Tag Archives: making

Making Tracks Episode 250: Tonal Magpie pick

Join the Marks on episode 250 of Fantha Tracks Radios Making Tracks as they hitch up four wampas and go chasing Mando and Grogu. They look at the Super Bowl advert featuring the two Dins, discuss the 94th birthday of the Maestro John Williams, look at how Gollum inspired The Acolyte and return to Surrey Star Wars Weekend where Mark Newbold spoke with Michael Jenn from Andor and Paul Naylor chatted with Paul Warren from the sequel trilogy. There’s more in this one than a Mando Happy Meal on episode 250 of Making Tracks.

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Making Tracks at Festival of the Force 2026

Join us on Fantha Tracks Radios Making Tracks as we celebrate Star Wars Podcast Day 2026 and the 27th anniversary of the very first Star Wars podcast, Jedi Talk which premiered on 7th February 1999. This episode we head to Newark and Festival of the Force 2026, where Mark Newbold was joined onstage by Tim Rose (Admiral Ackbar) and Paul Kasey (Admiral Raddus), the first time these two Mon Cal titans have shared a stage to discuss their experiences playing these iconic Admirals. It’s the first of seven Fantha Tracks Radio episodes across the weekend on this very special episode of Making Tracks.

#StarWarsPodcastDay2026 #SWPD2026

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Making Tracks Episode 249: Lost in the moment

Join the Marks on episode 249 of Fantha Tracks Radios Making Tracks as they take on a couple of deep-dive questions regarding the future of the saga; does Star Wars always need to replicate the past, and how does Star Wars move beyond the shadow of Andor? Two hefty topics, along with conversations with Joplin Sibtain from Andor and Michael Carter from Return of the Jedi, all on episode 249 of Making Tracks.

Remember to tune in to Good Morning Tatooine, LIVE Sunday evenings at 9.00pm UK, 4.00pm Eastern and 1.00pm Pacific on Facebook, YouTube, X, Instagram and Twitch and check out our Fantha Tracks Radio Friday Night Rotation every Friday at 7.00pm UK for new episodes of The Fantha From Down Under, Planet Leia, Desert Planet Discs, Start Your Engines, Collecting Tracks, Canon Fodder and special episodes of Making Tracks, and every Tuesday at 7.00pm UK time for your weekly episode of Making Tracks.

Thanks to James Semple for the Fantha Tracks intro, Blues Harvest for our Making Tracks opening music and Mark Daniel and Vanessa Marshall for our voiceovers.

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Making Tracks Episode 248: It kind of makes sense

Join the Marks on episode 248 of Fantha Tracks Radios Making Tracks as they grab all the sporks from Docking Bay 7 and tuck into the weeks news. They look at the news that Galaxy’s Edge in Disneyland is having a makeover, taking visitors to the Return of the Jedi era, the arrival of the trailer for Maul – Shadow Lord, take two listeners questions and welcome guests Ben Bailey-Smith (Lieutenant Supervisor Blevin in Andor season 1) and Callan Tavener (a stormtrooper in Andor season 2, chatting with Paul Naylor). All on episode 248 of Making Tracks.

Remember to tune in to Good Morning Tatooine, LIVE Sunday evenings at 9.00pm UK, 4.00pm Eastern and 1.00pm Pacific on Facebook, YouTube, X, Instagram and Twitch and check out our Fantha Tracks Radio Friday Night Rotation every Friday at 7.00pm UK for new episodes of The Fantha From Down Under, Planet Leia, Desert Planet Discs, Start Your Engines, Collecting Tracks, Canon Fodder and special episodes of Making Tracks, and every Tuesday at 7.00pm UK time for your weekly episode of Making Tracks.

Thanks to James Semple for the Fantha Tracks intro, Blues Harvest for our Making Tracks opening music and Mark Daniel and Vanessa Marshall for our voiceovers.

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Making Tracks Episode 247: She’s steered that ship

Join the Marks on episode 247 of Fantha Tracks Radios Making Tracks as they react to the biggest news of the Star Wars year so far; Kathleen Kennedy stepping down as president of Lucasfilm, to be replaced by Dave Filoni and Lynwen Brennan. What could this mean for the future of Lucasfilm, and the saga? How will they work together, what could we be getting in the future, and what do they think of the past 14 years of Kennedy in charge? All of this and more on episode 247 of Making Tracks.

Remember to tune in to Good Morning Tatooine, LIVE Sunday evenings at 9.00pm UK, 4.00pm Eastern and 1.00pm Pacific on Facebook, YouTube, X, Instagram and Twitch and check out our Fantha Tracks Radio Friday Night Rotation every Friday at 7.00pm UK for new episodes of The Fantha From Down Under, Planet Leia, Desert Planet Discs, Start Your Engines, Collecting Tracks, Canon Fodder and special episodes of Making Tracks, and every Tuesday at 7.00pm UK time for your weekly episode of Making Tracks.

Thanks to James Semple for the Fantha Tracks intro, Blues Harvest for our Making Tracks opening music and Mark Daniel and Vanessa Marshall for our voiceovers.

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Making Tracks Episode 246: Odd pies

Join the Marks on episode 246 of Fantha Tracks Radios Making Tracks as they carve their way through the weeks Star Wars news like a Knight of Ren through a Mustafarian defence force. We look at the potential appointment of Dave Filoni and Lynwen Brennan to the role of co-president of Lucasfilm, the reveal that no less a legend than Tom Cruise filmed a scene from Starfighter (and it was a lightsaber battle), look at the new LEGO SMART Play releases and hear Paul (‘Good Morning Tatooine’) Naylor chat with Robert Emms (Lonni Jung) and Jacob James Beswick (ISB Supervisor Heert) on Making Tracks.<

Remember to tune in to Good Morning Tatooine, LIVE Sunday evenings at 9.00pm UK, 4.00pm Eastern and 1.00pm Pacific on Facebook, YouTube, X, Instagram and Twitch and check out our Fantha Tracks Radio Friday Night Rotation every Friday at 7.00pm UK for new episodes of The Fantha From Down Under, Planet Leia, Desert Planet Discs, Start Your Engines, Collecting Tracks, Canon Fodder and special episodes of Making Tracks, and every Tuesday at 7.00pm UK time for your weekly episode of Making Tracks.

Thanks to James Semple for the Fantha Tracks intro, Blues Harvest for our Making Tracks opening music and Mark Daniel and Vanessa Marshall for our voiceovers.

