Tag Archives: concept

The Force Awakens From Concept to Screen

Here’s the latest from: StarWars.Com

To mark 10 years since the release of the first sequel trilogy film, go back to the literal drawing board to uncover how concept art helped define a new era of Star Wars storytelling.

By StarWars.com Team

As we mark the 10th anniversary of Star Wars: The Force Awakens, which premiered in theaters December 18, 2015, StarWars.com looks back at the film that launched the sequel trilogy.

On December 12, 2012, production designers Rick Carter and Doug Chiang, along with David Nakabayashi, creative director of the Industrial Light & Magic (ILM) art department, gathered at Lucasfilm headquarters in San Francisco to handpick a “dream team” of concept designers for the first film in the nascent Star Wars sequel trilogy, later titled Star Wars: The Force Awakens.

That team, nicknamed the “Visualists” by Carter, included concept supervisors Ryan Church and Erik Tiemens, who, along with Chiang, were directly mentored by Star Wars creator George Lucas during their time leading the JAK Films art department for the Star Wars prequel trilogy. It also included ILM concept supervisor Christian Alzmann, the four of whom would go on to form the core design team of Chiang’s Lucasfilm art department for projects ranging from Rogue One: A Star Wars Story to the 2026 theatrical release The Mandalorian and Grogu, as well as future Star Wars production designers James Clyne and Kevin Jenkins, to name but a few.

This year, we celebrate the 10th anniversary of the release of both The Force Awakens on film and The Art of The Force Awakens, my first book in the long-running Art of Star Wars series, on bookshelves. The latter charts the full visual development of the film from concept to screen from within the art department, and the selections below demonstrate how vital that work was in bringing co-writer and director JJ Abrams’s vision for the first chapter in a new era of Star Wars storytelling to life….

Read the Full Article @ StarWars.com

AHSOKA Season 2 Concept Art Revealed!

Jason and Jimmy Mac dig into leaked concept art from AHSOKA Season 2 and uncover what it could mean for the next chapter in Ahsoka Tano’s journey! From mysterious character designs to location reveals, we break down the biggest secrets and hidden details found in these images.

#Ahsoka #StarWars #RebelForceRadio #AhsokaSeason2 #ConceptArt #Thrawn #StarWarsLeaks


Brought to you by RFR on Patreon!

Official YouTube Video Home for Rebel Force Radio: Star Wars Podcast

#StarWars News, Interviews. comedy and Commentary

Catch new audio podcasts every Friday at www.rebelforceradio.com

Watch Full Show Video, get tons of exclusive bonus podcasts and join a great community at: RFR on Patreon

Rebel Force Radio

AHSOKA Season 2 Concept Art Breakdown

Audio Podcast

We’re looking ahead to the future for STAR WARS and, of course, Ahsoka Tano plays a big role. Recently, RFR acquired top-secret concept art images from AHSOKA season two and we go through them all to provide detailed descriptions and observations while looking for clues about the upcoming series. On the animated side of STAR WARS, we speculate about a specific Dark Side character who may show up in MAUL: SHADOW LORD. Plus, Ashley Eckstein recently set the record straight about the origin of #AshokaLives and the role RFR played in it’s creation and more!


Brought to you by RFR on Patreon!

Official YouTube Video Home for Rebel Force Radio: Star Wars Podcast

#StarWars News, Interviews. comedy and Commentary

Catch new audio podcasts every Friday at www.rebelforceradio.com

Watch Full Show Video, get tons of exclusive bonus podcasts and join a great community at: RFR on Patreon

Rebel Force Radio

Taking Andor from Concept to Screen

Here’s the latest from: StarWars.Com

Get a closer look at some memorable moments from Season 1 — and a preview of Season 2! — from concept art to production to final shot.

By StarWars.com Team

Andor creator and executive producer Tony Gilroy brought together production designer Luke Hull and a legion of concept artists to help bring his vision for Season 1 to life. In a brief series of concept art pieces and final frames from the critically-acclaimed series, — ahead of new episodes arriving on Disney+ starting April 22, 2025, — explore the evolution of worlds like Ferrix, Aldhani, and Narkina 5, as seen through the illustrations of Lucasfilm concept artists and their final incarnation on screen….

