazzard animatronic designer: Creature FX
Kevin Herd lead workshop supervisor
Jessie Hinton creature fabricator
Gustav Hoegen supervising animatronic designer
Bethan Hollington special effects crew
Andrew Homan engineer
Mark Hutchinson lead snow effects technician
Matthew Johnson special effects senior technician
Gareth Jolly special effects technician
Haukur Karlsson special effects technician
Eggert Ketilsson floor supervisor: Iceland Unit
Cerina Knott cfx modeller
Andrew Kramer special effects
Neil Layton special effects technician
Stuart Leach special effects modeller
Joshua Lee senior animatronic designer
Ian Lowe special effects floor supervisor
Ivan Manzella creature concept designer/key sculpter
Toby Marrow special effects
Waldo Mason sculptor/skin development
Daniel Massett special effects engineer
Huw Millar special effects technician
Gerard Moore animatronic designer
Alan Murphy senior animatronic designer
Tom Murtagh workshop supervisor
Darren Nevin sculptor: Creature FX
Simon Northcott creature effects trainee
Adrian Parish key animatronics designer
Nathan Plant creature and droid puppeteer
Fiona Pollard trainee animatronic designer: Creature FX
Karen Purvis creature mouldmaker
Delroy Reid snow effects technician
Martin Rezard senior sculptor/concept artist
Stuart Richards creature sculptor
Helen Rowe special effects technician
Andrew Ryan special effects technician
Rodolphe Saleh special effects crew
Jim Sandys senior animatronic designer
Neal Scanlan creature & creative supervisor | creature shop head
Stephanie Silva creature & droid puppeteer
Christopher Smith special effects technician
Kate Alexandra Smith special effects modeller
Robert Strange creature and droid puppeteer (as Robert Nairne)
Dee Tails creature & droid puppeteer | creature and droid puppeteer
Phoebe Tait special effects technician
Mitch Toles special effects technician (uncredited)
John Van Der Pool special effects senior technician
Paul Warren creature and droid puppeteer
Gavin Weatherall special effects winches
Michael White sculptor: Creature FX
Tom Wilton special effects crew: puppeteer
Peter Windle special effects engineer
Steve Wright senior animatronic designer: Creature FX
Tahra Zafar senior animatronic designer
Felicity Corbould special effects administration assistant (uncredited)
Tony Dyson designer: R2D2 (uncredited)
Brett Foxwell armaturist: Tippett Studio (uncredited)
Peter Hawkins creatures standby (uncredited)
Zoe Marsden on-set creatures painter: Abu Dhabi (uncredited)
Rodolphe Saleh special effects technician (uncredited)

Visual Effects by

Nada Abdou stereoscopic compositor
John Aberdein lead ibc/reference camera: Imaginarium Studios
Paolo Acri digital artist: ILM
Kathleen Adams visual effects production assistant: ILM
Ben Aickin compositor
Silvio Alberti compositor: ILM
Pontus Albrecht compositor: ILM
Anjel Alcaraz lead stereoscopic artist: Stereo D
Aldo Aldana composite artist
Brad Alexander previs supervisor
Carlos A. Alfaro Jr. element qc artist: Stereo D | stereo compositor
Alexandre Alin 3d tracking & layout artist: Hybride Technologies
Corey Allen stereo compositor: Stereo D
Michael Allen digital artist: ILM
Michael James Allen digital artist: ILM (as Michael J. Allen)
Ryan Allen stereo compositor: Stereo D
Amy Altvater production and technical support
Ricardo Alves cg modeler
Shudhdodhan Milind Ambhore finaling compositor artist: Stereo D
Erika Anderholm visual effects artist
Michael Anders assets producer (as Mike Anders)
Matt Anderson digital artist: ILM
Scott R. Anderson senior roto/paint artist: ILM
Florent Andorra senior technical director: ILM
Siau Yene Ang digital compositor
Anthony Pintor virtual production artist
Keith Anthony-Brown visual effects production assistant: ILM
Eduardo Anton digital compositor: Bad Robot/Kelvin Optical
Patricia Martinez Arastey visual effects coordinator: ILM
Terry Archer body technician
Jose Armengol visual effects photographer: propshop
Avi Arora stereo compositor
Charles Arulraj digital artist
Oliver Askew digital artist
Aymeric Aute lead visual effects generalist: ILM
Patrice Avery previs producer: Halon Entertainment
Guray Ayaokur senior matchmove & layout artist (as Guray Ayaokur)
Nor Azman digital compositor: ILM
Mathieu Bacchous stereo paint artist: Stereo D
Tigran Badalyan digital compositor: ILM
Mostafa Badran lead rigger: Hybride Technologies
Jenny Jiyeon Bae visual effects coordinator
Jessica Bagby stereo compositor
Marta Baidek motion capture body technician: The Imaginarium Studios
Joseph Bailey digital compositor: ILM
Helen Baker computer graphics producer: Blind
Lucas Baker stereoscopic compositor
Maggie Balaco roto lead
Christopher Balog digital artist: ILM
Gretchen Bangs visual effects artist
Collin Banko technical assistant
Anthony Barcelo senior compositor: Bad Robot/Kelvin Optical
Nicholas Barnes visual effects artist
Lorna Barnshaw 3d modeler scanning: propshop
Jacobo Barreiro digital artist: ILM
Michel Barrière compositing supervisor: Hybride Technologies
Waldemar Bartkowiak digital artist
Sam Bassett digital compositor: ILM
Claudio Bassi digital compositor: ILM
Mark Battle stereoscopic compositor
Brian Battles senior compositor
Denis Baudin digital artist: ILM
Jean-Paul Beaulieu digital artist
Olivier Beaulieu digital compositor: Hybride Technologies
Monica Bechu depth artist: Stereo D
Thabo Beeler research scientist
Loïc Beguel visual effect artist: ILM
Babak Beheshti visual effects
Kevin Bell senior compositor: ILM
Tim Belsher cg supervisor: ILM
Jeannie Ben-Hain lead stereoscopic compositor
Michele Benigna senior compositor: ILM
Nathan Benner stereo compositor
Lawrence Bennett pipeline td
Colin Benoit visual effects
Michaël Bentitou textures and lighting: Hybride Technologies
Brian N. Bentley compositor | stereo artist | technical director
Richard Bentley senior creature technical director: ILM
Sylvain Berger visual effects technical director: Hybride Technologies
Michel Bergeron digital compositor: Hybride Technologies
Mathew Berglund r&d engineer
Benjamin H. Bernard visual effects artist
Louise Bertrand visual effects producer: Hybride Technologies
Miguel Berube Ouellet visual effects modeler: Hybride Technologies
Rich Best data wrangler: The Imaginarium Studios
Aaron D. Beyer visual effects artist
Jason Bidwell digital artist: Kelvin Optical
William Pete Bingham element quality control
Stacy Bissell visual effects associate producer
Sean Bittinger digital artist: ILM
Duncan Blackman location matchmover
Kerry Joseph Blackman assistant visual effects editor
Adam Blank layout artist: ILM
Jeff Bloch visual effects data coordinator
Joel Bodin lead lighting technical director: ILM
Peter Bogatsky digital artist: ILM
Jason Bohbot visual effects technical support: Hybride Technologies
Joshua Bolin digital compositor
Jason Bomstein lead stereoscopic compositor
Cédric Bonnaffoux visual effects technical support: Hybride Technologies
Siksit Boonyodom lead digital artist
Andrew Booth computer graphics supervisor: Blind
Dan Bornstein lead fx technical director: ILM
Gregory Bossert layout artist: ILM
Chloe Bostian digital compositor
Anne Bot depth artist
Maryse Bouchard textures and lighting lead: Hybride Technologies
Mathieu Boudreau visual effects production assistant: Hybride Technologies
Scott Bourne compositor: ILM
John Bowers compositing supervisor
David A.T. Bowman digital compositor
Derek Bradley research scientist
Elliott Brennan digital artist: Kelvin Optical
Caroline Brien digital compositor: Hybride Technologies
A.J. Briones postvis supervisor
Stéphan Brisson textures and lighting: Hybride Technologies
Dan Brittain digital compositor
Daniel Brkovic creature modeler: ILM
Anna Broster digital continuity
Aaron Brown digital compositor
Kenneth Quinn Brown digital artist
Nick Brown stereoscopic lead
John Brubaker compositor: Kelvin Optical
Christopher Brändström creature modeler
Simon Burchell previs editor | visual effects editor: UK
Chrysta Marie Burton visual effects producer: Kelvin Optical
Edouard Buttiero graphics designer: Hybride Technologies
Conor Byrne visual effects editor: ILM
Caroline Bélisle visual effects administration: Hybride Technologies
Daniela Cabrera stereo compositor
Juan Ignacio Cabrera stereographer: Bad Robot/Kelvin Optical
Nicolas Caillier senior digital compositor: ILM
Marc Calvelo senior animator: ILM
Beverley Joy Camero visual effects artist (as Beverley Joy Ang)
Matt Cameron roto/paint artist
Genevieve Camilleri senior compositor: ILM
Can Baris Candan depth artist
Aaron Carey research and development
Derrick Carlin lead digital artist: ILM
Curtis Carlson compositor
Luis F. Carrasco visual effects concept artist
Huey Carroll senior paint artist
Tami Carter digital artist: ILM
Joe Cash visual effects
Monica L. Castro element qc compositor
Michael Cavanaugh visual effects editor: Tippett Studio
Julien Chabot textures and lighting: Hybride Technologies
Justin Tatsuo Chan visual effects production coordinator: ILM
Karhoe Chan layout artist: ILM
Matthew Chan stereo compositor
François Chancrin rigger: Hybride Technologies
Can Chang compositor: ILM
Wang Chang digital compositor
Robert Chapin digital artist
Star Chaplin stereoscopic compositer
Gordon Chapman digital artist: ILM
Benjamin Charles roto artist: ILM
Mark Chataway effects technical director: ILM
Rajat Chawla stereo compositor
Meagan Chechalk visual effects administrative coordinator
Gene Chee digital artist
Jason Chen data wrangler
Peter Chesloff digital artist
Jon Chesson senior compositor: Kelvin Optical
Ricky Cheung paint artist
Joel Cheyne visual effects coordinator: ILM
Anthony Chiarantano visual effects coordinator
Wally Chin senior paint artist
Bryan Chojnowski previs artist
Zaria Chowdhury stereoscopic depth artist
Bradley Chowning International stereoscopic lead
Ian Christie visual effects artist
Francesca Christopher visual effects production coordinator
Sane Chung stereo compositor: Stereo D
Craig Church visual effects production support
Mihai Cioroba senior effects technical director: ILM
Graham D. Clark head of stereography: Stereo D
Ryan B. Clarke senior compositor: ILM
Anita Clipston senior paint artist: ILM
James Clowater lead stereo artist: Stereo D
Félix Clément visual effects production assistant: Hybride Technologies
Pranil Colaco compositor
Michael Colburn element qc compositor: Stereo D
Ian Comley cg supervisor: ILM
Tony Como senior digital paint artist: ILM
Emanuele Comotti senior compositor: ILM
Carlos Conceicao digital compositor: ILM
Karen Therese Connolly stereo production coordinator: Stereo D
Michael Conte digital artist: ILM (as Mike Conte)
Sonia Contreras layout lead: ILM
Jay Cooper compositing supervisor: ILM
Diane Coote postvis effects coordinator
Sarah Coppin stereoscopic coordinator
Matt Cordero stereoscopic compositor
Andres Coron digital modeller
Jennifer Coronado art department: ILM
Dan Cortez visual effects coordinator
Krishnamurti Costa senior creature modeler: ILM
Mélanie Cotton visual effects technical support: Hybride Technologies
David Crane stereoscopic compositor
Cynthia Crimmins visual effects line producer: ILM
Kristofer Cross visual effects coordinator
Joanie Croteau visual effects coordinator: Hybride Technologies
Chen Cui digital compositor: Base FX (as Cui Chen)
Steve Cullingford lead facial technical director: ILM
Kevin Cushing virtual production supervisor: Profile Studios
Jacinthe Côté visual effects coordinator: Hybride Technologies (as Jacynthe Côté)
Paul Daiko visual effects artist
Dave Dalley visual effects supervisor: ILM Singapore
Christophe Damiano textures and lighting: Hybride Technologies
Amanda Darby digital asset producer: propshop
Varuna Darensbourg lead stereoscopic compositor: Stereo D
Brad Darrow stereoscopic compositor
Sashwata Das stereoscopic lead
Rita DaSilva assistant visual effects editor
Dane K. Dass overseas fx supervisor
Virender Dass layout and matchmove technical director
Peter Daulton lead digital artist
Sophie Dawes visual effects producer: ILM (as Sophie Cullen)
Scott Dawkins digital compositor
Robert De La Cruz visual effects modeler: Hybride Technologies
Lex de Vroomen reference camera operator: The Imaginarium Studios | visual effects: reference camera operator – The Imaginarium Studios
Lisa Deaner senior compositor
Michael DeBeer layout artist: ILM
Bradford deCaussin senior digital artist: ILM
Jake Dee-McKoy senior production coordinator: Stereo D
Vincent Defebo executive assistant (stereoscopic conversion)
Sylvain Degrotte creature supervisor
Mike Del Forno 3d modeler
Thierry Delattre visual effects executive producer: Hybride Technologies
Stephen DeLuca compositor: ILM
Peter Demarest digital compositor
Anthony DeMeo IV virtual production artist
Marie Victoria Denoga digital compositor
Ayla Dervis stereoscopic artist: Stereo D
Varadarajan Desikan depth artist: Stereo D | element qc artist: Stereo D
Luc Desmarais visual effects technical support: Hybride Technologies
Natasha Devaud visual effects artist
Rustin Devendorf stereoscopic technical assistant: Stereo D
J.D. Dillard production and technical support: Bad Robot
Vicki Dobbs Beck executive staff: ILM
Chris Doerhoff digital artist
Andrew Dohan stereoscopic compositor
Seth Donald digital compositor
Hannes Doornaert compositor: ILM
Anand Dorairaj digital compositor
Ashley Doss visual effects production assistant: ILM
Tim Doubleday visual effects: credited
John Doublestein visual effects
Brady Doyle compositor: Kelvin Optical
Jorik Dozy cg generalist: ILM
Ryan Drue visual effects concept artist: ILM
Alicia Drury visual effects coordinator: Kelvin Optical
Mark Dubeau visual effects art director
Lafleche Dumais computer graphics supervisors: Hybride Technologies
Rob Dunbar visual effects
Rachael Dunk lighting technical director
Mathieu Dupuis digital compositor: Hybride Technologies
Sandra Duque stereoscopic compositor
Yanick Dusseault visual effects art director
John Dutcher visual effects production assistant
Peter Dworin facial motion capture artist
Thomas Døhlen visual effects artist
Abdullah Ecirli digital compositor
Jason Jay Edwards visual effects senior modeler (as Jason Edwards)
Michael J. Egan visual effects artist
Dan Enstrom digital compositor: ILM
Juan Antonio Espigares Enríquez compositor: ILM
Melissa Espina visual effects production coordinator: stereo animation
Raul Essig visual effects artist
Paul John Faeldo stereo compositor: Stereo D (as Paul Faeldo)
Nina Fallon visual effects producer
Cecy Falls visual effects assistant coordinator
TJ Falls visual effects manager
Irene Faminial visual effects artist
Lucio Farina lighting lead
Ants Farrell mocap ad Imaginarium Studios
Ryan Faulkner stereoscopic artist
Conny Fauser digital compositor: ILM
Kyle Fawcett-Shell visual effects production engineering: ILM
Brandon Fayette cg supervisor: Kelvin Optical
Tom Fejes digital artist
Pedro Fernandes Santos visual effects lead generalist: ILM
Omar Fernandes visual effects artist
Tito Fernandes previs lead | techvis artist
Victor Manuel Fernandez stereoscopic compositor: Stereo D
Kevin Field visual effects production manager
Landis R. Fields IV visual effects
Eduardo Figueiroa Salas senior digital compositor: Hybride Technologies
Dan Finnegan visual effects artist
Fabrizio Fioretti visual effects artist: ILM
Adam Fisk stereo production coordinator: Stereo D
Ryan Fisk visual effects production coordinator: Stereo D
Daniel Flavelle depth artist
Jean-Pierre Flayeux compositing supervisors: Hybride Technologies
Eva Flodstrom digital artist
Benjamin Flynn digital artist
Brian Flynn digital effects artist
Larkin Flynn digital artist: ILM
Brandon Flyte digital compositor
Dave Fogler asset build supervisor: ILM
Les Foor lead element qc artist
Adam Foster reference camera operator: Imaginarium Studios
Laura Franek visual effects production support: ILM
Mauro Frau senior technical director: ILM
Cindy Freeman element qc manager: stereo conversion (as Cynthia Freeman)
Travis Fruci stereoscopic depth artist: Stereo D
David Fuhrer visual effects artist
Maximilian Funke visual effects artist
Joe Gaffney digital artist: ILM
Nicole Galaz visual effects production engineer: ILM
John J. Galloway senior compositor: ILM London
Ryan Galloway digital artist
Ed Gammie roto/paint artist: ILM
Mayur Gangasagar senior stereo compositor & element compositing
Julio Tovar Garcia stereoscopic compositor: Stereo D
Emmanuel García García stereoscopic compositor: Stereo D
Johl Garling studio manager: The Imaginarium Studios
Rogério Tavares Gasi Technical Director: Halon Entertainment
Yanick Gaudreau lead textures and lighting: Hybride Technologies
Thibault Gauriau lead fx: ILM
Joshua Gengler lead element qc artist
Church George visual effects artist
Jack George data wrangler
Clement Gerard visual effects generalist supervisor: ILM London
Jennifer German senior compositor
Stephan Gervais technical support: Hybride
Kunal Ghosh Dastider senior effects technical director: ILM
Angela Giannoni senior digital compositor
Matthew E. Gill roto department manager: Stereo D
Matthew Gilson senior environment artist/matte painter/concept designer: ILM
Mathieu Girard digital compositor: Hybride Technologies
Michael Goddard digital artist (as Mike Goddard)
Delcio Gomes cg generalist: ILM
Daniel Gonzalez Solozabal compositor: ILM
Alexandra N. Gonzalez stereo production supervisor
Brian Gordon stereoscopic artist
Holly Gosnell digital compositor: Kelvin Optical
David Gottlieb digital effects artist
Stephane Grabli research and development: ILM
Megan Graham stereoscopic compositor: Stereo D
Richard Grandy visual effects pipeline supervisor
Olivier Gravel digital compositor: Hybride Technologies
Jeff Grebe fx technical director: ILM
Ryan Greenwood stereo compositor
Markus Gross vice president: research
Glenn Guenette stereo compositor: Stereo D (as Glen Guenette)
Luis Guggenberger visual effects concept artist: ILM
Alvin Gunawan effects technical director: ILM
Holly Gunn depth lead: Stereo D
Utkarsh Gupta stereo finaling artist
Roger Guyett production visual effects supervisor
Steven Hall visual effects cinematographer
Tyler Halle lead stereo compositor
Michael J. Halsted digital artist: ILM (as Michael Halsted)
Stian Halvorsen visual effects artist
Katie Hamberger visual effects artist
Giles Hancock visual effects artist
Josh Handley lead element qc compositor: Stereo D
Rick Hankins visual effects
Sam Hanover layout artist: ILM
Kyle Hardin lead stereoscopic artist
Giles Harding lead data wrangler
Chris Hardman visual effects artist
Steve Hardy on-set technical director
Tim Harrington digital artist: ILM
Ian A. Harris compositor: Bad Robot/Kelvin Optical
Dustin Hayes element qc artist
Adam Hazard digital compositor: ILM
Trevor Hazel digital paint supervisor
Mike F. Hedayati digital artist
Alex Heffner lead stereoscopic artist
Jason Heinze compositor
Ethan Helms visual effects artist
Chris Hempel visual effects artist
Gisela Hermeling production and technical support
Cara Hindley stereoscopic conversion
David Hirschfield digital effects artist
Ryan Hirsh stereoscopic supervisor
Sherry Hitch compositing sequence supervisor: ILM
Alan Hodges motion editor
Rich Holleworth chief technology officer: Imaginarium Studios
Nadine Homier digital compositor: Hybride Technologies
Nathan Hopkins lead previs artist
Ryan Hopkins visual effects artist: ILM
Mungo Horey screen graphics designer: Blind
Jason Horley visual effects concept artist: ILM
Nick Hsieh visual effects supervisor: Base FX
Natapon Huangsakuncharoen creature technical director: ILM
Melissa Huerta digital artist: Kelvin Optical/Bad Robot
Lauren Hulsey compositor
Eric Hurt visual effects artist
Umar Adam Aziz Hussain visual effects production coordinator: ILM
Paul Huston digital artist
Kenneth Ibrahim pipeline td: Bad Robot/Kelvin Optical
Polly Ing cg supervisor: ILM
Frank Ippolito head puppet fabricator: Tippett Studio
Brad Isdrab digital artist
Jill Isner software development manager: Stereo D
Travis Wade Ivy digital compositor
Laura Jackloski visual effects production coordinator
Michael G. Jackson postvis lead: Halon Entertainment
Alex Jaeger visual effects concept artist: ILM
Cyrus Jam lookdev supervisor: ILM
Daehwan Jang layout artist: ILM
Jess Jansen stereoscopic artist
Jeffrey Jasper compositor: Kelvin Optical
Jaime Jasso digital matte artist
Stephane Jean-Mary rigger: Hybride Technologies
Eric Jennings digital models and simulations: ILM
Seung Ryong Jeon digital compositor
Celia Jepson senior lighting td: ILM
Jimmy Jewell digital compositor
Zayn Jinah stereoscopic production coordinator: Stereo D
Erik Johnson stereoscopic artist
Tim Johnson department manager: Stereo D
Jeremy Jones finaling qc artist: Stereo D
Grzegorz Jonkajtys visual effects artist
Brenainn Jordan motion capture
Hannah Josepher digital artist
Aleks Justesen depth lead 2nd
Steven Kaelin stereoscopic compositor
Erin Kahn production and technical support: ILM
Lindsey Kaiser creative services manager
Georg Kaltenbrunner fx lead: ILM
Per Karefelt research and development
Andreas Bravin Karlsson digital compositor
Joseph Kasparian visual effects supervisor: Hybride Technologies
Michelle Kater digital artist
Prateek Kaushal stereoscopic supervisor: Stereo D
Paul Kavanagh visual effects
Rosie Keane layout artist: ILM | mocap data processor: ILM
Victoria Keeling visual effects production supervisor (as Victoria McDowell)
Patrick Keenan compositor: Kelvin Optical
Elaine Kelley visual effects assistant manager
Kelly Fan layout artist: ILM
Ian Kelly stereoscopic roto lead
James D. Kelly visual effects photographer: propshop
Spencer Kelsey postvis artist
Connie Kennedy motion capture producer: Profile Studios
Zhu Keyao visual effects artist
Rashid Khallouk stereo compositor
Jia Kim senior compositor: Kelvin Optical
Mirang Kim lighting td: ILM Singapore
Oliver Kirchhoff layout artist: ILM/Lucasfilm
Martin Allan Kloner visual effects editor
Terry Klopfenstein element qc artist
Steven Knipping visual effects artist
Oscar Knott visual effects artist
Mike Knox technology manager
Bastiaan Koch digital artist
Hilmar Koch technology: ILM
Prasanna Kodapadi finaling supervisor
Gerry Kodo stereo compositor: Stereo D
Kristofer Kody stereo compositor
Jean Le Koh lead roto/paint artist: ILM
Kenneth Koh digital artist
Teréz Koncz visual effects coordinator
Andrew Kramer visual effects
Heath Kraynak digital compositor: ILM
Manish Magesh Kumar depth artist: Stereo D
Sunil Kumar paint artist
Frankie Kwak digital artist: ILM
Felder Kwek layout artist: ILM
Frank La Monaca technology: ILM
Alain Lacroix 3d tracking layout: Hybride Technologies
Joshua LaCross compositing supervisor
Emanuel LaFrance digital compositor: Hybride Technologies
Mathieu Lalonde visual effects modeler: Hybride Technologies
Vassilios Lanaris textures and lighting: Hybride Technologies
Jean Lapointe compositing supervisor: ILM
Dane Larocque digital artist
Xavier Larocque digital compositor: Hybride Technologies
Mark Larranaga digital artist: Kelvin Optical
Pei’an Lau visual effects production manager
Jean-Marc Laurin digital compositor: Hybride Technologies
Geoffroy Lauzon graphics designer: Hybride Technologies
Claudia Law visual effects concept artist: ILM
James Travis Lawrence senior lighting artist: Kelvin Optical
Thang Le visual effects concept artist: ILM
Toan-Vinh Le digital artist
Mathieu Leclaire r&d director: Hybride Technologies
Francois Leduc digital compositor: Hybride Technologies
Kerry Lee layout & matchmove artist: ILM
Soyoun Lee compositor
Young Lee creature technical director: ILM
Eric D Legare senior production engineer
Simon Legrand visual effects
Maxime Lemieux digital compositor: Hybride Technologies
Samuel Lepage-Bedard digital compositor: Hybride Technologies
Votch Levi visual effects artist
John M. Levin layout artist: ILM
Janet Lewin visual effects producer: Lucasfilm
Rebecca-Louise Leybourne facial capture technician: The Imaginarium Studios
Geng Li visual effects lead: Base FX
Kim Libreri technology supervisor
Seth Lickiss stereoscopic compositor
Todd Liddiard senior compositor: ILM
Melissa Lin digital artist: ILM
YuanJing Lin pipeline technical director
Karl Lindberg visual effects concept artist
Noll Linsangan compositor
James S. Little visual effects artist
Kenneth Littleton senior compositor: Bad Robot/Kelvin Optical
Julie Liu visual effects coordinator: ILM
Meng Liu visual effects lead: Base FX
Tiansheng Liu digital painter: Base FX
Yulong Liu compositor
Michael Liv digital compositor: Bad Robot/Kelvin Optical
Victoria Livingstone digital artist
Marko Ljubez senior environment artist: ILM
Nell Lloyd-Malcolm technician: HCM
Daniel Lobl cg supervisor
Ben Lock visual effects producer: ILM (as Benjamin Lock)
Noah Lockwood visual effects technology: ILM
Luke Longin digital artist
Kim Lim Loo layout artist: ILM
Samuel Loriault-Goulet 3d tracking layout: Hybride Technologies
Martine Losier visual effects coordinator: Hybride Technologies
Joao Lourenco visual effects artist
Sam Loxton effects technical director: ILM
Susan Luciani visual effects senior coordinator
Ben Lumsden head of studio: The Imaginarium Studios
Ahmidou Lyazidi r&d: Hybride Technologies
Sue Lyster head of production: ILM
Jean-Sébastien Létourneau visual effects production assistant: Hybride Technologies (as Jean-Sebastien Letourneau)
Daniel James MacDonald stereoscopic artist: Stereo D
Jay Machado hard surface modeler
Peter Machuca lead stereoscopic compositor
Sean MacKenzie stereoscopic supervisor: ILM
Ajay Madala element qc artist: Stereo D
Shri Bindhu Madhav finaling supervisor
Zane Danger Madrid technical and production support
Carol Madrigal virtual production artist: Profile Studios
Siddhartha Maganti stereo production coordinator
Cornelia Magas visual effects artist
Brian Magner previs artist
Gokul Mahajan stereo compositing supervisor
Vaibhav Laxman Mahajan finaling sec lead
Yateen Mahambrey visual effects generalist: ILM
Ravi Mahapatro depth department manager: Stereo D
Raj Mahendran tech support lead
Jocelyn Maher digital compositor: Hybride Technologies
Khoi Mai stereoscopic compositor: Stereo D
Mahesh Maity roto/paint lead artist
Carson Majors stereoscopic artist
Yael Majors lead paint artist
Vincent Febriyanto Mak stereoscopic compositor
Elizabeth Mylynh Malone visual effects production assistant
John Mamikon stereoscopic compositor
Roy Vincent Mann depth supervisor
Mike Marcuzzi fx td: ILM
Stanislaw Marek visual effects artist
Karina Mariano visual effects coordinator: Hybride Technologies
Simon Marinof digital compositor
Chulev Marko visual effects senior modeler: ILM
Andrew Marks visual effects artist
Quentin Marmier lead digital artist
David Marsh visual effects: ILM
Gordon Marshall roto/paint artist: ILM
Richard Martin compositing supervisor: Hybride Technologies
Tom Martinek sequence lighting lead: ILM
Damon Martinez stereoscopic compositor
Marcel Martinez digital compositor
Seth Martiniuk digital compositor
Shawn Mason senior compositor: ILM
Sarah Mattes virtual production producer: Profile Studios
Olivier Maury technology: ILM
Marian Mavrovic compositing supervisor
Dan Mayer visual effects sequence lead
André Mazzone technology
Martin McBain previs artist
Kindra McCall stereoscopic depth artist
Brandon Jay McCartney element qc compositor
L. Patrick McCormack visual effects
Mark McCormack-Douglas stereoscopic artist: Stereo D
Russell McCoy stereo compositing supervisor
Will McCoy digital artist: ILM
Chris McCrowe digital paint artist: ILM
Luke McDonald visual effects supervisor: Bad Robot/Kelvin Optical
Edward McDonough element qc artist
Dave McGrath compositing pipeline technical director: ILM
Jason McKeeman senior creature technical director: ILM
Liz McLelland digital artist
Brandon McNaughton digital compositor
Jennifer McSpadden virtual production artist
Jason Meah digital modeller: propshop
Liam Meakins stereoscopic compositor
Frederic Medioni matchmove/layout: ILM
Christopher Medley-Pole lighting artist: ILM
Gustav Melich senior creature td: ILM
Christian Menard textures and lighting: Hybride Technologies
Carlos Mendoza Jr. lead second stereoscopic artist: Stereo D
Noelle Merrick stereo coordinator: Stereo D (as Noelle Cyr)
Joseph Metten digital artist: ILM
Adrian Metzelaar senior compositor: ILM
Michael Milano element qc artist
Brandon Miletta cg generalist: ILM
David Miller III visual effects element qc: digital compositor
Ally Miller visual effects production coordinator: ILM
Ariana Miller element qc artist
Geoffrey Scott Miller production and technical support
Jed Miller visual effects production engineer: ILM
Zach Miller tracking supervisor: Kelvin Optical
Robyn Milne visual effects systems administrator: ILM
Belly Mingmuong digital compositor: Hybride Technologies
Billy Mitchell technology
Jonathan Mitchell visual effects artist
Scott Mitchell visual effects artist
Benjamin Moktar depth artist
Robert Molholm digital artist: ILM
Christopher Montesano software development & pipeline
Daniel Moore visual effects photographer: propshop
Fernando Morales research and development: SGO mistika
Pat Moreira layout lead: ILM
Nathaniel Morgan visual effects artist
Benoit Morin 3d tracking layout: Hybride Technologies
Chris Morley visual effects supervisor: Tippett Studio
Ben Morris senior visual effects supervisor: ILM
David Manos Morris visual effects artist
Darren A. Mosher visual effects
Betsy Mueller digital artist: ILM
Timothy Mueller matte painter: ILM
Michael Mulholland visual effects supervisor
Nick Mulrean digital artist: ILM
Ken Murano motion capture technical supervisor
Michel Murdock visual effects financial controller: Hybride Technologies
Dennis Muren creative consultant: ILM
Myles Murphy digital compositor
Scott Musselman element qc compositor
Patrick T. Myers digital artist: ILM
Dominica Myles layout artist: ILM
Per Mørk-Jensen compositor: ILM
Ram Mohan Nadam Reddy bg prep artist
Robert Nagle facial capture technician
Naren Naidoo senior digital artist: ILM
Abishek Nair digital artist: ILM
David Nakabayashi art department: creative director: ILM
Masa Narita digital modeler: ILM
Siddharth Natarajan stereoscopic coordinator: Stereo D
Cameron Neilson digital compositor: ILM
Mark Nettleton digital artist
Pete C. Newbauer visual effects artist
Lillias Ng visual effects producer: Base FX (as Lily Ng)
Nick Ng lighting technical director
Yoon See Ng digital compositor: ILM
José Nieuwstad reference camera operator: The Imaginarium Studios
Nicolas-Alexandre Noel computer graphics supervisors: Hybride Technologies
Thijs Noij digital compositor
David J. Nolan compositor: ILM
Sverker Nordqvist senior motion editor td
Daniel Norlund compositor: ILM
Tristan North lighting td
Brett Northcutt visual effects concept artist
Ben O’Brien lead compositor: ILM
David O’Brien element qc artist: Stereo D
Luke O’Byrne visual effects
Péter Obornik lighting technical director: ILM
Jeffrey Odell visual effects production and technical support
Esteban Olide visual effects
Sophie Olive-Calver visual effects production assistant: ILM London
Sai Win Myint Oo effects technical director: ILM
Daniel Orchard motion capture technician
Arturo Orgaz Casado senior lighting/lookdev: ILM
Akira Orikasa lead digital artist: ILM
James Orlik virtual production artist
Mark Osborne senior lighting technical director: ILM
Raphael Oseguera lead roto artist
Richard Owen digital artist: ILM
Kevin Page visual effects generalist: ILM
Olivier Painchaud visual effects technical support: Hybride Technologies
Roberto Palomeque compositor
Erik Pampel production and technical support: ILM
Gurpreet Singh Pannu layout artist
Francesco Panzieri in-house compositor: Bad Robot
Stéphane Paradis digital compositor: Hybride Technologies
Kay Kyoung Park-Kim postvis artist (as Kyoung Kay Park)
Michael J. Parker lighting artist: ILM (as Mike Parker)
Navarro Parker interface artist: Kelvin Optical
Aaron Parry stereo executive producer: Stereo D
Dana Passarella stereoscopic compositor
Eion-Ray Patterson visual effects artist
Todd Patterson postvis artist: Halon Entertainment | previs artist: Halon Entertainment
Enrik Pavdeja digital compositor: ILM
Henry Pearce lead 3d scanning technician: propshop
Daniel Pearson fx td supervisor
Kristian Pedlow digital artist
Steve Pelchat lead 3d tracking layout: Hybride Technologies
Emmanuel Pelletier visual effects technical director: Hybride Technologies
Lyndsey Pendley stereoscopic paint artist
Xiaolong Peng visual effects artist
Caleb Pennypacker digital artist: ILM
Cindy Perez digital artist | digital artist: Stereo D
Juan Sebastian Perez stereoscopic artist
Richard Perry senior previs artist
Christine Petrov digital compositor: ILM
David Jeffrey Phillips compositing supervisor
Phets Phonasa senior depth artist
Brittany Piacente paint artist/stereo compositor
Patrick Piche lead technical director: Hybride Technologies
Bogi Piroth senior modeler: ILM London
Jo Plaete creature technical director: ILM
Cody Poag stereoscopic compositor
Felix Pomeranz lead data wrangler
Andrew Poole visual effects production manager
Shaun Potts digital resource wrangler
Ed Price visual effects production assistant
Alex Prichard compositing supervisor: ILM
Scott Pritchard compositing sequence supervisor: ILM
Derek N. Prusak stereoscopic editorial supervisor
Casey Pyke postvis artist
Yao Qin digital environment and matte painting lead: Base FX
Carlos Quijada visual effects artist
Joseph Quinn data wrangler
Melissa Quintas visual effects artist
Simon Rafin senior compositor: ILM
Ashwin Ram creature modeler
Siddharthan Raman digital compositor
Keerthana Ramani technical director: Stereo D
Karthik Ramasamy digital compositor: Base FX
Janhavi Ramaswamy senior roto/paint artist: ILM
Austin Ramsey stereoscopic painter
Akshay Rana stereo compositor: Stereo D
Michael Ranalletta digital compositor: ILM
Matt Rank performance capture supervisor: ILM
Amardeep Rattan senior previs artist
Justin Ray element qc artist
Pierre Raymond president and head of operations: Hybride Technologies
Clint G. Reagan previs artist
Marco Recuay digital compositor: ILM
Rachel Reed visual effects coordinator: ILM
William Reges stereoscopic compositor: Stereo D
Mick Reid lead stereoscopic compositor
Simeon Remedios compositor
Fernando Reule visual effects artist
Michael Rich digital artist: ILM
Nathan Rich chief technology officer: Base FX
Marc D. Rienzo digital artist: Bad Robot
Jessica Riewe fx technical director
Sébastien Rioux editor: Hybride Technologies
Andrew Ritchie senior layout artist: ILM
Genesis Rivas paint artist
Joshua Rivas digital artist
Jaime E. Riveros postvis artist (as Jaime Riveros)
Ariz Akhtar Rizvi stereo lead
David Roberge visual effects modeler: Hybride Technologies
Wesley Roberts digital compositor: ILM
Loren Robinson visual effects artist
Greg Rochon digital compositor: ILM
Francisco Rodriguez digital artist
Niketa Roman visual effects coordinator
Zachary J. Rose visual effects systems administrator: Stereo D
Greg Ruane pipeline engineer
Ryan Rubi creature technical director: ILM
Leigh Russell visual effects artist
Salar Salahi stereo compositor
Miguel A. Salek visual effects artist
Brian Sales digital compositor
Gregory Salter lead artist: ILM (as Greg Salter)
Adrian Samuels visual effects technology: ILM
Adolfo Sanchez motion capture stage technician
Mike Sanders director of virtual production
Miguel Santana da Silva digital compositor: ILM
Edwin Santiago visual effects artist
Sheila Santos research & development: ILM
Steve Sauers lead creature technical director: ILM
Evan Saunders stereoscopic lead
Lisa Curtis Saunders pipeline technical assistant (as Lisa Curtis)
Katy Savoie digital compositor: Hybride Technologies
Bryan Sawchyn stereo compositer
Martin Sawtell effects technical director: Lucasfilm
Tyler Scarlet visual effects concept artist: ILM
Thomas Schaedlich visual effects technology: ILM
Brad Schaider senior technical director: Lumeni Productions
Adam Schardein stereo producer
Manos Schetto digital compositor
Nabil Schiantarelli compositor: Kelvin Optical
Dan Schick digital compositor: ILM
Madita Schloeglmann imaginarium studios ref cam operator
Daniel Schmid lead digital artist: ILM
Jakob Schmidt fx technical director
Markus Schmidt senior visual effects modeler: ILM
Roman Schmidt visual effects
Maxine Schnepf visual effects coordinator
Daniel Schrepf stereoscopic roto supervisor
Brian Schultz paint supervisor: Stereo D
Denis Scolan lead compositor: ILM
Prathap Sekar senior roto/paint artist: Base FX
Vikram Selvam depth artist: Stereo D
Miguel Perez Senent effects technical director: ILM
Igor Senkin stereoscopic compositor: Stereo D
Sheldon Serrao effects lead: ILM
Den Serras senior technical artist: Stereo D
Joseph Severn lidar scanning
Khizar Shabir stereoscopic compositor: Stereo D
Neetha Shankar depth artist
Balakumaran Shanmugam stereo compositor
Jessica Sharp depth department manager: Stereo D
Betty Shaw digital resource manager
Michael Sheffels visual effects concept artist: ILM
Gary Shelley digital compositor
Amy Shepard digital artist
Micha Sher digital compositor: Hybride Technologies
William Sherak stereo executive producer
Cy Shih lighting technical director: ILM (as Cy Man Yeung Shih)
Cy My Shih lighting technical director: ILM (as Cy Shih)
Sohail Shimi stereoscopic compositor: Stereo D
Randal Shore executive staff: ILM
Eric Sibley compositor
Joe Sico digital artist
Adnan Siddique lead roto/prep artist
Elvin Siew lead environment technical director
Jesse Siglow compositor
Michael W. Silver head of production: Kelvin Optical
Mark Simone stereo producer: Stereo D
Ajit Singh stereo compositor: Stereo D
Harsimmar Singh stereo compositor
Siddharth Singh roto artist
Scott Sinnott it manager: Halon Entertainment
Pam Sinsheimer visual effects production accountant: ILM
Corey Smith stereoscopic compositor
Morgan Smith visual effects associate production manager
Parker Smith stereoscopic compositor
Kimberly Smittant visual effects coordinator: ILM (as Kimberly Wasson)
Dan Snape digital compositor: ILM
James Spadafora render support
David Spotts element qc artist
Kathleen Squire scanning technician
Guillaume St-Aubin-Seers visual effects editor: Hybride Technologies
Lukas Stabile senior production coordinator: Stereo D (as Luke Stabile)
Jeremy Stapleton visual effects
Derek Stevenson matchmove and layout artist
John Stewart digital artist
Kane Stewart visual effects production coordinator: ILM
Michael Stewart digital compositor: ILM
Jordan Stolearcius depth artist
Jonathan Stone visual effects technology: ILM
Steve Stransman senior stereo production coordinator: Stereo D
Jonas Stuckenbrock digital compositor: ILM
David Sudd digital artist: Kelvin Optical
Masuo Suzuki research and development
Nick Swartz technical assistant
Aleksander Szkudlarek effects technical director: ILM
Krishna Prasad T. visual effects line producer
Brian Taber stereographer
Ben Tabiner reference camera operator
Sylvie Talbot communications: Hybride Technologies
Daniel Tan visual effects production assistant: ILM
Stephen Tappin visual effects concept artist: ILM
Dolorès Tardif visual effects administration: Hybride Technologies
Ruggero Taschini senior creature technical director: ILM
Jessica Teach executive staff: ILM
Adrian Teng visual effects artist
Alexandre Tessier textures and lighting: Hybride
Nizar Thabet vice president: 3d technologies
Mark Theriault visual effects artist
Philippe Theroux visual effects supervisor: Hybride Technologies
Shivas Thilak Anthikkat digital paint artist: ILM
Eric G. Thivierge rigger: Hybride Technologies
Ben Thomas lighting artist
Malcolm Thomas-Gustave senior creature developer: ILM
David Thomlison visual effects technical director: Hybride Technologies (as Dave Thomlison)
Neil Thompsett digital artist
Gavyn Thompson tools and pipeline: ILM
Oliver Thornton digital compositor
Lee Tibbetts visual effects artist: ILM
Eric Timm stereoscopic compositor
Andrew Tinkler stereo compositor
Maria Todorov-Topouzov stereoscopic compositor
Attila Torok fx td: ILM
Fernando Tortosa visual effects photographer: propshop
Jérémie Touzery cg generalist: ILM
Chris Treichel stereo line producer: Stereo D, North America
Anne Tremblay visual effects communications: Hybride Technologies
Marco Tremblay visual effects lead modeler: Hybride Technologies
Véronique Tremblay digital compositor: Hybride Technologies
Emerito Trevino digital artist: Kelvin Optical
Stefano Trivelli senior compositing supervisor: Bad Robot/Kelvin Optical
Alex Tropiec Jr. digital artist
Melissa Tseng digital artist: ILM
Patrick Tubach visual effects supervisor: ILM (as Pat Tubach)
Katrina Tung senior surfacing artist
Kristin Turnipseed postvis artist
Jon Tyler motion capture supervisor: The Imaginarium
Johnne Tyson stereoscopic compositor
Daniel Ulrich senior modeler: ILM London
Debesh Upadhyay compositor
Aaron Urquhart motion capture stage technician
Reuben Uy pipeline td
Imaad Uzmasson visual effects artist (as Imaad Bhatty)
Noor Valibhoy visual effects generalist: ILM
Raphael Valle digital compositor: Hybride Technologies
Luke Vallee digital compositor: ILM
Justin van der Lek environment/digital matte lead: ILM
Nick van Diem creature td: ILM
Michael Van Eps digital artist
Barbara van Schaik reference camera operator: The Imaginarium Studios
Alonso Varela digital artist
Amy Vatanakul postvis artist
Todd Vaziri lead artist: ILM
Alejandro Vela-Castro senior roto/paint artist: ILM
Jared James Vest finaling outsource
Aylwin Villanueva td: ILM
Carla Villela element qc artist
Valérie Villeneuve textures and lighting: Hybride Technologies
Dominic Vincent digital compositor: Hybride Technologies
Roger Vizard visual effects artist
Maximilian-Gordon Vogt character modeler
Ghanshyam Sureshbhai Waghela stereoscopic paint lead: Stereo D
Alex Walklate 3d scan technician
Zhou Wan Yi visual effects
Waikit Wan creature technical director: ILM
Pablo Wang stereo compositor
Yang Wang senior effects technical director: ILM
Paige Warner digital artist
Sanford Warwick stereoscopic compositor/paint artist: Stereo D
Talmage Watson lead digital artist
Rich Wearmouth motion editor
Eranka Weerasuriya visual effects coordinator: ILM
Vivian Wei compositor
David Weitzberg digital artist: ILM
Kelly Wescott depth lead: Stereo D
Ryan Weston digital artist: ILM
Samantha White visual effects assistant
Kristofer Whitford senior roto/paint artist: ILM
Ryan Wieber digital compositor
Ronnie E. Williams Jr. digital compositor
Emily Williams visual effects production manager
Robert Williams digital compositor
Aaron Wilson lead digital artist: ILM
Richard Stuart Wilson visual effects digital coordinator
Ryan M. Wilson stereoscopic artist
Sally Wilson senior texture artist: ILM
Kim Wiseman element qc artist
Alex Wolfe stereoscopic artist
David B. Wolgemuth II senior compositor
Mike Wood digital matte artist
Gary Wu creature technical director: ILM
Dane Wylie depth artist
Jiacheng Xu digital compositor
Yoshiya Yamada digital artist: ILM
Perry Yap roto/paint artist: ILM
Travis Yee previs artist
Elbert Yen digital artist: ILM
Mattaniah Yip compositor: Kelvin Optical
Choudhari Yogesh stereoscopic compositor: Stereo D
Ji Hyun Yoon visual effects
Mark Young senior texture artist
Shaun Yue screen graphics designer: Blind
Susumu Yukuhiro visual effects
Dean Yurke digital compositor
Indrit Zabzuni visual effects
Tanya Zaman visual effects artist
David Zbriger technical manager of global production: ILM
Gwen Zhang compositor: ILM
Jun Zhang digital compositor: ILM
Jason Zhao visual effects artist (as Zhao Xiao)
Yaqun Zhao digital compositor
Cheng Zhu visual effects coordinator
Paolo Joel Ziemba previs artist: Halon Entertainment
Jerry Zigounakis previs artist
Camille Zurcher witness camera operator
Ruben Gerardo Alfaro Moreno visual effects (uncredited)
Miriam Alvarez 3d depth artist: Stereo D (uncredited)
Sean Amlaner senior compositor: Lumeni Productions (uncredited)
Darren Bailey operations assistant: Stereo D (uncredited)
Lorien Baquera depth artist: Stereo D (uncredited)
Igor Boshoer creative technologist: ILM (uncredited)
Jack Brown visual effects production support: ILM (uncredited)
Steven Bussey screen graphics designer: Blind (uncredited)
Eugene Matthew Cheong roto/paint artist: ILM (uncredited)
Kai Hsin Chin digital compositor: ILM (uncredited)
Ernex screen graphics designer: Blind London (uncredited)
Rebecca Forth technical support: ILM (uncredited)
Page Frakes color pipeline supervisor: Tippett Studio (uncredited)
Victor Frenkel research & development: ILM (uncredited)
Guy-Edwards Gonsalves stereoscopic artist: Stereo D (uncredited)
Nadia Gunawan roto/paint artist: ILM (uncredited)
Caitlin Hackett technical project manager (uncredited)
Jeremy Hollingsworth junior visual effects modeler (uncredited)
Michael Honrada digital artist: ILM (uncredited)
Jiri Jacknowitz digital artist (uncredited)
Chan Janice layout artist: ILM (uncredited)
Mike Jutan research & development: ILM (uncredited)
Ashwin Kumar senior roto/paint artist (uncredited)
Mary Lapena prep artist: ILM (uncredited)
Matthew Lausch research & development: ILM (uncredited)
Christine Li visual effects artist: ILM (uncredited)
Kevin Luttman stereo compositor: Stereo D (uncredited)
Christopher Marlett technology (uncredited)
Chiaki Matsubayashi visual effects (uncredited)
Meredith Meyer-Nichols visual effects producer (uncredited)
Katie Morris digital artist: ILM (uncredited)
William Morrison visual effects artist: Stereo D (uncredited)
Colette Mullenhoff research & development: ILM (uncredited)
Stephen Nixon performance capture producer: the imaginarium (uncredited)
Sagar Patil paint artist: Base FX (uncredited)
Levi Ponce digital compositor (uncredited)
Vincent Robert Rosas stereoscopic artist (uncredited)
Rachel Rose research and development (uncredited)
Tyler M. Saunders visual effects coordinator (uncredited)
Seow Tai Tee layout artist: ILM (uncredited)
Jeremy Therrien visual effects technology (uncredited)
Joseph Towe digital artist (uncredited)
Brian Jason Tran visual effects: ILM (uncredited)
Matthew Tsang screen graphics designer: Blind London (uncredited)
Aaron Urquhart motion capture technician (uncredited)
Jenny Wolfe-Binder visual effects production support: ILM (uncredited)
Rick Yang technology: ILM (uncredited)
Haiyang Zhao roto/paint artist (uncredited)