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Making Tracks Episode 245: Flashback Dreamscape

Join the Marks on episode 245 of Fantha Tracks Radios Making Tracks as we kick off 2026 and dive into the latest news and reviews. This week they discuss the missing Bespin battle scene from The Force Awakens, look at a bold escape as Indiana Jones loses his boulder, hear Daisy Ridley as she once again promises the Rey film will be worth the wait, look at Steve Evans recent Hasbro poll and how readers are rating The Black Series, The Vintage Collection and Retro, and welcome Andor season 2 star Pierro Niel Mee to talk Erskin Semaj on Making Tracks.

Remember to tune in to Good Morning Tatooine, LIVE Sunday evenings at 9.00pm UK, 4.00pm Eastern and 1.00pm Pacific on Facebook, YouTube, X, Instagram and Twitch and check out our Fantha Tracks Radio Friday Night Rotation every Friday at 7.00pm UK for new episodes of The Fantha From Down Under, Planet Leia, Desert Planet Discs, Start Your Engines, Collecting Tracks, Canon Fodder and special episodes of Making Tracks, and every Tuesday at 7.00pm UK time for your weekly episode of Making Tracks.

Thanks to James Semple for the Fantha Tracks intro, Blues Harvest for our Making Tracks opening music and Mark Daniel and Vanessa Marshall for our voiceovers.

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“Lucas Wars” and the Making of Star Wars

Audio Podcast

LUCAS WARS is a new graphic novel that showcases George Lucas’s rise from auteur filmmaker to Star Wars superstar as it goes behind-the-scenes of the original Star Wars film. Lucas Wars writer Laurent Hopman joins us In The Cantina to provide insight into his amazing illustrated story. But did George Lucas actually read it? You need to listen to find out! In news headlines, we feature recent interview highlights from Mark Hamill and exclusive clips of The Acolyte’s Manny Jacinto onstage at Chicago Fan Expo. Plus, we take a close look at the fallout from The Phantom Menace with highlights from the creators via ILM Light and Magic season 2, and that isn’t enough, we got an Outrageous Unthinkable Story of the Week and Star Wars on Pop Culture for the cherry on top of an awesome show!


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Making a Revolutionary

Here’s the latest from: StarWars.Com

Showrunner and creator Tony Gilroy shares his thoughts on Season 2.

By Brandon Wainerdi

Tony Gilroy is the first to admit that he doesn’t know everything about Star Wars.

“I’ve said it before, but my knowledge of Star Wars is incredibly deep for a five-year period, and then thin everywhere else,” Gilroy says. “Those limitations, however, are really helpful – the reason I think the show is good is because we’ve known where we’re going to end.”

And now, with its second and final season, Andor A Star Wars Story has officially reached that end, leading directly into the events of 2016’s Rogue One: A Star Wars Story – a movie which Gilroy co-wrote.

StarWars.com spent some time with Andor’s mastermind and multi-hyphenate showrunner to break down each of these arcs, and to glean a little bit more about the journeys of Cassian, his Ferrixian friends, and the host of allies and enemies they’ve met along the way…

Read the Full Article @ StarWars.com

Andor Revisited: The Making of a Rebel

Here’s the latest from: StarWars.Com

In anticipation of Season 2 of Andor, premiering on Disney+ April 22, 2025, rewatch Diego Luna as Cassian in “Aldhani,” “The Axe Forgets,” “The Eye,” and “Announcement.”

By Lucas Seastrom

Now 20 years after we first watched Luke’s father, Anakin Skywalker, become Darth Vader in Star Wars: Revenge of the Sith (2005), a long-awaited answer to one of the saga’s defining questions of how the Sith Lord came to be, Cassian’s journey raises a new question. Andor (2022-25) is not about how Cassian will meet his fate, but how he will become the man willing to make such a heroic sacrifice. As Luthen tells Cassian with poignant frankness, “I imagine your hate. I imagine that no matter what you tell me or you tell yourself, you’ll ultimately die fighting these bastards.”

Andor’s creator and executive producer Tony Gilroy once told StarWars.com, “If the title hadn’t been used before, you could almost call the show The Winds of War.” The story told across the second arc of Andor’s first season — including “Aldhani,” “The Axe Forgets,” and “The Eye,” all directed by Susannah White and written by Dan Gilroy; and “Announcement,” directed by Benjamin Caron and written by Stephen Schiff — takes those “winds of war” to a hurricane-level….

Read the Full Article @ StarWars.com

The Making of a Mandalorian

Here’s the latest from: StarWars.Com

By StarWars.com Team

As Bo-Katan Kryze, Katee Sackhoff’s Star Wars journey has taken her character from animated form in Star Wars: The Clone Wars to the live-action adventure of The Mandalorian on Disney+. Star Wars Insider’s John Kirk spoke with the actor about her time in the Star Wars galaxy, including how a part in Robot Chicken led her to the throne of Mandalore. Check out StarWars.com’s exclusive excerpt from the interview, available now in Star Wars Insider #216, below…

Read the Full Article @ The Official Site

Story Me Star Wars | The Making Of Star Wars: Revenge Of The Sith – The Final Chapter

Welcome to Story Me Star Wars. A collection of PDF stories from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

The Making Of Star Wars: Revenge Of The Sith – The Final Chapter

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If the Flipbook doesn’t work above, click The Making Of Star Wars: Revenge Of The Sith – The Final Chapter to download.

Skywalker Sound – The Making of a Movie Soundtrack

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Skywalker Sound
The Making of a Movie Soundtrack

Skywalker Sound is George Lucas’s state of the art post production company located in Marin County, California. It is a part of Lucas Digital Ltd., a company that includes Industrial Light & Magic. The business of Lucas Digital Ltd. is to provide the ultimate in visual effects and movie sound design to the film industry.

Skywalker Sound began life as Sprockets Systems in 1980. Back then, it was the company responsible for creating the famous sound effects and soundtracks for the Star Wars movies. Star Wars sound designer Ben Burtt’s soundtracks established a new level of sophistication. Knowing that sound is more integral to the movie experience, George Lucas wanted to create better and more involving soundtracks. He hired Tomlinson Holman to investigate the film post production process and to design new and better ways to create movie soundtracks. Tom’s investigation into movie sound and its quality took several years, and the end result was the Technical Building at Skywalker Ranch. A happy by-product was the THX Sound System for movie theatres. Tom found that one of the weakest links in the movie soundtrack chain was the quality of the acoustics and the sound system in the dubbing, stage where soundtracks are mixed. The same high performance design approach found in mixing theatres can be found in the over 1000 THX movie auditoriums world-wide. All of the mixing theatres and screening rooms at Skywalker Sound are THX approved.

