Tag Archives: council

Ask the Jedi Council Archives – 2004

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2004

Q : Will there ever be an Episode II Insider’s Guide?

Steve Sansweet: I assume you’re talking about the great CD-ROMs that LucasArts did for both the classic trilogy (Star Wars: Behind the Magic) and the first prequel (Star Wars: Episode I Insider’s Guide). Both were chock full with exclusive interviews, rare footage, encyclopedia-like coverage, scene guides, still images, trivia, a look at characters, vehicles, the making of the films…and much, much more.

But basically two things have happened. First, the market has clearly moved away from such CD-ROMs; in fact, it had pretty much collapsed just as the Episode I Insider’s Guide was starting to ship. And that’s because the kinds of material that would be included on such CD-ROMs can be better placed on more interactive and updateable websites and richer DVDs — which is exactly what Lucasfilm did for Episode II.

Q : Why does there appear to be statues of horses in the scene where Jar Jar and his people are entering the city after defeating the droid army? Horses were never seen on any of the fantasy planets.

Jocasta Nu: Those are not horses. They are in fact statues of guarlaras, royal riding animals used only by the monarchy. The galaxy contains a number of species similar to the mundane equines you are familiar with. The forest moon of Endor has several such species, including bordoks and gaupas.

Q : Is that you in the tank in Indiana Jones and the Last Crusade?

Nick Gillard: Good eye. It most certainly is.

Q : What do you think are the chances of MGM’s Star Tours expanding or for Mr. Lucas to build a Star Wars theme park?

Steve Sansweet: As long ago as 1984, Lucasfilm and the Walt Disney Co. began exploring the possibilities of theme park attractions based on the Star Wars and Indiana Jones movies. One early idea was an entire area at Disneyland with seven rides based on those films. Eventually, in 1987, Star Tours opened in Disneyland, and later in Disney parks in Orlando, Tokyo and Paris. Indiana Jones attractions followed. We continue to believe that the Disney environment is an excellent one for attractions based on Lucasfilm movies, and we are always looking at ways to either freshen or, if it makes sense, expand that presence.

Q : Stupid question but what are humans called in the Star Wars universe?

Jocasta Nu: Humans are simply identified as humans — notice when C-3PO remarks that Luke Skywalker is quite clever for a human being, or when Han Solo ironically calls Jabba the Hutt a wonderful human. The Podracer announcers also identify Anakin Skywalker as a human. Your confusion may stem from there not being a homeworld identified in the species name, but that is not uncommon. The species name “Wookiee,” for instance makes no reference to Kashyyyk.

The origins of humanity in this galaxy have been lost to time. There are several worlds that lay claim to the prehistoric birthplace of the human species — and in ancient times, wars were fought over such claims — but the truth remains a mystery. As such, many humans tend to refer to themselves with names that identify particular cultures or homeworld: for example, Corellians and Alderaanians.

Q : I saw your name when I was watching the BBC hit “Red Dwarf.” What was it like and how did Mr. Charles’ skills match to Star Wars?

Nick Gillard: Working on “Red Dwarf” was a lot of fun! I think Mr. Charles would make a good Sith.

Q : I’ve seen Star Wars wall art that is made up of small movie picture frames cut up to make an image. What are these type of pictures called and where can I buy them?

Steve Sansweet: There were two fantastic Star Wars images done by Robert Silvers, the creator of Photomosaics, a technology he invented at the age of 26 while a student at the MIT Media Lab. According to his company’s web site, Silvers’ proprietary software “expertly considers minute details in hundreds of individual images to create a beautiful mosaic arrangement.” A Photomosaic works by arranging hundreds or thousands of tiny photographs that, when viewed from a distance, combine to form a single larger image. In this case, many frames of film from the classic Star Wars trilogy created portraits of Darth Vader and of Yoda. Both are included in Silvers’ first book, “Photomosaics” (Henry Holt & Co., $12 soft cover). The Photomosaics were also printed as posters by Lucasfilm licensee Portal Publications in 1997, and are still available in some poster shops or at online sites.

February 2004

Q : In Episode V, Yoda acts like an idiot when Luke was visiting him. Yoda acted like he has never seen technology before. What happened to him? Did the swamp make him crazy?

Jocasta Nu: Yoda was hiding his identity and testing Luke’s patience and intentions. His behavior before revealing his true name and status as a Jedi Master is an act. You’ll note that once Luke realizes that it is in fact Yoda the Jedi Master, Yoda does not behave in this odd way.

Q : I heard that Natalie Portman is terrified of heights. Did she do the whole pole/nexu/chain thing in Episode II herself?

Nick Gillard: Yes Natalie did stand on the pole. She also jumped from it. I had to show her how to do it and I think I was more frightened than she was.

Q : How many bones have you broken?

Nick Gillard: Not as many as the hearts I have broken.

March 2004

Q : Why is Endor called the “centurian” moon?

Jocasta Nu: Your ears deceive you, young Padawan. The term used is “Sanctuary Moon,” which describes Endor’s role in generating the protective shield around a vulnerable second Death Star.

Star Wars Group

This Article was Originally posted 2022-06-14 18:58:27.

The FORBIDDEN Jedi Title Outlawed By the High Council

There was once a forbidden rank within the Jedi Order so powerful and controversial that the High Council permanently erased it from history: the Jedi Lords. In this Star Wars Legends deep dive, we explore how Jedi Masters during the New Sith Wars were forced to rule worlds, lead armies, and govern entire systems as kings and warlords to save the collapsing Republic, only to become feared by their own Order. From the Dark Age of the Republic and the rise of the Grand Council, to the Army of Light, the Ruusan Campaign, and Darth Bane’s manipulation of the final battle, this video examines how the Jedi Lords helped end the Sith threat but ultimately sealed their own destruction. We also ask the unsettling question: if the Jedi Lords had survived into the Clone Wars, could they have resisted Order 66 and the rise of the Empire, or were they always destined to fall?

The Stupendous Wave


Welcome to the Archives….

Jedi in Training, Daily Star Wars Videos!

NEWS, THEORIES, SPECULATION and REVIEWS!

Why the Jedi Council STOPPED Believing Anakin Was the Chosen One

In this deep dive we uncover the shocking truth that the Jedi Council quietly stopped believing Anakin Skywalker was the Chosen One and explore why their growing doubt played a tragic role in his fall. We break down key moments from Labyrinth of Evil and Revenge of the Sith, reveal how mistrust and fear shaped Anakin’s destiny, and examine how the prophecy unraveled from within the Order itself. Stay to the end for insights on the Council’s mindset, the consequences of their lost faith, and a quick reminder about the Sith swag and holiday sale for fans.


Welcome to the Archives….

Jedi in Training, Daily Star Wars Videos!

NEWS, THEORIES, SPECULATION and REVIEWS!

The Stupendous Wave

Who’s Who on the Jedi Council

Here’s the latest from: StarWars.Com

If you don’t know Eeth Koth or Saesee Tinn, this cheat sheet to the Jedi Council is here to help.

By Kelly Knox

It’s been 25 years since we got our very first look at the Jedi Council in Star Wars: The Phantom Menace. The 12 Jedi Masters on the Council oversee the thousands of knights, Padawans, and younglings in the Jedi Order in their service to the Galactic Republic. A simple matter for Jedi who have spent lifetimes mastering the ways of the Force, right?

You’d be surprised.

In John Jackson Miller’s new novel Star Wars: The Living Force, readers find out firsthand that red tape can be just as formidable as red-bladed lightsabers in the galaxy far, far away. Set just before the events of The Phantom Menace, the Jedi Masters on the Council handle Republic matters that are more bureaucratic than scholastic. Meetings, inventories, meetings, doling out knight and Padawan assignments, more meetings… the list of their responsibilities goes on and on…

Read the Full Article @ StarWars.com

John Jackson Miller on Writing ALL TWELVE Jedi Council Members

John Jackson Miller is on the show today to talk about his new novel, The Living Force! This is completely spoiler-free.


Subscribe for more Star Wars videos every day!

Join this channel to get access to perks:
JOIN

Support the channel: Star Wars Explained @ Patreon

Daily videos about the Star Wars universe covering the movies, shows, video games, books, comics, and more!

Star Wars Explained

The Jedi Council Debates Its Future

Here’s the latest from: StarWars.Com

Plus, get a first look at the B&N Exclusive Edition’s double-sided map/poster.

By StarWars.com Team

The galaxy is changing, and so is the Jedi Order.

Star Wars: The Living Force, John Jackson Miller’s upcoming novel set prior to Star Wars: The Phantom Menace, finds the Jedi Order at a crossroads. In StarWars.com’s exclusive excerpt, its members debate a challenge from Qui-Gon Jinn — one that will light a spark and send the Council off to the planet Kwenn, the site of an ancient Jedi outpost from the High Republic era.

Check out the excerpt below, along with a first look at the Barnes & Noble Exclusive Edition’s poster featuring on one side a colorized and annotated version of the map of Kwenn that appears inside the book, and a gorgeous painting of the Jedi Council by Oliver Cuthbertson on the reverse…

Read the Full Article @ StarWars.com

Whose Jedi Council Seat did Obi-Wan Take | Star Wars Explained #Shorts

Whose Jedi Council seat did Obi-Wan take in Revenge of the Sith? After the Battle of Geonosis, a seat was left vacant by Coleman Trebor, the Jedi Master who was shot by Jango Fett while attempting to kill Count Dooku. Several Jedi Masters rotated through Trebor’s seat, but it was Obi-Wan who was granted a permanent assignment to the Jedi Council after his successful investigation into a mysterious bombing on the neutral planet Cato Neimoidia.

Subscribe for more Star Wars videos every day!

Join this channel to get access to perks:
JOIN

Support the channel: Star Wars Explained @ Patreon

Daily videos about the Star Wars universe covering the movies, shows, video games, books, comics, and more!

Star Wars Explained


Sith Council | ‘Andor’ Trailer Best Trailer Since TFA?

Here’s the latest from: SWNN

In the latest episode of Sith Council, I had the absolute pleasure to represent Star Wars News Net as a guest on the show hosted by Kristian Harloff and featuring Steph Sabraw. The wide range of topics covered in the episode include a long conversation on the latest Andor trailer, what we can expect from Lucasfilm at the upcoming D23 Expo in September, and whether or not the next main trilogy (Episodes X-XII) will happen anytime soon.

……Full Article

Ask the Jedi Council Archives – 2003

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2003

Q : Who will be joining the cast for Episode III?

Rick McCallum: Look for most of the actors from Episode II to return with the story focusing on the characters played by Hayden Christensen (Anakin), Ewan McGregor (Obi-Wan), Natalie Portman (Padmé) and Ian McDiarmid (Palpatine).

Basically everything’s been cast except for incidental characters. That obviously won’t begin until we’re further along on the script.

Q : Who is the cloaked character sitting in the back of the Naboo Senate box in Episode I that seems to look like Darth Sidious?

Jocasta Nu: Look closer, young Padawan. It is actually Queen Amidala’s handmaidens, Eirtaé and Rabé, who accompany her to the Senate hall wearing those dark cloaks.

February 2003

Q : In Episode VI, while on Dagobah, Ben told Luke that when he first met Anakin, he was already a star-pilot. I thought Anakin was 9 when they first met in Episode I.

Jocasta Nu: Actually, Obi-Wan said Anakin was “already a great pilot” when they met, which he was as witnessed in the Boonta Eve Podrace. It was on Tatooine that Obi-Wan told Luke that Anakin was “the best star-pilot in the galaxy,” a trait that Anakin would develop sometime after his meeting with Kenobi.

Q : At the beginning of A New Hope, Threepio knows about the Princess. Then when he is on Tatooine and Luke asks who she is, Threepio doesn’t know. Did he do this on purpose?

Jocasta Nu: C-3PO was prevaricating as he was programmed to do so. This is elaborated upon in the radio dramatization, in a scene prior to the attack on the Tantive IV. Threepio’s master, Captain Antilles, enacts a voice override command protocol, allowing Threepio to disregard some of his ethical programming to carry out important tasks. Here’s what Antilles says to both C-3PO and R2-D2:

“This is a command/control instruction. Both of you will restrict and protect all references to Leia Organa’s identity and presence inboard this vessel. She is designated a command/control voice.”

Princess Leia also commanded R2-D2 under this protocol to deliver the Death Star plans to Obi-Wan Kenobi at all costs.

March 2003

Q : Coleman Trebor or Sar Labooda? Which of these “dinosaur-headed” Jedi is the character we’ve seen in Episode II? I’ve seen both names used to describe this Jedi.

Jocasta Nu: Coleman Trebor is a Vurk. Sar Labooda is a humanoid female with dark hair. She does not have a “dinosaur head” and never did. It would seem your data is in error.

Q : In the book Rogue Planet, the description of the Far Outsiders sounds like a description of Yuuzhan Vong. Are they the same?

Jocasta Nu: Yes, the Far Outsiders were indeed an advance party of Yuuzhan Vong invaders.

Q : Why haven’t we seen the stars stretch into lines when a ship jumps to hyperspace in the prequel trilogy?

Steve Sansweet: For the definitive answer, we turn to none other than George Lucas himself. Here’s what he had to say:

“I think of the series as one movie. In order to keep the impact of the hyperspace jump in Episode IV, I have decided not to use it in the first three films. If you’re watching them from one to six, you’ll get the same thrill.”

Q : How are the locations for the Star Wars Celebrations chosen? How can I get my city on the “list?”

Steve Sansweet: We take a giant wall map of the U.S. and its territories, put on a blindfold, get spun around by the Force, and then pin the ronto’s tail on the winning city. But seriously folks, we spent a lot of time and looked at a lot of cities before we picked Indianapolis for last year’s Celebration II. (Celebration I was held in Denver, because it was the home town at the time of the fan club, which put on the event.)

We look for a city with a large and convenient convention center or similar facility, reasonably-priced hotels nearby, as centrally located or as easily reachable by air and car as possible, used to entertaining big crowds (we topped out at around 27,000 people last year), and friendly. We’ve been approached with a lot of suggestions for Star Wars Celebration III, and we hope to be able to settle on a location no later than this summer. You’ll read the first official word here at starwars.com.

Q : When does ILM start its work on Episode III, or has it already?

Rob Coleman’s Answer: I have already begun working part-time on the film. Right now, we are in the pre-production planning phase. Myself and visual effects supervisors John Knoll, Pablo Helman and Ben Snow have been shown the amazing artwork and designs coming out of the Art Department. We have started to discuss how we are going to approach the visual effects and animation work. Just this week, I was looking at which character models we could start building.

Q : Since Episode III is the last episode, what happens to all the sets once you’re finished?

Gavin Bocquet: Most of the large set pieces will be destroyed, as they have been on Episode I and on Episode II, and as they are on all other films. Most film sets are not built to last more than a couple of months, as this would add a great deal to the budget, so there would be no point in keeping them.

However, Star Wars is a little different than other films and certain pieces from the shoot are kept and stored at the archive at Lucasfilm. Usually this will include any smaller and interesting set pieces, usually things like speeders or starfighters, if they are not too big. If they can fit into a shipping container then Rick McCallum and George Lucas will discuss whether a certain piece is worth keeping. But in general most ‘sets’ are not kept.

The largest pieces we have kept so far are a full-size Naboo starfighter from Episode I, and a full-size Jedi starfighter from Episode II.

A lot more of the props and set dressing will be kept, as well as the costumes, since they are smaller in volume and therefore much more easy to store and transport.

Q : Did Vader make a cameo appearance in Episode II? As Count Dooku is leaving the hangar, we see in the lower left corner a silhouette of what appears to Darth Vader! Helmet and all!

Jocasta Nu: Your eyes are deceiving you, young Padawan. The figure in question is clearly part of the Neimoidian ground crew, and in no way connected to the future Dark Lord.

Q : The Return of the Jedi credits list a character named Nicki. Who is Nicki?

Steve Sansweet: Nicki was an Ewok played by young Nicholas — or Nicky — Read (yes, it was misspelled in the credits). Nicky tells Eric Moro in Issue #67 of Star Wars Insider (celebrating the 20th Anniversary of Jedi) that he wore a gray Ewok costume and can be spotted as the Ewok who does a cartwheel at the end ceremony scene. For more on what Nicky did and is up to today, along with a number of other members of that wild and woolly tribe, read the article “Beyond the Valley of the Ewoks.”

April 2003

Q : Since you started way back in Episode I, have there been any new building materials or processes developed that makes your job easier?

Gavin Bocquet: Over the past 10 years there haven’t been any great leaps in the technology of building materials and processes, although each year there are small improvements and advances in all areas. This can range from materials themselves, like improved casting materials, or larger sheets of MDF (medium density fiberboard), to basic improvements in tools and machine technology.

The film business is, by its nature, a low-volume production business, and therefore we are not able to make use of techniques normally used in industry. If we were making 1,000 of the same object, then we could use these pieces of equipment, but we are more craft-orientated than mass production-orientated, with the need to make only small numbers of any given object.