Read the Full Article @ StarWars.com

The Legacy of Colin Cantwell: The Original Star Wars Concept Artist

Rebel Force Radio: Audio Podcast

If someone asked you who the artist was that originally conceived the iconic look of Star Wars vehicles like the TIE Fighter, The X-Wing, and The Death Star, you might think of famous names like Ralph McQuarrie and Joe Johnston. But before those legends were enlisted to work on STAR WARS, George Lucas first worked with Colin Cantwell. Colin’s partner Sierra Dall joins us “In the Cantina” to discuss Colin’s life, his artwork and she sets the record straight about his contributions to STAR WARS. We check out interview highlights featuring Tony Gilroy and some of the cast of ANDOR as they discuss the upcoming second season. Plus, listener feedback sends us down-the-rabbit-hole as we try to define what a “Bokken Jedi” really is.


Brought to you by RFR on Patreon!

Official YouTube Video Home for Rebel Force Radio: Star Wars Podcast

#StarWars News, Interviews. comedy and Commentary

Catch new audio podcasts every Friday at www.rebelforceradio.com

Watch Full Show Video, get tons of exclusive bonus podcasts and join a great community at: RFR on Patreon

Rebel Force Radio

Original Concept Millennium Falcon in SKELETON CREW

An interesting Easter egg was spotted in Episode 2 of SKELETON CREW (“Way, Way Out Past The Barrier”). The original-but-scrapped concept design for The Millennium Falcon can be seen at the pirate port of Borga. We discuss the background of the design and why it was never used until now.


Brought to you by RFR on Patreon!

Official YouTube Video Home for Rebel Force Radio: Star Wars Podcast

#StarWars News, Interviews. comedy and Commentary

Catch new audio podcasts every Friday at www.rebelforceradio.com

Watch Full Show Video, get tons of exclusive bonus podcasts and join a great community at: RFR on Patreon

Rebel Force Radio

The Star Wars: Concept Trailer

Greetings and thanks for checking out “The Star Wars: Concept Trailer”, directed by yours truly.

As a lifelong fan of all things Star Wars, this trailer was a passion project which required thousands of man hours and lots of blood, sweat, and tears.

In addition to developing and directing this project, I also fabricated most of the costumes and weapons.

Mostly this project my way of honoring the incredible contribution Ralph McQuarrie’s artwork has had on the Star Wars we all love.

Thanks for watching!

================ CREDITS ================

Directed by
Matt Killian

Produced by
Jon Anderson
Angel Gonzalez Jr.
David Sushil

CG Supervisor
Matt Killian

VFX Supervisor
Anthony Marigliano

VFX Production Coordinator
Monica Duncan

VFX Artists
Lexi Adams
Maria Alverez
Katie Ashby
Raquel Aviles
Monica Aznar
Adriana Balanos
Josh Clark
Matthew Elliott
Doug Erickson
Nick Felcyn
Benjamin Frimpong
Gerardo Garcia
Peyton Glover
Trevor Goebel
Blake Gordon
Nick Hampton
Alyssa Harland
Cody Hooper
Zach Johnson
Janelle Jovellanos
Chad Juliano
Katy Lee
Brian Loperena
Kevin Mack
Michael Massara
Devon McFarland
Josh McNemar
Zach Meyer
David Mitchell
Ross Ovington
Scot Papi
Alex Pryber
Roland Porth
Morgan Queen
Philip Saad
Pablo Sanchez
David Simmons
Bryan Theis
Lucy Vargas
Anna Vople
Kollen Wasylean
Jason Weiss
Zachary Wise
Tyler Usie

Source

10 Best Star Wars Deleted Concept Art Scenes They Never Filmed

These concept art Star Wars scenes would’ve likely shaken up this galaxy far, far away…

WhatCulture Star Wars is dedicated to all things Star Wars. We’ll have all the usual lists, features, and news, plus there’ll be Ups & Downs for all the latest shows and new Star Wars movies. The force is with us!