To better understand the importance of sound (and a high-resolution sound system) to the movie experience, let’s take a look at how a movie soundtrack is put together:

Dialogue

Dialogue is, perhaps, the most important element of a movie soundtrack. It communicates key information on the plot and the characters, and it serves to tie the whole narrative structure of a movie together. After all, modern films were first called “talkies”.

Dialogue is typically recorded on the set while the movie is being filmed using a variety of equipment (microphones and tape recorders). If the film is being shot on a sound stage, there is a very good likelihood that the dialogue recorded will be useable in the final film mix. However, if the scene is shot on location (high background noise) or the sound stage contains mechanical special effects (wind machines, etc.), the dialogue may become contaminated. At this point, the director or sound designer may require that the actor “loop” their lines.

Looping or ADR (automated dialogue replacement) is the process whereby an actor enters a sound studio and repeats their lines of dialogue in synchronization with the film action. The individual scene is usually shown on a loop of film (hence the term “looping”) so it can be repeated over and over. Good ADR is truly an art form. It requires actors to repeat, not only their lines, but their emotions days or even weeks after the scene is shot. During looping, a director may even change lines of dialogue, usually during scenes where the actor’s mouth is not fully visible. Quite a bit of time is spent during dialogue pre-mixing to ensure that the tonal quality of the ADR matches the dialogue recorded on the set. Any change in dialogue character or quality could distract an audience.

Sound Effects

While Dialogue serves to make a movie understandable, the purpose of a sound effect is to draw us into the action and to make us believe that we are a part of the movie experience. Sound effects fall into four basic groups:

Foley
Designed Sounds
Creature Sounds
Ambience

The First Rule of Sound Design: See a sound; hear a sound. Every time you see some action on the screen, your mind expects there to be a complimentary sound. The support of sound effects helps you “willingly suspend your disbelief” and become immersed in the movie experience. This rule is the basis for the first two sound groups: Foley and Designed Sounds.

Foley

The film term Foley pays tribute forever to Jack Foley a film sound pioneer from the earliest days of talking pictures. It was discovered that simply having people talk on a screen without any supporting sound effects came across as unnatural. When you see people walking, you expect to hear the sound of their footsteps. Now it’s rather difficult to pick up the sound of an actor’s footsteps on the set and still keep a microphone out of the picture. He created a unique environment now called a “Foley Stage”. In it, artists can duplicate the sound of footsteps, prop handling, or body movement in sync with the picture.

While originally designed to reproduce footsteps on a variety of surfaces, a Foley artist’s responsibility now extends to creating everything from the softest sounds of clothes rustling to dinosaur dung. The Foley Stage at Skywalker Sound is extremely quiet (below NC-0) to allow the softest sounds to be recorded. It is also extremely dead acoustically so that no acoustical character is imparted to the sound. That will be added later on in the Foley pre-mix.

Designed Sounds

Frequently the sound of something in the film doesn’t exist in real life. It could be an Imperial Walker or the sound of a laser pistol. Because seeing an action without an accompanying sound can cause “cognitive dissonance” (two sensory inputs in conflict with each other – sight & hearing), the audience can be pulled out of the movie’s action. Since the state of the art in visual effects keeps expanding to meet the director’s imagination, the art of sound design has to keep up. In many instances, great sound design can even make a marginal visual effect seem more realistic.

Many times these sound designs are several different sounds, individually modified, and layered to provide complexity. The sound of the Imperial Walkers, shown here from The Empire Strikes Back, were created by modifying the sound of a machinist’s punch press. Added to this for complexity, were the sounds of bicycle chains being dropped on concrete.

Here Ben Burtt is capturing the sound of a hammer on an antenna tower guy wire, which will become the familiar sound of laser blasts in the Star Wars movies.

Creature Sounds

In many instances, alien life forms and even dinosaurs have become a staple of the modern action film. Because many stories now revolve around animals or aliens, it is important that the audience have an emotional connection to these important characters. Under these circumstances, each animal must have an “emotional language”. The audience must know intuitively when the creatures are sad, happy, or angry. To do this, the sound designer will record the voices of many real animals, and (in a process similar to Designed Sounds) alter them individually and then layer them to create an entirely new, but believable, creature voice.

On the right, Ben is using the confusion of these walruses (their pool has been drained for cleaning, and they’re not happy about it) to expand Chewbacca’s vocabulary.

Ambience

This is the greatest gift that surround sound has brought the film audience. Ambience is the sound of the movie’s world. If the scene calls for a storm, you hear rain. If the scene is in a cathedral, you experience the echoes of the characters’ voices or the sounds of their action, all around. By recreating a scene’s acoustical environment in front of and all around you, the sound designer draws you into the movie, and makes you feel a part of the action.

Music

So, in the world of a movie soundtrack, Dialogue provides the content and Sound Effects provide the realism. The final anchoring point of a movie soundtrack is the Music. Music provides an emotional bedrock for a film. Even before sound was married to picture, cinemas across the world had pianists, organists, and sometimes orchestras to provide emotional enhancement for films. The greatest directors of the day even commissioned great composers to score their films. The sheet music would be shipped along with the print to major markets. While well recorded music can provide dramatic emphasis, it can also make an audience happy or sad. Musical cues can even terrify, to which anyone who has seen Psycho or Jaws can testify.

The Scoring Stage at Skywalker Ranch enables a composer to conduct a suitable instrumental ensemble while watching the film projected on a screen. As with everything in film sound, the music must match the picture.

The Skywalker Scoring Stage not only can accommodate a full symphony orchestra, its acoustics can also be varied by adjusting hidden acoustical panels. These panels can be activated to cover all room surfaces and can reduce the room’s reverberation characteristics dramatically. This allows for the recording engineer to achieve the greatest fidelity, without resorting to artificial reverberation. The 48 track digital facility is also in high demand for pop, jazz, and classical recording sessions.

Editing

Once all of the sound elements are assembled, they must be edited, cut and spliced into the correct order to match each scene. At Skywalker Sound, this editing process is done on digital audio workstations. The editing process can be very complicated. The “T-Rex smashes the Explorer” scene alone in Jurassic Park contained thousands of edits.