Stunts

Najmeddin AlHadad stunts
Daryl Andrews stunts
Adam J. Bernard stunt double: John Boyega | stunt performer
Chloé Bruce stunt double: Daisy Ridley | stunt performer
Sebastiano Cartier stunts
Joe Cash stunt performer
Nicole Chapman stunt department coordinator
Nick Chopping stunt double
Stuart Clark assistant stunt coordinator | stunt performer
Rhye Copeman stunt performer
James Cox stunt performer
Levan Doran stunt performer
Daniel Dow stunt performer
James Embree stunt performer
Dan Euston stunt double: Oscar Isaac | stunt performer
Bradley Farmer stunt performer
Dean Forster stunt performer
Gary Fry stunt rigger
David R. Grant stunt performer (as David Grant)
Matt Hermiston utility stunts
Jason Hunjan stunt performer
Rob Inch stunt coordinator
Gary Kingsman stunts
Hannah Levitt-Collins stunt performer
Mike Massa stunt coordinator: re-shoots
Rory Mulroe stunt performer
Giedrius Nagys stunt performer | stunt rigger
Chris Newton stunt performer
David Newton stunt performer
Domonkos Pardanyi stunts
Rashid Phoenix stunt performer
Florian Robin stunt performer
Hasit Savani stunt perfomer: creature
Sid Sentry stunts
C.C. Smiff sword master
Austin Steady stunts
Matthew Stirling stunt performer
Ryan Stuart stunt performer (uncredited)
Arran Topham stunt performer
Gyula Tóth stunt double: Adam Driver
Andy Wareham stunt performer
Reg Wayment stunt performer
William Willoughby stunt performer (as Will Willoughby)
Leonard Woodcock head stunt rigger (as Len Woodcock)
Liang Yang stunt performer
Neil Chapelhow stunt performer (uncredited)
Morgan Chetcuti stunt performer (uncredited)
Jonathan Cohen stunt performer (uncredited)
Matt Crook stunt performer (uncredited)
Oliver Gough stunt performer (uncredited)
Bobby Holland Hanton stunt performer (uncredited)
Al Holland stunt performer (uncredited)
Paul Howell stunt performer (uncredited)
Erol Ismail stunts (uncredited)
Olivia Jackson stunt performer (uncredited)
Troy Kenchington stunt performer (uncredited)
George Kirby stunt performer (uncredited)
Géza Kovács stunt performer (uncredited)
Felix Leech stunt performer (uncredited)
Adrian McGaw stunt performer (uncredited)
Casey Michaels stunt performer (uncredited)
Andrei Nazarenko stunt performer (uncredited)
Sam Parham stunt performer (uncredited)
Ian Pead stunt performer (uncredited)
Jude Poyer stunt performer (uncredited)
Tom Rodgers stunt performer (uncredited)
Matt Sherren stunt performer (uncredited)
Jonny Stockwell stunt performer (uncredited)
Mens-Sana Tamakloe stunt performer (uncredited)
Roy Taylor stunt performer (uncredited)
Pablo Verdejo stunt performer (uncredited)
Vincent Wang stunts (uncredited)
Marlow Warrington-Mattei stunt performer (uncredited)
Ian Whyte stunt performer (uncredited)
Leo Woodruff stunt performer (uncredited)

