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Skywalker Sound
The Making of a Movie Soundtrack

Skywalker Sound began life as Sprockets Systems in 1980. Back then, it was the company responsible for creating the famous sound effects and soundtracks for the Star Wars movies. Star Wars sound designer Ben Burtt’s soundtracks established a new level of sophistication. Knowing that sound is more integral to the movie experience, George Lucas wanted to create better and more involving soundtracks. He hired Tomlinson Holman to investigate the film post production process and to design new and better ways to create movie soundtracks. Tom’s investigation into movie sound and its quality took several years, and the end result was the Technical Building at Skywalker Ranch. A happy by-product was the THX Sound System for movie theatres. Tom found that one of the weakest links in the movie soundtrack chain was the quality of the acoustics and the sound system in the dubbing, stage where soundtracks are mixed. The same high performance design approach found in mixing theatres can be found in the over 1000 THX movie auditoriums world-wide. All of the mixing theatres and screening rooms at Skywalker Sound are THX approved.
To better understand the importance of sound (and a high-resolution sound system) to the movie experience, let’s take a look at how a movie soundtrack is put together:
Dialogue
Dialogue is, perhaps, the most important element of a movie soundtrack. It communicates key information on the plot and the characters, and it serves to tie the whole narrative structure of a movie together. After all, modern films were first called “talkies”.
Dialogue is typically recorded on the set while the movie is being filmed using a variety of equipment (microphones and tape recorders). If the film is being shot on a sound stage, there is a very good likelihood that the dialogue recorded will be useable in the final film mix. However, if the scene is shot on location (high background noise) or the sound stage contains mechanical special effects (wind machines, etc.), the dialogue may become contaminated. At this point, the director or sound designer may require that the actor “loop” their lines.
Sound Effects
While Dialogue serves to make a movie understandable, the purpose of a sound effect is to draw us into the action and to make us believe that we are a part of the movie experience. Sound effects fall into four basic groups:
Foley
Designed Sounds
Creature Sounds
Ambience
The First Rule of Sound Design: See a sound; hear a sound. Every time you see some action on the screen, your mind expects there to be a complimentary sound. The support of sound effects helps you “willingly suspend your disbelief” and become immersed in the movie experience. This rule is the basis for the first two sound groups: Foley and Designed Sounds.
Foley
While originally designed to reproduce footsteps on a variety of surfaces, a Foley artist’s responsibility now extends to creating everything from the softest sounds of clothes rustling to dinosaur dung. The Foley Stage at Skywalker Sound is extremely quiet (below NC-0) to allow the softest sounds to be recorded. It is also extremely dead acoustically so that no acoustical character is imparted to the sound. That will be added later on in the Foley pre-mix.
Designed Sounds
Many times these sound designs are several different sounds, individually modified, and layered to provide complexity. The sound of the Imperial Walkers, shown here from The Empire Strikes Back, were created by modifying the sound of a machinist’s punch press. Added to this for complexity, were the sounds of bicycle chains being dropped on concrete.
Creature Sounds
In many instances, alien life forms and even dinosaurs have become a staple of the modern action film. Because many stories now revolve around animals or aliens, it is important that the audience have an emotional connection to these important characters. Under these circumstances, each animal must have an “emotional language”. The audience must know intuitively when the creatures are sad, happy, or angry. To do this, the sound designer will record the voices of many real animals, and (in a process similar to Designed Sounds) alter them individually and then layer them to create an entirely new, but believable, creature voice.
On the right, Ben is using the confusion of these walruses (their pool has been drained for cleaning, and they’re not happy about it) to expand Chewbacca’s vocabulary.
Ambience
Music
So, in the world of a movie soundtrack, Dialogue provides the content and Sound Effects provide the realism. The final anchoring point of a movie soundtrack is the Music. Music provides an emotional bedrock for a film. Even before sound was married to picture, cinemas across the world had pianists, organists, and sometimes orchestras to provide emotional enhancement for films. The greatest directors of the day even commissioned great composers to score their films. The sheet music would be shipped along with the print to major markets. While well recorded music can provide dramatic emphasis, it can also make an audience happy or sad. Musical cues can even terrify, to which anyone who has seen Psycho or Jaws can testify.