The world of CAD drawing in the Art Department had seen a big advancement over the last 10 years, and this has a direct input into the Construction Department, as we can often feed the CAD information directly into various machine tools, like the router, or 5-axis cutter, which will cut shapes and elements straight from the digital information out of a variety of materials.

Q : Are there any plans for adapting Episodes I and/or II into radio plays? I quite enjoyed the adaptations of the original trilogy.

Steve Sansweet: So did all of us. The Star Wars movies are particularly well-suited to the theater of the mind’s eye. The radio dramatizations allow for more story points and action to be included, while sticking to the main points of the movies. The radio dramas for the classic trilogy were superbly written by the late Brian Daley and first aired on National Public Radio stations. Some members of the original cast were used, with such unusual additional casting as veteran actor Ed Asner as Jabba the Hutt. All three series were later released on tape and CD.

As for adapting, airing, and making available dramatizations of the Star Wars prequels, that is something that Lucasfilm has looked into over the past few years. But it is a very complicated business, creative and personnel process to get all of the planets to line up just right. So while it is accurate to say we remain interested in such a project, there is nothing currently on the schedule or close to happening. If that changes, you’ll get the news here first.

Q : Who’s voice was used for Darth Vader in the Special Edition of The Empire Strikes Back? I’m talking about the part when he says “Alert my Star Destroyer to prepare for my arrival.”

Ben Burtt: That was James Earl Jones. The line was recorded for A New Hope but never used.

Q : Is there any chance that you or Mr. Lucas will make a cameo appearance in Episode III?

Rick McCallum: No… George won’t let me.

Besides, it might ruin the continuity of my masterful Episode I performance.

George isn’t interested in being in front of the camera, but you never know.

Q : What do I do with the Jedi Master Points on toy packaging?

Steve Sansweet: Add flour and water and turn them into a papier-mâché dewback? String them end to end and use them to trim your next Christmas tree? When it gets really cold, use them as kindling for the fireplace? Send thousands of them to Hasbro corporate headquarters and let them figure out what to do with them?

Actually, the question of what to do with these little rectangles on the back of Hasbro’s figures and other Star Wars toy packaging is probably the single most-asked question sent to Star Wars Insider‘s “Scouting the Galaxy” column — and also to Hasbro. And the answer is that Hasbro, after working through many business and legal issues, has made much progress in coming up with a cool answer of what to do with Jedi Master Points.

“It has taken longer than we would have liked,” notes Jeff Popper, Hasbro’s director of marketing for Star Wars. Hasbro is hoping to be able to announce its plans in the not too-distant future, once every element is worked out. My advice: round up as many of those ubiquitous Points as you can, and stay tuned!

Q : How did you decide to give Zam Wesell’s speeder that howl? Is it based on its look? Where did that sound come from?

Ben Burtt: The howl of Zam’s speeder was produced with an old electric guitar. I play drums in a church band and I asked guitarist Dave Weaver to make the sounds for me one day after practice. I chopped the sound up with a synthesizer program and ran it through an old time spring reverb system. The idea was to produce a sound as if Zam’s speeder were not rocket-powered, but ran on some sort of magnetism, perhaps in a field produced by the automatic Coruscant traffic control.

Q : How big (file size and pixel dimensions) was the biggest matte painting done for Episode I or II?

Jonathan Harb’s answer: The largest matte painting (this one happened to be a 3-D matte painting) for Episodes I or II was the background of the elevator shot of Obi-Wan and Anakin at the beginning of Episode II. Since this show was an HD show, the final resolution of the 2:35 comp was 1920 x 817; and that comp ran for around 850 frames, or 35 seconds of screen time. Each frame takes up around 2.3 megs of space, so the comp of the background took up 2 gigs or so.

The real space-consuming part of the shot came from the source files used to model and render the comp. Including scene files, models, textures, render passes, and final comp, this shot probably consumed 80-90 gigabytes of space until the shot was a final.

Q : Will virtual sets ever put Production Designers out of work?

Gavin Bocquet: In theory no, as whether a set is ‘virtual’ or ‘real’, it will still need to be designed. Most films do not have Concept Designers, and all the design work is done by the Production Designer, so all the sets that might now be virtual, would still need to be designed in the same way as they have been for the last 60 years. Maybe there will be fewer carpenters and construction crew on the film, and more digital modelers, but thankfully the Production Designer’s job will still be the same.

Ask the Jedi Council Archives – 2002

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2002

Q : Why were prints of the “Forbidden Love” trailer labelled “Black Eyes”?

Rick McCallum: You’re very lucky. You must have gone up to the projection room.

It’s very simple. It’s a code-name based on a television program I did in 1990 that was so obscure that no one ever saw it. I figured it would be a way to ship film under the radar. While we try to avoid it, there’s a lot of theft and a lot of crime going on these days no matter what we do.

Q : Now that everything is digital, why do you still talk about editing and completing specific reels of the movie?

Ben Burtt: It is hard to let go of some traditions.

However, for organization reasons, we still break the movie into segments, or reels, because most storage systems, even digital ones, would be sorely taxed by having to hold all the picture and sound data for a two hour movie at one time and still run quickly and smoothly.

In addition, the film will still be printed in the lab in reels and shipped to the theater in reels. Film rolls, or reels, cannot be made spliceless in sizes much greater than 20 minutes in running time. The theater recieves the individual reels and the projectionist still splices them together into one big platter.

Q : Will there be any appearances in Episode III by classic trilogy characters like Chewbacca or Tarkin or Mon Mothma?

Rick McCallum: No, I don’t think we’ll see any beyond the characters in Episode II, like Artoo and Threepio.

Q : What kinds of things are the art department still working on for Episode II?

Doug Chiang: The emphases of the work is now mostly on creating new or modifying existing designs that arise from changes in the edit. On occasion this includes new set designs for newly written scenes. Primarily though, the art department is currently focused on providing ILM with all the necessary art support needed to complete the film. This work ranges from providing detailed painted storyboards to model color reference to matte painting designs.

Q : If it is forbidden for the Jedi to marry, then how does one explain Nomi Sunrider?

Jocasta Nu: Nomi Sunrider is a Jedi of old, predating the current Jedi Code. Back then, thousands of years ago, one can find examples of Jedi behavior that would be forbidden in modern times. The great Master Arca Jeth trained no less than three Padawans – Ulic Qel-Droma, Cay Qel-Droma and Tott Doneeta. The current Code did away with multiple apprentices to better guide a young Padawan’s path in the Force.

The Code has again changed to adapt to necessity. The new Jedi order started up by Luke Skywalker has done away with certain restrictions of previous generations.

Q : Will we hear Australian accents in Episode II?

Ben Burtt: Yes, unless George [Lucas] changes his mind about dialog during the final mix.

Nothing is really certain until we hear all the dialog, music, and effects together during the final mix. Several supporting characters have what I would describe as mild accents. The intention right now is to keep them… but I know from experience that we might replace some voices once we hear the soundtrack in its final phases.

Q : Is Obi-Wan Kenobi the brother of Owen Lars?

Jocasta Nu: No. The two are from separate families with no connection through blood. Although a number of spin-off materials were published in 1983 and in subsequent years stating that the two characters were related, those materials were based on outdated and eventually discarded information.

Owen Lars is the son of Cliegg Lars. Obi-Wan’s parents are unknown, and he has little to no connection to them having grown up in the Jedi Temple. He is aware of having a brother, but very little information about that sibling has ever been published.

February 2002

Q : Does Mr. Lucas prefer his concepts be done by hand or on computer?

Doug Chiang: There is no preference. Our main objective is the idea and concept and the technique we use to draw them is secondary. While most of the artists in the art department use traditional techniques, about 30% use strictly digital. All the artists are equally deft in using both digital and traditional techniques and it’s really a matter of personal preference.

Furthermore, different stages of the production sometimes dictates the techniques we use. For example, digital work is most effective during post production since we can digitally alter photographed plates into highly accurate paintings.

Q : Will there be Podracing in Episode II?

Jocasta Nu: Yes.

Q : My wife is due with our first baby on the Episode II release date. What should I do?

Rick McCallum: I used dill pickles with my wife – she hated them, but they stopped her from going into labor. For the birth of my second daughter, I was going to be on location when she was due and there was only one flight out a week and I had to be there to film. Finally she ate a gallon of chocolate ice cream and boom – she gave birth.

So, you’ve got to time it… dill pickles to delay and chocolate ice cream to speed it up.

Make sure she sees the movie at midnight, then at 2:30 she can break water and you’ll both have a doubly good day.

Q : How is working on Star Wars production design different than any other movie? How different is Episode II than the other Star Wars movies?

Gavin Bocquet: The move from Episode I to Episode II was a very smooth move from one environment to another. If you took out the year and a half gap in between them, for me, it would have just melted together very easily. From that point of view, it’s been a sort of a straightforward move.

The difference between Star Wars and other films is immense, if only for the sheer volume of visualizations that need to come out and be produced for the backgrounds. I don’t think any other film probably would demand that much creativity coming from different people in different departments — set design, Art Department, costumes etc. The more creative people you can get in the process, the better.

It would be very arrogant for one person to think that you could create five worlds of architecture, of furnishings, of spacecraft, of whatever, by yourself. It needs to come from as many different people, channeled through the department heads and through George Lucas.

Q : Han claims that the Falcon made the Kessel Run in less than 12 parsecs — but a parsec is a unit of distance, not time. What’s the deal?

Jocasta Nu: While Captain Solo is known to make boastful claims that seem to defy the basic laws of space-time physics, in this particular case, an understanding of the mechanics of the Kessel Run illuminates this statistic.

The Kessel Run is a contest of speed and endurance for smugglers. Those who undertake it must deliver specified cargos (usually illicit in nature) to a series of divergently moving transport vessels. The smuggler must deliver the cargo before the transports wander out of the free trade lanes into restricted Imperial space.

Solo’s record is impressive, since the transport vessels covered less than 12 parsecs of distance during his hurried run between them, a testament to his piloting and the speed of the Millennium Falcon.

There is more than one way to smuggle spice out of Kessel. According to one tale, Solo left out the middleman and ferried the stolen goods himself, skirting dangerously close to the Maw Cluster, a baffling congregation of black holes. In doing so, he shortened the distance for the run, achieving an impressive record of under 12 parsecs.

Using either methodology allows Solo’s claim to stand, but there are many, including the Jedi Obi-Wan Kenobi, who felt that the Corellian captain was just blowing hot air.

Q : Is anything happening right now on concept work for Episode III?

Doug Chiang: No work is currently being done in the art department for Episode III. Although during the concept phase of Episode II we designed some environments that may be used for Episode III.

Q : What is that thing around Yoda’s neck?

Jocasta Nu: Yoda wears a blissl around his neck, which is similar to a pan flute.

March 2002

Q : I loved your Star Wars language book. Do you think that you’d like to pursue writing in the future?

Ben Burtt: I love to write. If I was able to earn a steady income as a writer (I have two children in college) I would do it. I have several script and novel ideas I would love to pursue. I would really like to write a book on the history of sound effects in motion pictures, with the emphasis on the aesthetics and language of film sound, and a detailed account of my adventures in sound design over the past 25 years.

Q : What is the symbol on the Jedi Starfighter, you know, the one that looks strikingly similar to the Galactic Empire’s symbol?

Doug Chiang: I’m glad you noticed! The symbol on the Jedi fighter is derived from the Galactic Empire symbol. The reason why will be revealed later.

Q : Have the tasks of Sound and Editing enabled you to overlap skills and concepts?

Ben Burtt: Filmmaking is the blend of many skills and processes. I started out with an interest in writing, directing, music, special effects, sound, and editing. All of these tasks overlap and interrelate. I learned over many years of sound how to enhance drama with layers of sound. Now as a picture editor, I am asked to enhance drama with layers of images. The process of building up a complete dramatic sensation with sound is the same one I apply to picture editing. The key element in filmmaking is the juxtaposition of sound and picture elements to produce a desired emotional response in the audience.

I am really fortunate that Star Wars offers me the chance to straddle both disciplines. It is not the norm.

Q : Is there any difficulty in translating something the Art Department has drawn into what your department actually builds? Where does their work end and your work begin?

Gavin Bocquet: Obviously on something like Star Wars it’s a huge collaboration with Doug Chiang and the concept team back at the Ranch. Over the two films, we’ve made that work very smoothly.

It’s been fairly straightforward right from the start, and there’s a slight separation in what they provide there and what we take and use here on set.

I think looking back on the first film, we sort of felt that 30% of the environments were maybe created purely by our side: the Art Department in the UK. Another 30% was mainly things that we’d interpret directly from the concept group’s work. Then the other 40% was sort of a complete mixture between the two of us passing things back and forth.

April 2002

Q : Darth Sidious’ holograms have different distortion sounds from the rest. Do holograms have personality, just like different Podracers? How was this created?

Ben Burtt: I tried to make the hologram sounds relate to the character they depicted.

The Sith hologram tonality is partly made on an electronic synthesizer. Two low frequency sine waves of nearly the same frequency are played at the same time. The slight difference in frequency produces a phenomena called beats (you learn about this in Physics class). The result is a wavering up and down in pitch of the sound. I also mixed in some short wave radio sounds that you can hear between broadcasting stations. This is one of my favorite sources of sound. Finally I added a very very slowed down sound of a jet plane firing a Vulcan Cannon, an electronically driven machine gun that fires 100 bullets per second.

May 2002

Q : You said Episode II would have Podracing. Definitely no complaint about the movie, but it did not have Podracing. How were you mistaken?

Jocasta Nu: Our archives are complete and our information correct, young Padawan. Take a closer look the next time you see it. To the left of a nunaball game and odupiendo-racing, you’ll find your missing sport.

Q : According to the databank Adi Gallia does not appear in Episode II, but I swear I saw her, when Mace Windu said he would take the remaining Jedi. Was she in it?

Jocasta Nu: That was not Adi Gallia, but rather Stass Allie. However, Adi Gallia is present during the Jedi Council scenes, and the databanks have recently and quietly been updated to reflect that.

Q : In Episode II there appears to be troopers with a color-coding on their armor. Does this indicate rank and if so what color equates to what rank?

Jocasta Nu: It is indeed an indication of rank. Yellow markings indicate a commander. Red clone troopers are captains, blue are lieutenants and green are sergeants.

Q : What are parsecs?

Jocasta Nu: A parsec is a unit of measurement, approximately 3.26 light years in length

June 2002

Q : If Owen Lars in Episode II is Anakin’s half-brother, surely he should be about 10 years old, right?

Jocasta Nu: Owen is Anakin’s stepbrother. He is not Shmi’s child. He is Cliegg’s child from a previous union.

Q : Why was Obi-Wan always referred to as ‘Master Kenobi’ in Episode II? Doesn’t he have only Jedi Knight status?

Jocasta Nu: The term “Master” is occasionally used as an honorific to a teaching Knight — especially by non-Jedi — even if he has not yet achieved the status of Jedi Master. As of the start of the Clone Wars, Obi-Wan Kenobi had not yet achieved the formal rank of Jedi Master.

Q : In the databank, the Character and Starship sections, the insignia is often wrong. I see Admiral Ackbar with the Galactic Empire icon, and Admiral Daala with Rebel icon, and the B-wing is seen with an Imperial one. Is something wrong?

Jocasta Nu: The symbols found in the databank entries denote the era of influence of the particular subject matter, and not allegiance. The circular sigil of the ancient Sith, found on entries for Yavin 4 and the Massassi temples, for example, indicate an era thousands of years before the birth of Luke Skywalker.

The Republic crest, found on the Supreme Chancellor’s podium, denotes elements from the final days of the Republic (see the Galactic Senate entry, for example). The Galactic Empire sigil denotes the timeframe dominated by the Galactic Civil War (see Luke Skywalker). The symbol on Admiral Daala’s denotes her prominence in the New Republic era, while elements from The New Jedi Order-era are denoted with their own particular symbol (see the Yuuzhan Vong entry).

Q : Does George Lucas make a cameo in the Senate scene in Episode II? I’m sure I saw him.

Rick McCallum: No. Absolutely not.

However, one of my body parts is in the film somewhere.

Q : The sound produced by the seismic charges were simply awesome. How did you get that “twang” sound?

Ben Burtt: I prefer not to discuss in detail this sound at this time. After all, can’t I keep a few secrets?

I will say that this is something I’ve wanted to do since A New Hope, we just never had a sequence which allowed the explosion to be featured in a way that I could exploit the idea of delayed sound in space… what I call an “audio black hole”, an explosion so cosmic that the energy of the sound is unable to escape at the time of ignition, but is released a moment later.

I originally made a variety of similar noises for what I called “Space Ether Explosions” for A New Hope. I used them as experiments, especially for exploding TIE fighters in the scene when Han and Luke are in the gun turrets. They were mixed into a scratch mix for the sequence, but George Lucas did not like them so I halted research.

Now, many years later I revived the idea using some new material and it seems to have found its place.

Q : I am not certain if this was intentional, but I noticed in the digital version Anakin’s metal hand reaches and holds Padmé’s hand. In the 35mm version, Anakin’s metal hand is just shown hanging at his side which then cuts to them kissing. If this was an error, I would just like to know. I feel like I’m the only one around here who caught the difference.