Camera and Electrical Department

Henry Abrams production assistant
Barry Aldridge charge hand electrical rigger
Colin Anderson camera operator: “a” camera/steadicam operator
Robert Anderson best boy grip
David Arms aerial stabilised head technician/first assistant camera
John Arnold camera operator
Bui Baldvinsson key video assist operator: Iceland Unit (as Sigurbjörn Búi Baldvinsson)
Dennis Baldwin practical electrician
Sam Barnes first assistant camera: “a” camera, second unit
Jose F. Barrios best boy grip: Santa Monica Unit
Adrian Barry grip: “b” camera
Lawrence Beckwith second assistant camera: “b” camera, Iceland Unit
Charlie Bell lighting technician: second unit
Alex Bender second assistant camera: “a” camera, Iceland Unit | second assistant camera: “b” camera
George Bird lighting technician
Jungle Book grip trainee: main unit
Mateo Bourdieu camera first assistant: “a” camera, Santa Monica Unit
Jason Bourne grip trainee: main unit
Alasdair Boyce central loader: second unit
Dave Brennan best boy
Ben Brown clapper loader: second unit, dailies
Rogan Brown additional grip
Robyn Buchanan loader: Santa Monica Unit
Robbie Cairns camera trainee dailies: second unit
Robert ‘Soup’ Campbell second assistant camera “a” camera: Los Angeles Unit (as Robert Soup Campbell)
Jake Capistron eclipse technician
Philippe Carr-Forster camera operator: “b” camera
David Churchyard second assistant camera: iMAX Film loader, Abu Dhabi
Alex Collings second assistant camera
Guy Cope electrical rigger
Eliot Coulter lighting console operator
Jon Cruz lighting technician: UAE
John Curran grip
Richard Dabbs camera production assistant: Los Angeles Unit
Adam Dale aerial director of photography
Ibeabuchi Daniel grip
Richard Davis second assistant camera: “c” camera, second unit, dailies
Carlos De Carvalho camera operator: “c” camera
Tim Dean libra technician
Oscar Deeks epk cameraman: additional
William DiCenso mocap
Péter Dudás stills department coordinator (as Peter Dudas)
Billy Dunn lighting technician
Christopher Duskin director of photography: visual effects unit/Iceland Unit
Arnar Einarsson key grip: Iceland Unit
Beisan Elias second assistant camera: second unit, dailies
Harry Elvin crane/remote head technician
Martin Elvin crane technician: dailies
Simon England second assistant camera: “a” camera
Greg Etheredge lighting technician: additional photography
Perry Evans gaffer
Colin Field chargehand practical technician
Kevin Fitzpatrick practical electrician
Dave Freeth libra head technician
Paul Garratt electrical rigging supervisor
Harry K. Garvin camera operator: “b” camera, Santa Monica Unit
Jason Gary grip: additional photography
Charley Gilleran key grip: Los Angeles Unit
Guðjón Hrafn Guðmundsson experienced camera trainee
Luke Andrew Haddock video assistant
Christopher Haifley camera operator: visual effects unit
Dave Hamilton-Green c camera operator: “c” camera/steadicam operator, daily
Stacey Hancox crane technician: dailies
Peter Hayley-Barker trainee grip: second unit
Colin Hazell crane technician
Sam Hazell grip/crane technician: daily
Jules Heath portrait gallery photographer
Steve Hideg crane technician: dailies
Des Hills russian arm precision driver
David Hirschmann camera operator: visual effects unit
Patrick Hoeschen gaffer: additional photography
Larry Hurt crane technician: dailies
Gary Hymns key grip
Paul Hymns key grip: second unit
Robert Ikeda grip: additional photography
Elva Sara Ingvarsdóttir vtr/data wrangler: Iceland Unit
Tony Jackson camera operator: “b” camera, second unit
Chiabella James unit stills and publicity coordinator
David James still photographer
Rick James camera trainee: second unit, dailies
Ernesto Joven video engineer: motion capture department
Viktor Davíð Jóhannsson grip: Iceland Unit
Aaron Keating electrician
Dora Krolikowska first assistant camera: “b” camera, Iceland Unit
Brad Larner first assistant camera: second unit
Stephen Lloyd video assist trainee: dailies
Martin Lorimer additional camera trainee
Iain Lowe hod electrical rigger
Joe Macaluso key grip: additional photography
Stan Lee’s Lucky Man grip: “b” camera, main unit
Alexander Mansfield Martinez additional camera trainee
Leigh Marcelino Gardner video assist trainee (as Leigh Gardner)
John Marzano aerial unit
John Ingi Matta grip: Iceland Unit
Bruce McCleery director of photography: second unit
Danny McGee practical electrician
Malcolm McGilchrist grip: “a” camera
Adam McGrady video assistant: second unit
Jamie Mills gaffer: additional photography | lighting technician
Steve Minett still photographer
Dan Ming first assistant camera: “b” camera, Santa Monica Unit
Jamie Monks additional grip: dailies
Dan Moore video engineer (as Daniel P. Moore)
Daniel Moriarty grip: dailies
Tim Morris second assistant camera: second unit
Jem Morton grip: dailies
Ian Mussell key grip: Abu Dhabi
Sergius Nafa camera first assistant: “a” camera, Santa Monica Unit (as Serge Nofield) | first assistant camera: “a’ camera (as Serge Nofield)
Boris Olomi grip: “d” camera, Abu Dhabi
Veera Ovaska second assistant camera
Robert Palmer first assistant camera: “b” camera
David Penfold first assistant camera
Lee Perkins electrician
Steve Petrie video assistant
Jim Philpott grip
Darren Piercy crane technician
Michelle Pizanis second assistant camera: “a” camera, Santa Monica Unit
Elliott Polley grip trainee: main unit
Rob Portus libra technician
Christopher Prampin gaffer: additional photography
Christopher Pritzlaff lighting technician: Santa Monica Unit | lighting technician: additional photography
Simon Purdy practical electrician
Terry Richards standby rigger
Terry Robb lighting technician
Tony Roberts electrical rigger
Andrew Rowlands director of photography: second unit, Iceland Unit/Abu Dhabi
Grace Royall camera trainee: second unit
Gary Samson electrical rigger
David Sinfield gaffer: second unit
John Skotchdopole camera operator: Santa Monica Unit
Dan Smith lighting technician: second unit | practical electrician
Gary Smith best boy grip
Adrian Spanna video assist operator
Mario Spanna libra head: second unit
Gary Spratling camera operator: second unit
Tom Stansfield grip: dailies, second unit
Joe Steel digital imaging technician: aerial unit
Roxanne Stephens camera second assistant: “b” camera, Santa Monica Unit
Simon Stevenson link technician: aerial unit, Iceland Unit
Paul Stewart rigging charge hand
Alex Teale best boy loader: main unit
Josefine Thieme video trainee
Andy Thomson russian arm technician
Cameron Thorburn dolly grip: additional photogrophy
Arthur To digital imaging technician: Santa Monica Unit
Russel Torode additional camera trainee
Calem Trevor camera trainee: second unit
Ryan Turner technocrat technician: dallies
Mustafa Tyebkhan digital imaging technician: aerial unit | first assistant camera: aerial unit, Iceland Unit
Toby Tyler Jr. lighting technician: second unit
Michael Wacker grip: dallies
Tom Wade second assistant camera: second unit
Hootly Weedn assistant chief lighting technician: additional photography
Tom L. Weir assistant video: dailies
Dave Wells grip: second unit
Paul Wheeldon first assistant camera
Pip White camera trainee: main unit
Brook Willard digital imaging technician: Santa Monica Unit
Ben Wilson camera operator: “a” camera, second unit
Bradley Everett Wilson camera supporter
John L. Wilson props & sets photographer
Marc Wolff pilot: camera helicopter
Wonder Women grip: “c” camera, main unit
Nick Woollard hod practical technician
Jonathan Wright second assistant camera: “a” camera, second unit
Joshua Ásberg video trainee: Iceland Unit
Chris Burgess lighting assistant (uncredited)
Michal Dymek camera trainee (uncredited)
Noah Furrer desk operator (uncredited)
Shayne Huff lighting technician (uncredited)
Brittany Joyner technical assistant (uncredited)
Lizzie Kelly video assist operator: second unit (uncredited)

Animation Department

Gaston Antos effects animator: Hybride Technologies
Marc Aubry animator: Hybride Technologies
Alvise Avati animator
Laurent Benhamo senior cgi animator
Steve Cady lead animator: Hybride Technologies
Marc Calvelo senior animator: ILM
Marc Chu lead animator: ILM
Mickael Coedel animator: ILM
Amaury Coljon animator: ILM London
Filippo Dattola animator
Mark Della Rosa animator: ILM
Mathieu Dimuro senior animator: ILM
Julien Dubusset effects animator: Hybride Technologies
Chuck Duke animator
C. Michael Easton animator: ILM
Arslan Elver lead animator: ILM London
Emmanuel Gatera animator: Hybride Technologies
Tom Gibbons stop motion animator: Tippett Studio
Jean-Denis Haas lead animator
Zaini Jalani animator
Lari Karam lead effects animator: Hybride Technologies
Pete Kelly animator
Josh Kent animator | animator: ILM
Yee Sang Khet animator
James King animator
Stephen King animator: ILM
Atsushi Kojima animator: ILM
Cedric Lo lead animator: ILM Vancouver
Dave Logan animator
Michael Midlock animator: ILM
Matt Mitchell animator
Yuhon Ng animator
Jay Rennie animator
Anthony Rizzo animator
Elliott Roberts animator: ILM
Apoorva Shah effects animator: Hybride Technologies
Josef Sy animator: Hybride Technologies
Phil Tippett animator: holochess
Chris Tost animator: ILM
Chi Chung Tse animator
Mathieu Vig lead animator
Andy Wong animator
Jack Geckler animator: ILM (uncredited)
Alberto Martínez Arce animator (uncredited)
Jeff Vacanti animation technology (uncredited)

Casting Department

Kate Bone casting assistant
Alex Bournat casting studio manager
Rachel Dill casting assistant
Terri Douglas adr voice casting
Nailah Edwards extras casting assistant
Lauren Evans casting assistant
Sally King child crowd casting
Kate McLaughlin extras casting
Shannon Meehan casting | casting: uae
Theo Park casting associate
Aaron Sampson casting camera operator
Jessica Sherman casting associate (as Jessica F. Sherman)
Vincenzo Siracusa casting manager/casting editor
Milla Wilcock extras casting
Claire Curry casting assistant (uncredited)

Costume and Wardrobe Department

Jennifer Alford costume cutter
Sophie Allen costume propmaker
Stella Atkinson key costume assistant
Pierre Bohanna costume effects supervising modeller
Sue Bradbear costume maker
Lorraine Burn costume maker
Victoria Burton-Kelly costume props maker
Faith Carey costume props maker
Mauricio Carneiro textile artist
Kasia Chojnowska costumer
Keith Christensen concept artist
Henry Christopher costume props maker
Miranda Clarke costume buyer
Estelle Cleary costume maker
Lorraine Cooksley senior costume maker
Alex Cox junior costume maker
David Crossman costume supervisor
Phaedra Dahdaleh wardrobe assistant
Jessica Davis costumer
Glyn Dillon chief concept artist
Graham Docherty standby: daily
Nigel Egerton assistant costume designer
Marianne Elgaard-Bendtsen costume props maker
Neil Ellis costume props maker
Berel-Anne Evans textile artist (as Berel-Anne Cohen)
Adelaide Filippe costume maker
Nicola Foy costume maker
Frank Gallacher assistant costume designer
Maria Garces costume assistant (as María Garcés)
Johanna Garrad costume assistant
Perry Goyen costume assistant
Libby Guy-Silva textile artist (as Libby Guy)
Toby Hawkes supervising modeller
Victoria Hayes costume modeler
Imogen Hose costumer
Darren Howton costume effects electrician
Sarah Humphrey costume cutter
Gary Hyams costumer
Giacomo Iovino senior mould maker: costume props
Rebecca Islip costume fabricator
Ian Jones chief costume props maker
Vivienne Jones assistant costume designer
Kelly Jordan trainee textile artist
Aisha Kascioglu costume assistant
Samantha Keeble junior assistant costume designer
Samantha Kent costumer: daily
Trudy Klein costume production assistant
Magdalena Kusowska concept artist
Angela Kyriacou costume props modeller
Diane Logel costume trainee
Joanna Lynch costumer (as Joanna Campbell Lynch)
Susan MacKenzie senior costume maker and leatherworker
Ashwin Makan costume assistant
Elaine Mansouri costume maker
Robyn Manton costume assistant
Paul Marsh costume props maker
Roxana McIntyre textile artist
Amanda McLaughlan costume trainee
Alan Meeks cad modeller
Calandra Meredith key costumer
David Merryweather senior modeller
Carla Monvid costume trainee
Neil Murphy military wardrobe master | wardrobe master
Kathryn Mysko Von Schultze costume maker
Gary Page costume cutter
Kim Pickering costume trainee
Kimberley Pope concept artist
Jennifer Powell costume maker
Dermot Power concept artist
Emma Pritty props
Lisa Robinson costume maker
Nicholas Roche-Gordon costumer
Lisa Sass costumer
Margarethe Schmoll costume maker
Rebecca Sellors costume maker
Timothy Shanahan chief textile artist
Paul Sinnott costumer
Susanne Morthorst Staal costume maker
William Steggle on-set wardrobe master: crowd
Amy Tapper junior costume buyer
Aaron Timperley costumer | crowd costumer
Crystel Tottenham crowd costume trainee
Trethanna Trevarthen costume maker
Amanda Trewin key costumer
Jo Van Schuppen costume cutter
Eve Walker costume accountant/coordinator (as Eve Wheeler)
John Weller senior supervising modeller
Lewis Westing cutter
Sam Williams costume concept modeller
Helen Beasley costume maker (uncredited)
Mark Miller leather costume props (uncredited)
Jon Moss junior modeller (uncredited)
Gary Ryan costume props maker (uncredited)

Editorial Department

David Abramsky epk editor: UK
Milton Adamou stereoscopic post executive: Stereo D
David Alonzo digital intermediate
Peter Amies finishing artist
Todd Baillere negative cutter
J. Cody Baker assistant colorist
Elliot Barrett editorial trainee
John Bush dailies producer
Juan Ignacio Cabrera temp colorist: Bad Robot/Kelvin Optical
Paul Carlin digital intermediate editor
Benjamin Chavda assistant editor
Aaron Coot dailies operator
Martin Corbett first assistant editor
Patrick Correll post-production assistant/visual effects coordinator
Laura Creecy assistant editor: Kelvin Optical
Alessandro de Cristofaro avid editor: The Imaginarium Studios
Alden Delos Santos dailies assist
Jason Esquivel dailies producer
Matt Evans associate editor
Robert Fletcher post-production technical consultant
Meetal Gokul senior stereo editor
Jesse Goldsmith post-production assistant
Michael L. Griffin lineup
John Hanashiro post-production coordinator
Reginald Harber Jr. stereoscopic editor: Stereo D
Raymond Herron image science
John Hockaday post-production assistant
Amir Hosseinzadeh bts assistant editor: Lucasfilm Ltd.
Andy Kaplan digital intermediate head of production: Company 3
Thomas Kuo digital scanning and recording
Michael Lafuente color scientist
Ken Lebre senior dailies producer
Dave Lee colorist: dailies
Anjelica Lewis assistant dailies producer | dailies producer
Doychin Margoevski dailies operator
Corey Robert Martinez dailies data management
Emily Mason stereoscopic assistant editor: Stereo D
Christopher McDonald dailies operator: additional photography
Steve McGowan dailies producer
Claire McGrane dailies
Brad McLaughlin assistant editor (as Bradley McLaughlin)
Jason T. Morrow bts editor
Nathan Orloff digital intermediate supervisor
Alex Parrett dailies producer
Christian Prejza digital intermediate post producer
Darren Rae colorist dailies
Kevin Reeves mastering and deliverables
Ailene Roberts assistant editor
Armando J. Sanchez editorial assistant
Robert Scammell dailies assistant
Robert Sealey second assistant editor
Sam Slater behind the scenes
James Slattery dailies assistant
Julian Smirke associate editor
Stefan Sonnenfeld digital intermediate executive producer: Company 3 | senior colorist
Ian Sullivan digital intermediate accountant
Tashi Trieu finishing artist
John Tripp color assist
Anahuac Valdez assistant editor
Matt Wallach colorist: dailies – additional photography
Dave Watro stereo editor: Stereo D
Lee Wimer timer & colorist: iMAX Film
Pete Conlin post production (uncredited)
Robin Fish colorist dailies (uncredited)
Jonathan Hoffman post production (uncredited)
Tyrell Lloyd assistant colorist: Company 3 (uncredited)
Ross Miltenberg scanner operator/format recording technician: IMAX 65mm (uncredited)
Arianna Shining Star Smaller color assistant (uncredited)

Location Management

Derick Appelcry location assistant: Abu Dhabi
Diederick Appelcryn facility manager Abu Dhabi
Caterina Boselli location coordinator
Simon Chiu location assistant (as Simon Chui)
Mally Chung supervising location manager
Matt Craufurd assistant location manager: Ireland Unit
Alex Darby unit manager: Abu Dhabi
Nuwan de Zoysa assistant location manager: Abu Dhabi
Theuns Du Plessis location assistant: Abu Dhabi
Lyall Gardiner location manager: Abu Dhabi
Phil Gardner location electrician
Catherine Geary assistant location manager
Neil Grigson unit manager: Abu Dhabi
Jon Hills studio unit manager
Martin Joy supervising location manager
Thor Kjartansson location manager: Iceland Unit
Davis Lampard assistant studio manager
Drew Lau location assistant
Seán Logan location assistant
Jak McCarthy-Pyatt locations marshall
Mohamad Al Nasani location scout
Lee Robertson location manager: Abu Dhabi
Jon Roper assistant location manager: Abu Dhabi
Edmund Sampson location manager: Ireland Unit
Mark Somner supervising location manager
Sean Barclay location scout (uncredited)
Per Henry Borch location scout: Norway (uncredited)
Esme Buxton location marshal: dailies (uncredited)
Robbin Chiu location assistant: dailies (uncredited)
Milo Cremer Eindhoven locations unit production assistant (uncredited)
Ross Donnelly location assistant: second unit, Lake District (uncredited)
Finn H. Drude location support (uncredited)
Lucia Fedeli location production assistant (uncredited)
Gareth Griffin location marshall (uncredited)
Ottó Gunnarsson location assistant: Iceland Unit (uncredited)
Nathan Harp location assistant: dailies (uncredited)
Toni-Marie Jordan location marshall: second unit (uncredited)
Gudni Kristjansson key location assistant: Iceland Unit (uncredited)
Amy Moore location assistant (uncredited)
Emil Morávek location assistant (uncredited)
Harry Oliver location assistant (uncredited)

Music Department

Nico Abondolo musician: bass
Mark Adams musician: french horn
Eun-Mee Ahn musician: violin
Allison Allport musician
Paul Apelgren music editor
Erik Arvinder musician: violin
Andrew Bain musician: french horn
Chris Barrett musician
Michael W. Barry score proofreader
Vatsche Barsoumian score vocalist
Jonathan Bartz music sequencing
Cara Batema music preparation
Mark Beasom score vocalist
Steve Becknell musician: french horn
Ramiro Belgardt music editor
Bill Booth musician: trombone
Eric Bradley musician: singer
Jacqueline Brand musician: violin
Jacob Braun musician: cello
Laura Brenes musician: french horn
Rob Brophy musician: viola
Tom Brown music preparation
Reid Bruton score vocalist
Eric Byers musician: cello
Darius Campo musician: violin
Roberto Cani musician: violin
Remington Chandler musician: keyboards | musician: piano
Judy Chilnick musician: percussion
Lauren Chipman musician: viola
Jina B. Choi music preparation (as Jina Choi)
Heather Clark musician: flute
Stuart Clark musician: clarinet
Kevin Connolly musician
Wade Culbreath musician: percussion
Sandy DeCrescent orchestra contractor
Robert DeMaine musician: cello
Brian Dembow musician: viola
Drew Dembowski musician (as Drew Dembrowski)
Kate Dennis musician: french horn
Thomas Diener musician: viola
Kevin Dorsey vocalist
Andrew Duckles musician: viola
Samantha Duckworth musician: bassoon
Gustavo Dudamel conductor: opening and closing credits | special guest conductor
Bruce Dukov musician: violin
Candy Emberley music preparation (as Candy Bilyk)
Steve Erdody musician: cello
Felix Erskine additional composer: teaser trailer
Alan Estes musician: percussion
David Everson musician: french horn
Nina Evtuhov musician: violin
Judith Farmer musician: bassoon
Alma L. Fernandez musician: viola
Marlo Fisher musician: viola
Luke Flynn music preparation
Matthew Funes musician: viola
Gregory Geiger singer
Michael Geiger singer
Dylan Gentile singer
Julie Gigante musician: violin
William Kenneth Goldman score vocalist
Gregory Goodall musician: percussion
Mark Graham head of music preparation
Opie Gruves music re-mixing coordinator
Jessica Guideri musician: violin
Trevor Handy musician: cello
Dylan S. Hart musician: french horn
Tamara Hatwan musician: violin
James Hayden singer
Paul S. Henning score preparation/orchestration
Amy Hershberger musician: violin
Trisha Hildebrandt assistant to orchestrator
Steve Holtman musician: trombone
Riley Hughes music preparation
Alex Iles musician: trombone
Benjamin Jaber musician: french horn
Benjamin Jacobson musician: violin
Gregory Jamrok music preparation
Maia Jasper musician: violin
Ron Jones orchestrator
Bob Joyce singer
Philip Keen musician: trombone
Dan Kelley musician: french horn
Randy Kerber musician: keyboards
Jenny Kim musician: french horn
Chris Kollgaard musician: bass
Armen Ksajikian musician: cello
Steve Kujala musician: flute
Kevin Kumar musician: violin
Timothy Landauer musician: cello
Chung Uk Lee score vocalist
Erich Lee composer trailer music
Songa Lee musician: violin
Natalie Leggett musician: violin
Edie Lehmann Boddicker score vocalist
Scott Lehmkuhl singer
Mitchell Leib executive in charge of soundtracks
Phillip Levy musician: violin
Jon Lewis musician: trumpet
Lisa Liu musician: violin
Frederick Lloyd trailer music
John Lofton musician: trombone
Lora’nd Lokustza musician: violin
Timothy Loo musician: cello
Greg Loskorn scoring engineer
Ben Lulich musician: clarinet
Shawn Mann musician: viola
Darrin McCann musician: viola
Serena McKinney musician: violin
Laszlo Mezo musician: cello
Adam Michalak score recordist
James Miller musician: trombone
Lin-Manuel Miranda composer: additional music
Victoria Miskolczy musician: viola
Andres Montero music preparation
Shawn Murphy score engineer | scoring mixer
Helen Nightengale musician: violin
Mike Nowak musician: viola
Grace Oh musician: violin
Jenni Olson flute
Vincent Oppido music preparation
Geoffrey S. Osika musician: bass
Joel Pargman musician: violin
Alyssa Park musician: violin
Sara Parkins musician: violin
Jessica Pearlman musician: oboe
Barry Perkins musician: trumpet
Victor Pesavento music librarian | music preparation
Bryan Pezzone musician: piano
Radu Pieptea musician: violin
Carol Pool musician: violin
Katia Popov musician: violin
Michael Powers score proofreader
Teag Reaves musician: french horn
Leslie Reed musician: oboe
Bill Reichenbach musician: trombone
Lelie Resnick musician: oboe
Royce Reynolds singer
Carolyn Riley musician: viola
Rafael Rishik musician: violin
Dan Rosenboom musician: trumpet
William Ross conductor | orchestrator
Andrew Rowan music preparation
Erik Rynearson musician: viola
Naomi Sato music librarian
Marc Sazer musician: violin
Rob Schaer musician: trumpet
Jim Self musician: tuba
Kate Sloan musician: violin
Steven L. Smith music preparation
Matthew Soibelman score vocalist
David Stal music preparation
Tereza Stanislav musician: violin
Sally Stevens choir contractor | choral contractor
Lisa M. Sutton musician: violin
James Thatcher musician: French horn
Sarah Thornblade musician: violin
Doug Tornquist musician: tuba
John Traunwieser score mixing assistant
Cecilia Tsan musician: cello
Joseph Twist music preparation
Michael Valerio musician: bass
Shalini Vijayan musician: violin
Irina Voloshina musician: violin
David Walther musician: viola
Dave Washburn musician: trumpet
Mary Webster assistant to orchestrator
Chris Westlake music consultant
Lara Wickes musician: oboe
Roger Wilkie concertmaster
Furesth Williams musician: drums & cymbals
John Williams conductor | orchestrator
Rodney Wirtz musician: viola
Robert Wolff scoring editor
Jacob Yoffee custom trailer music
Joe Zimmerman music preparation
Kris Dirksen trailer music (uncredited)
Steve Mair musician: double bass (uncredited)
Bruce White musician: viola (uncredited)

Script and Continuity Department

Suzie Frize-Williams assistant script coordinator
Dawn Gilliam script supervisor
Jasmin Moradian script coordinator
Lizzie Pritchard assistant script supervisor
Gladys San Juan assistant script supervisor

Transportation Department

Dean Arlen driver: Michael Kaplan
Jamie Barham driver: Kathleen Kennedy
Darren Beaven unit driver
Gary Birmingham transportation coordinator
Ollie Birmingham unit driver
Allan Bradshaw unit driver
Moore Brian transportation coordinator: additional photography
Grant Burns driver: Lupita Nyong’o
Dean Burtenshaw driver/crew
Al Burton transportation coordinator: Los Angeles Unit
Jimmy Carruthers driver: cast
Steven Day transportation captain
Simon Dennis driver: cast
Mark Dilliway driver
Henry Dray transport manager
Neville Dsouza transportation coordinator
Alan Emanuel unit driver
Barrie Fisher facilities
Melina Frías transportation: UAE UNIT
Martyn Giles driver: Carrie Fisher
Kash Hameed unit driver
Joe Handley driver
Stephen Inwood facilities driver
Lee Isgar driver: Daisy Ridley
Carl Isherwood driver: production
Marc Kelly unit driver
Ted Leaning driver
Vince Levins facilities hod ireland
David Lewis transport supplier
Patricia McDaid facilities crew
Danny Mitchell swing co-ordinator
Colin Morris personal driver: Harrison Ford
Abaidullah Muhammad transport assistant: UAE – e-Man Media Services
Saifullah Muhammad transportation & logistics provider: UAE e-Man Media Services
Ken Price driver: camera truck main unit
Aline Rajan-Harjani transportation coordinator
Emma Savin 4×4 driver
Muhammad Waseem Shakir transport manager: UAE – e-Man Media Services
Clive Shaw driver 4×4
Tom Shockley transportation: tom’s taxi
Olivier Suffert Director’s pre-production driver
Lysette Tredgett facilities crew
Peter Trotman transportation captain (as Pete Trotman)
Rob Van Der Veen facilities driver
Iraida Villegas Mendez assistant transportation office coordinator (uncredited)
Victor Pétur Ólafsson crew driver (uncredited)