Pre-Mixing

Once all of the sounds are edited to match the scenes, they are pre-mixed. Since there can be many hundreds of individual sound elements in a scene, it is best to group them together by content and mix them into “stems”. These stems often follow the basic elements of film sound; Dialogue, Music, and Sound Effects. Frequently, because of their complexity, Sound Effects are not limited to only one pre-mix, but are spread out according to their content: Effects A, Effects B, Ambience A, Ambience B and Foley.

Of course the complexity of film soundtracks sometimes means that you need a very large number of audio tracks. Unfortunately, no one makes a 100+ track audio recorder, so many machines are linked together to provide this capability.

As many machines as are required can be linked together and controlled from the mixing room. All machines are locked to the film projector located in the mixing stage. Skywalker Sound even pioneered the use of tie lines between the Skywalker Ranch facility and remote locations.

Final Sound Mix

Once the sound has been designed, edited, and pre-mixed it is brought together in a movie theatre environment for the final mix. Here, the director, sound designer, dialogue mixer, and music mixer determine the overall quality, character, and placement of each sound element.

The final mix of a film can take two weeks or more, as each scene is replayed over and over again allowing for subtle changes to be noted and made. It is here that the locations of sounds are married to the picture. Sound movement, or panning, is determined here. The level and character of the ambiences is determined. Dialogue levels and locations are set amidst the competition from sound effects and music. Here it all comes together in a controlled environment.

Even though all movie theatres conform to the same standards, it’s known that not all movie theatres are perfect. The Mixing Theatres at Skywalker Sound can simulate everything from noisy air conditioning to clipping amplifiers.

Final Checks

Once the quality of the soundtrack is judged (and the computer automation has recorded every adjustment of each fader, each tone control, and the location of each pan), the print mastering begins.

Master tapes are made for each scene. One set of masters is the LT/RT (Left Total/Right Total) containing the 4 channel encoded surround signal. Most films require a 6 or 8 track print master used for 70mm, Dolby SR-D, DTS, or Sony SDDS release. Frequently, a 6 track transfer is made directly to the digital encoder for these systems. Once all of the masters are completed, they must be checked to ensure that the final soundtrack is perfect.

The Stag Theatre located in the Technical Building at Skywalker Ranch is where a mixer, sound designer, or director can experience the final fruits of their work. The Stag Theatre can accommodate all commercial film formats from 35mm flat to 70mm, and it can reproduce all audio formats from mono optical to the latest digital systems. The Stag Theatre (named for the two stainless steel art deco stags framing the entrance) seats several hundred people and conforms to the high standards set by THX. It is quiet, acoustically dead, and there truly is no “bad seat” in the house. It is the site, not only for print master quality control checks, but for Lucasfilm company screenings and the Home THX Dealer Training seminars.

Skywalker Sound: The Future

Films mixed at Skywalker Sound, and its predecessor Sprockets Systems, have won 11 Academy Awards for movie sound or sound effects editing. This is a testament, not only to the facility, but to the hundreds of dedicated artists, technicians, and craftsmen who work there. Winner of 3 TEC Awards and acclaimed by Mix Magazine as the best Post Production Facility for 1992, 1993 and 1994, Skywalker Sound is a place, like its companion Industrial Light & Magic, where technology doesn’t limit the imagination of the filmmaker.

Skywalker Sound Film Mixes

Sprocket Systems

  • Star Wars (2 Academy Awards)
  • The Empire Strikes Back (Academy Award)
  • Spaceballs
  • Return of the Jedi (Academy Award Nomination)
  • Raiders of the Lost Ark (2 Academy Awards)
  • Indiana Jones and the Temple of Doom

Skywalker Sound

1988

  • Willow (Academy Award Nomination)
  • Tucker The Man and His Dream
  • Cocoon – the Return
  • Peggy Sue Got Married
  • Fletch II
  • Bridge to Silence
  • Dirty Rotten Scoundrels
  • Deadlock
  • Daredreamer
  • Chattahootche Legacy

1989

  • Indiana Jones and the Last Crusade (Academy Award)
  • Always
  • Driving Miss Daisy
  • Romero
  • Short Cut
  • Neon Empire
  • Matinee
  • Take One

1990

  • Wild At Heart
  • Avalon
  • The Hot Spot
  • The Godfather – Part III
  • Henry and June
  • Defenseless

1991

  • Terminator 2 – Judgement Day (2 Academy Awards)
  • Backdraft (Academy Award Nomination)
  • Bugsy
  • Rush
  • Soapdish
  • Five Hearts
  • FX II
  • Brief History of Time

1992

  • Toys
  • A River Runs Through It
  • Saint of Fort Washington
  • Single White Female
  • House of Cards

1993

  • Jurassic Park (2 Academy Awards)
  • Rising Sun
  • The Meteor Man
  • Mrs. Doubtfire

1994

  • Quiz Show
  • Baby’s Day Out
  • Forrest Gump (Academy Award Nomination)
  • Miracle on 34th Street
  • Radioland Murders
  • Disclosure (pre-mixed in the THX dubbing stage at EFX, final mix at Skywalker Sound)

1995

  • JoJo
  • Circle of Life
  • Casper
  • Celuloid Closet
  • Home for the Holidays
  • Great American West
  • Nine Months
  • Last Supper
  • Strange Days
  • Species
  • Toy Story
  • Jumanji

1996

  • Mission Impossible
  • Follow Me Home
  • James and the Giant Peach

Making Attack of The Clones

The total-access look at the making of Star Wars: Episode II—Attack of the Clones


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From Star Wars to Jedi | The Making of a Saga

From Star Wars to Jedi: The Making of a Saga is a 1983 television documentary special that originally aired on PBS. It is a behind-the-scenes look at the making of the original Star Wars trilogy, with particular emphasis on the final film, Return of the Jedi.

Wikipedia (https://en.wikipedia.org/wiki/From_Star_Wars_to_Jedi:_The_Making_of_a_Saga)

Initial release: 3 December 1983
Director: Richard Schickel
First episode date: 3 December 1983 (USA)
Network: PBS
Cinematography: Robert Charlton
Editor: Duwayne Dunham


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Making Rogue One | A Star Wars Story

A recount of John Knoll’s idea and pitch for the film, looking at the early days of production, hiring Gareth Edwards to direct, Edwards’ love for the series, and building a collection of characters


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Within a Minute | The Making of ‘Episode III’

The various departments of Lucasfilm build the Mustafar duel scene.


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Nikki Gooley: Making Memorable Faces

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Nikki Gooley: Making Memorable Faces

High Pressure Atmosphere

Whether she’s transforming an actress into an otherworldly kind of beauty or creating elaborate hairstyles from fantastical concept drawings, Episode III Makeup Supervisor Nikki Gooley understands all too well the magical qualities of makeup and hairpieces.