Rick McCallum: Yes, you’ve noticed a difference between the film print version of Episode II and the version that is being shown digitally. (We call it D-cinema.)

Naturally, the process of making the thousands of physical film prints of the movie takes time, so we had to lock down that version in April. However, we had some extra time for the D-cinema distribution, so George [Lucas] had a few more days to make some final tweaks to the finished product.

At the last minute, George felt the wedding scene needed the affection of Padmé taking Anakin’s mechanical hand, so just a few days before Celebration II in Indianapolis we shot it and inserted it in time for the D-cinema version.

That addition is by far the most noticeable change, but we actually made over 70 enhancements for D-cinema. Most involved sharpening, tweaking wipes and color adjustments. However, there are a handful that are definite visual effects changes. I’d be curious to hear if any fans have found any of the other changes.

Q : The clone air transport reminded me of the Warhammer 40K Thunderhawk Gunships. What were the influences on this design?

Doug Chiang: The Republic gunships were influenced by helicopter gunships. The script called for highly maneuverable vehicles that could hover and carry troops. The obvious analogy was helicopters so we used that as the foundation to base the design. The twin cockpit is in tribute to the Hind 24 Soviet attack helicopter.

Q : Any chance the two Ewok movies or the Ewoks and Droids cartoon series will be released on DVD?

Rick McCallum: I hope so. Definitely.

At some point after we’re finished with Episode III, we’d really like to make all of that material available to our fans on DVD.

Unfortunately, we won’t be even thinking of making any firm plans until we’re finished with this trilogy.

July 2002

Q : Do I hear the voice of Qui-Gon Jinn shouting, “Anakin, Anakin… No!”, in Yoda’s apartment after Anakin attacks the Tusken Raiders?

Ben Burtt: Yes indeed, the voice that Yoda hears is that of Qui-Gon Jinn.

Q : I was disappointed that Clones didn’t answer the question why some Jedi disappear when they die and some don’t. Will this ever be answered?

Rick McCallum: That’s a good question. A really good question.

Only George [Lucas] knows that answer for real. Hopefully it will be illuminated in Episode III. I’ve asked him a dozen times and he always looks at me like, “What? Are you a fan?”

Q : Any chance we’ll see a grand, epic, three-hour-plus Episode III?

Rick McCallum: Right now George is thinking it will be the traditional Star Wars length of two hours.

Q : There was 10 years between Episodes I and II. How much time will pass between Episodes II and III?

Rick McCallum: Right now, it looks like around 2 to 3 years.

Q : What is the significance of Count Dooku’s curved lightsaber handle?

Doug Chiang: We wanted to create something unique for Dooku and thought that a curved lightsaber would reflect an earlier time,­ as if Count Dooku was from the “old school” of training and thought. The curved handle reflected that sensibility and also set him apart from the other Jedi.

Q : I’m just graduating high school. What should I do if I want to become a movie producer?

Rick McCallum: Make movies.

Go out and buy an Apple iMac. Get Final Cut Pro and a video camera. Get every friend who’s ever written… or learn how to write. Try to make your own movies to learn how bad you really are. The more you learn about how bad you are, the more you’ll be able to help a director. And just get your friends and start your own little company and start making movies.

Don’t fall in to the trap of working on a film, because that’s not going to help you become a better producer. Making films makes you a better producer.

Q : Why was Plo Koon and Ki-Adi-Mundi’s commando raid on the Droid Control Ship cut from the final edit of Attack of the Clones?

Ben Burtt: The attack on the Droid Control Ship was filmed and edited together, but never completed with final special effects. A Jedi attack force battled its way up the ship’s ramp, through doorways, down halls, and into the bridge of the ship. The scene was filled with much swordplay and stunts.

The sequence was dropped from the cut because it added another story to be intercut with what already was becoming too complicated and time consuming for the climax of the movie. Including the sequence also meant time needed to set it up and resolve it while the arena battle and the Clone War land battle proceeded simultaneously.

There was lots and lots of material in each one of these sequences that needed to be trimmed. There was lots of Jedi action in the arena fight dropped, more Jango and Mace, and even at one point a battle in space with the Droid Control Ships.

All of these would have been great to see, but choices have to be made for the priorities of the storyline.

Q : Any chance we will see some familiar planets in Episode III like Alderaan or Corellia or Kessel?

Rick McCallum: One of those, we may see.

August 2002

Q : Will Hugh Jackman be in Episode III?

Rick McCallum: No, we haven’t spoken to him.

I’ve heard the recordings on the net of a fan asking me that question at Celebration II in Indianapolis. What happened was that I couldn’t hear the question, even when he repeated it, and the moderator said to me, “I think he’s asking about Sio Bibble (Oliver Ford Davies),” so I replied, “Yes, as of now” or something like that.

I didn’t realize he was asking about Hugh Jackman. That’s a question I misunderstood.

Q : One of Yoda’s younglings is clearly a Noghri. What is his name?

Jocasta Nu: Your definition of “clearly” needs reexamination, young one. The non-human members of the mighty Bear Clan include a young Togruta girl named Ashla, a Nikto boy named Chian, and a Whiphid boy named Jempa.

Q : What is the purpose of the large sails on Count Dooku’s ship? There’s no wind in space.

Doug Chiang: They are solar sails. NASA has been experimenting with this idea for decades. It’s a concept based on real science. The idea is that the solar wind energy from a star could be caught by large sails to push spacecraft through interstellar space

.Q : When you’re editing and things are cut and moved around, is it difficult to get the pre-recorded music to sync up?

Ben Burtt: The picture cut of the movie is always changing sync until the very last moment before release. Most often, the music is written and recorded for an earlier version of a scene than what appears in the final cut. Ken Wannberg, John Williams’ music editor, has the difficult task of recutting the music to refit the new sync. This can be an extremely difficult job. He is the one solely responsible for making it fit after the fact.

Q : Why didn’t Jango Fett’s head fall out of the helmet when young Boba picked it up?

Jocasta Nu: If you look closer, you’ll see that the head falls out of the helmet before the helmet even hits the ground. An examination of the shadows shows two separate objects fly from Jango’s corpse.

Q : Has Steven Spielberg ever helped on the Star Wars movies?

Rick McCallum: No, he’s a friend of George Lucas and he always sees the film. He’s the first one we show the films to. We bring him up to give us some notes, but on Episode I and II he didn’t give us any!

Q : The Kamino remind me of some other famous movie aliens. Was this an homage?

Doug Chiang: The Kamino were the synthesis of all the “classical” UFO aliens from the 1950’s. We wanted to create the ultimate “UFO” alien.

Q : Would George Lucas ever consider doing a Star Wars TV series, kind of like he did with Young Indiana Jones?

Rick McCallum: Well, George won’t share all of his future plans with me. I’ve learned never to say never.

September 2002

Q : Which Jedi are seen surrounded by the battle droids at the end of the arena battle in Episode II?

Jocasta Nu: The following Jedi are in the ring of survivors by battle’s end:

Obi-Wan Kenobi (human)
Mace Windu (human)
Padmé Amidala (human — not a Jedi, but present nonetheless)
Anakin Skywalker (human)
Shaak Ti (Togruta)
Agen Kolar (Zabrak)
Luminara Unduli (Mirialan)
Stass Allie (human)
Bultar Swan (human)
Roth-Del Masona (human)
Sora Bulq (Weequay)
Saesee Tiin (Iktotchi)
Tarados Gon (Klatooinian)
Kit Fisto (Nautolan)
Ki-Adi-Mundi (Cerean), Plo Koon (Kel Dor) and Aayla Secura (Twi’lek) are marched into the arena afterwards. Joclad Danva (human) is also seen alive, standing near Padmé and Anakin.
These do not represent all the survivors of Geonosis arena battle, as some of the Jedi that fell in the arena did not die from their wounds.
Q : I’ve heard rumors that Natalie Portman has shot scenes that will be inserted in to some future release of Return of the Jedi. Is this true?
Rick McCallum: What planet are you from? No. There would be no reason to do that unless maybe we could find that metal bikini! 😉

Q : Does Barriss Offee survive the arena battle?

Jocasta Nu: Yes, Barriss Offee did indeed survive, though she is not part of the circle of survivors seen at the end.

Q : Will Yoda be computer generated again in Episode III, or will you go back to the puppet? Will we see him fight again?

Rick McCallum: I can’t tell you about the fight scene, yet. He’ll definitely be CG. We’re not sure if he’ll fight, but we’ll do anything to challenge Rob Coleman (Animation Supervisor, ILM) and his team to go to the next level.

Q : I’ve heard that THX-1138 is in every Star Wars movie, but I can’t find it in Return of the Jedi. Is it there?

Steve Sansweet: Well, we assumed so. But frankly, we can’t find it. And we’ve asked some of the crew on Jedi, who should know. It might be written small on some model, but as far as an obvious reference, we’re stumped. That goes for Episode II too… unless someone is holding back on us for the ultimate Easter egg!

Q : Will there be any Episode III teasers on the Clones DVD?

Rick McCallum: I would give anything to have something on there, but we just didn’t have anything for you yet. I believe George [Lucas] drops a few hints about the rest of the story during the audio commentary.

Q : Are there any clone trooper helmets I can buy?

Steve Sansweet: Absolutely. Rubie’s, Lucasfilm’s costume licensee worldwide, has a spiffy new clone trooper helmet that should fit the bill. Kellogg’s Canada also came out with an inexpensive two-piece helmet joined by Velcro strips as part of a send-away and in-pack promotion when Episode II first launched. There are lots of them still available from sellers on eBay at very reasonable prices.

It was one of the Kellogg’s helmets that an eBay seller claimed was an “authentic prop” used in the making of Attack of the Clones. Only one problem: every single clone trooper was digital!

Q : When Zam Wesell falls prey to Jango’s dart, she utters words in her native language which sound suspiciously like Sebulba’s word for “slimeball”. Do my ears deceive me?Ben Burtt: Zam speaks Huttese at this point and the word “Slimeball” is indeed correct. For a full translation of the line see my book Star Wars Galactic Phrase Book and Travel Guide.

October 2002

Q : Is the pilot of the air taxi in The Phantom Menace a Bothan?

Jocasta Nu: No. Bothans do not have horns.

Q : I noticed that Mr. Lucas is credited as “Executive Producer” of the Star Wars movies. What’s the difference between an executive producer and a regular producer?

Rick McCallum: Unfortunately right now, there isn’t a uniform standard of how producers are credited in the film industry.

For Star Wars, George Lucas is the Executive Producer because he finances the movie and is also the overall architect of the picture. He’s the one we work for. Whereas I’m in the traditional producer role of coordinating the thousands of tiny details that need to come together to get a picture made.

That’s the way it should be. On other movies, however, those titles may mean other things.

One reason why a lot of movies are bad is that they have 8-12 producers. Sometimes it will be as arbitrary as an agent of one of the actors, who then wants some level of control because he doesn’t want to be known just as the agent anymore. The Producers’ Guild is being run by Kathleen Kennedy now and she’s doing a great job to try to stop that kind of crediting because it devalues the contributions of the actual producers.

Q : Where did Star Wars open on May 25, 1977?

Steve Sansweet: Although it was quick to become a worldwide phenomenon, Star Wars only opened in 32 theaters on Wednesday, May 25, 1977. It wasn’t until a month later that it crossed the 100-theater mark. And unlike today’s theater business where multiplexes might play a hit movie on four or five screens at once, in 1977 one theater almost always meant one screen. No wonder Star Wars was still playing at some theaters on May 25, 1978.

Here’s a list of those original theaters. We wonder how many have survived.

East
New York, NY: Astor Plaza
New York, NY: Orpheum
Hicksville, NY: Twin
Paramus, NJ: RKO
Pennsauken, NJ: Eric I
Lawrenceville, NJ: Eric II
Boston, MA: Charles
Philadelphia, PA: Eric’s Place
Fairless Hills, PA: Eric II
Pittsburgh, PA: Showcase
Claymont, DE: Eric I
Washington DC: Uptown

West
Menlo Park, CA: Cinema
Hollywood, CA: Chinese
Los Angeles, CA: Avco I
Greater Orange County, CA: City Center I
San Diego, CA: Valley Circle
San Francisco, CA: Coronet
Sacramento, CA: Century 25
San Jose, CA: Century 22A
Seattle, WA: UA 150
Portland, OR: Westgate I

Midwest
St. Paul, MN: Roseville 4
Minneapolis, MN: St. Louis Park
Detroit, MI: Americana
Rock Island-Milan, IL: Cinema 3
Indianapolis, IN: Eastwood
Cincinnati, OH: Showcase Cin I
Louisville, KY: Cinema I

Southwest
Denver, CO: Cooper
Phoenix, AZ: Cine Capri
Salt Lake City, UT: Centre

Q : The new Endor Rebel Soldier action figure looks a lot like John Knoll. Did Hasbro base this figure on his likeness?

Steve Sansweet: No, but there’s a long-time Kenner and now Hasbro toy designer who bears an amazingly resemblance to the bearded Endor soldier. However, the likeable and highly talented Mark Boudreaux says, “Who me?”

Q : When can we expect to see the first trailer for Episode III?

Rick McCallum: Trailer? I don’t have a script yet!

Timing from the last two films would suggest maybe around Thanksgiving of 2004, with the movie coming in the summer of 2005.

Q : A friend and I have had a long-standing argument over when the opening crawl of the first Star Wars movie was changed to add “Episode IV: A New Hope.” He says it was 1978, but I think it was a couple of years later.

Steve Sansweet: You win. But the mind does play tricks, and this wasn’t as easy to answer as you might think. Soon after the unexpected huge success of Star Wars, George Lucas announced that it was only one part in a multi-chapter saga, and almost immediately started production on the next part, The Empire Strikes Back. But there was also a pre-story that might get made someday, he said. The first movie really started “in the middle” of the story.

Star Wars was still playing in numerous theaters a year after its opening on May 25, 1977. It was re-released in 1979, 1981 and 1982. But when was the change made? For the indisputable answer, we went to Lucasfilm’s film archivist, Sterling Hedgpeth. Here’s what he says:

“I found a box with all the positive elements for the ‘revised’ opening crawl, and the assorted trim boxes are dated from October through December 1980. This, then, is consistent with the view that Episode IV: A New Hope was added for the first time to the opening crawl for the April 10, 1981 re-release.”

November 2002

Q : You fail to mention the frog-like creature outside of Jabba’s palace in Episode VI. He isn’t in your creature database! What is he? I hope not an ordinary frog!

Jocasta Nu: That creature is a worrt. It has just been added into the databank in response to this query.

Q : I noticed that the Slave I sounds different in Clones and in Empire. There was an overlapping low whine that wasn’t present in Clones. Is there a reason for this?

Ben Burtt: I expanded the library of sound for Slave I in Clones because the ship did a lot of new things. I used the sounds from Empire as a foundation, and made new sounds that would connect with the old.

I think the whine you refer to was a sound I made on a trumpet for Slave I taking off in Empire. That sound, also combined with a Doppler pass-by of the horn from my old ’71 Dodge Duster was not used prominently in Clones and you probably missed it.

I certainly tried to tie both old and new all together.

Q : Can you send me a checklist for all the action figures?

Steve Sansweet: No. Not to be mean, but actually I’d like one myself.

I’m only half-kidding. The problem is that there are so many different ways that collectors collect, that it’s impossible to come up with one list format that satisfies everyone. Do you want just every different figure that’s ever been released? Do you want to know every card that each figure has been on? Do you want to know about major or minor variations on figures or their cards? Do you want the list in alphabetical order, or would you rather have it in order of release, or “waves”? What we all need is a fantastic database with every figure on every card with every variation that would let us enter the variables and the order in which we’d like to see the final list. It would comprise thousands and thousands of entries–many more if you include all of the foreign-carded variations.

Until then, there are some very good Internet assets such as our own Cargo Bay, the list at hasbro.com, and many others. For regular pricing updates you can try Toyfare or Lee’s Toy Review, two magazines I wouldn’t be without.

Q : Could you please tell me what an E-wing looks like? I have heard them mentioned in novels but have never seen a picture!

Jocasta Nu: The E-wing fighter has been added to the databank in response to this query.

December 2002

Q : Did George Lucas intend for Boba Fett to die in the sarlacc, despite what others may say or print?

Steve Sansweet: Yes, in George’s view — as far as the films go — the baddest bounty hunter in the Galaxy met his match in the Great Pit of Carkoon where –unfortunately for Mr. Fett — the ghastly sarlacc made its home.

However, Lucas also approved Fett’s comeback in the expanded universe. And of course, by going back in time with the prequels, the Star Wars creator has brought Boba Fett back to life himself, albeit at a much younger age.

Q : During the meeting with the separatists, Wat Tambor fiddles with one of his dials and makes a noise that sounds like it’s from the Q*Bert arcade game. Is this an inside joke, or mere coincidence?

Ben Burtt: This sound must be a mere coincidence. I made it using a vowel generator in a synthesizer device called the Kyma.