Additional Crew

Aj Abi-Chahine production assistant
David Acord additional voices
Soheil Afat Mirni stereoscopic compositor
Charlie Akin stand-in: Gwendoline Christie
Sarah al Ali assistant accountant: Abu Dhabi
Eeman AlAnsari production assistant
Leonela Alberto production assistant
Murad Ali it system support manager
Jamie Anderson creature and droid puppeteer | creature performer
Joy Anderson visual effects digital assets
Caridad Angus stand-in: Daisy Ridley
Sashi Arnold production assistant: publicity
Gina Atwater assistant: Mr. Abrams
Don Austen puppeteer
Asad Ayaz executive vice president: Marketing
Dee Bradley Baker additional voices
Kenny Baker consultant: R2-D2
Mason Ball creature and droid puppeteer
Sarah Ball construction nurse: dailies
Celia Barnett specialist researcher
Kurt Barretto production assistant
Vanessa Bastyan supervising animatronic designer fabrication: Creature FX
Tristan Battersby assistant: Mr. Ford
Cameron Beck franchise assistant technical director
Geri Beeks security access control coordinator
Tom Bell creature and droid puppeteer
Karen Bicknell assistant accountant
Adam Binder production assistant
Daniel Blewett production assistant: second unit
Verona Blue additional voices
Rino Bonavita location accountant
Hannah Boschi digital & physical assets
Ryan Bosworth production assistant
Lucie Bourgeau 3d scanning digital asset manager: Abu Dhabi
Tansy Bouttell modeller: Creature FX
Jacob Brades set production assistant
Emma Brassfield creature fabricator (as Emma Toft) (wookie wrangler)
Catherine Brelet assistant: Mr. von Sydow
Sara Briggs security
Lauren Broderick travel and accommodation assistant
Robbie Bryant assistant: Dan Mindel
Simon Buckley creature and droid puppeteer
Andrea Burish animal wrangler
Michael Burke creature and droid puppeteer
Karen K Burns assistant production coordinator: Abu Dhabi
Katie Byles production coordinator: splinter unit
Eugene Byrd additional voices
Paula C. Frías set production assistant: second unit
Corey Calliet fitness professional
Claire Cameron assistant buyer: Creature FX
Ella Chaitow assistant production coordinator: Abu Dhabi
Kerrie Chandler floor runner: crowd, dailies
Michael Chapman production assistant: Publicity Shoot
Malcolm Cheatle security
Valesca Cnossen script supervisor: Santa Monica unit
Steve Cole lead security on-location
David W. Collins additional voices (as David Collins)
Patrick Comerford puppeteer
Kit Conners key production assistant: additional photography
Aidan Cook creature and droid puppeteer
Liam Cook creature and droid puppeteer
Cavin Cornwall creature and droid puppeteer
Patrick Correll additional voices
David Coupland assistant production coordinator: Abu Dhabi
Katie Cox Nurse (as Katie Boughen)
Tylie Cox assistant: Ms. Kennedy
Ian Creed marine coordinator
Nathalie Cuzner creature and droid puppeteer
Justin Dalzell set production assistant: Santa Monica Unit
Morgan Dameron assistant: Mr. Abrams
Vanessa Davies unit publicist
Annabelle Davis creature and droid puppeteer | creature performer
Erin Davis production staff
Gabe de Kelaita production assistant
Keith De’Winter creature and droid puppeteer
Andrew DeFrancis production counsel
Adrian Derrick-Palmer stand-in: John Boyega
Jason Devil set security
Nicola Dewey apoc (as Nicola Esam)
Luke Dhand security
Kay Di Rezze assistant accountant: Abu Dhabi, London
Mark Dillen security
Dionbowes security consultant
Jonathan Dixon additional voices
Mark Dodson additional voices
Kimberly Domínguez senior digital operator
Michael Donovan additional voices
Terri Douglas additional voices
Ellie Dunbar production coordinator: The Imaginarium Studios
Etienne Dutoy production staff
Jonny Eagle set production assistant
Jake Edwards production secretary: Abu Dhabi
Ziad El Haddad operations manager
Catherine Ernster production staff
Iestyn Evans puppeteer
Barbara Fadden creature and droid puppeteer
TJ Falls additional voices
Damian Farrell creature and droid puppeteer
Karen Fayerty key nurse
Lucia Fedeli studio production assistant
Vincent Ferro production assistant
Dave Filoni additional voices
Claire Finbow assistant: Simon Pegg
Luke Fisher concept designer | senior sculptor: creatures
Johnny Fisk vp of production: animation
Amanda Foreman additional voices
Sara Maria Forsberg additional alien dialect
Lucia Foster Found aerial operations coordinator
Kain Francis creature and droid puppeteer
Alex Fraser carpenter: construction department
Nicole Furia production controller
Stephen Gallacher production assistant: publicity shoot
Richard Garaghty creature and droid puppeteer
Lyall Gardiner desert location manager
Christina Kelton Garner assistant: Oscar Isaac (as Christina Garner)
Craig Garner creature and droid puppeteer
Bryan Gatdula medic
Micheal Gentry it support
Sean Francis George double: Oscar Isaac
Carly Gilbert health & safety advisor
Joe Giller technology
Ruslan Goj production assistant
Mary Gouldsbrough unit publicity assistant
Jon Gray dailies production
Robin Guiver creature and droid puppeteer
Valgeir Gunnlaugsson key production assistant: Iceland Unit
Abe Gurko assistant: Ms. Fisher
Bill Hader bb-8 voice consultant
Chelsea Hamill assistant: Mark Hamill (as Chelsea Elizabeth Hamill)
Chris Hamilton production coordinator
Will Handley ground handler/refueler: aerial unit
Bonnie Haner location accountant
Beni Hardiman franchise manager
Altus Health health and fitness
Andy Heath puppeteer
Ted Hemberger production assistant
Pablo Hidalgo creative executive: Lucasfilm Story Group
Jon Hills studio unit manager
Sean Hind lock-off production assistant: dailies
Neil Hitchen head of finance: Abu Dhabi
Neal Holmes creature and droid puppeteer
Natasha Hook construction nurse
Paul Hornsby military advisor
Karen Huie additional voices
Eyþór Arnar Ingvarsson production assistant
Andrew Jack dialect coach
Paula Jack dialogue coach: pre-production
Suraya Jamac payroll assistant
Mark Jefferis creature and droid puppeteer
Thomas Jerry technology
Alicia Jones set production assistant: publicity unit
Sam Jones computer playback technician
Tom Kane additional voices
Katy Kartwheel creature and droid puppeteer
Lawrence Kasdan creative consultant
Paul Kasey creature choreographer
Steve Keane security
Jamie Kemp cast chef
John Carlo Kensinger production assistant
Nichola Kerr assistant accountant: Abu Dhabi
Gavin Kidner security
Simon Kinberg creative consultant
Dan King intern (as Daniel G. King) | office intern
Nessa King assistant accountant
James Kirby studio production assistant
Natalie Kocekian assistant: Brian Miller
Samara Koffler assistant: Ms. Kennedy
Valdimar Kúld production assistant
Davis Lampard assistant studio manager (as Davys Lampard)
Stephen Lane researcher
Monika Lang finance coordinator
Samantha Langridge creature effects & smufx buyer/assistant coordinator
Matt Lanter additional voices (as Matthew Lanter)
Charles Larcombe accounting cashier
Andrew Lee production & technical support: Kelvin Optical Inc.
Matt Lemus studio content protection
Clem Leneghan head of production safety
Alex J. Leung set production assistant: dailies (as Alex Leung)
Gabrielle Levenson franchise associate project manager (as Gabe Levenson)
Devon Libran additional voices
Kerrie Lloyd assistant production coordinator: shipping
Mark Lobatto rushes chaperone
Melissa Lora assistant: Mr. Burk
Donovan Louie stand-in: Iko Uwais
Peter Lowe chef
Chris Lynch production assistant: publicity unit
Morna Macpherson creature effects fabricator
Khyati Madaan marketing: India
Elias Mael quality control
Guðrún Lilja Magúsdóttir production assistant
Frankie Malhotra production assistant
Andrea Manners script supervisor: Santa Monica Unit
Rod Marsh set security
Mike Massa double: Harrison Ford
Andrew Masterson helicopter pilot: Abu Dhabi
Jonas C. Matz safety
Jill McCullough dialect coach: Domhnall Gleeson
Martha McGuirk set runner: The Imaginarium Studios
Nigel McNulty vice president business affairs
Claire Mear medic: daily
Tom Mendelboim production it support
Dilu Miah creature and droid puppeteer
Sarah Michel translator: Indonesian
Francesca Mills creature and droid puppeteer (as Fran Mills)
Amir Mojarradi assistant: Mr. Abrams
Sinitta Monero set production assistant: publicity unit
Ciaran Moran payroll accountant
Aaron Moskal production assistant | set production assistant: Abu Dhabi
Rebecca Nagan creature and droid puppeteer
Richard Neale computer/video playback operator: CompuHire
Andy Nettleton helicopter pilot: Abu Dhabi
Katie Newitt creature & droid effects coordinator
Elle Newlands additional voices
Steve Newman supervisor: asset management
David Newton creature and droid puppeteer
Simon Nobes conservation consultant: Ireland Unit
Annabel Norbury assistant: Mr. Abrams
Janie Nugent accommodation coordinator: ATL
Hugh O’Brien stand-in: Mark Hamill
Cian O’Driscoll mountain safety
Mike O’Shea mountain safety team leader
Wim Oppenheimer puppeteer
Teresa Orlando key floor runner
David Orpheus crowd production assistant
Stephen Oyoung sword trainer
Stefanie Panesar production assistant: publicity unit
Mark Papworth action vehicle prop
Rajeshree Patel construction accountant
Ann Pattison-Bingham asset coordinator
Robbie Payne stills department coordinator
Ben Pearce assistant: Mr. Burk
Malcolm Pearce health & safety adviser
Thomas Pemberton stormtrooper
Moreno Perdoni stand-in: Oscar Isaac
Walt Perez production staff (as Walter Perez)
Stephanie Peters executive assistant: Ms. Kennedy
Ben Philips prop mouldmaker
Ella Pichon-Flannery picture double (as Ella Pf)
Philip Pickford aerial safety
Geoff Pilkington production assistant
Shwetha Pillay production office
Brett Pirtle assistant: Mr. Burk
Nathan Plant creature and droid puppeteer
Kate Powis personal assistant
Eboni Price production support: Kelvin Optical Inc.
Colin Purves creature and droid puppeteer
Mike Quinn puppeteer: Mike Quinn
Gabriela Quiroz production and technical support
Norman Campbell Rees stand-in: Max von Sydow
Michelle Rejwan additional voices
Steven John Reynolds production accountant
Emily Rhodes assistant: Kathleen Kennedy
Scott Richardson creature and droid puppeteer
LaMont Ridgell assistant: Mr. McGatlin
Marlon Beyer Rieger set production assistant
Fraser Rigg production assistant
Anna Ringuet environmental coordinator
Ed Ripley set production assistant: second unit
Rayne Roberts creative executive
Lynn Robertson Bruce creature and droid puppeteer | creature and droid puppeteer: dailies
Mark Rossi set production assistant
Andrew Rozario assistant casting director
Alex Sabga-Brady carpenter (credit only)
Meredith Salenger additional voices
Nicholas Sampson stand-in: Peter Mayhew
Will Samuelson specialist film pilot
Dan Sasaki vp of optical engineering: Panavision
Trevor Saunders security
Hasit Savani creature and droid puppeteer
Neal Scanlan creature & droid effects creative supervisor
Christopher Scarabosio additional voices
Fabio Scheitanov trainee
Evan Schiff production support: Kelvin Optical Inc.
Orly Schuchmacher additional voices
Ben Schwartz bb-8 voice consultant
Salvatore Sciortino technical support
Charles Scott IV production and technical support: Bad Robot
Andy Scott assistant: Mr. Harper
Rebecca Seamans assistant
Hamish Secrett animal trainer
Christene Seda additional photography: production assistant
Sid Sentry production staff
Arti Shah maz motion capture double
Andrew Share craft service
Abbie Sheridan set production assistant: second unit
Kat Sheridan additional voices
Kaitlyn Shipley assistant: Ms. Kennedy
Shary Shirazi assistant: Ms. Kennedy
Karrie Shockley second assistant accountant
Anna Shpaltakova production assistant
Stephanie Silva creature and droid puppeteer
Christian Simpson additional voices
Catherine Slater assistant: Andy Serkis
Katherine Smee puppeteer (as Kat Smee)
Kevin Smith additional voices
Steve Sorby head of security
Giovanni Soto production assistant
Rachel Sowden assistant: Ms. Nyong’o
Chris Sprister adr group
Robert Stambler additional voices
Danielle Stanners project manager: Abu Dhabi
Brian Steele standby rigger: second unit
Andy Stephens aerial operations manager
Neil Sterenberg creature and droid puppeteer
Ana Stichini assistant accountant
Gene Strange location accountant: Abu Dhabi
Joonas Suotamo double: Chewbacca
Artur Surma assistant accountant
Henrik Svensson creature effect paint finish designer
Anna Lind Sævarsdóttir facility manager assistant
Catherine Taber additional voices
Dee Tails creature and droid puppeteer
Chris Tait caterer
Fred Tatasciore additional voices
Josh Tate production & technical support: Kelvin Optical Inc.
James Arnold Taylor additional voices
Olly Taylor puppeteer
Tola Teriba stand-in: John Boyega (as Adetola Teriba)
Emma Thomas dailies | script supervisor: dalies
Gareth Thomas local security and hse adviser (as Gareth Wyn Thomas)
LeAndre Thomas franchise: Lucasfilm
Jack Timbrell production secretary
Chris Tomkins technology specialist
Emily Towers additional voices (as Emily Townsend)
Lee Towersey droid operator
Rob Townsend fire safety officer
Derek Tracy roto/paint compositor
Sarah Trowse production accountant
Mark Van Horne project manager
Cody Vandenberg assistant: Ms. Kennedy
Christopher Vincent chiropractor health & wellness consultant
Fiona Vokes assistant production coordinator (as Fiona Baldwin)
Trevor Walker production staff
Derek Warman fire officer
Mindy Weissman production liaison
Rachel Welch key first assistant accountant
Susanna Westlund hotel coordinator: Iceland Unit
Mark Whitaker creature and droid puppeteer
Sophie White production assistant
Genevieve Whitfield production coordinator: Ireland Unit
Ian Whyte puppeteer
Richard Wild weather consultant
Luke Kimble Williams additional set production assistant: splinter unit
Tom Wilton creature and droid puppeteer
Winnie Wishart production coordinator
Sam Witwer additional voices
Marc Wolff aerial coordinator: pilot
Matthew Wood additional voices
Phill Woodfine creature and droid puppeteer
Sandra L. Yeary production accountant: insurance claims
Danielle Yost accounts clerk
Pip Andersen additional voices (uncredited)
Joe Beckwith first assistant accountant: Abu Dhabi (uncredited)
Sheila Daley stand-in/double (Santa Monica unit) (uncredited)
D.R. Farquharson project manager: Deluxe Technicolor Digital Cinema (uncredited)
Becca Friedman franchise production coordinator: Lucasfilm Art & Assets (uncredited)
Michael Giacchino production assistant (uncredited)
Greg Grusby executive staff: ILM (uncredited)
Philip Harvey double: Max von Sydow (uncredited)
J. Francis Kennedy studio intern (uncredited)
Erin Laurence rushes chaperone (uncredited)
Rob Levy security (uncredited)
Kenny J. Mitchell research head (uncredited)
Jordan Paley production assistant: motion capture unit (uncredited)
Tony Pankhurst stand-in: Harrison Ford (uncredited)
John Plas stand-in (uncredited)
Roxanne Prophet recruitment & talent coordinator (uncredited)
Sunna Guðrún Pétursdóttir production assistant (uncredited)
Jarin Rossiter united kingdom auditor (uncredited)
Ty Senior senior mould maker (uncredited)
Phil Szostak production franchise (uncredited)
Jeremy Therrien technology (uncredited)
Daniel Yi 4d motion editor (uncredited)

Cast & Crew List Courtesy of IMDB

Paul Huston – Senior Matte Artist on Star Wars Special Edition

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Paul Huston
Senior Matte Artist on Star Wars Special Edition

Paul Huston’s most memorable experience with Star Wars was meeting George Lucas, Ralph McQuarrie, and Joe Johnston in a warehouse in Van Nuys in 1975. Twenty years and millions of Star Wars fans later, Huston is working on Star Wars yet again, and as he says, “I am always trying to meet the standards set by those three guys.”

The Star Wars movie that has had the most influence on Huston is, “The first one . . . here it is twenty years later and I’m still working on it! . . . The opening shot with the roll-up and the rebel blockade runner followed by the Star Destroyer always knocks me out.”

Huston has been working on the Star Wars Trilogy Special Edition since January of 1994, creating new shots for scenes in Mos Eisley and Obi-Wan Kenobi’s house on the Dune Sea. Huston has painstakingly matched his Special Edition artwork with the original print of Star Wars to allow new CG creatures, characters, and vehicles to populate scenes in the way George Lucas originally intended. Huston’s biggest challenge is, as he describes: “Doing million dollar work on a shoestring budget.”

Lost Tribe of the Sith#1 – PRECIPICE

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Lost Tribe of the Sith#1 PRECIPICE

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Star Wars Weapons – Part 2

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Star Wars Weapons – Part 2

Gaffi Stick
Axe-like weapon of the Tusken Raiders

 

Lando’s Vibro-ax
Electrified polearm used in Jabba’s Palace

Lando Calrissian went undercover as a guard in the palace of Jabba the Hutt, waiting in disguise for the right moment to rescue Han Solo. His weapon is a form of vibro-ax, a SoroSuub BD-1 Cutter. In such weapons an ultrasonic vibration generator makes the blade sing with a high-pitched whine, enabling it to lacerate with the merest touch.

Lightsaber
Laser blade of the Jedi Knights

In essence a blade of pure energy capable of cutting through almost anything, the lightsaber is the noble yet powerful weapon which the Jedi Knights have masterfully wielded for thousands of years.

Although each lightsaber is unique, the weapon’s basic design remains the same. The handle, twenty-four to thirty centimeters long, holds a power cell as well as one or more crystals – seldom more than three – whose purpose is to focus the energy released by the power cell into a tight, blade-like beam. The blade’s color depends on the nature of the jewel it springs from, and while its length is fixed in the case of a single jewel lightsaber, lightsabers equipped with multiple crystals can have their length varied by rotating a knob which allows the focusing crystal activator to subtly modify the refraction pattern between the gems.

After losing the lightsaber that had been his father’s in a duel with Darth Vader, Luke Skywalker, in accordance with tradition, builds his own lightsaber as one of the final steps of his Jedi training, before he confronts Jabba the Hutt in his palace on Tatooine.

Rebel Gun Turret
Turret artillery emplaced on Hoth base

The DF.9 Anti-Infantry turret battery stands ready to defend Rebel troops on Hoth from invading forces. This model is designed to be effective against infantry and small vehicles such as speeder bikes and skirmishing or scout craft. The battery is no match for the full-strength Imperial battle armor cladding the AT-AT walkers, however, and the Rebels knew that at best they would fight a delaying action from the snow trenches.

While the turret gun incorporates a proton shield generator and laser armor, the heavy blast cannons of the Imperial walkers pack a devastating punch. As the Imperial Blizzard Force closed range on the Rebel snow trenches, the defensive emplacements and their crews inside were blasted and destroyed.

This schematic of one variant of the turret gun indicates its principal features.

Rick McCallum – Producer and Head of Production, Lucasfilm Ltd.

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Rick McCallum
Producer and Head of Production, Lucasfilm Ltd.

He has been with the Lucas Companies for six years, and has been working on the Star Wars Trilogy Special Edition for two and a half years.

McCallum lived in Missouri until he was twelve, then in Europe. He went to school in France, Germany and England, and college in New York.

Films he has produced include Pennies From Heaven, Neil Simon’s I Ought To Be In Pictures, Dreamchild, Link, Castaway, Track 29, The Singing Detective, On Tidy Evenings, Strapless, Blackeyes, Heading Home, Radioland Murders, and 44 episodes of The Young Indiana Jones Chronicles.

For the work on the Star Wars Trilogy Special Edition, his mandate was simple. George had made many compromises during the original production because he didn’t have sufficient resources, technology, or support to make the film he had envisioned. McCallum’s job was to make sure that the film was restored properly and that all the things he had wanted in the original film were included in the restoration.

Of all the work on the Special Edition McCallum’s biggest challenge, and aspect of the work that made him most proud, was supervising the restoration process. It was an opportunity to work with a group of extraordinary people, all of whom worked incredibly hard to make this happen for George. These people include T.M. Christopher, restoration expert Leon Briggs, Ted Gagliano and Tom Sherak at Fox, Pete Comandini at YCM Labs, and Phil Feiner at Pac Title. Tom Kennedy, who was the visual effects producer, did an outstanding job on all three films as well as visual effects producers Alex Seiden, Dave Carson, Steve Williams, and everyone else at ILM who went beyond the call of duty to get the work done. It was truly great collaborative process, which McCallum enjoyed immensely.

Hobbies and interests:

“I love to travel and work in other countries. So far I have been lucky enough to film in over 30 countries around the world. This leaves little time for anything else except my one great passion when I am not working: seeing movies!”

The Star Wars movie that has had the most influence on McCallum is the first one. “Star Wars was the first movie that had ever come close to showing a real world outside of our own. To me, it was by far the most successful and believable work of science fiction that I had ever seen. The design and look of the film were so bold — everything looked dirty and used. The effects were so seamless — I bought into it completely. The moment the Millenium Falcon went into hyperspace everyone in the theater stood up and freaked. Thinking back on the experience I remember being amazed by the soundtrack, set design and special effects — they were all so perfect, so right, you felt as if you had been transported into a totally different sensory world. The effect it has had on his work today? “Simple. Virtually anything is possible.”

McCallum’s favorite Star Wars character is R2-D2. “Why? Because he is relentless — no matter what goal is set for him he achieves it.”

McCallum’s favorite Star Wars moment is the scene before Luke begins his journey. “Luke is anxious and restless, and he goes out of the crater and gazes up at the two suns above Tatooine. We see so clearly every young man’s yearnings: all of us at some point have experienced that moment.”

Star Wars Weapons – Part 1

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Star Wars Weapons – Part 1

Blaster Pistol
BlasTech DL-44 favored by many heroes of the Rebellion

Han Solo’s signature BlasTech DL-44 heavy blaster pistol benefits from a highly illegal military power cell and customized energizer circuitry for maximum blast impact. This heavy-duty performance is enough to tear huge chunks from the adobe walls of a desert planet docking bay, and more than enough to permanently discourage the average Rodian opponent.

After the Battle of Yavin, Solo had fitted his trusty DL-44 with an improved silver flash suppressor and a couple of other military components acquired from his new Rebel friends. Solo’s modified pistol is a formidable weapon, and his quick-draw skills are honed by long practice with remotes and against living opponents.

Shortly before the Rebels set up their base on the ice planet Hoth, Luke Skywalker began using a BlasTech DL-44 blaster pistol similar to that favored by his friend Han Solo.

Blaster Rifle
Standard Stormtrooper sidearm

The standard Imperial sidearm is the BlasTech E-11 blaster rifle. This weapon has a three-position stock which allows for optimum bracing during use. Entrenched field troopers typically lock the stock in its fully open position for protracted firing on a constant target point. In full assault or unpredictable situations where agility is key, the stock is kept folded in its fully closed position, as seen here for the escort of a Rebel prisoner.

Imperial blasters are substantially more powerful than most civilian sidearms and can often penetrate the combat armor worn by stormtroopers. Captured weapons in the hands of Rebel elements can lend significant power to the opposition.

Chewbacca’s Bandolier
Chewbacca’s ammunition belt

The giant Wookiee Chewbacca wears as his only article of clothing a bandolier pouch, which holds ammunition and the few personal articles he carries with him. The Wookiee’s heavy pelt allows him to brave cold temperatures without the need for protective clothing.

When Chewbacca pretended to be a prisoner on board the Death Star, he stubbornly refused to take the bandolier off. The spectacle of a seven-foot prisoner wearing a fully-loaded ammunition belt drew more attention than Luke and Han would have preferred, and made the cell block officer suspicious of the ruse as soon as they walked in.

When it came time to rescue Han Solo from the clutches of Jabba the Hutt, eyes once more turned to Chewbacca, who had made such a successful “prisoner” decoy on board the Death Star. He was only talked into performing the role again due to the extremity of the situation. And so he walked into Jabba’s palace in chains. But he still wouldn’t take off his ammo bandolier.

John Williams – Composer and Conductor

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John Williams
Composer and Conductor

Introduced to George Lucas by Steven Spielberg, John Williams agreed to write the music for Star Wars without having any huge expectations for the project. “Along with others involved with the film, I was surprised at what a great success it was. I think we all expected a successful film. In my mind I was thinking of it as a kind of Saturday afternoon movie for kids really, a kind of popcorn, Buck Rogers show . . . never imagining that it would be this world-wide international success.” Williams didn’t see Star Wars until it was nearly finished because he prefers to avoid reading scripts before scoring a film, so as not to create any preconceived ideas about the film. “I remember seeing the film and reacting to its atmospheres and energies and rhythms. That for me is always the best way to pick up a film — from the visual image itself and without any preconceptions that might have been put there by the script.” Williams remembers his collaboration with George Lucas as a positive experience marked by communication and agreement about the music. “When he first heard the music he liked it very well. It was encouraging — I felt positive reinforcement always with George. A lot of people will say, ‘Don’t go in that direction’, it’s always ‘Don’t do this, don’t do that.’ With George, my experience with him was ‘That’s right, keep going.’ With that kind of collaboration, we get better results I think.”

Williams approached each film as a separate assignment, and was pleased and somewhat surprised with the unity of theme and sound of the three film scores. “I think if the score has an architectural unity, it’s the result of a happy accident. I approached each film as a separate entity. The first one completely out of the blue, but the second one of course connected to the first one; we referred back to characters and extended them and referred back to themes and extended and developed those.”

Much of the score is derived from Williams’ impression of characters in the films: “Darth Vader’s theme seemed to me to need to have, like all of the themes if possible, strong melodic identification, so that that when you heard if or part of the theme you would associate it with the character.” In Star Wars, Williams intended Leia’s theme to have strong romantic elements, while Luke’s theme has a different tonality. “Flourishing and upward reaching, idealistic and heroic . . . a very uplifted kind of heraldic quality. Larger than he is. His idealism is more the subject than the character itself I would say.” This concentration on the features of the characters in the films produced musical themes to enhance and accompany each character’s appearance in a scene.

In writing the main theme, Williams aimed for music that would match the visual impact of the first scene of the film, but would also be simple, strong, and direct. “I tried to construct something that again would have this idealistic, uplifting but military flare to it. . . . And try to get it so it’s set in the most brilliant register of the trumpets, horns and trombones so that we’d have a blazingly brilliant fanfare at the opening of the piece.” Finally, Williams wanted a theme that was ceremonial in tone, almost a march.

The music for the cantina scene, which is many fans’ favorite, came about at a stopping-point in Williams’ work on the score. When he saw shots of the alien band, he realized that the music could sound like anything, but he needed to decide the specific sound. When he asked George Lucas whether he had any ideas for the band’s sound, Lucas had an idea. He asked Williams to imagine what would happen if a member of the alien band lifted up a rock on some remote planet and came across sheet music from Benny Goodman’s swing band from 1930’s Earth. Williams liked the idea, and had fun composing a slightly off-tune variation on the swing sound, as played by aliens. He had musicians record the tune using Trinidad steel drums, reed instruments, and kazoos.

This seamless connection between Lucas’ cinematic vision and Williams’ musical one produced a film score that is the most popular ever, selling four million copies, more than any non-pop album in recording history. Williams credits the group effort for much of the success of the score: “I have to credit the film for a lot of this. If I had written the music without the film probably nobody ever would have heard of the music; it was the combination of things and the elusive, weird, unpredictable aspect of timing that none of us can quite get our hands around.”