Working as a makeup artist and hair designer in such films as The Island of Dr. Moreau, The Matrix, Queen of the Damned and Peter Pan, Gooley has a special knack for using makeup and hair to add dimension and personality to a character whether it be an iconic children’s character or a terrifying vampire.

For Star Wars: Revenge of the Sith, Gooley and her team found themselves guiding the look of Hayden Christensen as he made the metamorphosis into Darth Vader, as well as perfecting the intricate hairpieces and headdresses for Natalie Portman, not to mention numerous Senators who needed constant primping and preening.

With all the characters who needed complicated makeup and hairstyles, it’s not surprising that Gooley and her team, who arrived on the Sydney set during pre-production eight weeks before filming, would be at the set each day long before most of the cast and crew, and stayed for hours after filming to prepare for the next day’s shooting.

“As a makeup artist and running a department, we start very early in the morning,” Gooley explains. “If they want to start filming at 7:30 in the morning it might take an actor hours, not just with makeup, but they have to get dressed, and fed, and rehearse and everything. Often we’re there from like 5:00 in the morning through until after the filming’s finished. We have to clean everybody up and put everything away and then set up for the next day. We work maybe 14, sometimes 16 hours a day, five days a week. And if you’re on location, it can be six days a week.”

Timing is everything, especially if you only have an actor sitting in the makeup chair for a set amount of time before he or she is asked to be on the set. Because of these stopwatch deadlines, Gooley had to master the art of time management in an extremely busy situation.

“We would tell the Assistant Directors how long we need to do a hairdo or a makeup,” Gooley says. “If we say an hour, that’s fine, that’ll give us an hour. But then after that hour the ADs would schedule something else for the actor, whether it be breakfast or rehearsal. If the actors needed to be on set at 8:30, they have to be there at 8:30. And sometimes if the set is ready earlier then they might try and squeeze them on earlier; which means if the hair and makeup ends up taking an hour and a half, I can’t go past the time limit. I have to say, okay that’s the hour, ready or not. So we often need to use shortcuts if something’s taken a little longer than is anticipated so that we can fix it on set and buy time somewhere else later on.”

It’s exactly this kind of high pressure atmosphere that keeps Gooley on her toes, making for a rather interesting work environment.

“Nobody realizes how tough the hours and demands are — it’s relentless,” Gooley confesses. “Once you’re here at work you can’t always take the usual lunch or dinner breaks. If something needs to be done then that needs to be done no matter what. And if it’s not finished by 6:00 p.m., when you think it’s knock-off time, well then that’s your tough luck. You need to stay until it’s finished which can sometimes be at 11:00 p.m. There are a lot of demands on people. So if it’s not really in your blood, then I think a lot of people have a hard time coping with it.”

Hair Today, Vader Tomorrow

One of the first projects Gooley and her team encountered on the Sydney set involved not only implementing the changes in Anakin Skywalker’s appearance as he was last seen in Attack of the Clones, but also accurately portraying his stunning transformation as Darth Vader.

“We had to keep him very handsome and strong,” Gooley reveals. “So to go from the short hair, younger Anakin to the older more mature Anakin we wanted him to look slightly older in the face so that it was an easier transformation into the darker Darth Vader.”

Director George Lucas could be spotted in the makeup and hair department monitoring Gooley’s progress and offering his ideas regarding Anakin’s new look.

“George is a very interactive director when it comes to hair,” Gooley smiles. “I think he had a very strong image in his head, and there were very detailed concept drawings of how Hayden should look. Sometimes it’s very difficult to make a drawing come to life because there are other people involved. The actor has to have his say, or in the texture of the hair may be different than expected, or it doesn’t resemble how it looks in the drawing. But we were fortunate enough with Hayden. The final look just evolved from conversations with George and from George playing with it, and combing Hayden’s fringe. Plus Hayden was very definite about how he wanted his hair to sit.”

The concepts regarding Anakin’s appearance ran the gamut from a harsh Mohawk to a long pirate-like ponytail, before deciding on the final longer-hair version.

“We had made a long haired wig with a ponytail which looked great but it just wasn’t strong enough for Anakin,” Gooley explains. “Having a long ponytail would have been a little bit too swashbuckling. So it gradually got shorter and shorter, and then we arrived at the length and that was it. I think it was the right decision because it makes him look strong, it gives him a great jaw.”

After the decision with Anakin’s hair had been made, Gooley tried in vain to get different opinions of other crew members. Everyone seemed to love not only the hair, but also the actor.

“When we did some makeup tests in the beginning with Hayden, and we had the dilemma of whether we should use a short wig or go with the longer hair pieces, we’d ask the girls on set what they thought of Hayden’s hair and they’d say, ‘Oh he looks gorgeous! I love that look!’ Then we’d go and ask somebody else. And they’d reply, ‘I love him, I love him! I think he looks fabulous!’ So I think no matter what you did to Hayden, all the girls would be in love with him anyway. He’s so gorgeous.”

Original Trilogy Tie-ins

Anakin wasn’t the only character getting a new look. Jedi Master Obi-Wan Kenobi had to begin his subtle transformation to look less like actor Ewan McGregor and more like the original trilogy actor Sir Alec Guinness.

“With Obi-Wan’s character, we had to bridge between him being quite young to matching him to the late Sir Alec Guinness,” Gooley recalls. “We decided rather than aging him to make him look a lot older, and closer to Alec, we just gave him a few little tweaks here and there. Instead of giving him a wig with gray hair, we gave Ewan some little hairpieces on the temples to make him look gray.”

Luckily for Gooley and her team, McGregor grew his own beard for the role, making many of the required hair elements easier to work with.

“He has a lot of colors in his beard as well and we were fortunate enough that there was enough time for Ewan to grow his own beard,” Gooley says. “So we didn’t have to put one on every day — which makes it more comfortable for the actor as well as it’s just easier to maintain. There’s a lot of fighting and a lot of water and sweat, so if you can be as realistic with makeup and hair for the actor, it’s a saving grace because otherwise you’re up there touching them up all the time. Having to fix and maintain a wig or a beard with glue and everything when they’re hot can be quite irritating for an actor.”

In addition to the two Jedi, Gooley and her team also concentrated on the intricate headpieces for Padmé Amidala played by Natalie Portman. The headpieces were designed and constructed by Ivo Coveney’s Costume Props Department, but had to work in concert with the hair and makeup design.