Q : Can the clones procreate without scientific intervention?

Jocasta Nu: Yes, clones are fully capable of biological reproduction

Ask the Jedi Council Archives – 2001

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2001

Q : It appears that you were impressed with Ewan McGregor’s quick grasp of your Jedi fighting style. How did Hayden do?

Nick Gillard: Hayden Christensen was outstanding. We spent a great deal of time rehearsing. He has a totally individual style, beautiful balance and frightening speed — everything you would expect.

Q : Where did the majority of ILM animators learn their computer animation skills? Were most self-taught or is formal training and coursework the norm?

Rob Coleman: All of the animators working at ILM have a background in some form of animation. They have worked in either puppet animation, cel animation or computer animation. Many of them were interested in computer animation prior to coming to ILM, some had dabbled on their own machines and some of the newer animators had some training in school. You have to remember that good courses in computer animation at colleges and universities have come along fairly recently.

No matter what form of animation you have on your reel, whether puppet, cel or computer, we are looking for raw talent. When viewing your reel we ask ourselves some questions. How well do you animate the characters? Do the characters have weight? Do they have appeal? How well are the scenes staged? Do you seem to understand performance?

We have a great computer training department here at ILM so we are not necessarily worried about an individual’s computer skills. If needed, we’ll train them on the computer when they get here. It is much easier to teach a talented animator about computers than a computer person about animation. Of course if a candidate has both computer and animation skills, then that is great.

My advice would be to focus on demonstrating your animation skill; that is what we’re really interested in.

Rob Coleman is an Animation Director at ILM. He joined ILM in 1993 to work on The Mask and also worked on Indian in the Cupboard, Star Trek Generations and was animation supervisor/director on Dragonheart, Men in Black and Star Wars: Episode I The Phantom Menace. He graduated from Concordia University in Montreal, Quebec, Canada in 1987 with a BFA in classical film animation. While there, he studied with the world renowned Yugoslavian animator Zlatko Grgic. His next project is directing the animation for Star Wars: Episode II.

Stuart Lowder: All of the Star Wars animation crew have either a formal background in animation or extensive work experience in the professional animation field. Many of the animators came from schools such as Sheridan College, CalArts or Ringling, or have a traditional cel animation or stop motion background with feature film and television experience. Many come from studios like Amblin, Disney, Pixar, Warner Bros. and PDI.

In general, ILM is interested in experienced animators who have a desire to use the computer as their animation tool. If someone has proven animation talent, we would consider teaching them the technical information that they need to know.

Stuart Lowder is currently the manager of the computer graphics animation department at ILM. The department consists of approximately sixty very talented and diverse animators.

Q : In Episode IV after the Battle of Yavin there are four ships: Luke and Wedge in their X-wings, Han in the Falcon, and a Y-wing fighter. Who was in the remaining Y-wing ship?

Steve Sansweet: It’s pretty definite that more than just those four ships survived from the Alliance attack on the Death Star; others just aren’t visible on screen. The Y-wing pilot has never been definitively identified. But, if you’re the gambling kind, I’d say the smart money is on Keyan Farlander, a starfighter pilot introduced in the original X-wing game from LucasArts. Back in 1992, LucasArts published a novella starring Farlander that came with some copies of the game.

The strategy guide for the game continues that story and places Farlander aboard a Y-wing fighter during the final assault on the Death Star. Farlander survives the battle, making him a good candidate for the Y-wing pilot seen at the end of the film.

Q : Who is your favorite artist?

Doug Chiang: I don’t have a favorite artist because it’s too hard to identify one specific person. All the artists that I admire are equally important and I’m discovering new artists all the time. Among the artists that have influenced me in the past are Ralph McQuarrie, Norman Rockwell, James Bama, John Stobart, Syd Mead, Frank McCarthy, and Robert Bateman.

Q : Episode II appears to be more character driven. Does that mean less work for you?

David Dozoretz: There’s tons of work for the animatic crew on Episode II. Even in dialogue scenes, we’re putting in set extensions, creatures, droids, spaceships, etc. George likes to create a “world” in each scene. He designs a rich texture to the film in which the story develops. Besides, despite being very character driven, George has definitely created opportunity in Episode II for some great, never-been-seen-before action sequences. I won’t say anything else!

Q : How many new planets are due to appear in Episode II?

Doug Chiang: There will be two new planets, and we will be developing Coruscant and Naboo further. You will see parts of Coruscant and Naboo that we have never seen before. There will be some neat surprises.

Q : There are some great natural “other world” looking landscapes here in Mexico. Will you ever come to film here?

Gavin Bocquet: It all depends where George decides the next Episode will be set. Once we see the script, George may already have seen some locations that he would like to use. But it is too early to say whether it could be Mexico.

February 2001

Q : In Episode IV, was Luke’s X-wing call-sign Blue Five or Red Five?

Steve Sansweet: In the film Star Wars: A New Hope, the comm-unit designation for Luke Skywalker’s X-wing starfighter during the Battle of Yavin was Red Five. Some confusion arises because the novelization of the film, which was published six months before the movie opened and completed considerably before the film’s final editing, had different designations for squadron member call-signs.

Q : In planning and choreographing action sequences, is it sometimes difficult to mesh the different talents and abilities of the actors into a solid routine?

Nick Gillard: It’s not too difficult. We are lucky on Star Wars that we get plenty of rehearsal time with the actors. That, coupled with the fact that they want to learn how to fight with lightsabers anyway…

Q : I heard about the digital satellite broadcast of Episode I to select theaters. How did this trial run go, and will it be implemented on a larger scale for Episode II?

Rick McCallum: For the digital projection of Episode I done in four theaters last year, the movie was physically delivered on disc as opposed to delivery via satellite.

We were pleased with the results, and clearly the audiences were as well. We’re hopeful that we can increase the number of digital showings for Episode II because there are so many advantages. The main advantage is the quality of the presentation and the fact that, unlike physical film, the 100th showing will look every bit as good as the first showing. There are also other benefits, which include the cost of distribution and the cost of manufacturing thousands of reels of film. There’s a huge positive environmental impact along with that, as well.

Whether the movie crosses over high-speed data lines, arrives via satellite, on physical disc media, or some combination of the three — I think that’s still up in the air. It will be interesting to see how it plays out while considering both cost and security factors.

Q : Do you feel George is pushing yourself and ILM even further with the Episode II, or are you sticking to the techniques that were mastered during Episode I production?

David Dozoretz: We never “stick” to any technique previously used, because we’re always looking for better and faster ways to do things. But we did establish a lot of fantastic techniques and procedures for Episode I. I’d say that we’re building on those techniques.

And without question, George is greatly pushing us and ILM to new levels. He really is amazing that way — each time we think he can’t push it any more, he raises the bar to a new level. It’s exhilarating to work in that environment.

Q : What sounds, if any, from the classic trilogy could be re-used for Episodes I or II?

Ben Burtt: Obviously certain reoccurring characters such as Jawas, Tusken Raiders, and Artoo can be reused but added to as necessary in the new episodes. Jedi lightsabers, many lasers, and some environments like Tatooine can be “recycled” where appropriate. However, I am always getting new sounds and new ideas as I go along, and each film adds hundreds of new sound effects. I hope to keep expanding the sonic lexicon already built up over 25 years of sound design for these films.

Q : While working on Episode II designs, did you keep from thinking ahead to Episode III, or was it necessary for you to do so?

Doug Chiang: We are always conscious of how the new designs will be integrated into the entire Star Wars universe. Because we are only working on one part of a six-part series, the designs need to evolve with the characters and the story in a convincing matter. There needs to be some logic in the designing process to make the series visually cohesive.

March 2001

Q : What can you tell us now that you’ve seen Hayden Christensen act?

Robin Gurland: He amazes me every time. He has some tricky, tricky scenes…very complicated scenes. The arc that he’s creating not only has to go through this film but the next one, and there’s a lot of texture to it. And again, the way that this is composed, George writes in these vignettes and you have to really be able to play within a certain scene, but then carry it forth. For an actor who is carrying it forth in one or two films it’s very difficult. It’s a very emotional balance that Hayden’s playing. And he can’t really give away too much on this one, because the next one is really when it’s going to come into play. He is one of the strongest actors I’ve come across in a long, long time. And it’s not just my opinion. People are constantly coming up to me on set and saying “Do you know how good he is?” Yes, I do. And these are other actors. It’s the ultimate compliment when another actor says, “This kid is something!”

Q : Does one have to be artistically-inclined to succeed in your field of expertise (do you have to be an artist)?

David Dozoretz: To succeed in pre-visualization or visual effects, one does not necessarily need fine art skills. Certainly, if you’re interested in painting textures, it helps to be able to paint. But many jobs in computer graphics require an understanding of fine art rather than the ability to draw like Picasso. I love to hire people who have studied and understand composition, lighting, color theory; because that comes up every day in what we do. For pre-visualization, it’s even better if they have a firm grasp of film language and theory.

Q : What exactly is the “Skywalker Emblem” on Anakin’s Podracer, and how did it come to exist?

Doug Chiang: The “Skywalker Emblem” originated from George’s request for alien graphics to decorate each of the Podracers. In keeping to the style of “hot rods” influence, we created a Tatooine alphabet and numbering system. The symbol that we designed for Anakin was going to be his racing number, but eventually it became the symbol for Anakin.

Q : What are the basic differences between 2-D and 3-D animation?

David Dozoretz: “2-D” means an object’s location or size is described in two dimensions, specifically height and width (x and y to mathematicians and computer artists). The addition of a third dimension, depth (z), brings us into the world in which we live everyday. The difference between two and three-dimensional animation is analogous to the difference between a sketch of a circle on a piece of paper and an actual ball. The latter can be moved around and seen from many different directions. The hard thing to sometimes grasp is that three-dimensional computer graphics are almost always shown on computer screens or television screens, which are a two-dimensional medium.

April 2001

Q : In Star Wars, why does the Death Star go around the planet Yavin to blow up the fourth moon when it can simply blow up Yavin first (as it did Alderaan) and then the fourth moon without wasting any time?

Steve Sansweet: The Death Star’s superlaser is very powerful, but it’s not all powerful. Relatively speaking, a terrestrial world of rock and metal like Alderaan is easier to blow up than an immense gas giant like Yavin. The Death Star simply couldn’t blow up Yavin, and had to circle the gas giant in order to get to the much smaller moon Yavin 4.

Q : How many iterations of character, mechanical and technical concepts do you tend to do before you ‘find’ your final designs?

Doug Chiang: This varies. Sometimes we will get the design right away. But more often it will take weeks of refinements. Typically, a design will go through several stages. The first is the broad stroke design phase where we try a wide variety of directions to narrow the scope. Then we take the approved direction and start refinements. This step can sometimes turn into many weeks of work as the designs evolve until the ideal design is approved. Finally the last step, we turn the designs into a model or maquette where it may be refined further still.

Q : What styles of martial arts lend themselves best to Jedi-style combat? Are the individual fighting styles of new characters made up or are there ‘canon’ issues to consider?

Nick Gillard: Most martial arts are too strict — gymnastics lend themselves more to Jedi-style combat. There is always enough information in the script to write a fighting style that fits the character perfectly.

May 2001

Q : When will the new databank section of starwars.com be completed?

Steve Sansweet: Here’s what Lucas Online’s Pablo Hidalgo had to say…

“The new starwars.com databank is a work in progress, and will be frequently updated with new material. You’ll note that the species and creatures entries aren’t there yet, but that will soon change. As the databank grows, you’ll find out new information about your favorites, as well as get a first glimpse at new characters, vehicles, droids and more from Episode II. Also, there will be entries dedicated to things only seen in the Expanded Universe of Star Wars comics, books and games. Keep checking the databank section for new updates, and enjoy the newly revamped entries that are already there.”

Q : Which was your favorite animated scene in Episode I?

David Dozoretz: I’m particularly fond of the Podrace. It’s the scene which I had the most direct connection with. I’d say I personally did the pre-visualization for about 75% of the shots. Alex Lindsay, one of my animatic artists on The Phantom Menace, did the other 25%. Also, I think it’s one of the most fun sequences in the film — it’s pure adrenaline and so different from everything else ever put on film. I get as much a kick out of watching it as I did while working on it.

Q : If you had to pick one favorite scene from any of the four Star Wars films, which would it be?

Doug Chiang: It would have to be the AT-AT battle in the beginning of Empire. That scene contained everything that inspired me as a kid to the Star Wars universe – great design, action, drama, and heroics. It is brilliant.

Q : Why didn’t Qui-Gon and Obi-Wan testify on the Queen’s behalf during the senate hearings? They had proof of the Trade Federation invasion. They were there!

Steve Sansweet: In the opening crawl to the The Phantom Menace, you’ll note that it specifically says that “Chancellor Valorum has secretly dispatched two Jedi…”. There’s the key word: secretly.

The Jedi didn’t testify because they weren’t really supposed to be there. (“The chancellor should never have brought them into this,” says Sidious). Valorum, knowing full well of the Senate’s inefficiencies, didn’t bring the matter of sending Jedi ambassadors to a vote. So, he took it under his own authority to send the Jedi to Naboo.

Already mired in “scandal and baseless accusation,” Valorum couldn’t bring up the unauthorized Jedi mission for fear of political recrimination. As it turned out, Valorum was ousted from office anyway, and the Jedi were preoccupied with Qui-Gon’s claims of finding the Chosen One of ancient prophecy.

June 2001

Q : You have made mention of the various software tools you use to create the 3D models for animatics. What hardware do you use for your render farm and real-time rendering?

David Dozoretz: Well, as I’ve said many times before, I’m a very big believer that the artist is far more important than the tools. Digital technology, when you think about it, is just a fancy pencil. Granted, it’s the fanciest, most artistically liberating pencil we’ve ever come across, but it is still just a tool used to express an artist’s imagination. And without the artist, you’ve got nothing.

That said, technology is always interesting so I’ll answer your question: On Episode I, we used high-end Macintosh computers running Electric Image, Adobe After Effects, Commotion, PhotoShop, etc. On Episode II, we’ve added Alias Wavefront’s Maya software to our toolbox and it’s working out fantastically. We’re using it quite a bit.

Q : What happens to Naboo and the Gungans? They’re not mentioned in Episodes IV, V and VI. Do they get wiped out?

Steve Sansweet: Not necessarily. Remember, it’s a huge galaxy. Just because something isn’t mentioned doesn’t mean that it has disappeared. Neither Yavin nor Dantooine are mentioned in Episodes V and VI, and those places are still around. Similarly, Nepal isn’t mentioned in Temple of Doom or Last Crusade, but it still exists.

Q : Jake Lloyd has blue eyes, but Hayden Christensen has brown eyes. Was this a factor and how will it be dealt with in Episode II?

Robin Gurland: Hayden has blue eyes.

Q : Why does it take three years between the release of the new Star Wars movies?

Rick McCallum: That’s how long it takes us to make a movie.

Episode I actually took us 5 years, including one serious year of massive conceptual art design which affected not only Episode I but also Episode II and even III to a certain degree. This one took three years, one year less than the real pre-production time we had on Episode I.

For Episode III, we’re trying to start the script now and move back to about four years of total time because in reality that’s how much time we need. They’re very complicated to make.

It takes 18 months just to do the effects, and it takes six months to prepare for those effects, so that’s two years right there. It takes us basically seven months to prepare and four months to shoot… that’s another year. And then it takes us a year to conceptualize and have everything together to make the necessary commitments for locations. We don’t just shoot in the studio, we stop in five different countries, we have to get permissions, schedule, just mammoth things.

Ask the Jedi Council Archives – 2000

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2000

Q : You’ve got a couple of guys on staff who came to you right from high school. How did they do that? Is there hope for others to follow?

David Dozoretz: Kevin Baillie and Ryan Tudhope were “discovered” by the George Lucas Education Foundation. Their high school didn’t have a computer graphics program, so they made one of their own. The Foundation heard about it and introduced them to Rick McCallum, who introduced them to me. They’ve become an absolutely integral part of the team and will be with us through the production of Episode II. And, yes, there is hope for others to follow, if they put in a lot of hard work and have talent and the right attitude.

Q : How much of the real world goes into Star Wars designs?

Doug Chiang: Quite a lot. The majority of the research that we do when creating a design is to study the world around us. There are ideas everywhere, if you know what to look for and where. The inspirations can be as simple as a rusty door hinge or as obscure as dust mites. We always try to base our designs in reality to give them strong foundations. One of the dangers of designing alternate universes is creating something too fanciful and without a basis in reality. These designs often “date” very quickly.

Q : What is the process of casting stunt people and extras?

Robin Gurland: The stunt director selects his stunt team. In England, the assistant directors select the extras, however in the U.S. a separate extras casting department chooses the background players. All departments confer with each other to maintain a sense of continuity of look.

Q : Can you explain motion-capture technology? What are its best uses and current limitations?

ILM: Motion capture is a technique for recording performances, like audio or video or film. Instead of recording images or sound, motion capture records the way a performer moves. The recorded performance can be applied to a computer generated character to make the character move the same way the performer moved.