John Williams was born in New York and moved to Los Angeles with his family in 1948. There he attended UCLA and studied compositions privately with Mario Castelnuovo-Tedesco. After service in the Air Force, Mr. Williams returned to New York to attend the Juilliard School where he studied piano with Madame Rosina Lhevinne. While in New York he also worked as a jazz pianist in both clubs and on recordings. Again Mr. Williams moved to Los Angeles where he began his career in the film studios working with such composers as Bernard Herrmann, Alfred Newman, and Franz Waxman. He went on to write music for many television programs in the 1960s, winning two Emmys for his work. In January 1980, John Williams was named nineteenth conductor of the Boston Pops Orchestra since its founding in 1885. Mr. Williams assumed the title of Boston Pops Laureate Conductor following his retirement in December 1993.

Mr. Williams has led the Boston Pops on United States tours in 1985, 1989, and 1992, and on three tours of Japan in 1987, 1990, and 1993. Mr. Williams has also appeared as guest conductor with a number of major orchestras including the London Symphony, the Cleveland Orchestra, the Chicago Symphony, the Philadelphia Orchestra, the Pittsburgh Symphony, the Denver Symphony, the San Francisco Symphony, the Dallas Symphony, the Indianapolis Symphony, and with the Los Angeles Philharmonic in many performances at the Hollywood Bowl. He holds honorary doctorate degrees from fourteen American Universities.

Many of Mr. Williams’ film scores have been recorded. His highly acclaimed albums with the Boston Pops Orchestra include Pops in Space, Pops on the March, Aisle Seat, Pops Out of This World, and Boston Pops on Stage, a collaboration with soprano Jessye Norman entitled With a Song in My Heart, a collection of favorite Americana entitled, America, the Dream Goes On, Bernstein by Boston Pops, Swing, Swing, Swing, Pops in Love, and By Request . . . Featuring the Music of John Williams, Holst’s The Planets, Digital Jukebox, Pops Britannia, featuring music of the British Isles, Salute to Hollywood, Pops a La Russe, an album of favorite Russian music, and an all-Gershwin album entitled Pops by George. The first recording by John Williams and the Boston Pops Orchestra on the Sony Classical label, Music of the Night, an album of contemporary and classic show tunes, was released in 1990. Also for Sony Classical, they have recorded a collection of favorite marches, entitled I Love A Parade, an album of John Williams’ music for the films of Steven Spielberg entitled the Spielburg/Williams Collaboration, the Green Album, which includes “This Land is Your Land,” “Simple Gifts,” and “Theme for Earth Day,” a Christmas album entitled Joy to the World, an album of music of George Gershwin, Cole Porter, Richard Rodgers and Jerome Kern, entitled Night and Day, a tribute to Frank Sinatra, entitled Unforgettable, and their latest release, Music for Stage and Screen, an album featuring music by John Williams and Aaron Copland, It Don’t Mean a Thing if It Ain’t got that Swing, with vocalist Nancy Wilson, and most recently Williams: The Classic Spielberg Scores.

John Williams has composed the music and served as music director for more than seventy-five films including The Lost World, Rosewood, Sleepers, Sabrina, Nixon, Schindler’s List, Jurassic Park, Home Alone 2, Far and Away, JFK, Hook, Home Alone, Presumed Innocent, Always, Born on the Fourth of July, Stanley and Iris, Indiana Jones and the Last Crusade, The Accidental Tourist, Empire of the Sun, The Witches of Eastwick, Indiana Jones and the Temple of Doom, Return of the Jedi, E.T. (The Extra-Terrestrial), Raiders of the Lost Ark, The Empire Strikes Back, Superman, Close Encounters of the Third Kind, Star Wars, Jaws and Goodbye, Mr. Chips. He has received thirty-four Academy Award nominations and has been awarded five Oscars, four British Academy Awards and sixteen Grammies as well as several gold and platinum records. Mr. Williams’ most recent Oscar was for Best Original Score for Schindler’s List. Most recently he received Academy Award nominations for his scores for Sydney Pollack’s remake of Sabrina, Oliver Stone’s Nixon and Barry Levinson’s Sleepers.

In addition to his film music, Mr. Williams has written many concert pieces including two symphonies, a bassoon concerto premiered by the New York Philharmonic in 1995, a cello concerto premiered by Yo-Yo Ma and the Boston Symphony Orchestra in 1994, concertos for flute and violin recorded by the London Symphony Orchestra, and concertos for clarinet and tuba. His most recent work, a trumpet concerto, was premiered by the Cleveland Symphony Orchestra in 1996. In addition, Mr. Williams has composed the well-known NBC News Theme “The Mission”, “Liberty Fanfare,” composed for the rededication of the Statue of Liberty, “We’re Lookin’ Good!” composed for the Special Olympics in celebration of the 1987 International Summer Games, and the themes for the 1984, 1988, and 1996 Summer Olympic Game.

Star Wars – Episode II – On Location – 01 – Production Offices

Ah, so glad to find this series after all this time.  Welcome Ahmed Best in his On Location videos for Star Wars Episode II – Attack of the Clones

Join Ahmed Best in these quick soundbites from the Making of Attack of the Clones

Ahmed Best was given a mission… and he chose to accept it: infiltrating the bustling cubicles of the production offices of Episode II. This is the brain of the entire Episode II production, the command center where all activities are coordinated. The assistants and production people are so good at their jobs that not even an intrusive guerilla-style documentary can disrupt the workflow of this finely oiled machine


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Star Wars: Episode II – On Location with Ahmed Best | Playlist

Join Ahmed Best in these quick soundbites from the Making of Attack of the Clones

Ahmed Best was given a mission… and he chose to accept it: infiltrating the bustling cubicles of the production offices of Episode II. This is the brain of the entire Episode II production, the command center where all activities are coordinated. The assistants and production people are so good at their jobs that not even an intrusive guerilla-style documentary can disrupt the workflow of this finely oiled machine


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It’s All  STaR waRS Video

Skywalker Sound – The Making of a Movie Soundtrack

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Skywalker Sound
The Making of a Movie Soundtrack

Skywalker Sound is George Lucas’s state of the art post production company located in Marin County, California. It is a part of Lucas Digital Ltd., a company that includes Industrial Light & Magic. The business of Lucas Digital Ltd. is to provide the ultimate in visual effects and movie sound design to the film industry.

Skywalker Sound began life as Sprockets Systems in 1980. Back then, it was the company responsible for creating the famous sound effects and soundtracks for the Star Wars movies. Star Wars sound designer Ben Burtt’s soundtracks established a new level of sophistication. Knowing that sound is more integral to the movie experience, George Lucas wanted to create better and more involving soundtracks. He hired Tomlinson Holman to investigate the film post production process and to design new and better ways to create movie soundtracks. Tom’s investigation into movie sound and its quality took several years, and the end result was the Technical Building at Skywalker Ranch. A happy by-product was the THX Sound System for movie theatres. Tom found that one of the weakest links in the movie soundtrack chain was the quality of the acoustics and the sound system in the dubbing, stage where soundtracks are mixed. The same high performance design approach found in mixing theatres can be found in the over 1000 THX movie auditoriums world-wide. All of the mixing theatres and screening rooms at Skywalker Sound are THX approved.

To better understand the importance of sound (and a high-resolution sound system) to the movie experience, let’s take a look at how a movie soundtrack is put together:

Dialogue

Dialogue is, perhaps, the most important element of a movie soundtrack. It communicates key information on the plot and the characters, and it serves to tie the whole narrative structure of a movie together. After all, modern films were first called “talkies”.

Dialogue is typically recorded on the set while the movie is being filmed using a variety of equipment (microphones and tape recorders). If the film is being shot on a sound stage, there is a very good likelihood that the dialogue recorded will be useable in the final film mix. However, if the scene is shot on location (high background noise) or the sound stage contains mechanical special effects (wind machines, etc.), the dialogue may become contaminated. At this point, the director or sound designer may require that the actor “loop” their lines.

Looping or ADR (automated dialogue replacement) is the process whereby an actor enters a sound studio and repeats their lines of dialogue in synchronization with the film action. The individual scene is usually shown on a loop of film (hence the term “looping”) so it can be repeated over and over. Good ADR is truly an art form. It requires actors to repeat, not only their lines, but their emotions days or even weeks after the scene is shot. During looping, a director may even change lines of dialogue, usually during scenes where the actor’s mouth is not fully visible. Quite a bit of time is spent during dialogue pre-mixing to ensure that the tonal quality of the ADR matches the dialogue recorded on the set. Any change in dialogue character or quality could distract an audience.

Sound Effects

While Dialogue serves to make a movie understandable, the purpose of a sound effect is to draw us into the action and to make us believe that we are a part of the movie experience. Sound effects fall into four basic groups:

Foley
Designed Sounds
Creature Sounds
Ambience

The First Rule of Sound Design: See a sound; hear a sound. Every time you see some action on the screen, your mind expects there to be a complimentary sound. The support of sound effects helps you “willingly suspend your disbelief” and become immersed in the movie experience. This rule is the basis for the first two sound groups: Foley and Designed Sounds.

Foley

The film term Foley pays tribute forever to Jack Foley a film sound pioneer from the earliest days of talking pictures. It was discovered that simply having people talk on a screen without any supporting sound effects came across as unnatural. When you see people walking, you expect to hear the sound of their footsteps. Now it’s rather difficult to pick up the sound of an actor’s footsteps on the set and still keep a microphone out of the picture. He created a unique environment now called a “Foley Stage”. In it, artists can duplicate the sound of footsteps, prop handling, or body movement in sync with the picture.

While originally designed to reproduce footsteps on a variety of surfaces, a Foley artist’s responsibility now extends to creating everything from the softest sounds of clothes rustling to dinosaur dung. The Foley Stage at Skywalker Sound is extremely quiet (below NC-0) to allow the softest sounds to be recorded. It is also extremely dead acoustically so that no acoustical character is imparted to the sound. That will be added later on in the Foley pre-mix.

Designed Sounds

Frequently the sound of something in the film doesn’t exist in real life. It could be an Imperial Walker or the sound of a laser pistol. Because seeing an action without an accompanying sound can cause “cognitive dissonance” (two sensory inputs in conflict with each other – sight & hearing), the audience can be pulled out of the movie’s action. Since the state of the art in visual effects keeps expanding to meet the director’s imagination, the art of sound design has to keep up. In many instances, great sound design can even make a marginal visual effect seem more realistic.

Many times these sound designs are several different sounds, individually modified, and layered to provide complexity. The sound of the Imperial Walkers, shown here from The Empire Strikes Back, were created by modifying the sound of a machinist’s punch press. Added to this for complexity, were the sounds of bicycle chains being dropped on concrete.

Here Ben Burtt is capturing the sound of a hammer on an antenna tower guy wire, which will become the familiar sound of laser blasts in the Star Wars movies.

Creature Sounds

In many instances, alien life forms and even dinosaurs have become a staple of the modern action film. Because many stories now revolve around animals or aliens, it is important that the audience have an emotional connection to these important characters. Under these circumstances, each animal must have an “emotional language”. The audience must know intuitively when the creatures are sad, happy, or angry. To do this, the sound designer will record the voices of many real animals, and (in a process similar to Designed Sounds) alter them individually and then layer them to create an entirely new, but believable, creature voice.

On the right, Ben is using the confusion of these walruses (their pool has been drained for cleaning, and they’re not happy about it) to expand Chewbacca’s vocabulary.

Ambience

This is the greatest gift that surround sound has brought the film audience. Ambience is the sound of the movie’s world. If the scene calls for a storm, you hear rain. If the scene is in a cathedral, you experience the echoes of the characters’ voices or the sounds of their action, all around. By recreating a scene’s acoustical environment in front of and all around you, the sound designer draws you into the movie, and makes you feel a part of the action.

Music

So, in the world of a movie soundtrack, Dialogue provides the content and Sound Effects provide the realism. The final anchoring point of a movie soundtrack is the Music. Music provides an emotional bedrock for a film. Even before sound was married to picture, cinemas across the world had pianists, organists, and sometimes orchestras to provide emotional enhancement for films. The greatest directors of the day even commissioned great composers to score their films. The sheet music would be shipped along with the print to major markets. While well recorded music can provide dramatic emphasis, it can also make an audience happy or sad. Musical cues can even terrify, to which anyone who has seen Psycho or Jaws can testify.

The Scoring Stage at Skywalker Ranch enables a composer to conduct a suitable instrumental ensemble while watching the film projected on a screen. As with everything in film sound, the music must match the picture.

The Skywalker Scoring Stage not only can accommodate a full symphony orchestra, its acoustics can also be varied by adjusting hidden acoustical panels. These panels can be activated to cover all room surfaces and can reduce the room’s reverberation characteristics dramatically. This allows for the recording engineer to achieve the greatest fidelity, without resorting to artificial reverberation. The 48 track digital facility is also in high demand for pop, jazz, and classical recording sessions.

Editing

Once all of the sound elements are assembled, they must be edited, cut and spliced into the correct order to match each scene. At Skywalker Sound, this editing process is done on digital audio workstations. The editing process can be very complicated. The “T-Rex smashes the Explorer” scene alone in Jurassic Park contained thousands of edits.

Pre-Mixing

Once all of the sounds are edited to match the scenes, they are pre-mixed. Since there can be many hundreds of individual sound elements in a scene, it is best to group them together by content and mix them into “stems”. These stems often follow the basic elements of film sound; Dialogue, Music, and Sound Effects. Frequently, because of their complexity, Sound Effects are not limited to only one pre-mix, but are spread out according to their content: Effects A, Effects B, Ambience A, Ambience B and Foley.

Of course the complexity of film soundtracks sometimes means that you need a very large number of audio tracks. Unfortunately, no one makes a 100+ track audio recorder, so many machines are linked together to provide this capability.

As many machines as are required can be linked together and controlled from the mixing room. All machines are locked to the film projector located in the mixing stage. Skywalker Sound even pioneered the use of tie lines between the Skywalker Ranch facility and remote locations.

Final Sound Mix

Once the sound has been designed, edited, and pre-mixed it is brought together in a movie theatre environment for the final mix. Here, the director, sound designer, dialogue mixer, and music mixer determine the overall quality, character, and placement of each sound element.

The final mix of a film can take two weeks or more, as each scene is replayed over and over again allowing for subtle changes to be noted and made. It is here that the locations of sounds are married to the picture. Sound movement, or panning, is determined here. The level and character of the ambiences is determined. Dialogue levels and locations are set amidst the competition from sound effects and music. Here it all comes together in a controlled environment.

Even though all movie theatres conform to the same standards, it’s known that not all movie theatres are perfect. The Mixing Theatres at Skywalker Sound can simulate everything from noisy air conditioning to clipping amplifiers.

Final Checks

Once the quality of the soundtrack is judged (and the computer automation has recorded every adjustment of each fader, each tone control, and the location of each pan), the print mastering begins.

Master tapes are made for each scene. One set of masters is the LT/RT (Left Total/Right Total) containing the 4 channel encoded surround signal. Most films require a 6 or 8 track print master used for 70mm, Dolby SR-D, DTS, or Sony SDDS release. Frequently, a 6 track transfer is made directly to the digital encoder for these systems. Once all of the masters are completed, they must be checked to ensure that the final soundtrack is perfect.

The Stag Theatre located in the Technical Building at Skywalker Ranch is where a mixer, sound designer, or director can experience the final fruits of their work. The Stag Theatre can accommodate all commercial film formats from 35mm flat to 70mm, and it can reproduce all audio formats from mono optical to the latest digital systems. The Stag Theatre (named for the two stainless steel art deco stags framing the entrance) seats several hundred people and conforms to the high standards set by THX. It is quiet, acoustically dead, and there truly is no “bad seat” in the house. It is the site, not only for print master quality control checks, but for Lucasfilm company screenings and the Home THX Dealer Training seminars.

Skywalker Sound: The Future

Films mixed at Skywalker Sound, and its predecessor Sprockets Systems, have won 11 Academy Awards for movie sound or sound effects editing. This is a testament, not only to the facility, but to the hundreds of dedicated artists, technicians, and craftsmen who work there. Winner of 3 TEC Awards and acclaimed by Mix Magazine as the best Post Production Facility for 1992, 1993 and 1994, Skywalker Sound is a place, like its companion Industrial Light & Magic, where technology doesn’t limit the imagination of the filmmaker.

Skywalker Sound Film Mixes

Sprocket Systems

  • Star Wars (2 Academy Awards)
  • The Empire Strikes Back (Academy Award)
  • Spaceballs
  • Return of the Jedi (Academy Award Nomination)
  • Raiders of the Lost Ark (2 Academy Awards)
  • Indiana Jones and the Temple of Doom

Skywalker Sound

1988

  • Willow (Academy Award Nomination)
  • Tucker The Man and His Dream
  • Cocoon – the Return
  • Peggy Sue Got Married
  • Fletch II
  • Bridge to Silence
  • Dirty Rotten Scoundrels
  • Deadlock
  • Daredreamer
  • Chattahootche Legacy

1989

  • Indiana Jones and the Last Crusade (Academy Award)
  • Always
  • Driving Miss Daisy
  • Romero
  • Short Cut
  • Neon Empire
  • Matinee
  • Take One

1990

  • Wild At Heart
  • Avalon
  • The Hot Spot
  • The Godfather – Part III
  • Henry and June
  • Defenseless

1991

  • Terminator 2 – Judgement Day (2 Academy Awards)
  • Backdraft (Academy Award Nomination)
  • Bugsy
  • Rush
  • Soapdish
  • Five Hearts
  • FX II
  • Brief History of Time

1992

  • Toys
  • A River Runs Through It
  • Saint of Fort Washington
  • Single White Female
  • House of Cards

1993

  • Jurassic Park (2 Academy Awards)
  • Rising Sun
  • The Meteor Man
  • Mrs. Doubtfire

1994

  • Quiz Show
  • Baby’s Day Out
  • Forrest Gump (Academy Award Nomination)
  • Miracle on 34th Street
  • Radioland Murders
  • Disclosure (pre-mixed in the THX dubbing stage at EFX, final mix at Skywalker Sound)

1995

  • JoJo
  • Circle of Life
  • Casper
  • Celuloid Closet
  • Home for the Holidays
  • Great American West
  • Nine Months
  • Last Supper
  • Strange Days
  • Species
  • Toy Story
  • Jumanji

1996

  • Mission Impossible
  • Follow Me Home
  • James and the Giant Peach

ILM Presents – Empire at 40

From early ideas for the Battle of Hoth to behind-the-scenes antics, four legends of Star Wars special effects get together to share memories from making Star Wars: The Empire Strikes Back. – Kristin Baver.


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Making it BIG: Episode II – The IMAX Experience

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Making it BIG: Episode II – The IMAX Experience

In less than a month, select IMAX ® theaters across North America will play Star Wars: Episode II Attack of the Clones in its largest format ever. This is not just a re-projection of the standard-sized 35-mm film print onto a larger screen; through the revolutionary IMAX DMR ™ process, the movie has been re-mastered and the image enlarged to occupy up to eight stories of screen and the sound enhanced to include 12,000 watts of uncompressed sound.

Imagine the blue-white shafts of laser energy spearing the immense Trade Federation core ship, and suddenly you’re engulfed in a cloud of dust as the fallen vessel strikes the Geonosian surface. Picture twisting and diving through the luminescent skylanes of Coruscant, as panicked commuters soar directly at you. Or imagine a forty-foot tall Yoda, using the Force to draw his lightsaber as he gets ready to square off against Count Dooku.

“The biggest thing when you get get that kind of sound and that size of image on the screen, is that it draws you into it. You’re part of the experience,” says Brian Bonnick, the Vice President of Technology for IMAX Corporation.

Up until the innovation of IMAX DMR technology, there was no way to project a standard-sized live action film to the scale of an IMAX movie and still maintain a quality performance. IMAX theaters were built for 70mm film format; smaller film formats are comprised of a fine grain structure that would be magnified and detract from the underlying picture, creating a soft, unfocused and poor image. IMAX DMR digitally removes the grain and preserves the quality of the image, allowing it to be projected onto IMAX screens.

The majority of Star Wars fans saw Episode II in a 35mm film format. This means that each film frame is 35 millimeters across. The film area is mostly square — a special lens on the projector spreads the image out to its rectangular proportions. If you were to look at a film frame from a reel of Episode II, the characters would look very tall and skinny (the Kaminoans even more so). The image is compressed into the frame and the projector lens decompresses it. On each side of the image, there are four sprocket holes or “perfs” (short for perforations), which the projector uses to tug long lengths of film through its inner mechanisms.

IMAX is a totally different picture. It’s 70 millimeters wide, and the image isn’t compressed. It’s about 10 times larger in area than 35mm film stock. It’s called 15/70mm format for the 15 perforations that run along the top and bottom of the frame. Regular movies spool into a projector vertically; IMAX projectors move film horizontally for reasons explained later on.

To get a movie projected to the IMAX scale requires a lot of image area within the film frame, and a lot of light shining through it. A 35mm film frame just doesn’t have the resolution to hold up to that scale, and a typical 35 mm projector just can’t crank out the kind of light an IMAX’s 15,000-watt xenon bulb can.

So IMAX DMR technology figured out a way to scan a 35mm film frame, enhance it, and enlarge it to 70mm without sacrificing image quality. “IMAX has been working on this innovative technology for the past five years to enhance the theatrical experience, offering movie-goers an all-encompassing experience which literally brings them into the story ,” says Bonnick.

The first feature film to undergo this process is the recently released Apollo 13: The IMAX Experience. The Ron Howard-directed film was shot in Super 35mm. That film was scanned and converted into a digital form at the highest possible resolution.

“We then apply our proprietary software and it mathematically analyzes and extracts the important image elements from each frame from the original grainy structure,” explains Bonnick. “It creates the most pristine form from the original photograph. It’s clearly the most complex step in the whole DMR process.”

The complex software algorithms makes images sharper and improves the contrast on a frame-by-frame basis. Colors are adjusted to the unique technical characteristics of the IMAX screen. If there are any scratches, blotches, or imperfections in the film image — known as artifacts — those are digitally removed by a special patent-pending process. “We clean the whole thing up from front to back end,” says Bonnick.

Once the entire film has been digitized and enhanced, it is then output back to film, but this time in 15/70mm stock. “This conversion from digital back to 15/70mm is accomplished by using our proprietary 15/70 laser film recorder. It was both designed and manufactured by IMAX. It is capable of providing greater dynamic color range than normal scanners on the market and it has capabilities of capturing resolutions up to 8,000 x 6,000.”

For Apollo 13, once the film was digitized, it comprised nearly 200,000 frames of data. “When we were finished the conversion process, we had over seven terabytes of data — that’s 12 zeroes. That’s equivalent to about 13,000 DVDs of data. Episode II is comparable in frame count. There’s a massive amount of information we’re working with,” says Bonnick.

“People tend to get mixed up thinking that DMR is just a piece of software,” he continues. “IMAX DMR is a total process that clearly involves some very complex software algorithms that process image data, but along with that comes the management of that information. You have to have an infrastructure capable of knowing where every frame is in the process to manage this much.”

Digital to IMAX

With Episode II, the DMR process was spared a step in that the image content already existed in a digital state; there would be no film to scan. But starting from an HD-source brought its own technical issues, as the algorithms set in place for handling a 35mm source wouldn’t entirely suffice for the re-mastering of Clones.

“In a digital film, it doesn’t obviously have grain that we’ve come to know in normal photography,” explains Bonnick. “But it does tend to carry ‘video noise’ artifacts. Two noticeable ones would be when pixels appear to be off-color relative to those in the surrounding area. You might get a flicker from frame to frame. Or when tighter clusters of pixels tend to slightly vary in color from frame to frame. That tends to happen in dark areas, and it looks a bit like a boiling effect. Now these are very, very subtle effects; in most cases I’d have to take you into a theater and describe to you what to look for and you would find it. Somebody who is very up on video would really pick these sort of things up; obviously, in our industry that’s part of our job.”

The DMR pipeline was customized to deal with these unique forms of artifacts. “We’ve designed it to be very open-ended. If we come across an artifact that we’ve never dealt with before, we’re in a position to very quickly write a new algorithm and incorporate it into the production engine in a short period of time.”

Though the software examined each and every frame of image, the re-mastering team broke the film down into shots as discreet units of work and focus. An individual shot (a sustained hold from a camera vantage point prior to it cutting to the next “shot”) is fairly uniform in its re-mastering requirements, though if there are specific artifact issues within a shot, the team then redirects their efforts to the more focused scale: individual frames.

The image re-mastering process took about 14 weeks of work, and was finished by the end of September 2002. “The process is scalable,” says Bonnick. “At the moment, we’ve got dozens and dozens of computers in our render farm. It’s all a factor of how many frames per day you want to process. If you want to process more frames per day in a given timeline under a tighter deadline, then you would scale up the numbers of computers in your system to give you greater throughput capacity.”

The IMAX Experience™ is more than just big picture. It also delivers six-channel uncompressed multi-speaker sound that further completes the audience’s total immersion into Episode II. “We use six completely discreet channels plus subwoofers on their own separate channels. We use ultra-low distortion amplifiers, capable of delivering up to 12,000 watts of power. We employ our own custom-designed speaker-set with over 44 speakers,” explains Bonnick. That sound system is carefully aligned by lasers to deliver proportional point source (PPS) quality.

“The non-technical definition of a PPS speaker is that we have designed it such that, rather than having the dead-center seat in the theater being the ‘sweet spot,’ these speakers are designed to enlarge the sweet spot quite a bit so that everybody in the theater is sitting in a good position to hear the sound as it was originally intended,” explains Bonnick.

The IMAX sound system will not only deliver huge events like the shattering of asteroids or the crash of a core ship, but also soft sounds like the distant birds of Naboo or the hum of background cloning machinery with crystal clarity. “The IMAX sound system has been designed with a very high dynamic range, unlike 35mm theaters. There, when you start to get anything with depth or volume to it, you tend to hear a lot of distortion.”

Those fortunate enough to have caught the original digital exhibition of Episode II in the spring are probably digital-converts, fully aware of the limitations of traditional film. IMAX film is a whole different set of variables, since the quality-assurance and technical advancements in projecting films of this size help overcome many of the limitations of 35mm exhibition.

“IMAX film lasts substantially longer than 35 mm film, because we use the rolling loop technology in our projectors,” explains Bonnick “The film is moved around the lens aperture in a wave motion. We’re not moving it constantly through sprockets that over time wear the film out and enlarge the perforations, which is when you start getting a jiggle in the film. Because of this fluid motion that the IMAX film goes through, we are being very gentle to it, ergo it lasts longer.”

An IMAX projector has a steadiness of .004 percentage change from frame-to-frame. A traditional 35mm film has a .12 steadiness in comparison. Even the heat of the projection bulb will cause a 35mm film to buckle, something that can’t happen in an IMAX projector thanks to a field flattener that holds the film steady and true.