“Padmé’s various looks came about through concept drawings, and Costume Designer Trisha Biggar had had a lot of meetings and fittings with Natalie and George about her looks,” Gooley says. “So a lot of it had already developed once I came on board. Our team was left to do the fine fitting and logistics of the hairdo including the creation of a dreadlock-style piece.

“The weight of certain headpieces had to be distributed somehow, and had to fit onto Natalie’s head perfectly,” Gooley continues. “It was almost like working on a motorcar, having to make it function and be comfortable and practical but look fabulous, and not do too much damage to Natalie’s hair. And I think we escaped without too much damage. Natalie was incredible and so patient. She would just sit here for hours with sometimes over 100 pins in her head and not complain once.”

Gooley decided to approach Padmé’s makeup with a more natural look due to the lavish ornate qualities in Padmé’s costuming for Revenge of the Sith.

“Natalie as Padmé had so much going on with her costume and her hair, I tried to keep her makeup as natural as possible,” Gooley says. “I didn’t want her makeup to compete with everything that was going on, just so that her natural beauty came through. Because of Padmé’s pregnancy I wanted to give her a radiant, natural glow — that very healthy look that pregnant women have.”

Even with this new approach to less theatrical, a more natural-looking Padmé, Gooley still managed to have a little fun with the makeup and pay tribute to another sassy and beloved Star Wars heroine.

“Natalie and I played homage to Carrie Fisher with some 70’s lip gloss in the bedroom scene,” Gooley laughs. “She wakes up looking very glossy.”

A Makeup Artist’s Dream

The primary characters weren’t the only ones taking their turns in the makeup and hair chairs. Some of the more intricate makeup and hair pieces were often found on various Senators making their debut in Episode III. “We had some great fun doing some different types of makeup with the Senators,” Gooley admits. “Fang Zar, played by Warren Owens, had this fabulous big beard and hairdo that we just tied up into a top knot. Again, I think because the costumes are so elaborate it’s very important not to try and compete with them but to just let it flow. We had another Senator, Malé-dee, that had a red Mohawk, and so it was great fun. It’s a makeup artist’s dream really there were so many things we could do.

George has been very clever with his makeup ideas in the Star Wars films because there’s nothing really that can date; nothing is a trendy fashion item,” Gooley adds. “He’s been very smart with his choices to keep things very timeless so that in 10 years time, it won’t look dated.”

Though Gooley and her team work on various actors first thing in the morning and throughout the day to prepare them for the filming ahead, she also administers touch-ups on the actors throughout the day to make sure their characters look their best in between shots. But with constant powder puffs and hairbrushes being aimed at the actors, Gooley says she’s hyperaware of when to fix unruly hairpieces, and when the let the actors have their space.

“When you have to look after the actors on the set there’s a very fine line between being annoying with them and not being in there enough,” Gooley says. “I think a lot of actors like to know you’re there and they can see you. Some directors and actors want you to be in there all the time, and then there are other jobs where they like you to leave them alone. So it’s just knowing; finding out that balance, and knowing when to go in and when not to go in. I mean even if it’s a big wide shot, sometimes an actor would still like you to go in and just make sure that they’re okay. And it’s just a reassurance.”

Along with that reassurance is a level of camaraderie between the cast and crew that can be essential to a smooth and positive atmosphere.

“You’re forging a relationship there and you have time to have a joke and laugh, as well as if they’re feeling down about something, whether they’re away from home,” Gooley explains. “You get to know people as well as make sure that your work looks great and holds up against whatever it has to hold up against.”

One of the most important working relationships Gooley formed on the Sydney set was with the director.

“George deals with every department, and he has an answer for every department,” Gooley says. “Even when things go wrong and everything on set is turning bad, you look to George and he’s like ‘Okay, well we can fix it’. He’s just very calm, and I think he just knows how it is all going to fit together. He really cares about everything.”

“I felt quite privileged because I was asked to join the Star Wars family,” Gooley continues. “And that I was asked to do something that has created a culture almost. I never knew that there were websites and fans that traveled the world and went to conventions and things like that. I was completely blown away. I feel very honored to be a part of history.”

Making Up is Hard to Do: Lesley Vanderwalt

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Making Up is Hard to Do: Lesley Vanderwalt

When someone mentions makeup in regards to a science fiction or fantasy film, people generally assume the creation of monsters, demons or aliens. But the presentation of the human face for the camera lens requires dedication and skill as well.

Lesley Vanderwalt was the Makeup Supervisor for Attack of the Clones, handling the makeup of all the principals. Much of her time was devoted to presenting Padmé Amidala’s natural beauty on the screen. Before cameras rolled, Vanderwalt and Director George Lucas needed to come to a consensus regarding Padmé’s look.

“We put together a collage of different pictures I got from magazines and all her different fashion shoots, and sent them to George,” recalls Vanderwalt. “There were looks that were very natural, there were ones with more lips, ones with more luminous makeup if you wanted to go a bit more spacey. We sent three huge binders over and then got him to check and number the ones that he liked. From there, we worked out what colors would suit her.”

Having aged 10 years from a teenager to a young woman, Padmé’s look still has a natural untouched beauty highlighted with accents as she adopts a more adult sensibility. Furthermore, given the number of costume changes she would undergo, Padmé’s look had to work in concert with her wardrobe color. “We determined what lip colors would work best with all the different outfits. I had three different lip colors that I used on her. We didn’t go hugely different in each one; we kept the same palette and just changed things slightly — sometimes more eye makeup, sometimes more lips, a couple of different color blushes, just depending on what she was wearing and what would go better with the costume,” explains Vanderwalt.

“The hero look, P-11, is the one she’s in for the largest part of the film. I kept that pretty natural because that’s when she’s involved in traveling and action, and we didn’t want it to be too girlie.”

For all the principals, Vanderwalt used makeup to warm their skin tones, giving them a tanner tone than their natural skin. It’s not because the script calls for it, though; it’s a necessity to accommodate a shooting schedule that spans weeks.

“We used tan makeup for Anakin, because we thought once in Sydney, Hayden Christensen would probably go out and be in the sun or at the beach, so we kept him pretty tan. We tanned Natalie slightly, because if she got a natural tan during the film, and we then tried to make her pale, you’d get a slightly grayish tinge to the skin, and it’d look pretty unattractive. We prepped the actors with layers of fake tan underneath so that if they did sweat, you wouldn’t get white stripes in the makeup.”