There a many ways to record motion. ILM uses a system that relies on reflective markers placed on the performer and many cameras surrounding the performance area. Each camera feeds its view of the performers into a computer which uses those views to calculate the position of each marker.

The advantage of motion capture is its ability to record every detail of a performance. So it is a great way to animate realistic characters that need to move exactly like people or animals. Motion capture is not as useful for animating cartoony characters, or animals that would be impossible to capture. These kinds of characters can be animated by artists who create the illusion of realism by carefully posing the digital characters in each frame of the animation.

Q : One of the most unforgettable sequences in The Phantom Menace is the Podrace. How did the stadium design come about?

Doug Chiang: The stadium was conceived around the idea that the natives of Tatooine, given their limited resources, would build large architectural structures into the existing landscape. In the case of the stadium, I thought if would be wonderful to carve a stadium into a plateau wall. This idea fits into the reality previously established by Luke’s homestead in the first Star Wars.

Incidentally, the pit hangar design grew out of my inspiration that these Podracers were very much like horses. So I initially designed the starting line to be like starting gates with individual stalls, similar to those found at horse tracks. The finished pit hangar incorporates the stall idea, which anchors the design in something that we are familiar with.

Q : After casting the actors for Episode I, you were on the set during production. Can you tell us what your role was there and what you did during post-production?

Robin Gurland: Due to the large amount of voice-over casting, I was casting those roles during principal photography. At the same time I continued casting day-player roles and roles that needed to be recast due to conflicting actor schedules. Through post production, I worked with the sound team when they had ADR (sound looping) sessions.

Q : How did you go about deciding how much of a real set to build and how much will be blue screen, to be used in “building” the rest of the set in the computer?

Gavin Bocquet: These sort of decisions are always made collectively by a number of people. This would include George Lucas, Rick McCallum, the guys from ILM, Doug Chiang and myself. Every set or location had many different considerations, and it was always a fine balance between what we could achieve as a real set, from a visual, functional, and economic point of view, against how we could achieve those same results in the computer or with miniatures.

Despite the large use of the digital technology on EPISODE I, we still built approximately 64 sets, which sometimes filled whole stages at Leavesden. Maybe on Episode II different decisions will be made as technology has again moved on.

Q : So many fans want Episode I and then the Classic Trilogy on DVD. It doesn’t make sense to us that you aren’t going to release at least Episode I. What’s going on?

Rick McCallum: Well there’s no conspiracy at work here, I assure you. It’s really about exploiting an exciting medium in the best possible way. George hopes to do something special with the DVD release but he isn’t available to work on it right now since we’re in pre-production on Episode II, with principal photography scheduled to begin this summer in Australia. Until George has some time to concentrate on it, we don’t anticipate releasing any of the Star Wars movies on DVD in the foreseeable future.

Q : How did you become casting director for Episode I?

Robin Gurland: I was introduced to Rick McCallum at a dinner when he was producing the Young Indiana Jones Chronicles. We built up a rapport and when it was time to begin casting for Star Wars: Episode I, he remembered me, gave me a call and the rest is history.

Q : Many visual effects techniques for The Phantom Menace had never been attempted before. How much new technology and software needed to be developed to carry out what was required. Who does that kind of work and how long does it take?

ILM: The Research and Development Engineers from ILM worked about two solid years to prepare for Star Wars. A lot of new CG applications were developed to address new visual needs, such as better modeling tools, clothing, terrain mgeneration, interactive lighting, etc. A lot of effort was spent also in increasing the overall digital production throughput by improving computer server utilization, interactive real-time playback, and extensive use of hardware acceleration for quick-preview rendering.

Q : How specific is George Lucas in directing the design of a character or vehicle, and how much freedom does he allow the artist?

Doug Chiang: This varies. Sometimes George would describe in precise detail the designs that he is looking for. At other times, he simply asks us to show him something new, something different that he has never seen before. This latter request can be the most frightening since designers, like myself, like rules and parameters to work within. Without those restrictions, the possible directions are sometimes too intimidating.

Q : Why didn’t Qui-Gon Jinn disappear when he died?

Steve Sansweet: Well, as we know, Obi-Wan Kenobi disappears when he was struck down by Darth Vader in the original Star Wars: Episode IV A New Hope, after telling the evil Sith Lord, “If you strike me down, I shall become more powerful that you can possibly imagine.” When Yoda dies, he fades away. And when Darth Vader sacrifices himself in the end to save his son, he too becomes one with the Force (it is his armor that burned in the Endor funeral pyre).

Yet we see Qui-Gon killed by Darth Maul, then the flames lapping at his body at the temple on Naboo. No, this is not a continuity error. And yes, George Lucas does have a reason for treating these Jedi deaths differently. “There is a whole issue around that and the ability to disappear,” he says. “The key line to understanding this is when Ben Kenobi tells Darth Vader, ‘If you strike me down…’ And it’ll be explained as we go along.” So we just have to wait a while longer. In the meantime, feel free to speculate.

February 2000

Q : What are the initial steps to turn ideas and concept art into three-dimensional sets? How do you decide what to modify in order to turn a design into a practical set?

Gavin Bocquet: There are many different ways of turning the concept ideas into actual set designs. Sometimes we took the drawings directly from Doug Chiang’s concept group, and interpreted them very precisely into a three-dimensional full size set. Other times, as with Gunga City, we took the initial idea of an underwater bubble city, and came up with numerous design ideas, in model form, to show to George Lucas. These design models would gradually become more sophisticated until we had enough information to start thinking about how we would achieve this as a full size set.

Q : I understand that one of the materials used for models is Urethane Foam. What did the ILM model shop use for its models?

ILM: There were a variety of materials used in the construction of the model work for The Phantom Menace ranging from the usual man-made materials such as plastics, aluminum and steel to materials that come from nature, such as sand, plants and wood. The shot requirements and business economics often dictated what materials were selected for the construction each project.

Q : How can I get a job on the production or at ILM or at Lucasfilm?

Rick McCallum: We’re already filling just about all the production slots with great crew from Australia and some of my crew chiefs who are returning from Episode I such as Production Designer Gavin Bocquet and Costume Designer Trisha Biggar. It’s a lot easier to figure out what’s up and what’s needed at both ILM and Lucasfilm by going to their websites: www.ilm.com and www.lucasfilm.com.

Q : How do you go about researching actors for roles in a film?

Robin Gurland: I watch LOTS and LOTS of films and television, see as much theatre as I can, keep up with the trades (entertainment industry newspapers) and the popular magazines, and am always on the lookout.

Q : What species are Yoda and Darth Maul?

Steve Sansweet: The Star Wars galaxy is a huge one, so large that not even an encyclopedia or a Jedi Holocron could contain all knowledge. Among the current mysteries are the species of Jedi Master Yoda, the female Jedi Council member Yaddle, and the Sith Lord Darth Maul. Perhaps in time those mysteries will be resolved. Perhaps not.

Q : What does it mean to “calculate trajectories” as in the Podracer sequence?

David Dozoretz: As with all 3-D computer animation, the artist tells the computer where a virtual object (whether it is the camera or Anakin’s Podracer) should be at the first frame of the shot, the last frame, and key frames in between. The animation program will then fill-in the frames in the middle, a process akin to the traditional cel animation technique on “in-betweening.”

Q : Were there any sets or designs considered for Episode I that were dropped because of time or budget constraints?

Gavin Bocquet: In principal you would never drop a set, or design of a set, for time or budget reasons. You would just work out another way of solving the problem. There are many different ways of solving a particular problem, and in fact, one of the Production Designer’s main jobs is to suggest various ways of achieving the visual demands of the script, while still considering all the economic and time restraints. The only real justification for dropping a set would be for script or story reasons.

Q : Will Ray Park be back in any capacity for Episode II?

Rick McCallum: Ray Park did a fabulous job for us, but didn’t you see the dude get sliced in half at the end of the film? Would he come back as two halves? I’d love to work with Ray again, but at this stage there aren’t any plans to do so.

Q : What architectural influences are present in the buildings of The Phantom Menace?

Doug Chiang: There were many architectural influences. In order to make these new worlds believable, we had to anchor them in reality. We researched the eclectic architectural styles of Venice for Naboo. The art Nouveau movement, particuliarily the work of Gaudi, was used for the Gungan City. Frank Lloyd Wright’s Marin County Civic Center served as inspiration for the blue domes of queen Amidala’s palace. Hugh Ferriss and Albert Speers’ monumental buildings influenced Coruscant. And lastly, Djerba architecture from Tunisa inspired the slave quarters of Tatooine.

March 2000

Q : What happened to all the costumes and props from Episode I? Are they stored somewhere and will they be on display anytime soon?

Steve Sansweet: Yes, and yes. Despite the huge importance of computer graphics in The Phantom Menace, there were more costumes and physical props made for Episode I than any of the other Star Wars films. In fact, the size of the Lucasfilm Archives, first set up as a separate entity around the time of Return of the Jedi, just about doubled following Episode I to around 40,000 square feet. For full details, see our recent Visit to the Archives feature on starwars.com.

As for display, a few of the props are currently making the rounds of the U.S. as part of the two-year museum tour, Star Wars: The Power of Myth, under the auspices of Lucasfilm and the Smithsonian Institution Traveling Exhibition Service. It opened at the Minneapolis Institute of Arts Feb. 27 and moves on to Chicago’s Field Museum July 15.

In London, a separate all-new show highlights many more of the Episode I props and artwork along with many never before publicly exhibited Classic pieces that show The Art of Star Wars. It opens April 13 at London’s Barbican Centre.

Additionally, some of the Episode I costumes are currently on display free of charge at the Los Angeles’ Fashion Institute of Design and Merchandise sponsored by the Art of Motion Picture Costume Design until April 28, 2000.

Q : What is the design winnowing process like? For example, how was the final look of Anakin’s Podracer decided on? What was tried and discarded?

Doug Chiang: We had weekly meetings with George, usually on Fridays, where George would review all the week’s designs. I would often give George three directions to a design – a conservative idea, an extreme idea, and one in between. George would then select the one that best fit his needs and I would then expand on it for next week. Often through this process, we can hone down an idea in several weeks.

Q : Is there a map of the Star Wars galaxy?

Steve Sansweet: There could never be one map that would encompass such a vast galaxy in its entirety. But the first true maps of the galaxy appeared in the LucasArts productions, Star Wars: Behind the Magic and the Episode I Insider’s Guide. These were the basis of a wonderful print map that appears as the endpapers in the great new R.A. Salvatore novel Vector Prime, which also includes many of the most important planets that figure in the films and the major novels.

Q : Do you think animatics will totally replace the hand-drawn storyboarding process in the future?

David Dozoretz: Absolutely not. Storyboards are still the fastest way to quickly communicate an idea. The problem is that they are inherently a still, two-dimensional image and film is a moving medium. That’s why animatics can better communicate what the final film shot will look like – because it is moving footage. But animatics and storyboards can never be a substitute for one another. They are complementary. Besides, we have what I think is the best film Art Department in the world. So why not use them as much as possible.

Q : Do you think that digital animation technology will advance to the point where a digitally rendered character would seem identical to a human counterpart?

ILM: I believe that the digital animation technology and the artistry will continue to advance. We are able to create some very photo realistic characters already but we still have a lot of work to do. With more investigation into how muscles, skin and clothing interact, I believe that we will be able to create characters and creatures that are even more realistic than what can be done today. The digital characters created in the next several years will appear to be as real as their human counterparts, their skin, hair and movements will seem to the audience to be as realistic and believable as the humans sharing the screen with them.

Q : After all the sets are constructed and used for the shots intended, what happens to them? Are they stored for reuse?

Gavin Bocquet: On most films, the sets are usually destroyed as soon as production decides they are not required for anymore shooting . On Episode I, because we knew there would be some planned re-shoots, and also that we might need some elements for Episode II, some of the sets were packed up and stored for possible use at a later date. As we get more information about Episode II, we will be able to decide which of these stored sets we need to keep.

Q : Original trilogy concept designer Ralph McQuarrie established the look of Tatooine and Mos Eisley. Was it important to differentiate the look of Mos Espa in Episode I?

Doug Chiang: It was important to make Tatooine familiar and yet we didn’t want to recreate something that we’ve seen before. As a result, one of the early ideas that I tried for Mos Espa was to contain the entire city inside a dug-out pit, similar to Luke’s homestead in A New Hope. This idea of a sunken city in the desert really appealed to me because it was taking an idea that Ralph McQuarrie had established and going further with it. However, it was later decided that we would make Mos Espa more familiar than unfamiliar.

Q : What changes and new developments in digital effects technology can we expect in the near future? What might be some of the next breakthroughs?

ILM: Creating complex photo-realistic environments, like in the Podrace, require the creation of very detailed textured geometry and could still benefit from better techniques, from the interactive creation, layout, lighting and rendering of realistic virtual worlds, including the simulation of natural elements such as clouds, water, and plants, among other things.

The research is also very hot in the field of character animation, where the ultimate goal is to be able to perfect the look and the performance of a wide range of CG characters, from furry animals, to aliens, to human beings.

Finally, there is always a need to produce visual effects more cheaply by simplifying or optimizing existing proven techniques. Although this research isn’t as spectacular, it allows the creation of images of much higher complexity, such as the ground battle, and permits much larger volume of work to be produced within a given budget, as was the case for The Phantom Menace.

Q : What role did animatics play in helping to determine certain final actions on screen in Episode I?

David Dozoretz: Many of the final shots in The Phantom Menace were exactly like the animatic. Generally, ILM improved on each shot and changed a few completely when necessary. Sometimes, when you get down to the nitty-gritty of doing a final shot, certain problems arise that warrant a complete re-design. But the vast majority of the final shots were very similar to the animatic. The most rewarding part of our job is when the animatic artists come up with a shot completely on their own and George likes it. A few of those ended up in the movie, such as the establishing shot of Coruscant.

Q : When casting Episode II’s Anakin, how closely will you try to match Jake Lloyd’s physical appearance?

Robin Gurland: General coloring and eye color – along with a facial structure likeness will suffice.

April 2000

Q : What was the most challenging element of Episode I to conceive and draw?

Doug Chiang: It’s difficult to identify any particuliar element because everything about Episode I was so challenging. If I had to identify one aspect, it would be to come up with a new aesthetic philosophy that pushed the designs as far as we could while keeping them in the Star Wars universe. Trying to come up with something new and fresh given the incredible amount of film design today was very intimidating. Fortunately, we had George’s strong guidance. Of particular note though, the robots and spaceships were especially difficult for me despite the fact that I draw them all the time!

Q : What is the difference between an Art Director and a Production Designer?

Gavin Bocquet: Very simply, the Art Director (or Supervising Art Director) is the Production Designer’s main assistant, or right hand person. They help organize and run the Art Department, they do the schedules and the budget, and generally support and help the Designer in any way they can. For some, Art Direction is a good fit while others aspire to become a Production Designer, as I did.

Q : How do you incorporate the art department’s conceptual designs into animatics?

David Dozoretz: Certain objects, such as buildings in Theed, are too complex to quickly model in the computer. So Jay Shuster or Kurt Kaufman in the Art Department would draw the backgrounds for us, and then we would add them to the animatic shot. This would work if the shot had very little or no camera movement. But if there was a large sweeping camera move, such as the “helicopter” shot over Theed Palace, then the perspective shift would require us to do a computer model of the entire city

Q : Was the Qui-Gon Jinn character originally in George Lucas’s storyline, or was he added to create a role for Mr. Neeson?

Robin Gurland: Qui-Gonn Jinn was always in the script.

Q : How do you find all of those wonderful places for location shooting and what is your favorite place you have found?

Gavin Bocquet: When you first read a script, you start to think of possible locations that might work for the story. For Episode I, George had specific ideas on how he wanted certain locations to look, and then he, Doug Chiang and myself would look through reference books of possible places in the world where we might find environments, or architectural styles that would work for us.

Once we had narrowed this down to a number of good possibilities, then Rick McCallum and I would travel to these countries and photograph and video all the different possibilities. Then we would bring that information back to show George, and he would start to choose specific locations for the film.

It is hard to say which location is my favorite, as every new place you travel to can seem to be the most exciting whether the grand architecture of Italy or the deserts of North Africa. But I’m always amazed whenever I travel to Africa. It is such a beautiful continent.

Q : Who will be the next Anakin?

Rick McCallum: If you add up all the Internet and gossip column and magazine rumors, we’ve cast about 37 Anakins. In fact, we’ve cast none. We’re very active in the casting process now and we’re going to come up with the actor who best fits the part that George has written and who best works with the actors who will be continuing with us such as Natalie Portman and Ewan McGregor. We’ll let you know when we’ve filled the role.

Q : What were the inspirations for the design for the Naboo starfighter?

Doug Chiang: The actual inspiration came from an art nouveau hairpin. This beautiful hairpin had a long tapered spike on one end and an elaborate design on the other. Although the hairpin itself looks nothing like the Naboo starfighter, there was something about it that sparked my imagination. I immediately knew that this would be an interesting shape for a spaceship. Often my inspirations for designs will come from the most obscure objects like this. Probably no sane person would have looked at this hairpin and thought that it would make a cool spaceship!