Furthermore, the smaller number of IMAX screens makes quality assurance easier to manage. “The systems are constantly being tuned to ensure the films are running properly, that the steadiness is accurate, and the light intensity and distribution of it are all set adequately, that the screens are clean, that everything is at optimum performance levels.”

An IMAX projector is an immense machine, weighing in at over two tons. The huge platter that spins the oversized film has an upper limit of film length. Most films that play in IMAX theaters are documentaries that don’t clock in much over an hour in length. Feature films have to be cut to 120 minutes since that is the current maximum the platter can sustain. For number-minded trivia fans, the Episode II IMAX print is 58 inches in diameter and weighs 390 pounds! “It’s the limit now,” explains Bonnick. “We are actively developing a 150-minute solution that would be employed as an upgrade to the theaters in the future.”

How Andor Will Change How We Watch Rogue One – Diego Luna Roundtable Interview

I got the chance to ask Diego Luna a question about the upcoming series, Andor, which comes out in just under a month! I asked how he thinks Star Wars fans will look on Rogue One: A Star Wars Story  with fresh eyes after Andor is complete. This is a full interview, including questions from several other Star Wars podcasters and YouTubers.

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The Resistance Broadcast | Debates Over Stagecraft LED Technology

Here’s the latest from: SWNN

Tony Gilroy went “old school” for Star Wars: Andor, and by that he doesn’t mean no digital effects of course, he means they didn’t use the LED Stagecraft room technology known as “The Volume”, the first Star Wars live-action Disney Plus series to not use it. We discuss that debate over how these shows are made, and on Gilroy’s approach. We also discuss all the latest Star Wars news including Cameron Monaghan addressing the live-action Cal Kestis rumor, and the real life politics that shape stories in a galaxy far, far away. That and more including your submitted questions!

The Resistance base is open to all, so please spread the word about our Star Wars podcast and join us! Listen or watch below, and make sure to subscribe free to the show on your preferred platform!…

Full Article

This Week in Star Wars – New Andor Trailer, Lawrence Kasdan Talks Light & Magic, and More!

This week in Star Wars, we get a fresh look at Andor in the new trailer, slather on SPF for some fun in the sun with LEGO Star Wars Summer Vacation, and pull back the curtain on Industrial Light & Magic with the six-part documentary Light & Magic streaming exclusively on Disney+. Plus, the docuseries director and executive producer Lawrence Kasdan, whose writing credits include the scripts for Star Wars: The Empire Strikes Back and Star Wars: The Force Awakens, stops by to talk about his latest project.


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Looks are Everything – Part II

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Looks are Everything – Part II

Working closely with the Costume and Make-up Departments, Chief Hairdresser Sue Love was responsible for one more of the crucial elements that work their magic to bring to life the characters of Episode I.

“I’ve always been a hairdresser, always wanted to be a hairdresser,” begins Love, whose career in the movies began around the time Star Wars opened. “I had done everything in the salon, had gone as far as I could. And in the 70’s, when blow drying came in, it all became very boring. So I made some contacts in the film business, and when I was given a chance, I took it.” Love has been at it ever since, weaving her hairdressing spell in such productions as Braveheart and The Fifth Element. “My very first project was a movie called Arabian Adventure,” she recalls. “I then worked on a British television series called The Professional, and I went on from there.” With her daughter Sarah in tow, Love was unwittingly planting the hairdressing bug in her family lineage. “I used to follow mom around,” says Sarah, “and I eventually ended up training as a hairdresser myself. I then worked in the theater industry for a couple of years before moving to films.” Over the years, mother and daughter collaborated on a few projects, including The Fifth Element. They were reunited once again when Producer Rick McCallum hired them to work on Episode I.

Sculpting hairstyles on the set requires a broader range of abilities than what might be expected in the salon, and proper training is key. “You just need to have an all-around knowledge of hair and hairdressing,” explains Sue Love. “I was fortunate in my training during the 60’s, because you got that, you did everything. Nowadays they just don’t do it anymore, they pretty much just do the cutting and the drying. But for all the period work, you have to know how to do the different hairstyles, you have to master the different techniques, the wigs and everything.” The approach to movie hairstyling can also be very different than standard hairdressing, both in terms of the techniques involved and the expected results. “First of all, there’s not as much worry about permanency,” says Sue Love. “You can sometimes use temporary techniques, because you know that hair only needs a lifespan of a few hours.” This allows hairdressers to create complex hairstyles that, if required to last for any significant period of time, would be impossible to achieve. “Then there is the fact that you know your work is going to end up onscreen,” Love continues, “and that your tiny mistake will be magnified and appear on a 40-foot wide head. So you’ve got to be extra careful.”

On Episode I, Sue and Sarah Love had one month to prepare before principal photography began. Armed with concept art and tapes of the original Trilogy, they started planning. “We spoke to George, and he gave us directions,” says Sue Love. “He’s very clear and definite in what he wants, but of course he leaves the methods of achieving those results to us. And he always listens when we tell him that something is impossible.” But the Loves were determined not to let this happen often, no matter how complex the designs of Concept Artist Iain McCaig proved to be. But concept art only covered hairdos for the main characters, and for all the others who wore hair, it was up to Sue and her daughter Sarah to give them convincing hairstyles. “We didn’t do all the rest,” points out Sue Love. “There are quite a lot of creatures in this movie, and we didn’t work on those for obvious reasons. And we didn’t work on the digital characters either.” That still leaves a large population that needs hair care. “In order to prepare for the job,” continues Love, “we watched all three original movies. We spent a whole day just watching the movies, rewinding scenes and watching them again, over and over again.” The Loves played the movies in chronological order, but also watched them in reverse, so that they could somehow “devolve” the hairstyles from Return of the Jedi to A New Hope, and all the way down to Episode I. “We had to grasp not only the differences between the people from Tatooine and the people from Naboo, but also the variations in the way they wear their hair from one timeframe to another,” says Sarah Love. “From one movie to another, the characters are all related in some way, and we wanted to preserve that continuity.”

For practical reasons, a movie is usually shot out of sequence, which means that hair management can become a complex puzzle at times. Unlike make-up artists, hairdressers can’t afford the luxury of erasing a mistake and starting over. Once the scissors have thinned or shortened an actor’s hair, there is no turning back. Wigs can help up to a certain point, but they remain far from being an ideal remedy. The character of Obi-Wan Kenobi, among others, required some wizardry on the part of the Loves. “We had to cut Ewan’s hair quite short and give him a braid on one side,” explains Sue Love. “But then George thought a pony tail at the back of the head would look good, which is of course we couldn’t do since the hair was gone! So we shuffled around, found some hair that matched Ewan’s, and attached it. And George was right: it worked beautifully.”

Stunt doubles also carry with them their load of practical problems for hairdressers, because the transition from one performer to the other, on screen, must be accomplished seamlessly. “At first we tried dyeing the hair of Ewan’s stunt double, but it didn’t quite work,” Sue Love says. “So we had to use a wig. It worked well, but you still have to be extremely careful and really pay attention, because the better the match between actor and stunt double, the closer the camera can go on the double.” For obvious reasons, stunt doubles are often shot from a back angle; this makes hair is one of the main elements, along with the costume, that allow audiences to readily recognize the character. “So it should be really exact,” comments Sue Love.

As is the case for make-up artists, the job of the hairdressing team doesn’t stop once the actors leave their reclining chairs. On the set, and especially when shooting an action-packed movie like Episode I, Sue Love and her team have to stand ready to spring into some action of their own. “There’s always some piece of hair that has moved where it shouldn’t have, and you need to bring it back to where it was in the previous shot,” explains Sue Love. “So we work closely with the Continuity Supervisor, and it’s really helpful. On Episode I, Jayne-Ann Tenggren helped a lot in keeping all the tiny details straight.” There are never too many pairs of eyes paying attention to the subtleties of hair placement – or displacement, as it often happened during the action scenes of The Phantom Menace. The hairdresser is also required to be on set to perform the many transformations the actors’ hair might need during the day, as the characters move from one location to another, and emerge from one adventure only to plunge back into the next. “The hair’s got to be wet, dry, messy, tidy…and you need to keep track of it all,” laughs Sue Love. “We take a lot of reference pictures.” Rick McCallum felt confident that every single detail would be attended to with the utmost professionalism. “Sue did the most outstanding job during the production,” McCallum says. “It was a real pleasure to have her with us on this project.”

While a character’s hair obviously has to work with his or her make-up, the match between hair and costume is no less important. On Episode I, with elaborate costumes worn by Queen Amidala and other characters, the delicate fusion between the hair and the cloth required skill and imagination. “We usually like to see the costume first,” explains Sue Love, “and then do something, with the hair, that will fit that costume.” Governor Sio Bibble, played by Oliver Walpole, is a case in point. He wears the elegant garments of a Naboo politician, and needed a haircut to match. “With short hair it just didn’t look right.” says Sue Love. “So we opted for the period, longer hair, and it all came together.” In the case of hairstyles that had been previously designed, almost as part of the costume itself, by Iain McCaig, the Chief Hairdresser’s job didn’t lose any of its complexity: bringing a fantasy hairdo into the real world can be quite a challenge. Queen Amidala, in particular, proved to require special attention, and had the Loves use their full range of skills to create the intricate, royal hair designs. “It was indeed complicated,” says Sue Love, “but in the end it looked absolutely spectacular. So it was worth the effort, especially since Natalie Portman made it so easy for us. She never complained about the head pieces being too hot or too heavy – and some of them were hot and heavy. She was great.”

Hairstyles are one of the many elements that define the identity of the Star Wars saga. And like everything else, they have to be just right for their influence to blend perfectly with the tone created by the costumes, the make-ups, the props, the sets…. So how do you conjure up a Star Wars hairdo? Above the funky, otherworldly twists present in many of the coiffures of Star Wars characters, one quality reigns supreme: timelessness. To achieve this, George Lucas has relied on influences that are already considered classic and will therefore never feel outdated, no matter where in time – or in space – they end up being positioned. So the Loves have followed Lucas’ lead. “There is very little that’s futuristic in Episode I”, says Sarah Love. “Pretty much all the costumes and hairstyles are period, classic.”

And so the wheel keeps turning. By the time moviegoers witness the conclusion of Episode III, the various costume and hairstyle designs will have been brought to a point where they connect with what exists in the original Trilogy. Ironically, the influence will still be a classic one, because those Episode III designs will be tapping into material that appeared in Episodes IV, V and VI, and which was made classic by the equally timeless quality of the original Star Wars movies.

The Beginning – Making Star Wars Episode I

The entire process of making Star Wars: Episode I – The Phantom Menace (1999) are shown here in this documentary. From pre-production through post-production we get to see visual effects meetings, John Williams music sessions and even the storm that wiped out the pod-racers and props.

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Looks are Everything – Part I

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Looks are Everything – Part I

The Star Wars universe is filled with countless species, each with its own unique appearance. Several departments work together to create these otherworldly looks, and make-up is one of them. Chief Make-Up Artist on Episode I, Paul R. A. Engelen brings to life the faces of the heroes and villains of the new Star Wars movie.

“It goes back to 1970,” says Engelen, “when I first started in art school. I thought I would perhaps end up being a designer, but it turned out differently. A good friend of mine with whom I was in college persuaded me to go with him watch his father, who was doing the make-up on the play Oliver Twist. I ended up working myself, on the crowds, doing hair and things like that. Then Thomas Nick, another great make-up artist, asked me if I would like to assist him on a film shoot, and I jumped at it. So I did my apprenticeship when I started working,” says Engelen with a smile.

This unexpected debut was the beginning of a career that would allow Engelen, over the years, to explore different aspects of his art, from period work like Much Ado About Nothing and monstrous effects in Frankenstein, all the way to the action-packed adventures of Robin Hood Prince of Thieves and the elegant simplicity of Seven Years in Tibet. “Producer Rick McCallum actually called while I was working on Seven Years in Tibet,” says Engelen. “Right out of the blue – it was my first contact with Lucasfilm. We discussed the upcoming movie, and I was brought on board.”

Episode I was an interesting mix of challenges for Engelen. The sheer number of characters demanded a wide variety of make-up designs, and the presence of alien creatures meant that unorthodox techniques would apply. “My background allows me to be comfortable with both bare skin and prosthetics,” says Engelen, “and I like to be involved in both sides of make-up. But when the prosthetics are done and the shooting begins, I prefer to concentrate on the actors. I love to be on the floor with them. Fortunately, there are those, like Nick Dudman, who are able to immerse themselves completely in the prosthetics side of it. We made a good team.” This type of collaboration would prove to be helpful in the realization of the many make-up designs produced by the art department. Some of those designs, very imaginative, required careful planning and creative thinking to be brought to life.

The make-up of Darth Maul was one of the more complex designs. “I have not seen anything that looks remotely like the Darth Maul character,” says Engelen. “And that’s fascinating.” Every day that Darth Maul was required on set, Engelen had to accurately reproduce Maul’s tattoo design on Ray Park’s face and head. He also had to make sure that it would withstand the intense activity the martial artist-actor would engage in. “I just had to make sure that somehow we could keep this design on,” Engelen says. “There was so much activity and fighting going on, that the heat was a constant threat. We tried different things, and I ended up using a paint mixed with a rubber solution, which adhered nicely to the skin. [A close-up on Darth Maul]It worked well, up to a point. As long as you didn’t push it too much, it didn’t run or bleed away like normal make-up would have done.” No matter how good the make-up held, it had to be removed each night and put back on the next morning, and Engelen needed to make sure that his markings would look exactly the same each time. “For the head, I used a stencil,” he says. “But for the face, it couldn’t be that easy. I had to note the marks on his face – a little mole here, a wrinkle there – and use these as sort of landmarks from which to draw the various shapes of the design.”

The various make-up designs for the Queen, although not destined to bear the pressure of lightsaber combat, were still very delicate to realize. “Many influences were combined for the overall look of the Queen,” says Engelen, “but I’d say that most of the time it’s an Eastern look. The costumes and the headdress designs were all very intricate and elaborate, creating strong images.” Engelen explains that while the make-up has to go in the same direction as the rest of the elements that compose the Queen’s look, it also needs to take away some of the heaviness of the whole design, and underline the features in a very light way, acting as a kind of counter weight. “It was an almost white base color, very oriental-looking,” Engelen continues. “An almost naïve kind of markings. Red dots on the cheek, a very accentuated red mouth, and some black eyes. I think it worked: it ‘pops’ the face amongst all of this incredible, ornate headdress and costume. It all seems to balance quite well.”

Engelen’s job goes beyond making up the actors every morning. Someone needs to remain on the set, brushes ready, and keep an eye out for any character that might require some touching-up — and Engelen loves to take care of that himself. “It’s basically a question of maintaining the actors’ looks from one shot to the next,” he says, “and making sure they look the same in the afternoon as they did in the morning.” However, to Engelen, being on the set serves another purpose as well. “I think seeing the actors work their characters out really helps me. It allows me to be conscious of the character’s personality as I make the actor up, and maybe change a few little things to better match that personality. They’re really small touches, and they don’t make a marked difference. But they’re important to me.”

Engelen’s mastery of various make-up techniques allowed him to meet the different challenges that awaited him on Episode I. However, a new technique is emerging: digital make-up. More and more, computer artists can re-create make-up effects with touch-less strokes from their virtual brushes. “The computer effects are much more acceptable and believable nowadays,” says Engelen. “The range of distortions and additions that they can do now with faces – with my area – is impressive. I have to admit it’s a bit alarming. But elaborate make-ups are inconveniences for the whole production, not least of which the actors.” While computers might solve certain problems and provide a few welcome short-cuts, nothing will quite be able to completely replace the touch of a human hand weaving a delicate tapestry on bare skin. “I think there will always be a place for people like myself,” concludes Engelen. And his work is an eloquent testimony to the fact that, indeed, there will always be a need for the human element.

Watto’s Character Development – From Concept to CG

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Watto’s Character Development – From Concept to CG

Described as a cranky curmudgeon, a shyster, and a crooked salesman by his creators in the Lucasfilm Art Department and at ILM, Watto may not be the noblest character Episode I has to offer, but he certainly has a strong personality. Watto is a pudgy blue alien with a wide girth, elephantine snout, and hummingbird-like wings. His love of money is rivaled only by that of gambling. His short leathery wings propel him about his Mos Espa junk shop as he yells orders in Huttese to his slaves.

“George knew exactly what he wanted for this character,” said Design Director Doug Chiang. However, says Doug, the strange combination of physical traits that George requested threw them off for a time. They went through a few rounds of concept designs before getting Watto just right. The designers were used to George talking more in terms of concepts than specifics and he often gave the art department a lot of freedom in creating initial designs. So, thinking in these terms, Doug and artists Terryl Whitlatch and Iain McCaig came up with a several variations on the Watto theme. Terryl’s interpretation of Watto was of a very pudgy parrot with full wings and an impressive waistline. Iain’s rendition was a hefty four-armed beast puffing a cigar.

When these concepts did not earn George’s stamp of approval, Doug decided to give him quite literally what he asked for. “I took a head from a previous creature design that George liked, put it on this funky body and gave it hummingbird wings and George came in and said, that’s it!” Watto’s costume came easily says Doug, who dressed him in a vest and toolbelt loaded with gadgets. George approved the design and requested only that Watto be given webbed feet and a pair of pants. “Watto was this conglomeration of odd things that really didn’t fit, but that in the end gave him a very unique and powerful personality,” says Doug.

When Watto moved from concept art to ILM’s CG modelers, a whole set of new issues arose. It was their job to realize Watto as a fully CG character. Modeling Supervisor Geoff Campell said that at first he was a bit skeptical. “It just didn’t seem logical that this old chubby alien was going to be propelled by wings.” But viewing Watto by our principles of physics just wasn’t going to work. So, they thought in terms of Watto’s alien environment and imagined him filled with a kind of gas. His wings became a means to propel him versus supporting his weight.

Watto was modeled by Modeler Steve Aplin, who spent about four weeks creating a library of his movements and facial expressions. “We had Steve use a variety of sources to create speech patterns for the bilingual alien,” said Geoff. Steve had video footage of Watto’s voice actor speaking, photos of ILM animator Rob Coleman doing his impersonation of Watto, and he also used a mirror to examine how his own face moved while speaking Watto’s lines.

The biggest problem, though, were Watto’s large tusks which gave him personality but prevented the alien from completely closing his mouth. For speaking the letters ‘B’ and ‘M’, for example, the modelers couldn’t achieve proper lip movement and they played with the idea of reducing or doing away with Watto’s teeth altogether.

A few other bits and pieces of Watto had already been lost in the modeling process because of complications, like a hat that would have kept Watto’s face in perpetual shadow, and a nose ring which created skin stretching problems.

But, Doug refused to back down on Watto’s teeth. “I felt very strongly that we needed those teeth because they really added to his personality. His other attributes that were lost weren’t critical to his character.” The end result was to actually add more than they took away. “As a compromise, I suggested that we break one tooth which would allow him to close one side of his mouth to give him an asymmetrical way of talking,” says Doug. In the end, Watto was given a war wound and a speech impediment which added to his mean-old-curmudgeon persona.

Ryan Tudhope – Animatics Artist

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Ryan Tudhope – Animatics Artist

One by one, ILM is completing the Episode I final effects shots, and some of those shots had their genesis in the work of a teenager. Ryan Tudhope is a member of David Dozoretz’s animatics team, which works hard at Skywalker Ranch to provide computer-generated (CG) “pre-visualizations” for most of the shots in Episode I. Brought on to the team in 1997 at age 18 with his friend Kevin Baillie, Ryan enjoyed the unusual experience of walking from high school right into the production team of a Star Wars movie. Producer Rick McCallum had spotted Ryan and Kevin’s high school CG experiments in a documentary, and McCallum kept an eye on the two for the next year. Ryan and his colleague Kevin “worked liked crazy” developing ever-more-sophisticated shots on the computers at their school, sending periodic updates to McCallum and David Dozoretz at the Ranch. Eventually they proved their skill with the Force, and two new Jedi initiates were summoned to Lucas’ headquarters in Northern California.

Ryan wasn’t sure what to expect from his new job. “I figured that David would have us doing only the boring stuff in support of the ‘real’ animatics team. I was all set for that-I would gladly do anything to work on a Star Wars movie!” But it didn’t work out that way. “We were hardly settled into our desks when David had us working on real shots that Martin Smith and George Lucas needed downstairs in the editing suites. I couldn’t believe that we were actually handing our own work straight to the editors. It turned out that we were on the real animatics team.”

“I’d seen their earlier projects,” says animatics leader David Dozoretz, “and when they joined the team we had a ton of shots to produce, ASAP. I didn’t have time for them to mess around. I knew they were capable of really helping and contributing. Rick and I wouldn’t have brought them on board otherwise. I had them doing real shots almost immediately. Once they were settled in with the new software, I threw them into the ‘sink or swim’ production environment. From there on, it was up to them to prove themselves.”

Was it intimidating at first? “Well, yes!” admits Ryan. “It was such a huge responsibility, and there was so much work to do so quickly. But then I learned that David wanted many of the shots in fairly low detail, and I thought, ‘that will save us.’ At least they didn’t have to be perfect. Making them perfect would be handled by ILM.” Actually, the animatics team ended up doing a great many shots with strikingly high detail in the end. On a small monitor you could mistake some of them for the final film-out effects. But thinking in terms of approximations helped Ryan get through the initial shock.

The wonder of it all didn’t wear off so quickly. “It hit me every day straight in the face, for a long time, what I was actually doing. Working at Skywalker Ranch, being part of such a fantastic team, learning so much and contributing to Episode I in a direct way. Sure, we still have a lot of support work to do, it’s part of the job. But it is the most amazing thing I have ever done.”

The pressure has remained high, to produce a lot, to produce it well. “Learning new software is always a little scary. But being part of a team like this helped me get up to speed quickly and learn what I needed to.” But much of what Ryan had to learn was not about technology, but about the art of filmmaking. “I had worked so hard learning CG techniques in high school,” he recalls. “But when I came to work for Lucasfilm I learned how to use those tools in the service of film. It turned out to be about art even more than technique. We were asked to create shots that were not just slick or sophisticated, they had to work in the context of the film and specifically help to tell the story. That is probably the biggest thing I have learned here. Crafting shots for a film is about telling a story, and that is an art more than a science.”

Ryan was also involved in work for the Episode I teaser trailer recently. He was called upon “in a rush, of course,” to work out various color and flare treatments for the logo that appears out of the flames at the end. In three hours, he, like everyone else on the animatics team, had five different treatments to show. The version seen in the trailer is a composite of team efforts. What kind of storytelling went into that? “Well,” Ryan says, “sometimes it is just about making things look cool.”

Holonet News – Vol. 531 – #45

During the lead-up to Star Wars – Episode II : Attack of the Clones, the folks over at starwars.com created a fantastic in universe web site called Holonet News in which we got all kinds of news on the goings-on in the Star Wars universe and on Coruscant.

Here’s my attempt to archive some of the articles posted, including some hilarious ad banners.

Enjoy & Welcome to Holonet News

Mass Aqualish Exodus Expected

WESTPORT, CORUSCANT — Freespan Starlanes Transport has announced plans to double the number of scheduled liner departures for Ando, predicting increased travel from Andoan expatriates wishing to return. Other major starlines, including Romodi Interstellar and Galaxy Tours are expected to announce similar increases.

Already, within hours of the secession, over 500 Aqualish have booked passage off Coruscant. Westport, which handles the bulk of Coruscant’s emigrant departures, has experienced a 6,000 percent increase in traffic since the separatist crisis began.

“It’s clear where home is now,” said a harried Unga Torr, an Aqualish formerly employed as a Senate clerk. He and his family are just one of hundreds at the Westport ticketing stations today.

According to official census records, there are an estimated 145 million Aqualish living on Coruscant right now, most in the Taung Heights region of the city. The local Heights economy, much of it run by — or catering to — Aqualish, is expected to crumble.

Similar repercussions aren’t likely to be as hard-hitting in the Sy Myrthian population, which also declared secession today. There are only an estimated 15 million Sy Myrthians, widely distributed among the various municipalities of Coruscant.

While Westport deals with a mass Aqualish exodus, Eastport continues to take in a non-stop flood of refugees from seceded worlds. “You think this is bad now, wait until those Aqualish who still want to be part of the Republic start spilling in,” said an Eastport security officer who did not want to be identified.

Stark Veterans Blast Amidala

PHELAR, ERIADU — The Stark Veteran Assembly has publicly criticized Naboo Senator Padmé Amidala for statements attributed to her during a Peace Rally on Commenor. SVA Spokesbeing Laslo Dorits called Amidala’s statements “disgraceful, stupid and typical,” during a live interview on the Eriadu talk show, Essence, last night.

“Soldiers are expendable tools for politicians like her, who don’t like to muddy or bloody their hands with the defense of the Republic,” Dorits told host AndroosinLiann. “Yet it was soldiers who liberated her world a decade ago, and now she’s calling us cowards.”

The statement Dorits refers to is one Amidala made to a gathering of University of Commenor students during her planet-hopping Campaign against Republic Militarization. “Warfare is the product of cowardice; it takes bravery to forego easy answers and find peaceful resolutions,” the Senator said.

Amidala, who concludes her series of speeches on Chommel Minor next week, declined comment, but posted the following at the Naboo message exchange on the HoloNet.

“I have a great respect for the men and women tasked to protect their native soil. I too have lived with the specter of war, and will never forget it. What I don’t have respect for is needless warmongering of the type being conducted by alarmist elements in the Senate.”


Nikto Cultists Plague Sisar Run

DNALVEC, SRILUUR – The Bureau of Ships and Services has announced an advisory for travelers near the Sisar Run area of the Periphery, due to increased acts of violence from the Nikto Cult of M’dweshuu.The violent “blood cult” of Nikto followers have found their way off their homeworld of Kintan, and are in the midst of a campaign of scattered violence up and down the Sisar Run. The Cult — believed to be under 100 individuals — has killed 27 travelers in occult mutilations, the latest last week at Nwarcol Point.

The Nikto cult predates the Republic and has been put down by the ruling Hutts on numerous occasions, each time supposedly being wiped out. The Cult once ruled the planet Kintan, necessitating the brutal Hutt annexation of the planet centuries ago.

Local businesses and planetary governments have issued open bounties on free Nikto in the Periphery. Many of these bounties offer rewards of 1,000-5,000 credits “dead or alive.” As such, free Nikto (those not in the employ of Hutts or Hutt enterprises) are strongly advised from travel in the Periphery.

Dorosii the Hutt, Appointed Intermediate to the Senate, has assured Republic officials that they can resolve the cult violence without government intervention. Nonetheless, the Jedi Council is reportedly examining the situation and is likely to dispatch a taskforce.

Datanet Propaganda the Real Deal?

IBC ARCOLOGY, CORUSCANT — The most skilled slicers from MerenData are still puzzled how an IBC data-server was compromised for the spreading of separatist propaganda last week, even after having examined and purged the system.