WhatCulture Star Wars

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2022-11-14 12:56:20.

New Concept Art and More Revealed on Star Wars: The High Republic Show

Here’s the latest from: StarWars.Com

By StarWars.com Team

Check out new images of major characters, along with a first look at pages from Star Wars: Timelines, Marvel’s High Republic comics, and more.

It wouldn’t be an episode of Star Wars: The High Republic Show without some exclusive reveals. (Or ‘sclusies, as we call them around here.) In the latest installment, we got our first look at new character concept art, never-before-seen pages from VIZ’s Star Wars: The High Republic: Edge of Balance: Precedent, and lots more.

The High Republic Show debuted concept art for three brand-new characters: Jedi Azlin Reel, who first appeared in the Path of Deceit audiobook original, seen with a blue lightsaber; Yana Ro, ancestor of the villainous Marchion Ro, sporting a green tunic and sharp nails; and Dass Leffbruk, wearing lots of gear for space prospecting…

Read the Full Article @ The Official Site

Ralph McQuarrie, Star Wars Concept Artist: Tribute to a Master (Part 5)

In part five of Ralph McQuarrie, Star Wars Concept Artist: Tribute to a Master, concept artist and illustrator Marc Gabanna, Industrial Light & Magic’s Scott Farrar, and others continue their discussion of the industry giant’s work, from his personal style to the wide-ranging impact of his paintings.

Visit Star Wars at http://www.starwars.com
Subscribe to Star Wars on YouTube at http://www.youtube.com/starwars
Like Star Wars on Facebook at http://www.facebook.com/starwars
Follow Star Wars on X at http://x.com/starwars
Follow Star Wars on Instagram at http://www.instagram.com/starwars

Star Wars Video

Ralph McQuarrie, Star Wars Concept Artist: Tribute to a Master (Part 4)

This is an excerpt from the Ralph McQuarrie tribute “Dreams and Visions Press” produced for Star Wars Celebration VI in 2012, drawing from interviews conducted for a feature length documentary on Ralph McQuarrie that is currently in production.

Visit Star Wars at http://www.starwars.com
Subscribe to Star Wars on YouTube at http://www.youtube.com/starwars
Like Star Wars on Facebook at http://www.facebook.com/starwars
Follow Star Wars on X at http://x.com/starwars
Follow Star Wars on Instagram at http://www.instagram.com/starwars

Star Wars Video

Ralph McQuarrie, Star Wars Concept Artist: Tribute to a Master (Part 3)

In part three of this retrospective on Ralph McQuarrie, concept artist of the original Star Wars trilogy, George Lucas, Dave Filoni, and others discuss his influence on Star Wars: The Clone Wars.

Visit Star Wars at http://www.starwars.com
Subscribe to Star Wars on YouTube at http://www.youtube.com/starwars
Like Star Wars on Facebook at http://www.facebook.com/starwars
Follow Star Wars on X at http://x.com/starwars
Follow Star Wars on Instagram at http://www.instagram.com/starwars

Star Wars Video

Ralph McQuarrie, Star Wars Concept Artist: Tribute to a Master (Part 2)

Ralph McQuarrie, concept artist of the original Star Wars trilogy, was essential in bringing the characters, ships, and locales of a galaxy far, far away to life. In part two of this special tribute, Star Wars designer Doug Chiang, concept artist and illustrator Marc Gabbana, and Fan Relations Advisor Steve Sansweet weigh in on the daunting task of following in Ralph’s legendary footsteps and his work’s lasting impact on the Star Wars universe.

Visit Star Wars at http://www.starwars.com
Subscribe to Star Wars on YouTube at http://www.youtube.com/starwars
Like Star Wars on Facebook at http://www.facebook.com/starwars
Follow Star Wars on X at http://x.com/starwars
Follow Star Wars on Instagram at http://www.instagram.com/starwars

Star Wars Video

Ralph McQuarrie, Star Wars Concept Artist: Tribute to a Master (Part 1)

Ralph McQuarrie, concept artist of the original Star Wars trilogy, was essential in bringing the characters, ships, and locales of a galaxy far, far away to life. In this special retrospective, Star Wars creator George Lucas, Industrial Light & Magic effects legend Dennis Muren, and many others discuss the impact of McQuarrie, his artistic gifts, and his legacy.