Q : I’m excited that Boba Fett is going to be in Episode II. Are we going to get more details about how he was once Jaster Mereel and killed another Journeyman Protector on the planet Concord Dawn before becoming a bounty hunter?

Steve Sansweet: Highly unlikely.

My advice: Forget everything you knew, or thought you knew about the origins of Boba Fett. While none of us have seen a script of Episode II or have an idea of the direction in which George Lucas is taking the character, it’s fairly safe to say that he won’t be held to any of the back stories that have arisen over the years to try to explain the roots of this strong, mostly silent type. If there is any hint of Fett’s beginnings, it will be all George.

At the same time, what you’ve read to this point was probably misinformation anyhow. A bounty hunter like Boba Fett has much to gain by having numerous myths of his origin in circulation among potential employers and potential victims. That is why the Star Wars Encyclopedia states: “Many tales are told of his background and exploits, but there are very few verifiable facts, perhaps by design.”

Fett’s short career as a law enforcement officer on Concord Dawn, and his perhaps-unjust downfall, was first told in Tales of the Bounty Hunters. Dark Empire II speculates that he was formerly a stormtrooper who killed his commanding officer. The Marvel Comics series has Fett as an ex-Mandalorian commando, a veteran of the Clone Wars alongside Fenn Shysa and Tobbi Dala. Marvel even went as far as showing the lush jungles of the planet Mandalore.

As many fans know, when it comes to Star Wars knowledge, there are degrees of “canon.” The only true canon are the films themselves. For years, Lucas Books has stayed clear of characters, events, or the timeframe that George might want to deal with in the Star Wars prequels. While such things as the Clone Wars, the fall of the Jedi, and Palpatine’s rise to power were on that list, Boba Fett wasn’t considered to be of major concern.

But like any great storyteller, George starts to develop a script and it sometimes takes on a life of its own, with characters coming to life and demanding a say. He has told us that Boba Fett will have a role in Episode II–just as Fett first appeared in the second film of the classic trilogy–so we may finally learn the bounty hunter’s true genesis. As for whether Fett really survived his descent into the cavernous maw of the Sarlacc in Return of the Jedi…what do you think?

Q : I’m planning to make a career in modeling and animation (animatics). What type of study is required to achieve my goal?

David Dozoretz: Happily, technology has progressed to the point that anybody with a video camera and a computer can make a short film or learn computer animation. When hiring animators, I’m less interested in which specific computer or animation program they use, and more interested in the story-telling abilities of the artist. The software will always change, and they all generally do the same thing in different ways. The important thing is to have something to say. I see hundreds of demo reels of animators who have ten unconnected shots of spaceships of logos. I’d rather hire someone who has told me a story.

So the short answer is…study film. Learn the computer animation programs as well, but definitely spend your education studying the history and language of cinema. And art. This will make you a much better storyteller, which is the whole point of animatics.

May 2000

Q : How are all the props made and what types of materials are used?

Gavin Bocquet: For the props I work very closely with Peter Walpole the Set Decorator, and Ty Teiger the Prop Master. Initially you look at what is required by George and the script, and then you decide what is the best method to get that design made

For props and dressing there are no rules about what you can and can’t use to make them. It has to look good, it has to function correctly, and it has to be made as inexpensively as possible. Sometimes, you design something very specifically. This design is then drawn up and a technician makes it to the specification of the drawing, using whatever materials and techniques are best for that piece.

Other times, you will use various pieces of junk or scrap and build something from all these pieces. If you need more than one, then you might mold more from the first one.

We also buy everyday objects from shops and stores, and then change them in some way to make them a special looking prop for us.

Q : What hardware computing platforms were used for the digital effects of The Phantom Menace?

ILM: ILM’s prime platform is SGI. We have developed an extensive toolset on the SGI platform and have a long history of generating cutting edge effects utilizing its strengths.

Artists work daily in front of O2 workstations and leverage the power of a 768 processor Origin2000 supercomputer to guide their judgment and artistic vision. At night, artists submit work to a 1400 processor super cluster which renders photo realistically and seamlessly places computer graphics into a scene. This requires the flow of many terabytes of information and the precise execution of millions of graphics operations under automated control: 365 days a year… all while you sleep! This is the ‘Industrial’ in Industrial Light & Magic.

The power of ILM’s computational capability is second to none in the industry. We take great pride in our ability to harness this power and quickly generate synthetic environment indistinguishable from ‘the real thing.’

Entire motion pictures made from completely realistic, natural looking computer graphics are within our grasp!

Q : Why are scenes missing from the Episode I video?

Rick McCallum: No changes were made to The Phantom Menace in bringing the movie to video. Reports of changes or missing scenes are probably from fans remembering it differently because of the change in viewing environment.

Also, the standard pan and scan version has to clip the edges in order to compensate for the different shape of a television screen compared to a wide movie screen. So, some of the great background details are unfortunately lost. That’s one of the advantages of the widescreen version included with the collector’s edition.

Q : The lightsaber battles in The Phantom Menace were incredible. Is there a good chance of getting more and longer battles in the next film?

Rick McCallum: The Jedi have a very important and active role to play in the events of Episode II. You’ll be seeing a lightsaber or two. I think you’ll be pleased with what George has planned.

Q : In what ways do the security measures for keeping Star Wars designs secret make your team’s job more difficult?

Doug Chiang: The high level of security really doesn’t make our job any more difficult. I’m used to keeping privileged information having worked on many other films where secrecy was also paramount. Since we are totally self sufficient and isolated in the art department, including having our own model shop, we are able to do our job without compromising security in any way or have security issue compromise the work.

Q : How long ago is a long time ago? And how far is the galaxy that’s far, far away? Was this ever decided or is the concept just left open to our imagination?

Steve Sansweet: Unlike hard science fiction such as Star Trek, where the action clearly stems from a civilization on our own planet and takes place in a definable future, Star Wars is a fantasy. As such, it doesn’t have to obey any of the laws of physics, of space, or time. George Lucas deliberately left it vague and open to fan speculation–that’s part of the fun of Star Wars. It’s other-worldly, yet somehow familiar. It’s futuristic, yet somehow anachronistic.

George could answer a lot of the fans’ specific questions, either in the films or spin-off fiction, but deliberately doesn’t. Some of the answers are in his notes and binders, others are in his head. But speculation, he believes, is healthy. It helps to create a broader, denser Star Wars galaxy and gives fans more of a sense of ownership–rightly so.

Being less restrictive also lets individual’s creative juices flow and pushes their imaginations. Over the years Star Wars films and spin-offs have inspired creativity and creative careers in countless men and women all over the world.

Q : With the advent of this incredible new computer technology, why shoot on locations away from the studio? Couldn’t it be just as easily done on a set with computer graphics?

Gavin Bocquet: George has always been really keen to use real locations where ever possible, whether it’s the deserts of Tunisia, the snow fields of Norway, or the grand architecture of Italy.

He feels strongly that you could not possibly create the variety and styles of imagery that you find in natural environments or existing architecture, which in turn then gives the look of the film a real integrity. Of course, some of the audience will recognize some locations, but when they are engrossed in the story and characters, then these backgrounds just look more real because they are.

Q : In the design of this new Star Wars trilogy, have you been drawing inspiration from any of Ralph McQuarrie’s designs for the original trilogy?

Doug Chiang: Absolutely. Ralph, along with the other original designers, created unparalleled designs for Star Wars. They have been an incredible influence on me personally and will always continue to be. We are very fortunate to have his incredible body of work to fall back on for inspiration when we are stuck. You can see Ralph’s influences in Episode I on Coruscant as well as Tatooine.

Q : How does the bluescreen technique work?

ILM: Good question!

To pull a bluescreen we have to identify which pixels in the footage are part of the bluescreen element and which are not. Usually this is done by the computer using a set of rules, such as, if a pixel has more blue than both red and/or green, then the pixel is considered part of the bluescreen background. Once the program decides a pixel is bluescreen then it turns it transparent or “see-through”. The foreground person or object can then be composited on another background to make it look like they were always in the same shot; we don’t see the bluescreen any longer because the bluescreen is meant to “see through”.

After we decide which pixels should be seen we also have to perform a step called “suppression” or blue spill removal, which is the process of taking the blue out of the pixels around the edge of the object(s) being extracted from the bluescreen. Even on the best lit bluescreen shots, the pixels around the edge of the object or person still get corrupted with blue color that reflects from the bluescreen. If the blue fringe isn’t removed, the object being extracted looks cut out and obvious against the new background plate because of the blue rim around the edges.

The job becomes more difficult when the bluescreen fabric is unevenly lit, has seams in it, has water spraying over it, or even when transparent objects like a glass of water are part of the foreground. These situations present problems because it isn’t clear whether the pixels are part of the bluescreen background or not. For example, the glass of water sitting on a table might reflect some of the blue light from the bluescreen. The computer will think the reflection is bluescreen because of its color and make the glass transparent. In reality the glass would be reflecting the environment it is placed in, such as the room or the table it is sitting on. These types of situations are the reason why we still need humans to make the final decisions regarding what information is “pulled” from the bluescreen element. The human eye instantly picks up on the fact that the glass is reflecting light and should not be transparent, while the computer has no clue. In many situations it comes down to CG artists tracing where the objects are on the bluescreen element so they can be pulled onto the new background plate; this process is called “rotoscoping” or “roto” for short.

For Episode I: The Phantom Menace, we developed a method to change the edge color of the foreground object from the bluescreen shoot to the primary color of the background plate to be used. This allows the edges to blend into the new background more evenly and removes dark edges or fringes, especially in scenes like the pod race where the backgrounds were very bright and not too forgiving.

Q : I’ve been wondering for 20 years: How are the various lightsaber sounds made?

Ben Burtt: The lightsaber was, in fact, the very first sound I created for A New Hope. Inspired by the McQuarrie concept paintings, I remembered a sound of an interlock motor on the old film projectors at the USC Cinema Department (I had been a projectionist there). The motors made a musical “hum” which I felt immediately would complement the image in the painting. I recorded that motor, and a few days later I had a broken microphone cable that caused my recorder to accidently pick up the buzz from the back of my TV picture tube. I recorded that buzz, and mixed it with the hum of the projector motor. Together these sounds became the basis for all the lightsabers.

June 2000

Q : What was your greatest difficulty when it came to animating Jar Jar Binks?

ILM: Among the many animation challenges with Jar Jar, there were a few that remained constant. Aesthetically, one of the challenges animators faced was keeping Jar Jar’s neck in correct posture between his head and chest. In some scenes, while animating overlapping action with his head in relation to his chest, his neck sometimes had a tendency to become too far stretched in any one direction between key poses of the two body parts. This was a problem many Jar Jar animators had to be aware of and avoid, especially during scenes calling for Jar Jar to move about frantically.

The abundant length of Jar Jar’s ears posed another problem for animators and as well as modelers. More often than not, it only became apparent that his ears were intersecting his shoulders after running ear and cloth simulations. On those occasions, corrective shapes were modeled on his ears and vest to fix those areas where the problem occurred. Often times, corrective shapes were required on almost every frame of a shot.

On a performance level, Jar Jar posed a common challenge shared by many of the Jar Jar animators. In contrast to his numerous Jerry Lewis type antics, there were many shots that, for the purposes of continuity, required Jar Jar to inconspicuously appear in a non scene-stealing moment while the live actors or other CG characters within the scene delivered their performances. Scenes like these always prove to be a challenge for animators who are accustomed to delivering broad, expressive performances for the characters they animate, particularly one as animated as Jar Jar. Many times the animators had to limit Jar Jar’s animation to just a couple of eye blinks here and there, subtle weight shifts, and the smallest limb movements.

In other words, just enough animation to keep Jar Jar “alive” without stealing the scene from the other performers.

Q : What’s the most enjoyable thing about production design?

Gavin Bocquet: This is a very difficult question, as there is not one specific answer. In fact, the best thing about it is that it involves so many different things, whether it’s designing sets, designing props, looking for locations, building sets, etc. For example, on one film you can be working just in a film studio on sound stages, and on the next film you could be working in the rainforests of South America.

It is never boring, and you are never doing the same thing every day. You are also working with many different creative people, including the director, the writer, the director of photography and others. I always find that very stimulating.

Q : When will the complete title for Episode II be revealed?

Rick McCallum: We refer to the project as ” Star Wars 2″ or “Episode II”. George may have a title in mind, but we haven’t discussed it at all. We likely won’t finalize a title until the film is close to completion, much like with Episode I. Keep watching our website for announcements though, you never know.

Q : What process is used to create the languages for the different alien species?

Ben Burtt: The process is very complicated, but I usually start by finding a rare language that appeals to me and has the character of the alien species I’m working on. Inspired by the real language with all it’s cultural signifigance and detail, I write out in phonetics the sounds which are the essence of that language. I then work with actors with special vocal talents and record them mimicking my “sound-alike” phrases. Often I process and combine their sounds with animals if need be to give the desired effect.

Q : What features were missing from other character animation software packages that required you to build your own?

ILM: For basic skeletal animation, we’ve used Softimage for years, but have needed to develop our own software for animating skin and other flexible geometry; for creature animation, that’s the basic division between vendor software and software developed at ILM.

Our facial animation system is called Caricature, and it was originally developed in 1994 for Draco, the talking dragon in Dragonheart. We met the most important criteria which were speed, interactivity, and efficiency, and the software has served us well over the years. When we began the work on Episode I: The Phantom Menace, and saw the original concept art for Jar Jar, we were blown away thinking about what tools we would need to actually animate him. The first designs were really out there, with lots of wild facial expressions and a huge smile that went ear-to-ear. A lot of this was eventually toned down to make him appear more realistic, but we still knew he was going to be really complex in terms of his geometry. In order to animate Jar Jar’s face and give him the wide variety of expressions you see in The Phantom Menace, Jar Jar’s face has about as much geometry as the entire T-rex from Jurassic Park.

We really wanted the facial animation to be something that artists could do by themselves, instead of having to rely on more technically inclined people. Most commercial software systems get pretty hard to work with when you have really complex creatures. We needed it to be really fast and easy to set a creature up. We tried to make the design process as much as possible like sculpting with clay, so Jim Hourihan in our software department wrote a sculpting program called Isculpt that the modellers really love and find easy to work with.

We developed our own facial animation software so that animators could interact directly with the actual high-resolution geometry instead of a simplified version of it. It was designed to get the most out of the Silicon Graphics hardware and to make the interaction as quick and painless as possible.

We built about 100 different kinds of creatures for The Phantom Menace very quickly. Many of the creatures are similar, so we could build one by starting with another that had previously been built. Boss Nass and Captain Tarpals and the Gungan soldiers were built by starting with the Jar Jar model, but many of the creatures are really different.

In particular, Jar Jar has this duckbill muzzle, Watto has a trunk-like snout, and Sebulba looks sort of like a monkey/cobra. Their muscular systems are totally different, so we couldn’t reuse any of the data but the new software had to be built really fast or we never would have gotten it done.

As a software engineer, I’ve always been happier thinking of Caricature as a simple tool like a brush or a pencil, where the images that are created with it speak more about the talents of the artists who use it than the technology behind it.

p.s. Lots of people have wondered about the name “Caricature.” Here’s the story: When I was an undergraduate at Johns Hopkins University in 1984, I wrote a scan-line image renderer, and I continued to work on it in my first year of graduate school at the University of Pennsylvania. It had no name at Hopkins, but a fellow grad student at Penn, Jeff Esakov, suggested the name Caricature, for “Cary’s incredible, cosmic, awesome, totally unbelievable rendering extravaganza.” Not very long afterwards, it died a deserved death — it really wasn’t very good — and I moved on to other things. Ten years later at ILM, when the R&D supervisor, Christian Rouet, asked me to work on a facial animation system for Dragonheart, my first name for the software was Fani, for “facial animation”, but I was informed by an Australian animator that that term had slang connotations she found offensive. We also had a program, called Dush, that single-stepped through shell scripts (everything was shell scripts back then), and I remember her complaining, “It’s bad enough we have to dush our scripts!”

Because the program was designed to animate faces, particularly to distort them in possibly funny ways, and because I’ve always been a fan of political cartoons, I resurrected the name Caricature. I really didn’t intend for it to become known as Cari. I thought that since the program we know as “Softimage” is actually invoked by typing s-o-f-t, that c-a-r-i would remain an abbreviation, but it took on a life of its own.

Q : What exactly is a Sith Lord? What is the history of the Sith? I have not seen anything about this group of people except that they were defeated by the Jedi Order at some point.

Steve Sansweet: The history of the Sith Lords is a long and fearsome one, running the gamut from nameless dark apparitions to the most fearsome Dark Lord of the Sith, Darth Vader, the one-time Anakin Skywalker, under whose reign of terror entire civilizations were exterminated and the Jedi Knights nearly wiped out.

It is a history filled with bloody internal strife, wars against the Galactic Republic and constant battles against the Jedi Knights, the upholders of the light side of the Force. If there is one recurring theme, it is that the Jedi over and over believed that they had exterminated the Sith threat forever, only to find it had merely lain dormant for ages.