IBC clients using the bank clan’s datacom-net would have received messages urging secession and Senate reform, with what looked to be a signature from Count Dooku. The Senate Bureau of Intelligence is dismissing the propaganda missives as hoaxes, but MerenData officials don’t readily concur.

“Ordinarily, we’d attribute this kind of vandalism to independent slicers looking to make a name for themselves,” said MerenData’s Security Administrator Gray Tucker. “But to cut into the banking clan’s network suggests that these people had impressive backing.”

IBC officials continue to tell investors that their systems are secure, and point to the fact that only their message-exchange systems were compromised, and not their more tightly guarded transaction channels. “The safety of our clients investment is always our paramount concern,” says IBC Chairman San Hill in a message that accompanies all account statements dispatched to investors this month.

RM&S; Debates Calendar Reform
MENNAA, MRLSST – The Republic Measures & Standards Bureau is debating the issue of calendar reform, prompted by an independent report citing “an impending bureaucratic crisis of disparate timekeeping” in official records. According to the report, there are over 20 different dating schemes in use in various government offices throughout the Republic, all of them “official” in some capacity. “The use of multiple timekeeping schemes was originally to accommodate different cultural backgrounds,” said RM&S; Chair Keelen Ma, “but now it’s just a tangled mess of confusion. We’ve got the Judiciary using the 10-month standard calendar, archivists using the Alderaanian 11-month notation, and infrastructure using a hexidecimal-based system. Researchers are getting tired of needing calendar converters in their pads.” The current debate stems over which zero-point year-notation system is the best, with the Great ReSynchronization of 13 years ago and the Ruusan Reformation of a millennium ago being popular contenders.
Rep. Binks Destroys Ice Statue at Gala Fundraiser
JRADE PLAZA, CORUSCANT — He did it again; Representative Jar Jar Binks (Naboo) accidentally destroyed an elaborate ice statue at a gala fundraiser in Coruscant’s posh Jrade-district last night. The notoriously maladroit Binks apparently had tucked the tablecloth upon which rested the statue into his cummerbund, and he pulled down the intricately-crafted Kime Enanrum-original when he attempted to catch tumbling canapés he had knocked from a passing waiter. This incident echoes a similar one two months ago, when Binks accidentally deactivated the sky dome at the opening of the Endangered Shreebird Aviary. “I knew he was invited to attend,” said a crestfallen Enanrum, “I don’t know what I was thinking even bringing it here.”

Ando, Sy Myrth Secede

QUANTILL CITY, ANDO – Less than two standard hours after this morning’s secession of Ando and Sy Myrth was made official, jubilant anti-Republic protestors filled the streets of Quantill City’s busy Raquish Thoroughfare, celebrating the separation.This morning’s Senate session saw the formal departure of Ando and Sy Myrth from the Republic. The world’s representatives, Senators Po Nudo and Toonbuck Toora, respectively, did not appear in Senate, and instead tendered their resignations via droid proxy.

Aqualish from scattered territories and backgrounds converged in the city square, holding placards denouncing the Republic and celebrating their beloved Senator. At least several Republic Senate Guards were burned in effigy.

“Ando will now determine her own future,” said a proud First Minister Daragi Hoba via hologram to the Andoan revelers. “It is meant to be, given the rampant hypocrisy of Palpatine’s Republic. The current dispute over the creation of a Republic army is just another in a long line of insults to the Aqualish people.”

Hoba was referencing the long history of Republic instituted demilitarization of the Andoan people, which often led to bloody conflicts like the Battle of Raquish, and the Horos Spine Incident.

Senator Nudo was not seen on Ando during the celebration, and is likely in-transit, returning from Coruscant.

The secession of Sy Myrth comes as little surprise to Coruscant insiders. Senator Toora had been absent from duty for over a standard month, and Republic transports destined for Sy Myrth have been declined passage for the past 25 days.

Senator Toora has long been a political opponent to Palpatine. A decade ago, she sided with Trade Federation representatives during the Naboo incident, and she has been a vocal critic of the Republic’s efforts to regulate Commerce Guild operations in the Outer Rim.

“Since Sy Myrth is largely self-sufficient and quite wealthy, I think the only thing the planet will ‘suffer’ is being released from the burden of Republic taxation,” said Sy Myrthian com-host and political commentator Brookish Boon during his morning broadcast.

The Chancellor’s Office was unavailable for comment, though these latest losses will most likely be addressed during tomorrow’s Senate session.

HoloNet News is Back and Secure

Following the unfortunate slicer attacks of 2:25, the free edition of HoloNet News is now back online and more secure than ever. Our networks now employ MerenData’s latest socketguards and a state-of-the-art Mandalmatrix system security administrator. We will spare no cost in providing you, the readers of the Republic, a fast, accurate and above-all, secure news experience.

We would like to remind readers that only the free-access version of the HoloNet News was affected. The full-subscription edition, available for only 45 credits and filled with up-to-the-minute updates from throughout the regions of the galaxy, was in no way disturbed. Remember, a HoloNet News full subscription makes a great gift!

We have been assured that the Judiciary is investigating the slicing matter. Our recovery applications are busily piecing together or former archives, and we ask for your patience while we recover our previous issues.

– The Editorial Staff of HoloNet News

IA Pulls R5’s Plug

RORDIS CITY, NUBIA — After a year of disappointing sales, Industrial Automaton president Julynn Kentas confirmed that the droid manufacturing giant is canceling production on their R5-series of astromech droids. The droid was originally marketed as an affordable alternative to the higher priced R2. However, cost-cutting measures led to compromises, or what Mechtech Illustrated called “a meter-tall stack of the worst business decisions you could possibly want.” IA hopes to recoup losses by reusing existing R5 shells in their moderately successful line of R2-AG and R4 agromech droids. The highly popular R2, R3 and R4 units will continue to see production.

Duros Dispute Encyclopedia

JYVUS SPACE CITY, DURO — Duros Chief Representative Officer Hoolidan Keggle formally criticized Triplanetary Press, the publishers of Encyclopedia Galactica during his State of the Union address. Calling their work “sloppy and insensitive,” Keggle took offense to the Neimoidian entry, which currently reads “See: Duros.” Said Keggle, “While we do recognize a distant, distant common ancestry, we have since gone very different ways. We simply do not understand how any could confuse our peoples with theirs.”

Podracing Banned on Caprioril

DOOLIS, CAPRIORIL — The efforts of the Ratts Tyerell Foundation have yielded the banning of Podracing on the planet Caprioril. Proconsul Shren Whist announced the closing down the Doolis Podrace Arena, which will be transformed into another facility whose function is yet to be determined. “We don’t want to see any more families torn apart by this unreasonably violent so-called sport,” said the victorious Pabs Tyerell, Foundation spokesbeing and son of the late Podracing champion Ratts, who died a decade ago in competition.

Less Hawk-bats Means Early Summer
WEATHERNET NODE, CORUSCANT — The Coruscant Weather Control Network (WeatherNet) will be switching to summer early this year at the request of the Wildlife Commission. In response to decreasing hawk-bat populations, the Wildlife Commission hopes to extend the hawk-bat mating cycle by making the summer longer for the indigenous birds. Summer temperatures and hours will begin on the 23rd. Autumn’s start date is not affected.

No Frills, No Thrills: The Mobquet A-1 Deluxe
By Clegg Holdfast

It’s hard to tell just what the “Deluxe” in the Mobquet A-1 Deluxe refers to. In an industry where the luxury slice of the consumer pie is quickly being gobbled by SoroSuub, Incom and zZip Motor Concepts, Mobquet Swoops and Speeders have decided to think cheap. The results are, well, on-target.

The Deluxe won’t be winning any awards for performance. Or appearance. Or just about anything else. But, to be fair, what can one expect for 6,500 credits standard?

The Mobquet A-1’s cost: 6,500 credits. Its worth? Well…

It’s a capsule-shaped craft, with pilot and passenger sitting in single file. This, to some, at least suggests the appearance of speed or invokes images of cloud car or suborbital hoppers. But opening the engines all out will only deliver about 160 kilometers per hour of raw speed – hardly the stuff records are made of.

Though not powerful, the engines are sturdy and reliable, the six RS-J24 thruster modules are well-crafted pieces, and the Mobquet A-1 shows ‘em off. In fact, it sacrifices logical ergonomics to do so – to crawl out of the craft, pilot and passenger must show faith in the cooling shrouds, lest they get burned by the exposed engines they have to crawl over!

And speaking of cooling, that’s the Deluxe’s other great flaw. A series of inlet ports on the speeder’s nose draws in air to cool the engine banks. The air channels bracket the engine compartment, but their insulation leaves much to be desired. Not only is noise contamination a problem, exterior odors pour into the cabin as well, making travel on polluted worlds a choking pain.

Mobquet’s Deluxe-1 campaign stresses affordability, but ask yourself – is that all you deserve? A functional speeder at a low cost? The standard model lacks any sort of amenities, including autopilot, entertainment module, and navigation beacon. Sure, they can be purchased as add-ons, but why bother? In its current configuration, the A-1 can only achieve an altitude of about two meters. Mobquet does offer an altitude sled package, but at nearly half the cost of the speeder it clearly isn’t worth it.

I suppose the A-1 is good for Outer Rim and frontier worlds. Now, I don’t know about you, but if I’m stuck on the frontier, I sure don’t want to look the part. At the very least, it’s a good starter kit for the customizing craze that’s sweeping the Core’s youthful speeder crowd.

Data at a Glance
Manufacturer: Mobquet Swoops & Speeders
Model: A-1 Deluxe floater
Type: Landspeeder
Length: 7.1 meters
Crew: 1
Passengers: 1
Maximum Speed: 160 kilometers per hour
Maximum Altitude: 2 meters

Virgillian Jedi Envoy Declared Lost
VIRGILLIAN NODE – The Jedi diplomatic envoy dispatched to broker peace talks in the Virgillian Civil War has been declared lost after having been missing for three standard weeks. Four Jedi — Masters Ludwin Katarkus and Everen Ettene plus their Padawans Danyawarra and Halagad Ventor — left Coruscant last month to try to settle the two-year old conflict between the Virgillian Free Alignment and the Aristocracy. Upon arrival, their transport was attacked and destroyed. The Jedi Temple will be holding services for the fallen protectors tomorrow.
Muja Attacks Junior League Xenoadmissions

ORONT, ELOM – Colorful smashball analyst Kav Muja blasted Elomin junior league officials during the second recess of the Ranphyx’s 4-2 loss to the Corellian Dreadnaughts.”Why are we losing to the worst team in the league?” shouted Muja. “It’s because we trained their best players. The galaxy sends their kids to our smashball schools, so the league turns around and says, `Sorry little Timi Elomin, you can’t learn to play smashball” Nari Naboo took your spot.’ You can’t fly a freighter when you’re chasing a cherfer. It’s a disgrace!”Muja’s tirade unexpectedly turned to interplanetary politics. “I’ve got a message for you planets talking about separating from the Republic. Just leave or don’t, but shut up about it. It’s been years of `we’re leaving” we mean it, we’re gunna go’. Listen! We don’t care, but don’t come back. I don’t want to see you at the Senate door next year.”

Priole Danna Festival Still a Go

GRYLE CITY, LAMUIR IV — Despite increasing tensions throughout the Republic, Lamuirian officials insist that the annual Priole Danna Festival will continue as scheduled.

The 2,345th festival is renowned as an energetic celebration of revelry, parades and dramatic reenactments on an otherwise placid planet, Lamuir IV. The most popular attraction is the Anapolla Musical Splash, which features famous recording artists and talented up-and-comers.

The Festival was in question following statements by last year’s master-of-ceremonies, Diva Arroquitas, to the effect that she refuses to travel during the current separatist crisis.

“Now more than ever people need to concentrate on life, music and love, and that’s exactly what the Priole Danna is all about,” assures Festival Director Eizzam Stachrini. The Festival is scheduled for to start on 13:6:12.

Get Carter (1971) – Original Theatrical Trailer

Michael Caine stars as Jack Carter, a tough, ruthless London mob enforcer. His only sentiment is for his timid brother, Frank, who works as a bartender in Newcastle and makes a point of staying out of trouble. When his brother dies in an accident, Carter goes to the funeral hoping to make amends for past mistakes by reconnecting with what’s left of his family. But after learning that his brother was murdered, Jack single-mindedly metes out his own brutal brand of justice. But the closer Jack gets to achieving his goal, the more he questions his very actions.

Warner Bros. – #Carter #Original #Theatrical #Trailer

Don’t forget to LIKE & SHARE this post, it helps a lot!

Warner Bros. Pictures.

Mission: Impossible – Dead Reckoning Part One | Official Teaser Trailer (2023 Movie)

We all share the same fate. Watch the official teaser trailer for #MissionImpossible – Dead Reckoning starring Tom Cruise.

Watch Mission: Impossible – Dead Reckoning wherever you buy or stream movies

Paramount Pictures – #Mission #Impossible #Dead #Reckoning #Part #Official #Teaser #Trailer #Movie #Tom #Cruise

Paramount Pictures

Star Wars Video Series – Celebration VI

Here’s the second in the series of Star Wars videos that I hope you enjoy.

Each post will be on a different topic and next up we have Celebration VI

Have fun (just let ’em play one after the other or take your pick)

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Star Wars Video

Ask the Jedi Council Archives – 2003

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2003

Q : Who will be joining the cast for Episode III?

Rick McCallum: Look for most of the actors from Episode II to return with the story focusing on the characters played by Hayden Christensen (Anakin), Ewan McGregor (Obi-Wan), Natalie Portman (Padmé) and Ian McDiarmid (Palpatine).

Basically everything’s been cast except for incidental characters. That obviously won’t begin until we’re further along on the script.

Q : Who is the cloaked character sitting in the back of the Naboo Senate box in Episode I that seems to look like Darth Sidious?

Jocasta Nu: Look closer, young Padawan. It is actually Queen Amidala’s handmaidens, Eirtaé and Rabé, who accompany her to the Senate hall wearing those dark cloaks.

February 2003

Q : In Episode VI, while on Dagobah, Ben told Luke that when he first met Anakin, he was already a star-pilot. I thought Anakin was 9 when they first met in Episode I.

Jocasta Nu: Actually, Obi-Wan said Anakin was “already a great pilot” when they met, which he was as witnessed in the Boonta Eve Podrace. It was on Tatooine that Obi-Wan told Luke that Anakin was “the best star-pilot in the galaxy,” a trait that Anakin would develop sometime after his meeting with Kenobi.

Q : At the beginning of A New Hope, Threepio knows about the Princess. Then when he is on Tatooine and Luke asks who she is, Threepio doesn’t know. Did he do this on purpose?

Jocasta Nu: C-3PO was prevaricating as he was programmed to do so. This is elaborated upon in the radio dramatization, in a scene prior to the attack on the Tantive IV. Threepio’s master, Captain Antilles, enacts a voice override command protocol, allowing Threepio to disregard some of his ethical programming to carry out important tasks. Here’s what Antilles says to both C-3PO and R2-D2:

“This is a command/control instruction. Both of you will restrict and protect all references to Leia Organa’s identity and presence inboard this vessel. She is designated a command/control voice.”

Princess Leia also commanded R2-D2 under this protocol to deliver the Death Star plans to Obi-Wan Kenobi at all costs.

March 2003

Q : Coleman Trebor or Sar Labooda? Which of these “dinosaur-headed” Jedi is the character we’ve seen in Episode II? I’ve seen both names used to describe this Jedi.

Jocasta Nu: Coleman Trebor is a Vurk. Sar Labooda is a humanoid female with dark hair. She does not have a “dinosaur head” and never did. It would seem your data is in error.

Q : In the book Rogue Planet, the description of the Far Outsiders sounds like a description of Yuuzhan Vong. Are they the same?

Jocasta Nu: Yes, the Far Outsiders were indeed an advance party of Yuuzhan Vong invaders.

Q : Why haven’t we seen the stars stretch into lines when a ship jumps to hyperspace in the prequel trilogy?

Steve Sansweet: For the definitive answer, we turn to none other than George Lucas himself. Here’s what he had to say:

“I think of the series as one movie. In order to keep the impact of the hyperspace jump in Episode IV, I have decided not to use it in the first three films. If you’re watching them from one to six, you’ll get the same thrill.”

Q : How are the locations for the Star Wars Celebrations chosen? How can I get my city on the “list?”

Steve Sansweet: We take a giant wall map of the U.S. and its territories, put on a blindfold, get spun around by the Force, and then pin the ronto’s tail on the winning city. But seriously folks, we spent a lot of time and looked at a lot of cities before we picked Indianapolis for last year’s Celebration II. (Celebration I was held in Denver, because it was the home town at the time of the fan club, which put on the event.)

We look for a city with a large and convenient convention center or similar facility, reasonably-priced hotels nearby, as centrally located or as easily reachable by air and car as possible, used to entertaining big crowds (we topped out at around 27,000 people last year), and friendly. We’ve been approached with a lot of suggestions for Star Wars Celebration III, and we hope to be able to settle on a location no later than this summer. You’ll read the first official word here at starwars.com.

Q : When does ILM start its work on Episode III, or has it already?

Rob Coleman’s Answer: I have already begun working part-time on the film. Right now, we are in the pre-production planning phase. Myself and visual effects supervisors John Knoll, Pablo Helman and Ben Snow have been shown the amazing artwork and designs coming out of the Art Department. We have started to discuss how we are going to approach the visual effects and animation work. Just this week, I was looking at which character models we could start building.

Q : Since Episode III is the last episode, what happens to all the sets once you’re finished?

Gavin Bocquet: Most of the large set pieces will be destroyed, as they have been on Episode I and on Episode II, and as they are on all other films. Most film sets are not built to last more than a couple of months, as this would add a great deal to the budget, so there would be no point in keeping them.

However, Star Wars is a little different than other films and certain pieces from the shoot are kept and stored at the archive at Lucasfilm. Usually this will include any smaller and interesting set pieces, usually things like speeders or starfighters, if they are not too big. If they can fit into a shipping container then Rick McCallum and George Lucas will discuss whether a certain piece is worth keeping. But in general most ‘sets’ are not kept.

The largest pieces we have kept so far are a full-size Naboo starfighter from Episode I, and a full-size Jedi starfighter from Episode II.

A lot more of the props and set dressing will be kept, as well as the costumes, since they are smaller in volume and therefore much more easy to store and transport.

Q : Did Vader make a cameo appearance in Episode II? As Count Dooku is leaving the hangar, we see in the lower left corner a silhouette of what appears to Darth Vader! Helmet and all!

Jocasta Nu: Your eyes are deceiving you, young Padawan. The figure in question is clearly part of the Neimoidian ground crew, and in no way connected to the future Dark Lord.

Q : The Return of the Jedi credits list a character named Nicki. Who is Nicki?

Steve Sansweet: Nicki was an Ewok played by young Nicholas — or Nicky — Read (yes, it was misspelled in the credits). Nicky tells Eric Moro in Issue #67 of Star Wars Insider (celebrating the 20th Anniversary of Jedi) that he wore a gray Ewok costume and can be spotted as the Ewok who does a cartwheel at the end ceremony scene. For more on what Nicky did and is up to today, along with a number of other members of that wild and woolly tribe, read the article “Beyond the Valley of the Ewoks.”

April 2003

Q : Since you started way back in Episode I, have there been any new building materials or processes developed that makes your job easier?

Gavin Bocquet: Over the past 10 years there haven’t been any great leaps in the technology of building materials and processes, although each year there are small improvements and advances in all areas. This can range from materials themselves, like improved casting materials, or larger sheets of MDF (medium density fiberboard), to basic improvements in tools and machine technology.

The film business is, by its nature, a low-volume production business, and therefore we are not able to make use of techniques normally used in industry. If we were making 1,000 of the same object, then we could use these pieces of equipment, but we are more craft-orientated than mass production-orientated, with the need to make only small numbers of any given object.

The world of CAD drawing in the Art Department had seen a big advancement over the last 10 years, and this has a direct input into the Construction Department, as we can often feed the CAD information directly into various machine tools, like the router, or 5-axis cutter, which will cut shapes and elements straight from the digital information out of a variety of materials.

Q : Are there any plans for adapting Episodes I and/or II into radio plays? I quite enjoyed the adaptations of the original trilogy.

Steve Sansweet: So did all of us. The Star Wars movies are particularly well-suited to the theater of the mind’s eye. The radio dramatizations allow for more story points and action to be included, while sticking to the main points of the movies. The radio dramas for the classic trilogy were superbly written by the late Brian Daley and first aired on National Public Radio stations. Some members of the original cast were used, with such unusual additional casting as veteran actor Ed Asner as Jabba the Hutt. All three series were later released on tape and CD.

As for adapting, airing, and making available dramatizations of the Star Wars prequels, that is something that Lucasfilm has looked into over the past few years. But it is a very complicated business, creative and personnel process to get all of the planets to line up just right. So while it is accurate to say we remain interested in such a project, there is nothing currently on the schedule or close to happening. If that changes, you’ll get the news here first.

Q : Who’s voice was used for Darth Vader in the Special Edition of The Empire Strikes Back? I’m talking about the part when he says “Alert my Star Destroyer to prepare for my arrival.”

Ben Burtt: That was James Earl Jones. The line was recorded for A New Hope but never used.

Q : Is there any chance that you or Mr. Lucas will make a cameo appearance in Episode III?

Rick McCallum: No… George won’t let me.

Besides, it might ruin the continuity of my masterful Episode I performance.

George isn’t interested in being in front of the camera, but you never know.

Q : What do I do with the Jedi Master Points on toy packaging?

Steve Sansweet: Add flour and water and turn them into a papier-mâché dewback? String them end to end and use them to trim your next Christmas tree? When it gets really cold, use them as kindling for the fireplace? Send thousands of them to Hasbro corporate headquarters and let them figure out what to do with them?

Actually, the question of what to do with these little rectangles on the back of Hasbro’s figures and other Star Wars toy packaging is probably the single most-asked question sent to Star Wars Insider‘s “Scouting the Galaxy” column — and also to Hasbro. And the answer is that Hasbro, after working through many business and legal issues, has made much progress in coming up with a cool answer of what to do with Jedi Master Points.

“It has taken longer than we would have liked,” notes Jeff Popper, Hasbro’s director of marketing for Star Wars. Hasbro is hoping to be able to announce its plans in the not too-distant future, once every element is worked out. My advice: round up as many of those ubiquitous Points as you can, and stay tuned!

Q : How did you decide to give Zam Wesell’s speeder that howl? Is it based on its look? Where did that sound come from?

Ben Burtt: The howl of Zam’s speeder was produced with an old electric guitar. I play drums in a church band and I asked guitarist Dave Weaver to make the sounds for me one day after practice. I chopped the sound up with a synthesizer program and ran it through an old time spring reverb system. The idea was to produce a sound as if Zam’s speeder were not rocket-powered, but ran on some sort of magnetism, perhaps in a field produced by the automatic Coruscant traffic control.

Q : How big (file size and pixel dimensions) was the biggest matte painting done for Episode I or II?

Jonathan Harb’s answer: The largest matte painting (this one happened to be a 3-D matte painting) for Episodes I or II was the background of the elevator shot of Obi-Wan and Anakin at the beginning of Episode II. Since this show was an HD show, the final resolution of the 2:35 comp was 1920 x 817; and that comp ran for around 850 frames, or 35 seconds of screen time. Each frame takes up around 2.3 megs of space, so the comp of the background took up 2 gigs or so.

The real space-consuming part of the shot came from the source files used to model and render the comp. Including scene files, models, textures, render passes, and final comp, this shot probably consumed 80-90 gigabytes of space until the shot was a final.

Q : Will virtual sets ever put Production Designers out of work?

Gavin Bocquet: In theory no, as whether a set is ‘virtual’ or ‘real’, it will still need to be designed. Most films do not have Concept Designers, and all the design work is done by the Production Designer, so all the sets that might now be virtual, would still need to be designed in the same way as they have been for the last 60 years. Maybe there will be fewer carpenters and construction crew on the film, and more digital modelers, but thankfully the Production Designer’s job will still be the same.

Ask the Jedi Council Archives – 2002

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2002

Q : Why were prints of the “Forbidden Love” trailer labelled “Black Eyes”?

Rick McCallum: You’re very lucky. You must have gone up to the projection room.

It’s very simple. It’s a code-name based on a television program I did in 1990 that was so obscure that no one ever saw it. I figured it would be a way to ship film under the radar. While we try to avoid it, there’s a lot of theft and a lot of crime going on these days no matter what we do.

Q : Now that everything is digital, why do you still talk about editing and completing specific reels of the movie?

Ben Burtt: It is hard to let go of some traditions.

However, for organization reasons, we still break the movie into segments, or reels, because most storage systems, even digital ones, would be sorely taxed by having to hold all the picture and sound data for a two hour movie at one time and still run quickly and smoothly.

In addition, the film will still be printed in the lab in reels and shipped to the theater in reels. Film rolls, or reels, cannot be made spliceless in sizes much greater than 20 minutes in running time. The theater recieves the individual reels and the projectionist still splices them together into one big platter.

Q : Will there be any appearances in Episode III by classic trilogy characters like Chewbacca or Tarkin or Mon Mothma?

Rick McCallum: No, I don’t think we’ll see any beyond the characters in Episode II, like Artoo and Threepio.

Q : What kinds of things are the art department still working on for Episode II?

Doug Chiang: The emphases of the work is now mostly on creating new or modifying existing designs that arise from changes in the edit. On occasion this includes new set designs for newly written scenes. Primarily though, the art department is currently focused on providing ILM with all the necessary art support needed to complete the film. This work ranges from providing detailed painted storyboards to model color reference to matte painting designs.

Q : If it is forbidden for the Jedi to marry, then how does one explain Nomi Sunrider?

Jocasta Nu: Nomi Sunrider is a Jedi of old, predating the current Jedi Code. Back then, thousands of years ago, one can find examples of Jedi behavior that would be forbidden in modern times. The great Master Arca Jeth trained no less than three Padawans – Ulic Qel-Droma, Cay Qel-Droma and Tott Doneeta. The current Code did away with multiple apprentices to better guide a young Padawan’s path in the Force.

The Code has again changed to adapt to necessity. The new Jedi order started up by Luke Skywalker has done away with certain restrictions of previous generations.

Q : Will we hear Australian accents in Episode II?

Ben Burtt: Yes, unless George [Lucas] changes his mind about dialog during the final mix.

Nothing is really certain until we hear all the dialog, music, and effects together during the final mix. Several supporting characters have what I would describe as mild accents. The intention right now is to keep them… but I know from experience that we might replace some voices once we hear the soundtrack in its final phases.

Q : Is Obi-Wan Kenobi the brother of Owen Lars?

Jocasta Nu: No. The two are from separate families with no connection through blood. Although a number of spin-off materials were published in 1983 and in subsequent years stating that the two characters were related, those materials were based on outdated and eventually discarded information.