Most of the human principals required a natural look. “With Ewan McGregor, we tried to make him slightly older without going into aging type makeup just by shading in the face. For Count Dooku, George wanted him to be quite the manicured kind of dapper gentleman, as he put it. We went with a very clipped beard and the makeup was minimal on Christopher Lee. I just sort of smoothed out his skin tone a little bit, and that was it really. It was more a matter of [hair stylist] Sue Love shaving him and clipping him everyday.”

For some of the humanoid extras, though, Vanderwalt got to apply more of an artistic touch. Characters such as Luminara Unduli, Barriss Offee and Sly Moore were her responsibility, since they required no complicated prosthetic latex applications but were instead all makeup.

Palpatine’s ghostly assistant, Sly Moore, was a favorite makeup job of Vanderwalt. “The drawings we got showed the character with a bald head, so we did ask the extras casting people if they could find someone like that who was tall, and looked like a handsome, striking character. Fortunately, we’d just finished Moulin Rouge, where we’d worked with an extra, Sandi Finlay, that looked exactly like that. So, we suggested her, and they found her after a number of inquiries. She’s a DJ around town.”

Finlay’s features worked perfectly for the Sly Moore design. The original concept illustrations had a very stark character, with eyes sunken into darkness. “We thought the dark looked sort of vampire-y, and ghoulish,” said Vanderwalt. She did half of Finlay’s face as a faithful interpretation of the high-contrast illustration. The other half was softer. “We did a softer approach where I brought in blue and shaded it through, keeping it a really soft, pastel tone. We let George have a look, and he fortunately went with the same thought we did, so we went with the lighter stuff rather than the darker.”

The nightclub sequence provided a huge assignment for Vanderwalt, and her team doubled in size from a basic team of four to a team of eight. “We started off thinking it was going to be quiet, but then George said keep pushing it, go further. We had some nice full body makeups and some rainbow body makeups and things like that. That was fun. We didn’t have a lot of time, though, since we had to get everybody ready in three-and-a-half hours, but I think we all achieved a great look, in the hair and wardrobe and the makeup.”

Once the makeup is applied, Vanderwalt watches the shooting process to see if the makeup requires any touching up. “Usually for a wide shot, you can see from where you are that the person’s okay. If they’re out in the heat and they’re sweating, we wait until the camera gets in tighter to go in and check to see if the makeup’s sitting okay.”

The use of HD cameras was a new experience for Vanderwalt and her team, though they adapted to it easily. “We did makeup tests in the beginning. I think we were all quite frightened, you know, as to what were we going to see, because it’s such a clear image. I suppose, though, we’re always careful and that’s what you try to be regardless of format.”

Vanderwalt’s trained eye had to compete with the unerring detail of the HD image, which would pick up every little blemish or imperfection. “Natalie had scratched her head changing clothes, and it made an indentation that was visible to my eye. But on the monitors, we couldn’t really see it. I was discussing it with [Director of Photography] David Tattersall what would happen once it was on a big screen — would we be able to see it? I was still concerned, because I could see it, but everyone assured me that it was okay.”

In at least one case, though, a noticeable scar worked in the makeup team’s favor. “With Temuera Morrison (Jango Fett), we couldn’t change him too much because he was in another show at the time. At the beginning of the shoot, though, he walked into a door on the set of the other production. The makeup artist from the other job rang me and said, ‘oh, it’s terrible. He’s got a black eye and he’s got a cut above his eye!’ We thought, great, we’ll use it. When it healed itself, we just kept applying it.”

Making it BIG: Episode II – The IMAX Experience

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Making it BIG: Episode II – The IMAX Experience

In less than a month, select IMAX ® theaters across North America will play Star Wars: Episode II Attack of the Clones in its largest format ever. This is not just a re-projection of the standard-sized 35-mm film print onto a larger screen; through the revolutionary IMAX DMR ™ process, the movie has been re-mastered and the image enlarged to occupy up to eight stories of screen and the sound enhanced to include 12,000 watts of uncompressed sound.

Imagine the blue-white shafts of laser energy spearing the immense Trade Federation core ship, and suddenly you’re engulfed in a cloud of dust as the fallen vessel strikes the Geonosian surface. Picture twisting and diving through the luminescent skylanes of Coruscant, as panicked commuters soar directly at you. Or imagine a forty-foot tall Yoda, using the Force to draw his lightsaber as he gets ready to square off against Count Dooku.

“The biggest thing when you get get that kind of sound and that size of image on the screen, is that it draws you into it. You’re part of the experience,” says Brian Bonnick, the Vice President of Technology for IMAX Corporation.

Up until the innovation of IMAX DMR technology, there was no way to project a standard-sized live action film to the scale of an IMAX movie and still maintain a quality performance. IMAX theaters were built for 70mm film format; smaller film formats are comprised of a fine grain structure that would be magnified and detract from the underlying picture, creating a soft, unfocused and poor image. IMAX DMR digitally removes the grain and preserves the quality of the image, allowing it to be projected onto IMAX screens.

The majority of Star Wars fans saw Episode II in a 35mm film format. This means that each film frame is 35 millimeters across. The film area is mostly square — a special lens on the projector spreads the image out to its rectangular proportions. If you were to look at a film frame from a reel of Episode II, the characters would look very tall and skinny (the Kaminoans even more so). The image is compressed into the frame and the projector lens decompresses it. On each side of the image, there are four sprocket holes or “perfs” (short for perforations), which the projector uses to tug long lengths of film through its inner mechanisms.

IMAX is a totally different picture. It’s 70 millimeters wide, and the image isn’t compressed. It’s about 10 times larger in area than 35mm film stock. It’s called 15/70mm format for the 15 perforations that run along the top and bottom of the frame. Regular movies spool into a projector vertically; IMAX projectors move film horizontally for reasons explained later on.

To get a movie projected to the IMAX scale requires a lot of image area within the film frame, and a lot of light shining through it. A 35mm film frame just doesn’t have the resolution to hold up to that scale, and a typical 35 mm projector just can’t crank out the kind of light an IMAX’s 15,000-watt xenon bulb can.

So IMAX DMR technology figured out a way to scan a 35mm film frame, enhance it, and enlarge it to 70mm without sacrificing image quality. “IMAX has been working on this innovative technology for the past five years to enhance the theatrical experience, offering movie-goers an all-encompassing experience which literally brings them into the story ,” says Bonnick.

The first feature film to undergo this process is the recently released Apollo 13: The IMAX Experience. The Ron Howard-directed film was shot in Super 35mm. That film was scanned and converted into a digital form at the highest possible resolution.