Visit Star Wars at http://www.starwars.com
Subscribe to Star Wars on YouTube at http://www.youtube.com/starwars
Like Star Wars on Facebook at http://www.facebook.com/starwars
Follow Star Wars on X at http://x.com/starwars
Follow Star Wars on Instagram at http://www.instagram.com/starwars

Star Wars Video

Watto’s Character Development – From Concept to CG

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Watto’s Character Development – From Concept to CG

Described as a cranky curmudgeon, a shyster, and a crooked salesman by his creators in the Lucasfilm Art Department and at ILM, Watto may not be the noblest character Episode I has to offer, but he certainly has a strong personality. Watto is a pudgy blue alien with a wide girth, elephantine snout, and hummingbird-like wings. His love of money is rivaled only by that of gambling. His short leathery wings propel him about his Mos Espa junk shop as he yells orders in Huttese to his slaves.

“George knew exactly what he wanted for this character,” said Design Director Doug Chiang. However, says Doug, the strange combination of physical traits that George requested threw them off for a time. They went through a few rounds of concept designs before getting Watto just right. The designers were used to George talking more in terms of concepts than specifics and he often gave the art department a lot of freedom in creating initial designs. So, thinking in these terms, Doug and artists Terryl Whitlatch and Iain McCaig came up with a several variations on the Watto theme. Terryl’s interpretation of Watto was of a very pudgy parrot with full wings and an impressive waistline. Iain’s rendition was a hefty four-armed beast puffing a cigar.

When these concepts did not earn George’s stamp of approval, Doug decided to give him quite literally what he asked for. “I took a head from a previous creature design that George liked, put it on this funky body and gave it hummingbird wings and George came in and said, that’s it!” Watto’s costume came easily says Doug, who dressed him in a vest and toolbelt loaded with gadgets. George approved the design and requested only that Watto be given webbed feet and a pair of pants. “Watto was this conglomeration of odd things that really didn’t fit, but that in the end gave him a very unique and powerful personality,” says Doug.

When Watto moved from concept art to ILM’s CG modelers, a whole set of new issues arose. It was their job to realize Watto as a fully CG character. Modeling Supervisor Geoff Campell said that at first he was a bit skeptical. “It just didn’t seem logical that this old chubby alien was going to be propelled by wings.” But viewing Watto by our principles of physics just wasn’t going to work. So, they thought in terms of Watto’s alien environment and imagined him filled with a kind of gas. His wings became a means to propel him versus supporting his weight.

Watto was modeled by Modeler Steve Aplin, who spent about four weeks creating a library of his movements and facial expressions. “We had Steve use a variety of sources to create speech patterns for the bilingual alien,” said Geoff. Steve had video footage of Watto’s voice actor speaking, photos of ILM animator Rob Coleman doing his impersonation of Watto, and he also used a mirror to examine how his own face moved while speaking Watto’s lines.

The biggest problem, though, were Watto’s large tusks which gave him personality but prevented the alien from completely closing his mouth. For speaking the letters ‘B’ and ‘M’, for example, the modelers couldn’t achieve proper lip movement and they played with the idea of reducing or doing away with Watto’s teeth altogether.

A few other bits and pieces of Watto had already been lost in the modeling process because of complications, like a hat that would have kept Watto’s face in perpetual shadow, and a nose ring which created skin stretching problems.

But, Doug refused to back down on Watto’s teeth. “I felt very strongly that we needed those teeth because they really added to his personality. His other attributes that were lost weren’t critical to his character.” The end result was to actually add more than they took away. “As a compromise, I suggested that we break one tooth which would allow him to close one side of his mouth to give him an asymmetrical way of talking,” says Doug. In the end, Watto was given a war wound and a speech impediment which added to his mean-old-curmudgeon persona.