While the details are lost in the mists of time, Galactic historians believe there has been a rift between the light side and the dark side of the Force almost since the foundation of the Jedi Order some 25,000 standard years before the Battle of Yavin. Many think it was one rogue Jedi who fell to the dark side, turned others, and eventually built an entire army of dark siders. For the next century, a deadly war swept the galaxy, destroying planets and civilizations before the Jedi Knights prevailed.

Vanquished, the few remaining dark Jedi fled across the galaxy into the unknown region. It was there that they landed on an unmapped world and encountered a primitive species known as the Sith. The Sith treated the dark Jedi like gods, and almost willingly let themselves be enslaved. With unlimited resources and manpower, and eons to forge an evil empire far from the prying eyes of the Republic or the Jedi Knights, the Sith entered a Golden Age.

But about 5,000 standard years before the Battle of Yavin, the Republic discovered the Sith empire. An ambitious Dark Lord of the Sith named Naga Sadow decided he could conquer the vast Republic and began the Great Hyperspace War. His armies were defeated by the Jedi Knights. Other outbreaks of warfare between Jedi and Sith, and among the Sith themselves, took place over the next thousand years.

Around a thousand standard years before the Battle of Yavin, a new Sith Lord arose, one whose life still remains mostly in the shadows, but who had a major impact on events in the galaxy. Darth Bane understood well how the Sith order nearly self-destructed and knew that without a new self-discipline, and the utmost stealth, the Sith would never survive to truly vanquish the Jedi.

It was Darth Bane who enforced the single most important diktat of the New Sith Order, that there could be but two Sith, a Master and an apprentice. He enforced a new restraint that was so complete and lasted so long that the Jedi Council believed that the Sith had been completely vanquished. But in utmost secrecy, and in an unbroken chain for nearly a millennium, the evil Sith ways of the Force were passed down from Master to apprentice.

Finally, some 32 standard years before the Battle of Yavin, around the time of the blockade of Naboo, the Sith made their presence known. While Darth Sidious, a shadowy Sith Lord, manipulated Galactic politics behind the scenes, his fearsome apprentice Darth Maul took on the Jedi openly.

That brings us to the story of the Sith Lords in the Star Wars films, those already made and those yet to be released. For a colorful retelling of all of all that is known up to now, as well as some new nuggets of information, be on the lookout this October for a cool new photo book from Random House, Star Wars: Secrets of the Sith.

Q : What was it like to eventually see The Phantom Menace completed given your detailed involvement with it? Did anything surprise you?

Doug Chiang: To see everyone’s fantastic work come together in 2 hours’ worth of pure entertainment was wonderfully fulfilling. My involvement on the film didn’t take away from any of the enjoyment. When the lights went down, I was that 15 year-old kid again experiencing Star Wars for the first time.

The only surprise to me, and a pleasant one at that, was how beautifully all the work came together. Often when we are working on a project as immense as Star Wars, there are too many different aspects to really know if it will all come together as planned. Fortunately, we had George’s total confidence and vision to guide us.

Q : The announcement has been made that Episode II will be shot digitally. Does this mean smaller movie theaters will be unable to screen the film when it is released?

Rick McCallum: Not at all.

For The Phantom Menace, nearly all the live action was shot on film, then digitized into a computer and then all of the final shots were taken from the computer and output on to standard 35mm film that can be played in any movie theater.

When we shoot Episode II digitally, we’re just skipping the first step of digitizing. We’re still going to provide an end product on traditional film just like any other major motion picture.

On Episode I, we did do a small trial showing the film using digital projectors where no film was involved at all. We hope that Episode II will be projected digitally on an even wider basis and that by 2005 the industry will be ready for even wider digital distribution in some form.

In the mean time, shipping on film is still a reality.

Q : What type of martial arts did Ray Park (Darth Maul) know, if any? Also, what specific types, if any, influenced the final fight scene?

Nick Gillard: Ray Park is trained in Wu Shu And Long Fist. These are both non-weapon disciplines, so they had little influence on the lightsaber fights.

July 2000

Q : Is it difficult when designs you’ve worked hard on are not ultimately selected for use in the film?

Doug Chiang: Not at all. We generally expect that 75 percent of the work that we do will not be used. Sometimes we grow fond of certain designs and are a little disappointed when those designs aren’t selected, but we are always reassured that only the best designs make it to the screen.

Q : What are some of the most difficult things to reproduce realistically with digital animation and why?

ILM: You might think that there’s some type of big, eye-popping action or busy, intricate performance that would be particularly hard for the animators to achieve. But the truth of the matter is, the less the action and the more subtle the performance, the harder it is to produce in animation. As an example from the ground battle scene, there are several shots of the Gungan warriors just standing. Now, you may think that creating a character or as in this case, a group of them standing still would be the easiest thing in the world. If you consciously try standing still yourself, though, you’ll realize “still” doesn’t really exist for any living creature. There are any number of tiny, miniscule movements going on all over your body at any given moment…the drawing of breath, a slight shift of weight, the flick of an eyeball. These are all essential to a convincing piece of “still” character animation, yet when one goes to apply them to a character it is very easy to make the movements too big with the aim of making them be seen. It is very difficult to realize just how very small these details need to be to read convincingly.

Give me a good shot of seventeen Gungans tumbling down a hill at high speed with their arms and legs flailing any day!

Tom Bertino was the Ground Battle Animation Supervisor on Episode I: The Phantom Menace. Prior to working on Star Wars, Tom supervised the animation on several films including The Mask(and was nominated for both an Academy Award and the British Academy Award), Casper, 101 Dalmatians, and was Animation Director/Visual Effects Supervisor for Flubber.

Q : What tools do you use in the previsualization phase?

David Dozoretz: We are using Maya, which is a three-dimensional animation program by Alias Wavefront. We are using that primarily on Silicon Graphics work stations. We do a lot of our compositing — when we take all our different elements and put them together — in Adobe After Effects and Commotion on the Mac. We use Photoshop. We’re big Mac fans and SGI fans.

Q : Episode I had quite a warm, organic feel to its design, so what kind of a mood are you trying to convey when designing for Episode II?

Doug Chiang: Episode II will be darker in tone and style. We will be playing with some interesting textures and lighting set-ups to heighten this darker mood. Beyond that, I cannot reveal any more.

Q : Are Bail Antilles and Bail Organa supposed to be the same character?

Steve Sansweet: With the recent announcement that Jimmy Smits will play Bail Organa in Episode II, this previously unseen character is getting a lot of attention. Bail Organa is Princess Leia’s adoptive father, and a representative from Alderaan. He perishes when the Death Star destroys that peaceful world in Star Wars: Episode IV A New Hope.

Bail Antilles is also an Alderaanian politician. When Chancellor Valorum was ousted from office by a vote of no confidence, three nominees lined up to take his place: Ainlee Teem from Malastare, Palpatine from Naboo, and Bail Antilles from Alderaan. Although the scene was ultimately left out of the finished film, the script to Episode I shows that these two men were conceived of as separate characters. Both are mentioned. Bail Organa seconds the vote of no confidence; Bail Antilles is nominated to succeed Valorum.

Two Bails, two different characters. It should be noted that “Antilles” is sort of the Star Wars equivalent of “Jones,” and “Smith.” There have been numerous characters throughout the films, books, and expanded universe material named Antilles, but almost none of them are directly related. For instance, Corellian hotshot starfighter pilot Wedge Antilles is not related to Bail Antilles. Nor is he related to C-3PO and R2-D2′s former master, Captain Antilles, the Rebel officer whom Vader chokes to death in the opening moments of A New Hope.

Q : How was Samuel Jackson to work with on Shaft? Will that experience help with potential future Mace Windu fight scenes?

Nick Gillard: Sam is one of the nicest people on Earth, And yes, We talked about it a lot…

Q : What sounds were used to create Chewbacca’s famous voice?

Ben Burtt: Mostly bears, with a dash of walrus, dog, and lion thrown in.

Q : I’ve heard that Episode II will have even more computer effects than Episode I. How is that possible?

Rick McCallum: I’m not sure, but it looks like we’re going to give it a shot.

Since almost every shot in Episode I had some element of a digital effect, it won’t be more from a number of scenes standpoint. And since every element of the ground battle in The Phantom Menace involved the computer somehow, you can’t really top 100%.

I think with Episode II, George has in mind to make the integration between live action and computer generated elements even tighter. There are some things that we’ve learned the computer can achieve for less money or with better creative result, and we’re going to try to exploit that even further. In some ways it will simply mean more realism or more lines for a CG character.

George has also thrown down the gauntlet to ILM on a few tasks that no one has ever done with computer graphics before. It’s too early to talk about specifics, but if they can pull it off the results are going to be amazing.

Q : Production on Episode II has already started. Shouldn’t you be finished with the animatics by now?

David Dozoretz: Well, we’ve started and finished two major sequences for the film. But we’re far from done because it’s a Star Wars movie and there’s so much to do. Also, once principal photography has wrapped and the editing process begins, we’ll start another stage of animatics in which we combine animatics with the live action footage that George is shooting in Sydney.

Q : Are you an especially dangerous Doug?

Doug Chiang: Only in the morning before coffee

August 2000

Q : Will Mara Jade be in any of the prequels?

Steve Sansweet: While Mara Jade – the former agent to the Emperor who later marries Luke Skywalker in the expanded universe fiction – is definitely a popular character, her story takes place during the timeframe covered by the novels, not by the films. She isn’t even likely to have been born in the time-frame covered by the remaining prequels.

Q : How did you decide on the “personality” of the different engine sounds for each Podracer? What real-world noises did you use?

Ben Burtt: I definitely try to give each vehicle a personality. I consider the pilot of the craft and whether I want the audience to like or fear a certain ship or character.

A pod sound can be powerful, angry, comical, smooth, cool, hip, old-fashioned, goofy, or dangerous. I try to make a sound that will relate to that type of coloration. Pod sounds were made from race cars, boats, warbirds, electric tooth brushes, shavers, motorcycles, rockets, and helicopters.

Q : Did the final duel (Obi-Wan and Darth Maul) take more time to perfect than the other fighting scenes since this fight seemed to be paced much faster and far more aggressive than the fighting prior to that?

Nick Gillard: No, by that stage Ewan had become a very good fighter and learned the fight in around three hours.

Q : How is the effect of extending a lightsaber done? Is the prop rod painted out until it’s extended?

ILM: The lightsaber effect is created in several steps. First the prop rod is rotoscoped which results in a white matte on black. (Rotoscoping is the process of creating a matte isolating the element in the frame which will then have the effect applied to it; in this case the element is the light saber prop stick).

The saber effect that is then created is a series of transparent colored layers which are painted underneath a white hot center core. This green, blue or red transparent glow and the white hot core is then applied to the area isolated by the matte. Then an overall soft white outer glow is applied. All layers flicker on and off and throw interactive light on the people, props and environment in the scene.

The lightsaber prop was completely painted out in some scenes, particularly in the more energetic duels since the prop stick was flexible and would bend when swung forcefully through the air. In other shots where the prop was not bowed, we were able to put the CG lightsaber directly over the prop.

Rita Zimmerman was a Sabre Artist on The Phantom Menace. She worked on the space battles, Coruscant city sequences as well as saber battle scenes. She also did many shots for Star Wars Special Edition.

Q : In Episode IV, Leia calls Han a scruffy nerf herder. What’s a nerf?

Steve Sansweet: Let’s just say that this wasn’t the highest compliment in the galaxy. The quote is actually from The Empire Strikes Back, and in full, the lovely if hot-tempered Princess spit out, “Why, you stuck up…half-witted…scruffy-looking nerf-herder!”

Nerfs, like certain hotshot pilots, are temperamental and cantankerous. The comparison stops there, however. These domesticated herb-eaters are raised for their delicious meat. That’s a good thing because they have one of the most foul odors this side of the Galactic Core. The rangy, supple creatures have long fur covering their muscular bodies and dull, curved horns. They also tend to spit at their handlers, which probably doesn’t work wonders for the dispositions of the nerf herders either.

Q : Is off-the-shelf software adequate for the work you do?

David Dozoretz: We primarily use off-the-shelf software for our animatics, as it’s quick to learn and use and we don’t really require the level of perfection that ILM does. We do occasionally borrow some of their proprietary tools when we’ve got something extra tricky to do and they’ve got the best solution. But primarily, we use Maya for our 3-D modeling, animation, and rendering and Commotion and Adobe After Effects for compositing.

Q : Is it true that George Lucas has been consulting with some fans who have web sites to get help with writing Episode II?

Rick McCallum: Absolutely not. How ridiculous.

George has a very clear vision about the story of Star Wars that he won’t allow to be swayed by the whims of the Internet, the media, critics or anyone. The Internet rumors this time around are possibly even more funny and off base than they were for the first film.

Q : At what stage is your department’s concept design work for Episode II? Since filming is already underway, aren’t designs pretty much complete?

Doug Chiang: The design process for us doesn’t end until the film is released. We have basically completed phase one of the design process — which has been to design all the necessary sets and/or partial sets to be built by Gavin Bocquet and his crew. Now that that is complete, our second phase begins — which is all the rest of the designs, sets, and characters that will be created digital and/or with miniatures.

September 2000

Q : How much does the use of bluescreen affect the size and building process of the sets?

Gavin Bocquet: Every set is different.

The bluescreen is just part of a process that we include in producing an environment that will work for the shoot. Whether you go back to the earlier days of matte paintings, scenic paintings or miniatures, it’s still the same process of trying to come up with a way that you can provide enough real backgrounds for the director to use, and then enhance that later.

You make assumptions throughout the script developing process. By talking to John Knoll at ILM and George Lucas, Rick McCallum and Doug Chiang, you can come to some general conclusion about what is going to be best for that particular scene. And it’s different on every one; it’s always affected by the parameters of a scene and what’s required in it. For instance, how many shots there are: for a “one off” shot, one-shot scene or a two-shot scene, you could probably say that there’s less reason for us to build a full set. The cost is actually quite comparable for ILM to do it. Once you start having ten, twenty, or thirty shots in a scene in a set, then it becomes much more expensive for ILM to construct what we could really build more cheaply.

Q : Are “natural” sounds easier to find and work with than those made from scratch digitally?

Ben Burtt: I prefer to record natural sounds as the basis for the audio in the Star Wars universe. Real “organic” sounds bring credibility with them. I try to create something that sounds “familiar” but unrecognizable. This gives the characters, vehicles, and objects the illusion of reality.

Q : Was the film rate altered on any of Episode I’s fight sequences to make the action appear faster? If so, will the use of the 24 frame digital camera present any obstacles?

Nick Gillard: No–in fact, Ewan fought so fast that we considered slowing the film down.

Q : Have you ever put any jokes or “easter eggs” in your animatics clips to see if George Lucas will notice?

David Dozoretz: We’ve put a couple of jokes in animatics for George and the editor to laugh at, just to keep things fun during production.

One time, George was giving me direction on some computer generated robots for a shot and he was being very specific about their timing, movements, etc. So when I delivered the shot to him, at its end, I had the robots turn to camera and ask George “How was that take for you?” They then said they would be in their trailer. There are a few more like this, some much more funny, but you may see them someday, so I wouldn’t want to ruin the surprise now.

Q : Hi there! I’m curious to know if there is a way to somehow learn more about Darth Maul as far as his species and anyone avenging his death?

Steve Sansweet: According to the upcoming Random House book Star Wars: Secrets of the Sith, Darth Maul was born on Iridonia. That’s the same planet that Jedi Council member Eeth Koth’s species — the Iridonian Zabrak — come from. Not much is known about the tattooed Maul’s past before he became an apprentice to Darth Sidious. For Sidious, his master plan to take over control of the galaxy would seem to far outweigh any desire to avenge the death of his apprentice.

Q : How big was the Star Destroyer model used in the films?

ILM: A number of different Star Destroyers were used in the classic trilogy. The first Star Destroyer seen in A New Hope was 3′ long (91 cm) long, and was actually smaller than the blockade runner it was pursuing; the Rebel model was 6′ 3″ (194 cm) long.

Since the Star Destroyers had considerably more screen time in The Empire Strikes Back, they were completely rebuilt, including extensive interior and exterior detail and a lot more lighting; the size was increased to 8′ long. ILM also built detailed models of the conning towers (one was 4′ tall, another 10′ tall) and the ship’s “waistband”, originally 1 1/8″ was enlarged to 1′ 6″. These models were used in close-ups.

Darth Vader’s massive Super Star Destroyer model was slightly longer at 9.25 feet (282 cm).

Lorne Peterson is one of the original members of Industrial Light & Magic, having been hired by George Lucas to create the models for Star Wars. In 1979, Peterson was invited by George Lucas to move to northern California to oversee the production of models for The Empire Strikes Back. Since that time, he has worked on most of Lucas’ films, as well as those of Steven Spielberg.

Q : Since I’m sure there were a number of quality conceptual drawings and paintings done for Episode I that weren’t used, is there any possibility that they may be tweaked for reuse in the future?