Owen Lars is the son of Cliegg Lars. Obi-Wan’s parents are unknown, and he has little to no connection to them having grown up in the Jedi Temple. He is aware of having a brother, but very little information about that sibling has ever been published.

February 2002

Q : Does Mr. Lucas prefer his concepts be done by hand or on computer?

Doug Chiang: There is no preference. Our main objective is the idea and concept and the technique we use to draw them is secondary. While most of the artists in the art department use traditional techniques, about 30% use strictly digital. All the artists are equally deft in using both digital and traditional techniques and it’s really a matter of personal preference.

Furthermore, different stages of the production sometimes dictates the techniques we use. For example, digital work is most effective during post production since we can digitally alter photographed plates into highly accurate paintings.

Q : Will there be Podracing in Episode II?

Jocasta Nu: Yes.

Q : My wife is due with our first baby on the Episode II release date. What should I do?

Rick McCallum: I used dill pickles with my wife – she hated them, but they stopped her from going into labor. For the birth of my second daughter, I was going to be on location when she was due and there was only one flight out a week and I had to be there to film. Finally she ate a gallon of chocolate ice cream and boom – she gave birth.

So, you’ve got to time it… dill pickles to delay and chocolate ice cream to speed it up.

Make sure she sees the movie at midnight, then at 2:30 she can break water and you’ll both have a doubly good day.

Q : How is working on Star Wars production design different than any other movie? How different is Episode II than the other Star Wars movies?

Gavin Bocquet: The move from Episode I to Episode II was a very smooth move from one environment to another. If you took out the year and a half gap in between them, for me, it would have just melted together very easily. From that point of view, it’s been a sort of a straightforward move.

The difference between Star Wars and other films is immense, if only for the sheer volume of visualizations that need to come out and be produced for the backgrounds. I don’t think any other film probably would demand that much creativity coming from different people in different departments — set design, Art Department, costumes etc. The more creative people you can get in the process, the better.

It would be very arrogant for one person to think that you could create five worlds of architecture, of furnishings, of spacecraft, of whatever, by yourself. It needs to come from as many different people, channeled through the department heads and through George Lucas.

Q : Han claims that the Falcon made the Kessel Run in less than 12 parsecs — but a parsec is a unit of distance, not time. What’s the deal?

Jocasta Nu: While Captain Solo is known to make boastful claims that seem to defy the basic laws of space-time physics, in this particular case, an understanding of the mechanics of the Kessel Run illuminates this statistic.

The Kessel Run is a contest of speed and endurance for smugglers. Those who undertake it must deliver specified cargos (usually illicit in nature) to a series of divergently moving transport vessels. The smuggler must deliver the cargo before the transports wander out of the free trade lanes into restricted Imperial space.

Solo’s record is impressive, since the transport vessels covered less than 12 parsecs of distance during his hurried run between them, a testament to his piloting and the speed of the Millennium Falcon.

There is more than one way to smuggle spice out of Kessel. According to one tale, Solo left out the middleman and ferried the stolen goods himself, skirting dangerously close to the Maw Cluster, a baffling congregation of black holes. In doing so, he shortened the distance for the run, achieving an impressive record of under 12 parsecs.

Using either methodology allows Solo’s claim to stand, but there are many, including the Jedi Obi-Wan Kenobi, who felt that the Corellian captain was just blowing hot air.

Q : Is anything happening right now on concept work for Episode III?

Doug Chiang: No work is currently being done in the art department for Episode III. Although during the concept phase of Episode II we designed some environments that may be used for Episode III.

Q : What is that thing around Yoda’s neck?

Jocasta Nu: Yoda wears a blissl around his neck, which is similar to a pan flute.

March 2002

Q : I loved your Star Wars language book. Do you think that you’d like to pursue writing in the future?

Ben Burtt: I love to write. If I was able to earn a steady income as a writer (I have two children in college) I would do it. I have several script and novel ideas I would love to pursue. I would really like to write a book on the history of sound effects in motion pictures, with the emphasis on the aesthetics and language of film sound, and a detailed account of my adventures in sound design over the past 25 years.

Q : What is the symbol on the Jedi Starfighter, you know, the one that looks strikingly similar to the Galactic Empire’s symbol?

Doug Chiang: I’m glad you noticed! The symbol on the Jedi fighter is derived from the Galactic Empire symbol. The reason why will be revealed later.

Q : Have the tasks of Sound and Editing enabled you to overlap skills and concepts?

Ben Burtt: Filmmaking is the blend of many skills and processes. I started out with an interest in writing, directing, music, special effects, sound, and editing. All of these tasks overlap and interrelate. I learned over many years of sound how to enhance drama with layers of sound. Now as a picture editor, I am asked to enhance drama with layers of images. The process of building up a complete dramatic sensation with sound is the same one I apply to picture editing. The key element in filmmaking is the juxtaposition of sound and picture elements to produce a desired emotional response in the audience.

I am really fortunate that Star Wars offers me the chance to straddle both disciplines. It is not the norm.

Q : Is there any difficulty in translating something the Art Department has drawn into what your department actually builds? Where does their work end and your work begin?

Gavin Bocquet: Obviously on something like Star Wars it’s a huge collaboration with Doug Chiang and the concept team back at the Ranch. Over the two films, we’ve made that work very smoothly.

It’s been fairly straightforward right from the start, and there’s a slight separation in what they provide there and what we take and use here on set.

I think looking back on the first film, we sort of felt that 30% of the environments were maybe created purely by our side: the Art Department in the UK. Another 30% was mainly things that we’d interpret directly from the concept group’s work. Then the other 40% was sort of a complete mixture between the two of us passing things back and forth.

April 2002

Q : Darth Sidious’ holograms have different distortion sounds from the rest. Do holograms have personality, just like different Podracers? How was this created?

Ben Burtt: I tried to make the hologram sounds relate to the character they depicted.

The Sith hologram tonality is partly made on an electronic synthesizer. Two low frequency sine waves of nearly the same frequency are played at the same time. The slight difference in frequency produces a phenomena called beats (you learn about this in Physics class). The result is a wavering up and down in pitch of the sound. I also mixed in some short wave radio sounds that you can hear between broadcasting stations. This is one of my favorite sources of sound. Finally I added a very very slowed down sound of a jet plane firing a Vulcan Cannon, an electronically driven machine gun that fires 100 bullets per second.

May 2002

Q : You said Episode II would have Podracing. Definitely no complaint about the movie, but it did not have Podracing. How were you mistaken?

Jocasta Nu: Our archives are complete and our information correct, young Padawan. Take a closer look the next time you see it. To the left of a nunaball game and odupiendo-racing, you’ll find your missing sport.

Q : According to the databank Adi Gallia does not appear in Episode II, but I swear I saw her, when Mace Windu said he would take the remaining Jedi. Was she in it?

Jocasta Nu: That was not Adi Gallia, but rather Stass Allie. However, Adi Gallia is present during the Jedi Council scenes, and the databanks have recently and quietly been updated to reflect that.

Q : In Episode II there appears to be troopers with a color-coding on their armor. Does this indicate rank and if so what color equates to what rank?

Jocasta Nu: It is indeed an indication of rank. Yellow markings indicate a commander. Red clone troopers are captains, blue are lieutenants and green are sergeants.

Q : What are parsecs?

Jocasta Nu: A parsec is a unit of measurement, approximately 3.26 light years in length

June 2002

Q : If Owen Lars in Episode II is Anakin’s half-brother, surely he should be about 10 years old, right?

Jocasta Nu: Owen is Anakin’s stepbrother. He is not Shmi’s child. He is Cliegg’s child from a previous union.

Q : Why was Obi-Wan always referred to as ‘Master Kenobi’ in Episode II? Doesn’t he have only Jedi Knight status?

Jocasta Nu: The term “Master” is occasionally used as an honorific to a teaching Knight — especially by non-Jedi — even if he has not yet achieved the status of Jedi Master. As of the start of the Clone Wars, Obi-Wan Kenobi had not yet achieved the formal rank of Jedi Master.

Q : In the databank, the Character and Starship sections, the insignia is often wrong. I see Admiral Ackbar with the Galactic Empire icon, and Admiral Daala with Rebel icon, and the B-wing is seen with an Imperial one. Is something wrong?

Jocasta Nu: The symbols found in the databank entries denote the era of influence of the particular subject matter, and not allegiance. The circular sigil of the ancient Sith, found on entries for Yavin 4 and the Massassi temples, for example, indicate an era thousands of years before the birth of Luke Skywalker.

The Republic crest, found on the Supreme Chancellor’s podium, denotes elements from the final days of the Republic (see the Galactic Senate entry, for example). The Galactic Empire sigil denotes the timeframe dominated by the Galactic Civil War (see Luke Skywalker). The symbol on Admiral Daala’s denotes her prominence in the New Republic era, while elements from The New Jedi Order-era are denoted with their own particular symbol (see the Yuuzhan Vong entry).

Q : Does George Lucas make a cameo in the Senate scene in Episode II? I’m sure I saw him.

Rick McCallum: No. Absolutely not.

However, one of my body parts is in the film somewhere.

Q : The sound produced by the seismic charges were simply awesome. How did you get that “twang” sound?

Ben Burtt: I prefer not to discuss in detail this sound at this time. After all, can’t I keep a few secrets?

I will say that this is something I’ve wanted to do since A New Hope, we just never had a sequence which allowed the explosion to be featured in a way that I could exploit the idea of delayed sound in space… what I call an “audio black hole”, an explosion so cosmic that the energy of the sound is unable to escape at the time of ignition, but is released a moment later.

I originally made a variety of similar noises for what I called “Space Ether Explosions” for A New Hope. I used them as experiments, especially for exploding TIE fighters in the scene when Han and Luke are in the gun turrets. They were mixed into a scratch mix for the sequence, but George Lucas did not like them so I halted research.

Now, many years later I revived the idea using some new material and it seems to have found its place.

Q : I am not certain if this was intentional, but I noticed in the digital version Anakin’s metal hand reaches and holds Padmé’s hand. In the 35mm version, Anakin’s metal hand is just shown hanging at his side which then cuts to them kissing. If this was an error, I would just like to know. I feel like I’m the only one around here who caught the difference.

Rick McCallum: Yes, you’ve noticed a difference between the film print version of Episode II and the version that is being shown digitally. (We call it D-cinema.)

Naturally, the process of making the thousands of physical film prints of the movie takes time, so we had to lock down that version in April. However, we had some extra time for the D-cinema distribution, so George [Lucas] had a few more days to make some final tweaks to the finished product.

At the last minute, George felt the wedding scene needed the affection of Padmé taking Anakin’s mechanical hand, so just a few days before Celebration II in Indianapolis we shot it and inserted it in time for the D-cinema version.

That addition is by far the most noticeable change, but we actually made over 70 enhancements for D-cinema. Most involved sharpening, tweaking wipes and color adjustments. However, there are a handful that are definite visual effects changes. I’d be curious to hear if any fans have found any of the other changes.

Q : The clone air transport reminded me of the Warhammer 40K Thunderhawk Gunships. What were the influences on this design?

Doug Chiang: The Republic gunships were influenced by helicopter gunships. The script called for highly maneuverable vehicles that could hover and carry troops. The obvious analogy was helicopters so we used that as the foundation to base the design. The twin cockpit is in tribute to the Hind 24 Soviet attack helicopter.

Q : Any chance the two Ewok movies or the Ewoks and Droids cartoon series will be released on DVD?

Rick McCallum: I hope so. Definitely.

At some point after we’re finished with Episode III, we’d really like to make all of that material available to our fans on DVD.

Unfortunately, we won’t be even thinking of making any firm plans until we’re finished with this trilogy.

July 2002

Q : Do I hear the voice of Qui-Gon Jinn shouting, “Anakin, Anakin… No!”, in Yoda’s apartment after Anakin attacks the Tusken Raiders?

Ben Burtt: Yes indeed, the voice that Yoda hears is that of Qui-Gon Jinn.

Q : I was disappointed that Clones didn’t answer the question why some Jedi disappear when they die and some don’t. Will this ever be answered?

Rick McCallum: That’s a good question. A really good question.

Only George [Lucas] knows that answer for real. Hopefully it will be illuminated in Episode III. I’ve asked him a dozen times and he always looks at me like, “What? Are you a fan?”

Q : Any chance we’ll see a grand, epic, three-hour-plus Episode III?

Rick McCallum: Right now George is thinking it will be the traditional Star Wars length of two hours.

Q : There was 10 years between Episodes I and II. How much time will pass between Episodes II and III?

Rick McCallum: Right now, it looks like around 2 to 3 years.

Q : What is the significance of Count Dooku’s curved lightsaber handle?

Doug Chiang: We wanted to create something unique for Dooku and thought that a curved lightsaber would reflect an earlier time,­ as if Count Dooku was from the “old school” of training and thought. The curved handle reflected that sensibility and also set him apart from the other Jedi.

Q : I’m just graduating high school. What should I do if I want to become a movie producer?

Rick McCallum: Make movies.

Go out and buy an Apple iMac. Get Final Cut Pro and a video camera. Get every friend who’s ever written… or learn how to write. Try to make your own movies to learn how bad you really are. The more you learn about how bad you are, the more you’ll be able to help a director. And just get your friends and start your own little company and start making movies.

Don’t fall in to the trap of working on a film, because that’s not going to help you become a better producer. Making films makes you a better producer.

Q : Why was Plo Koon and Ki-Adi-Mundi’s commando raid on the Droid Control Ship cut from the final edit of Attack of the Clones?

Ben Burtt: The attack on the Droid Control Ship was filmed and edited together, but never completed with final special effects. A Jedi attack force battled its way up the ship’s ramp, through doorways, down halls, and into the bridge of the ship. The scene was filled with much swordplay and stunts.

The sequence was dropped from the cut because it added another story to be intercut with what already was becoming too complicated and time consuming for the climax of the movie. Including the sequence also meant time needed to set it up and resolve it while the arena battle and the Clone War land battle proceeded simultaneously.

There was lots and lots of material in each one of these sequences that needed to be trimmed. There was lots of Jedi action in the arena fight dropped, more Jango and Mace, and even at one point a battle in space with the Droid Control Ships.

All of these would have been great to see, but choices have to be made for the priorities of the storyline.

Q : Any chance we will see some familiar planets in Episode III like Alderaan or Corellia or Kessel?

Rick McCallum: One of those, we may see.

August 2002

Q : Will Hugh Jackman be in Episode III?

Rick McCallum: No, we haven’t spoken to him.

I’ve heard the recordings on the net of a fan asking me that question at Celebration II in Indianapolis. What happened was that I couldn’t hear the question, even when he repeated it, and the moderator said to me, “I think he’s asking about Sio Bibble (Oliver Ford Davies),” so I replied, “Yes, as of now” or something like that.

I didn’t realize he was asking about Hugh Jackman. That’s a question I misunderstood.

Q : One of Yoda’s younglings is clearly a Noghri. What is his name?

Jocasta Nu: Your definition of “clearly” needs reexamination, young one. The non-human members of the mighty Bear Clan include a young Togruta girl named Ashla, a Nikto boy named Chian, and a Whiphid boy named Jempa.

Q : What is the purpose of the large sails on Count Dooku’s ship? There’s no wind in space.

Doug Chiang: They are solar sails. NASA has been experimenting with this idea for decades. It’s a concept based on real science. The idea is that the solar wind energy from a star could be caught by large sails to push spacecraft through interstellar space

.Q : When you’re editing and things are cut and moved around, is it difficult to get the pre-recorded music to sync up?

Ben Burtt: The picture cut of the movie is always changing sync until the very last moment before release. Most often, the music is written and recorded for an earlier version of a scene than what appears in the final cut. Ken Wannberg, John Williams’ music editor, has the difficult task of recutting the music to refit the new sync. This can be an extremely difficult job. He is the one solely responsible for making it fit after the fact.

Q : Why didn’t Jango Fett’s head fall out of the helmet when young Boba picked it up?

Jocasta Nu: If you look closer, you’ll see that the head falls out of the helmet before the helmet even hits the ground. An examination of the shadows shows two separate objects fly from Jango’s corpse.

Q : Has Steven Spielberg ever helped on the Star Wars movies?

Rick McCallum: No, he’s a friend of George Lucas and he always sees the film. He’s the first one we show the films to. We bring him up to give us some notes, but on Episode I and II he didn’t give us any!

Q : The Kamino remind me of some other famous movie aliens. Was this an homage?

Doug Chiang: The Kamino were the synthesis of all the “classical” UFO aliens from the 1950’s. We wanted to create the ultimate “UFO” alien.

Q : Would George Lucas ever consider doing a Star Wars TV series, kind of like he did with Young Indiana Jones?

Rick McCallum: Well, George won’t share all of his future plans with me. I’ve learned never to say never.

September 2002

Q : Which Jedi are seen surrounded by the battle droids at the end of the arena battle in Episode II?

Jocasta Nu: The following Jedi are in the ring of survivors by battle’s end:

Obi-Wan Kenobi (human)
Mace Windu (human)
Padmé Amidala (human — not a Jedi, but present nonetheless)
Anakin Skywalker (human)
Shaak Ti (Togruta)
Agen Kolar (Zabrak)
Luminara Unduli (Mirialan)
Stass Allie (human)
Bultar Swan (human)
Roth-Del Masona (human)
Sora Bulq (Weequay)
Saesee Tiin (Iktotchi)
Tarados Gon (Klatooinian)
Kit Fisto (Nautolan)
Ki-Adi-Mundi (Cerean), Plo Koon (Kel Dor) and Aayla Secura (Twi’lek) are marched into the arena afterwards. Joclad Danva (human) is also seen alive, standing near Padmé and Anakin.
These do not represent all the survivors of Geonosis arena battle, as some of the Jedi that fell in the arena did not die from their wounds.
Q : I’ve heard rumors that Natalie Portman has shot scenes that will be inserted in to some future release of Return of the Jedi. Is this true?
Rick McCallum: What planet are you from? No. There would be no reason to do that unless maybe we could find that metal bikini! 😉

Q : Does Barriss Offee survive the arena battle?

Jocasta Nu: Yes, Barriss Offee did indeed survive, though she is not part of the circle of survivors seen at the end.

Q : Will Yoda be computer generated again in Episode III, or will you go back to the puppet? Will we see him fight again?

Rick McCallum: I can’t tell you about the fight scene, yet. He’ll definitely be CG. We’re not sure if he’ll fight, but we’ll do anything to challenge Rob Coleman (Animation Supervisor, ILM) and his team to go to the next level.

Q : I’ve heard that THX-1138 is in every Star Wars movie, but I can’t find it in Return of the Jedi. Is it there?

Steve Sansweet: Well, we assumed so. But frankly, we can’t find it. And we’ve asked some of the crew on Jedi, who should know. It might be written small on some model, but as far as an obvious reference, we’re stumped. That goes for Episode II too… unless someone is holding back on us for the ultimate Easter egg!

Q : Will there be any Episode III teasers on the Clones DVD?

Rick McCallum: I would give anything to have something on there, but we just didn’t have anything for you yet. I believe George [Lucas] drops a few hints about the rest of the story during the audio commentary.

Q : Are there any clone trooper helmets I can buy?

Steve Sansweet: Absolutely. Rubie’s, Lucasfilm’s costume licensee worldwide, has a spiffy new clone trooper helmet that should fit the bill. Kellogg’s Canada also came out with an inexpensive two-piece helmet joined by Velcro strips as part of a send-away and in-pack promotion when Episode II first launched. There are lots of them still available from sellers on eBay at very reasonable prices.

It was one of the Kellogg’s helmets that an eBay seller claimed was an “authentic prop” used in the making of Attack of the Clones. Only one problem: every single clone trooper was digital!

Q : When Zam Wesell falls prey to Jango’s dart, she utters words in her native language which sound suspiciously like Sebulba’s word for “slimeball”. Do my ears deceive me?Ben Burtt: Zam speaks Huttese at this point and the word “Slimeball” is indeed correct. For a full translation of the line see my book Star Wars Galactic Phrase Book and Travel Guide.

October 2002

Q : Is the pilot of the air taxi in The Phantom Menace a Bothan?

Jocasta Nu: No. Bothans do not have horns.

Q : I noticed that Mr. Lucas is credited as “Executive Producer” of the Star Wars movies. What’s the difference between an executive producer and a regular producer?

Rick McCallum: Unfortunately right now, there isn’t a uniform standard of how producers are credited in the film industry.

For Star Wars, George Lucas is the Executive Producer because he finances the movie and is also the overall architect of the picture. He’s the one we work for. Whereas I’m in the traditional producer role of coordinating the thousands of tiny details that need to come together to get a picture made.

That’s the way it should be. On other movies, however, those titles may mean other things.

One reason why a lot of movies are bad is that they have 8-12 producers. Sometimes it will be as arbitrary as an agent of one of the actors, who then wants some level of control because he doesn’t want to be known just as the agent anymore. The Producers’ Guild is being run by Kathleen Kennedy now and she’s doing a great job to try to stop that kind of crediting because it devalues the contributions of the actual producers.

Q : Where did Star Wars open on May 25, 1977?

Steve Sansweet: Although it was quick to become a worldwide phenomenon, Star Wars only opened in 32 theaters on Wednesday, May 25, 1977. It wasn’t until a month later that it crossed the 100-theater mark. And unlike today’s theater business where multiplexes might play a hit movie on four or five screens at once, in 1977 one theater almost always meant one screen. No wonder Star Wars was still playing at some theaters on May 25, 1978.

Here’s a list of those original theaters. We wonder how many have survived.

East
New York, NY: Astor Plaza
New York, NY: Orpheum
Hicksville, NY: Twin
Paramus, NJ: RKO
Pennsauken, NJ: Eric I
Lawrenceville, NJ: Eric II
Boston, MA: Charles
Philadelphia, PA: Eric’s Place
Fairless Hills, PA: Eric II
Pittsburgh, PA: Showcase
Claymont, DE: Eric I
Washington DC: Uptown

West
Menlo Park, CA: Cinema
Hollywood, CA: Chinese
Los Angeles, CA: Avco I
Greater Orange County, CA: City Center I
San Diego, CA: Valley Circle
San Francisco, CA: Coronet
Sacramento, CA: Century 25
San Jose, CA: Century 22A
Seattle, WA: UA 150
Portland, OR: Westgate I

Midwest
St. Paul, MN: Roseville 4
Minneapolis, MN: St. Louis Park
Detroit, MI: Americana
Rock Island-Milan, IL: Cinema 3
Indianapolis, IN: Eastwood
Cincinnati, OH: Showcase Cin I
Louisville, KY: Cinema I

Southwest
Denver, CO: Cooper
Phoenix, AZ: Cine Capri
Salt Lake City, UT: Centre

Q : The new Endor Rebel Soldier action figure looks a lot like John Knoll. Did Hasbro base this figure on his likeness?

Steve Sansweet: No, but there’s a long-time Kenner and now Hasbro toy designer who bears an amazingly resemblance to the bearded Endor soldier. However, the likeable and highly talented Mark Boudreaux says, “Who me?”

Q : When can we expect to see the first trailer for Episode III?

Rick McCallum: Trailer? I don’t have a script yet!

Timing from the last two films would suggest maybe around Thanksgiving of 2004, with the movie coming in the summer of 2005.

Q : A friend and I have had a long-standing argument over when the opening crawl of the first Star Wars movie was changed to add “Episode IV: A New Hope.” He says it was 1978, but I think it was a couple of years later.

Steve Sansweet: You win. But the mind does play tricks, and this wasn’t as easy to answer as you might think. Soon after the unexpected huge success of Star Wars, George Lucas announced that it was only one part in a multi-chapter saga, and almost immediately started production on the next part, The Empire Strikes Back. But there was also a pre-story that might get made someday, he said. The first movie really started “in the middle” of the story.

Star Wars was still playing in numerous theaters a year after its opening on May 25, 1977. It was re-released in 1979, 1981 and 1982. But when was the change made? For the indisputable answer, we went to Lucasfilm’s film archivist, Sterling Hedgpeth. Here’s what he says:

“I found a box with all the positive elements for the ‘revised’ opening crawl, and the assorted trim boxes are dated from October through December 1980. This, then, is consistent with the view that Episode IV: A New Hope was added for the first time to the opening crawl for the April 10, 1981 re-release.”

November 2002

Q : You fail to mention the frog-like creature outside of Jabba’s palace in Episode VI. He isn’t in your creature database! What is he? I hope not an ordinary frog!

Jocasta Nu: That creature is a worrt. It has just been added into the databank in response to this query.

Q : I noticed that the Slave I sounds different in Clones and in Empire. There was an overlapping low whine that wasn’t present in Clones. Is there a reason for this?

Ben Burtt: I expanded the library of sound for Slave I in Clones because the ship did a lot of new things. I used the sounds from Empire as a foundation, and made new sounds that would connect with the old.

I think the whine you refer to was a sound I made on a trumpet for Slave I taking off in Empire. That sound, also combined with a Doppler pass-by of the horn from my old ’71 Dodge Duster was not used prominently in Clones and you probably missed it.

I certainly tried to tie both old and new all together.

Q : Can you send me a checklist for all the action figures?

Steve Sansweet: No. Not to be mean, but actually I’d like one myself.

I’m only half-kidding. The problem is that there are so many different ways that collectors collect, that it’s impossible to come up with one list format that satisfies everyone. Do you want just every different figure that’s ever been released? Do you want to know every card that each figure has been on? Do you want to know about major or minor variations on figures or their cards? Do you want the list in alphabetical order, or would you rather have it in order of release, or “waves”? What we all need is a fantastic database with every figure on every card with every variation that would let us enter the variables and the order in which we’d like to see the final list. It would comprise thousands and thousands of entries–many more if you include all of the foreign-carded variations.

Until then, there are some very good Internet assets such as our own Cargo Bay, the list at hasbro.com, and many others. For regular pricing updates you can try Toyfare or Lee’s Toy Review, two magazines I wouldn’t be without.

Q : Could you please tell me what an E-wing looks like? I have heard them mentioned in novels but have never seen a picture!

Jocasta Nu: The E-wing fighter has been added to the databank in response to this query.

December 2002

Q : Did George Lucas intend for Boba Fett to die in the sarlacc, despite what others may say or print?

Steve Sansweet: Yes, in George’s view — as far as the films go — the baddest bounty hunter in the Galaxy met his match in the Great Pit of Carkoon where –unfortunately for Mr. Fett — the ghastly sarlacc made its home.

However, Lucas also approved Fett’s comeback in the expanded universe. And of course, by going back in time with the prequels, the Star Wars creator has brought Boba Fett back to life himself, albeit at a much younger age.

Q : During the meeting with the separatists, Wat Tambor fiddles with one of his dials and makes a noise that sounds like it’s from the Q*Bert arcade game. Is this an inside joke, or mere coincidence?

Ben Burtt: This sound must be a mere coincidence. I made it using a vowel generator in a synthesizer device called the Kyma.

Q : Can the clones procreate without scientific intervention?

Jocasta Nu: Yes, clones are fully capable of biological reproduction