The Skywalker Scoring Stage not only can accommodate a full symphony orchestra, its acoustics can also be varied by adjusting hidden acoustical panels. These panels can be activated to cover all room surfaces and can reduce the room’s reverberation characteristics dramatically. This allows for the recording engineer to achieve the greatest fidelity, without resorting to artificial reverberation. The 48 track digital facility is also in high demand for pop, jazz, and classical recording sessions.
Editing
Pre-Mixing
Once all of the sounds are edited to match the scenes, they are pre-mixed. Since there can be many hundreds of individual sound elements in a scene, it is best to group them together by content and mix them into “stems”. These stems often follow the basic elements of film sound; Dialogue, Music, and Sound Effects. Frequently, because of their complexity, Sound Effects are not limited to only one pre-mix, but are spread out according to their content: Effects A, Effects B, Ambience A, Ambience B and Foley.
As many machines as are required can be linked together and controlled from the mixing room. All machines are locked to the film projector located in the mixing stage. Skywalker Sound even pioneered the use of tie lines between the Skywalker Ranch facility and remote locations.
Final Sound Mix
Once the sound has been designed, edited, and pre-mixed it is brought together in a movie theatre environment for the final mix. Here, the director, sound designer, dialogue mixer, and music mixer determine the overall quality, character, and placement of each sound element.
The final mix of a film can take two weeks or more, as each scene is replayed over and over again allowing for subtle changes to be noted and made. It is here that the locations of sounds are married to the picture. Sound movement, or panning, is determined here. The level and character of the ambiences is determined. Dialogue levels and locations are set amidst the competition from sound effects and music. Here it all comes together in a controlled environment.
Final Checks
Once the quality of the soundtrack is judged (and the computer automation has recorded every adjustment of each fader, each tone control, and the location of each pan), the print mastering begins.
Master tapes are made for each scene. One set of masters is the LT/RT (Left Total/Right Total) containing the 4 channel encoded surround signal. Most films require a 6 or 8 track print master used for 70mm, Dolby SR-D, DTS, or Sony SDDS release. Frequently, a 6 track transfer is made directly to the digital encoder for these systems. Once all of the masters are completed, they must be checked to ensure that the final soundtrack is perfect.
Skywalker Sound: The Future
Skywalker Sound Film Mixes
Sprocket Systems
- Star Wars (2 Academy Awards)
- The Empire Strikes Back (Academy Award)
- Spaceballs
- Return of the Jedi (Academy Award Nomination)
- Raiders of the Lost Ark (2 Academy Awards)
- Indiana Jones and the Temple of Doom
Skywalker Sound
1988
- Willow (Academy Award Nomination)
- Tucker The Man and His Dream
- Cocoon – the Return
- Peggy Sue Got Married
- Fletch II
- Bridge to Silence
- Dirty Rotten Scoundrels
- Deadlock
- Daredreamer
- Chattahootche Legacy
1989
- Indiana Jones and the Last Crusade (Academy Award)
- Always
- Driving Miss Daisy
- Romero
- Short Cut
- Neon Empire
- Matinee
- Take One
1990
- Wild At Heart
- Avalon
- The Hot Spot
- The Godfather – Part III
- Henry and June
- Defenseless
1991
- Terminator 2 – Judgement Day (2 Academy Awards)
- Backdraft (Academy Award Nomination)
- Bugsy
- Rush
- Soapdish
- Five Hearts
- FX II
- Brief History of Time
1992
- Toys
- A River Runs Through It
- Saint of Fort Washington
- Single White Female
- House of Cards
1993
- Jurassic Park (2 Academy Awards)
- Rising Sun
- The Meteor Man
- Mrs. Doubtfire
1994
- Quiz Show
- Baby’s Day Out
- Forrest Gump (Academy Award Nomination)
- Miracle on 34th Street
- Radioland Murders
- Disclosure (pre-mixed in the THX dubbing stage at EFX, final mix at Skywalker Sound)
1995
- JoJo
- Circle of Life
- Casper
- Celuloid Closet
- Home for the Holidays
- Great American West
- Nine Months
- Last Supper
- Strange Days
- Species
- Toy Story
- Jumanji
1996
- Mission Impossible
- Follow Me Home
- James and the Giant Peach