Doug Chiang: We will definitely try to incorporate some of the unused designs from Episode I into Episode II. However, since the story drives the designs, it will be difficult to incorporate ideas developed for a different storyline than Episode II.

Q : Do you bother doing animatics for dialog sequences?

David Dozoretz: Generally, dialog sequences are fairly easy to visualize and if you shoot enough coverage (shooting the scene many times from many different angles) you’ll get what you want. However, once principal photography has wrapped and the editing process begins, George may add stuff to the dialogue. He may want to make the buildings behind the actors more grandiose, or may want to add a spaceship flying by. Or he may want the actor on the left from ‘take 2′ and the actor on the right from ‘take 4.’ So we’ll put that together for him.

October 2000

Q : How did things go at the new studios? Did you miss Leavesden Studios in England at all?

Gavin Bocquet: Sydney was a great experience. The studio was good, the crew was good and the city is very exciting. From a personal point of view, we missed Leavesden because for some of us it held a special place in our hearts. Doing the fourth Star Wars film there, 20 years after Jedi, meant it was always going to hold fond memories for us. It wasn’t the best equipped studio, but we had sole control, and it had a good feel about it. Lots of green grass around us, and lots of space to work in.

Q : How long does the actual filming of a movie like the upcoming Episode II actually take? Is most of the time taken up by post-production, like special effects and editing, etc…?

Rick McCallum: The principal photography of Episode II ran from the end of June to the end of September. We’ve now come back to California to start the editing and continue other post-production activity. Next year we’ll have our planned next rounds of shooting to pick up any live-action elements necessary, just as we did for Episode I. From there, the film will be in post production right up until the planned release in the summer of 2002.

So, out of the whole three year process (including a year of pre-production) we’re filming for only about 14 weeks or so.

Q : The destroyer droids were very complex mechanically. How much of the ‘interworkings’ of the pieces were part of the concept phase?

Doug Chiang: Very much. One of the advantages of having a small model shop as part of the art department is that we can work out every design detail before we pass the model to ILM. John Goodson, the concept modeler who made the original model, very carefully worked out all the proportions of the limbs and figured out how they would actually fold. This was done with a paper model. Once we determined that the droid could actually fold without compromising the design, we proceeded to make the finished version. As a result, the final digital version that you see on screen works with very little cheating. I believe there was only one part that couldn’t physically exist because it would have to occupy the space of another part — but that’s the beauty of CG.

Q : It’s been said that Ray Park will not be reprising his role as Darth Maul in Episode II, but rumors have it that he joined the production crew as your assistant fight choreographer for Episode II. Is any of that true?

Nick Gillard: The rumors are false. Ray didn’t join me on Episode II.

Q : When Han Solo is being put into carbon freeze (The Empire Strikes Back), his hands are cuffed. When he comes out of the chamber his hands are up in the air and spread apart. Also, when he is thawed in Jedi, the bindings are gone. How does this happen?

Steve Sansweet: The Ugnaughts remove the bindings on Han’s hands before he is lowered into the chamber. If you watch carefully you should be able to catch it. The bindings that are on his upper arms are made of carbonite, and thus melt away when Leia releases Han from his carbonite coffin.

Q : Could you try to articulate the difference between special effects and visual effects?

ILMSpecial effects cover the practical, real time enhancements to a scene as it is filmed. Examples include weather effects (wind, rain, snow, fog etc.), dynamic action (fire, explosions, shaking the set or vehicle) and special techniques like rear projection, hanging miniatures, and forced perspective sets.

Rear projection involves projecting either a still or moving picture onto the rear of a translucent screen in front of which live-action is photographed so that both the background on the screen and foreground action are combined into a single image on the exposed film. Examples: almost any time you see a car interior with the street scene passing by out the rear window (as in Hitchcock’s Notorious) or western landscape rolling by in the old cowboy movies.

Hanging miniatures are used to extend settings beyond what could be easily built, and involve careful positioning of detailed models that ‘hang’ down into a portion of the frame during a locked off (static camera) shot. Example: Ben Hur, Cleopatra, El Cid.

Forced perspective sets allow the illusion of greater distance than the available space might permit, by tapering all constructed angles to diminish more rapidly than reality. This works as long as the camera doesn’t shift position to the right or left. Examples: Darby O’Gill and the Little People, Die Hard 2 (the airport set), and Howard the Duck.

Visual effects, on the other hand, are added after the scene has been shot, and range from simple double exposure tricks (where the film is partially exposed with a ‘latent image’ and later, further exposed with added elements) to motion control miniatures (shot with long exposures for depth of field focus against a blue screen) and other blue, green, or black screen elements (people, explosions, smoke, flying debris) which are later composited with the original plate photography. The removal (and alteration) of unwanted rigging, reflections, and other two dimensional ‘fixes’ such as joining together two different actions in the same shot is another common visual trick (as the two different McFlys played by Michael J. Fox in the Back to the Future films). More recently, the creation and addition of entirely synthetic animated characters, settings and environments has become the most publicized part of the visual effects industry, and appear in some form in almost every major film we see today, even if limited to a few digital matte paintings to set the scene.

Jeff Olson joined ILM in 1985 as set builder and modelmaker on Howard the Duck. Olson became manager of ILM’s model/creature department in 1993 and then transitioned into visual effects production in 1996. He was one of the visual effects producers for Star Wars: Episode I The Phantom Menace.

Q : Are there any interns/apprentices on the concept team?

Doug Chiang: There are currently no interns in the Art Department. However, the art assistants are essentially junior artist positions. Several of our past art assistants have “graduated” to become full-fledged members of the team. Robert Barnes is a very good example. He first started out as an art assistant but is now a very accomplished artist and sculptor and an integral member of the Art Department.

Q : Has anybody (Ewan, Liam, Hayden, etc.) ever gotten whacked really hard during a lightsaber fight?

Nick Gillard: So far, Ewan has broken two of my fingers, I broke one of Hayden’s, and Sam Jackson hit me in the head, twice…

Q : How many unique sets have been built for Episode II? How many craftspeople were needed to build them?

Gavin Bocquet: We actually built more sets, or parts of sets, for Episode II than we did for Episode I. On Episode I we had about 53 sets, whereas on Episode II we had about 67. Of these, probably 75% were new sets for Episode II. We probably had about 400 in the construction crew at the busiest time.

Q : When creating engine sounds, such as the hyperdrive engine for the Queen’s ship or the submarine, do you base these sound designs in physics or simply come up with something that sounds ‘cool’?

Ben Burtt: I earned my degree in Physics, so I invariably begin my imaginings of sound on a scientific basis. At first, I may often reason a sound out on the basis of scientific fact, in the end I will make my choice among the possibilities subjectively, not objectively. After all, I put sound in the vacuum of space! Now that violates the laws of physics. I guess I made a good choice, otherwise I would be out of a job.

November 2000

Q : Did George Lucas ever have any idea for Episodes VII to IX, or did the Star Wars novels stomp all over possible thoughts he may have had for the Star Wars universe past the destruction of the Empire?

Steve Sansweet: At one point early on, George Lucas talked of possibly needing nine movies to tell his tale of the Skywalker family. But as he actually worked through the story line, he realized long ago that the story he wanted to tell could naturally be told in six two-hour films. The nine-episode mantra, however, refuses to die…and we realize, never will. But George says that the story he has to tell will be complete in the six films, which can then be viewed as one epic saga. He says that he honestly has no story to tell now beyond the destruction of the second Death Star.

LucasBooks has always checked with the boss to make sure that none of its projects interferes in any way with anything that he is planning. And while plans can change, rest assured that the wonderful expanded fictional universe enjoyed by so many fans has in no way stomped or trampled on any of George Lucas’s prerogatives or options.

Q : Have you, or will you publish any art books?

Doug Chiang: I’m currently working on a personal book that will be published by Callaway Publishing in 2002. It’s an art book that I’ve been working on for years in my spare time. If you are interested in more information, please check out my personal web site at www.dchiang.com.

Q : When you are designing vehicles, weapons, etc. do you ever picture them in motion, like they will be seen when completed?

Doug Chiang: Absolutely. We often get totally immersed in the drawing. It’s not unusual to find us quietly making spaceship noises or creature growls or lightsaber sounds as we draw. The more we get into the “feel” of what we are drawing, the better the designs become. Plus, it’s just fun to imagine how these designs will move and sound.

Q : What are the devices called that were employed to vault Ray Park through the air?

Nick Gillard: Nitrogen flip-up rig — A device about the size of a set of bathroom scales. You stand on it, press a button, and 500 pounds of nitrogen is released. Blowing you into the air — marvelous feeling.

Q : Were any of the props from the original trilogy used in The Phantom Menace? R2-D2 maybe?

Gavin Bocquet: Yes, we certainly used some of the original props, like R2-D2 in Phantom, although they were modified because technology had improved. We also had some of the original lightsabers. We also used Luke’s original speeder as one of the speeders dressed in the Mos Espa streets location.

Q : Was the entire Gungan/Trade Federation battle sequence computer generated, or were some parts, like the grass, actually real?

ILM: For Episode I The Phantom Menace, we took quite a number of photographs of hills, fields and skies prior to and during production. We began the process of getting the “look” established by using the photographs and digitally enhancing them. This gave us the basic layout and approach for the ground battle sequence. Additionally, ILM’s modelshop built a physical model of the entire landscape to give us and idea of where the action in the 3-D environment would be taking place.

During production, I supervised five other digital matte artists to ensure that the ground battle backgrounds looked similar to Doug Chiang’s concept drawings. We digitally painted a large part of the landscapes as well as augmenting and enhancing photographs of clouds. Many of the scenes were texture mapped and elements were composited in Saber. Our hope was that the final shots of the virtual Naboo landscapes looked like they could exist in our world, but they were really made up of many layers of digital elements.

Ronn Brown was Digital Matte Supervisor for the Ground Battle Sequence on Star Wars: Episode I The Phantom Menace. He joined ILM in 1993 and has worked on several groundbreaking films including Space CowboysStar Wars Special Edition, Galaxy QuestMen in Black and Mars Attacks!

Q : What are some of the elements of a fight script? For example, what terminology do you use? And have you ever thought about posting a portion of a script for fans to check out?

Nick Gillard: I had to develop a new terminology for lightsaber fights, as they incorporate so many different styles. There are twelve basic moves. As for posting a section of the script, unfortunately I am bound by a confidentiality agreement…

December 2000

Q : With the advancements in special effects today and the use of computer generated actors, will there be a need for stunt men in the upcoming Star Wars films?

Rick McCallum: That’s an interesting question because we’re currently preparing to really push the envelope on digital stunts in Episode II. George has some great ideas for really far-out action sequences where it might make sense to use a combination of live action and computer-generated stunt performance. That might involve motion capture work to ensure that the believable human quality is always there. And a skilled choreographer, like our own stunt coordinator Nick Gillard, will always be a must.

Q : Out of all the sets you supervised construction of for Episode I, which presented the greatest challenge?

Gavin Bocquet: All the sets were difficult because you are all trying to create new worlds and new environments that the audience will believe. The small sets are sometimes the most difficult as the close up detail really matters, whereas the bigger scale sets are a challenge because they are so big. And when you are on location in somewhere like Tunisia, then that is a different sort of challenge because it is hard to work in the desert.

Q : At the end of The Phantom Menace, why didn’t Obi-Wan use his super-speed to run past the energy gates that kept him from Qui-Gon Jinn and Darth Maul?

Steve Sansweet: Physical feats and acts of strength aren’t always 100 percent repeatable. You may also ask why, if your favorite sports team defeated a rival once, do they not defeat them every time? Physical and mental exhaustion play a role in the use of Jedi powers. These may have hampered Obi-Wan’s abilities during the duel.

Q : What would Mr. Lucas do to you if you happened to leak out any information on the Episode II designs or storyline?

Doug Chiang: I would be thrown into the Sarlacc pit!

Q : Did any animatics shot make it all the way through to the final film in Episode I?

David Dozoretz: Animatics are generally very rough and done very quickly. They look more like a video game than real-life. So it’s not appropriate that they end up in the final film. That said, there were many final shots in Episode I that were very similar to their animatic counterpart. George had us take some of the animatics to such a high level of specificity that the final shots were just photo-real versions of the exact same action. If you put the animatic and the final version of the Podrace on two television monitors next to each other, you’ll see that the action is almost identical between the two and the cuts happen in the same place. That’s the beauty of animatics — it lets the filmmakers know exactly how the final shots should look as far as composition, timing, action, etc.

Ask the Jedi Council Archives – 1999

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

November 1999

Q : Can you describe the process and use of screen tests during the selection process for a film?

Robin Gurland: Screen tests are traditionally the final phase of the audition process for lead or supporting lead roles. The actor being tested usually does one or two scenes completely “off book” and depending on the schedules of the other lead actors cast, often they will be brought in to do the scenes along with the actor being tested. Screen tests can get very elaborate with full hair and make-up, costume and lighting or fairly simple, but they are always shot on film.

Q: The underwater scenes of Otoh Gunga had a beauty all their own. Were these particularly difficult to create, and what parts were live action vs. miniatures vs. CG?

ILM: The Otoh Gunga Boardroom scene was challenging as we needed to create an otherworldly environment with a backdrop which was underwater. We wanted everything to have a magical feeling, with warm rich colors; that in itself presented problems as we still had to convey that water, which is inherently cold, was beyond the transparent walls. Generally the only live action parts were the actors Liam Neeson and Ewan McGregor; they were shot on a partial set, but even that, along with various miniature model elements of the environment, was brought into the CG world and manipulated, before being composited together with other entirely CG elements (the board members, Boss Nass, JarJar, the fish, the exterior spheres and bubbles).

Q: The location shots in the film look like places that really exist. What are the main elements that make a fantasy environment into one that the audience will believe exists?

Gavin Bocquet: George Lucas has always been keen to use real locations wherever possible for his “other worlds,” whether it’s the deserts of Tunisia, the snow fields of Norway, or the palaces of Southern Italy. By shooting in these “real” environments, you get an integrity and realism to the design that make them believable to the audience, even though they may well recognize some of the places. You can then enhance these environments digitally, or add additional set pieces, dressing and vehicles to take the environments to another place.

Q: What kinds of skills and talents does it take to be a conceptual artist?

Doug Chiang: Conceptual designers need to be good artists. Our job is communication through art. The backgrounds of each artist in the art department are often as varied as our skills. Some are wonderful creature creators, like Terryl Whitlatch, and others like Iain McCaig excel at costumes. But the common link that binds us all is the ability to draw well.

In addition, concept designers need to be world builders. We need to be architects, vehicle designers, costume and creature designers, all in one. Good designers have the ability to see the uncommon in common objects.

Q: We’ve heard a lot about “animatics,” but it’s still a bit confusing. Could you give us a simple explanation?

David Dozoretz: Animatics, also called “Pre-Visualization”, is a relatively new filmmaking tool. Essentially, it is the use of low-end, quickly rendered computer animation to test out a shot or scene before it is actually filmed. It’s the next logical extension of the storyboarding process. These animations are used to figure out the shot before principal photography. We saved a lot of time and money on Episode I The Phantom Menace because George was able to decide what a shot was supposed to look like by working with a few members of the animatic team, rather than doing it on set with a hundred people.

December 1999

Q: In scouting for locations with Rick McCallum, why did you end up picking Italy for part of planet Naboo?

Gavin Bocquet: In terms of Naboo, after many months of general research, we initially decided to scout in Portugal, Spain, and Italy for Naboo. We were looking for a grand classical architecture, giving a feeling of scale and a sophisticated society. Although we could digitally enhance the scale of our locations, you still needed to start with a certain scale of real architecture to make the finished image look real. We were looking for strong clean lines in the architecture, and not too much elaborate decoration.

Q: What was one of the more difficult special effects shots in The Phantom Menace?

ILM: One of the more difficult special effects shots in Star Wars: Episode I The Phantom Menace was in the Podrace sequence when Mars Guo’s Podracer crashes into the desert floor after Sebulba throws a wrench into his left engine. The challenge was to make a physically realistic crash of this massive Podracer (the largest of the bunch both in terms of size as well as number of parts) at a speed of 600 miles an hour! We knew that we had to show all the metal and actual parts of the model bending and twisting as they get crushed. Doing these shots as miniatures would involve throwing models onto sand at 100 miles an hour and hoping some of it would end up on film, making it very expensive, or even prohibitive, without much control given the number of Podracers that had to crash. The computer model for Mars Guo’s Podracer had the intricacies we needed, but we cut that up into even smaller pieces, a total of about 14,000, and an additional 100,000 pieces of smaller debris that came from inside it.

The main Podracer parts were “crashed” using a physics-based dynamic “simulation” with Maya software, including thousands of actual parts from the CG model that were torn off. We had to invent a way to make the larger metal parts crush and twist as they impacted the ground or other pieces. Then came the sand and dirt simulation with millions of particles, the smoke and flames, and sparks, all while the Podracer and the camera are traveling at over 600 miles an hour. So the number of different demolition elements combined with the level of realism and the high speeds made for a very difficult task to create this destruction shot.