“We then apply our proprietary software and it mathematically analyzes and extracts the important image elements from each frame from the original grainy structure,” explains Bonnick. “It creates the most pristine form from the original photograph. It’s clearly the most complex step in the whole DMR process.”

The complex software algorithms makes images sharper and improves the contrast on a frame-by-frame basis. Colors are adjusted to the unique technical characteristics of the IMAX screen. If there are any scratches, blotches, or imperfections in the film image — known as artifacts — those are digitally removed by a special patent-pending process. “We clean the whole thing up from front to back end,” says Bonnick.

Once the entire film has been digitized and enhanced, it is then output back to film, but this time in 15/70mm stock. “This conversion from digital back to 15/70mm is accomplished by using our proprietary 15/70 laser film recorder. It was both designed and manufactured by IMAX. It is capable of providing greater dynamic color range than normal scanners on the market and it has capabilities of capturing resolutions up to 8,000 x 6,000.”

For Apollo 13, once the film was digitized, it comprised nearly 200,000 frames of data. “When we were finished the conversion process, we had over seven terabytes of data — that’s 12 zeroes. That’s equivalent to about 13,000 DVDs of data. Episode II is comparable in frame count. There’s a massive amount of information we’re working with,” says Bonnick.

“People tend to get mixed up thinking that DMR is just a piece of software,” he continues. “IMAX DMR is a total process that clearly involves some very complex software algorithms that process image data, but along with that comes the management of that information. You have to have an infrastructure capable of knowing where every frame is in the process to manage this much.”

Digital to IMAX

With Episode II, the DMR process was spared a step in that the image content already existed in a digital state; there would be no film to scan. But starting from an HD-source brought its own technical issues, as the algorithms set in place for handling a 35mm source wouldn’t entirely suffice for the re-mastering of Clones.

“In a digital film, it doesn’t obviously have grain that we’ve come to know in normal photography,” explains Bonnick. “But it does tend to carry ‘video noise’ artifacts. Two noticeable ones would be when pixels appear to be off-color relative to those in the surrounding area. You might get a flicker from frame to frame. Or when tighter clusters of pixels tend to slightly vary in color from frame to frame. That tends to happen in dark areas, and it looks a bit like a boiling effect. Now these are very, very subtle effects; in most cases I’d have to take you into a theater and describe to you what to look for and you would find it. Somebody who is very up on video would really pick these sort of things up; obviously, in our industry that’s part of our job.”

The DMR pipeline was customized to deal with these unique forms of artifacts. “We’ve designed it to be very open-ended. If we come across an artifact that we’ve never dealt with before, we’re in a position to very quickly write a new algorithm and incorporate it into the production engine in a short period of time.”

Though the software examined each and every frame of image, the re-mastering team broke the film down into shots as discreet units of work and focus. An individual shot (a sustained hold from a camera vantage point prior to it cutting to the next “shot”) is fairly uniform in its re-mastering requirements, though if there are specific artifact issues within a shot, the team then redirects their efforts to the more focused scale: individual frames.

The image re-mastering process took about 14 weeks of work, and was finished by the end of September 2002. “The process is scalable,” says Bonnick. “At the moment, we’ve got dozens and dozens of computers in our render farm. It’s all a factor of how many frames per day you want to process. If you want to process more frames per day in a given timeline under a tighter deadline, then you would scale up the numbers of computers in your system to give you greater throughput capacity.”

The IMAX Experience™ is more than just big picture. It also delivers six-channel uncompressed multi-speaker sound that further completes the audience’s total immersion into Episode II. “We use six completely discreet channels plus subwoofers on their own separate channels. We use ultra-low distortion amplifiers, capable of delivering up to 12,000 watts of power. We employ our own custom-designed speaker-set with over 44 speakers,” explains Bonnick. That sound system is carefully aligned by lasers to deliver proportional point source (PPS) quality.

“The non-technical definition of a PPS speaker is that we have designed it such that, rather than having the dead-center seat in the theater being the ‘sweet spot,’ these speakers are designed to enlarge the sweet spot quite a bit so that everybody in the theater is sitting in a good position to hear the sound as it was originally intended,” explains Bonnick.

The IMAX sound system will not only deliver huge events like the shattering of asteroids or the crash of a core ship, but also soft sounds like the distant birds of Naboo or the hum of background cloning machinery with crystal clarity. “The IMAX sound system has been designed with a very high dynamic range, unlike 35mm theaters. There, when you start to get anything with depth or volume to it, you tend to hear a lot of distortion.”

Those fortunate enough to have caught the original digital exhibition of Episode II in the spring are probably digital-converts, fully aware of the limitations of traditional film. IMAX film is a whole different set of variables, since the quality-assurance and technical advancements in projecting films of this size help overcome many of the limitations of 35mm exhibition.

“IMAX film lasts substantially longer than 35 mm film, because we use the rolling loop technology in our projectors,” explains Bonnick “The film is moved around the lens aperture in a wave motion. We’re not moving it constantly through sprockets that over time wear the film out and enlarge the perforations, which is when you start getting a jiggle in the film. Because of this fluid motion that the IMAX film goes through, we are being very gentle to it, ergo it lasts longer.”

An IMAX projector has a steadiness of .004 percentage change from frame-to-frame. A traditional 35mm film has a .12 steadiness in comparison. Even the heat of the projection bulb will cause a 35mm film to buckle, something that can’t happen in an IMAX projector thanks to a field flattener that holds the film steady and true.

Furthermore, the smaller number of IMAX screens makes quality assurance easier to manage. “The systems are constantly being tuned to ensure the films are running properly, that the steadiness is accurate, and the light intensity and distribution of it are all set adequately, that the screens are clean, that everything is at optimum performance levels.”

An IMAX projector is an immense machine, weighing in at over two tons. The huge platter that spins the oversized film has an upper limit of film length. Most films that play in IMAX theaters are documentaries that don’t clock in much over an hour in length. Feature films have to be cut to 120 minutes since that is the current maximum the platter can sustain. For number-minded trivia fans, the Episode II IMAX print is 58 inches in diameter and weighs 390 pounds! “It’s the limit now,” explains Bonnick. “We are actively developing a 150-minute solution that would be employed as an upgrade to the theaters in the future.”

The Beginning – Making Star Wars Episode I

The entire process of making Star Wars: Episode I – The Phantom Menace (1999) are shown here in this documentary. From pre-production through post-production we get to see visual effects meetings, John Williams music sessions and even the storm that wiped out the pod-racers and props.


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