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The Clone Wars Episode Guide: The Academy

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The Clone Wars Episode Guide: The Academy

Episode No.: 50 (Season 3, Episode 6)
Original Air Date: October 15, 2010
Production No.: 226 (Season 2, Episode 26)

“Those who enforce the law must obey the law.”

Written by Cameron Litvack
Directed by Giancarlo Volpe

Cast:
Ashley Eckstein as Ahsoka Tano
Whit Hertford as Cadet Korkie
Julian Holloway as Prime Minister Almec
Anna Graves as Satine Kryze
Omid Atbahi as Cadet Amis
Ryan Templeton as Cadet Lagos
Ashley Moynihan as Cadet Soniee
Matt Lanter as Anakin Skywalker | Secret Service officer
Tom Kane as narrator | Secret Service officer


Synopsis: Ahsoka is assigned to teach a class at a leadership academy on Mandalore. Soon after she arrives, Duchess Satine’s zealous nephew — Korkie — and his classmates uncover a nefarious plot. Prime Minister Almec is revealed to be an active part of the black market conspiracy on Mandalore, and he attempts to permanently silence Duchess Satine and the cadets before they expose his corruption. Ahsoka and the cadets defeat Almec before he can succeed.

Returning Characters: Ahsoka Tano, Duchess Satine Kryze, Prime Minister Almec, Anakin Skywalker, Clone Captain Rex

New Characters: Cadet Korkie, Cadet Amis, Cadet Lagos, Cadet Soniee


Secrets Revealed

  • Ahsoka’s theme, a musical composition created by Kevin Kiner for The Clone Wars movie, can be heard during her arrival on Mandalore.
  • Prime Minister Almec makes mention of Obi-Wan Kenobi’s recent visit, which sets this episode (as well as the previous, “Corruption”) after the events of the Mandalorian three-parter from Season Two. Ahsoka’s more confident use of the Jedi Mind Trick also sets this episode after “Sphere of Influence.”
  • The Mandalorian prison guards are based on the same character design as the Mandalorian police, but with darker colors. The crest upon their shoulder reads “In Defense of Mandalore” in a Mandalorian type-face developed for the Slave I display screens in Star Wars: Episode II Attack of the Clones.
  • Prime Minister Almec’s office is a re-use of the Mandalorian palace throne room occupied by Duchess Satine, but with slight modifications. The darker tinted windows carry on to the end of the room, and it is dressed with unique furniture and props, including glass busts of previous prime ministers.
  • During her lecture, Ahsoka stands before a jagged and steep graph with the legend “this graph represents corruption-related crimes on Mandalore.”
  • Once Soniee slices through the lock on the warehouse, her computer screen says “ENTRARE,” which is Italian for “enter.”
  • Lagos has a “bad feeling about this,” a sentiment expressed often in Star Wars. Someone has a “bad feeling” in every Star Wars movie.
  • The Peace Park seen in “The Mandalore Plot” is again seen in this episode, cleaned up but still in ruins from the terrorist Death Watch attack.
  • For those wondering, “Master Jedi” is the formally proper address to a Jedi of any rank by a non-Jedi — even a Padawan.

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-07-02 12:00:22.

Star Wars Insider | Covers Gallery

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Star Wars Insider Cover Gallery

A slight detour from the usual archive stuff. Below you can peruse a gallery of covers from the Star Wars Insider magazine – including the Lucasfilm Fan Club mag.

I’ll be posting another gallery/Article on some of the Contents of the magazines, so expect that at some point in the future!

[foogallery id=”369088″]

Keep in mind it is not a complete collection and I’ll be scanning what I can to get up to date but if you want to help by scanning/copying the missing covers and sending them onto me, well, I won’t say no.

The Beginning of a New Trilogy

Out today: The beginning of a new trilogy

Star Wars: The Mask of Fear (Reign of the Empire)
By Alexander Free

STAR WARS Casting News Goes Into Hyperdrive

AUDIO PODCAST!

Lots of leaked casting news and rumors for upcoming STAR WARS projects have been flying around lately with names like Ryan Gosling, Chris Pine and Sigourney Weaver being connected to future films. True or not, we break them all down. Fans are still buzzing about SKELETON CREW and so are we with interview highlights from Jaleel White and an actress who revealed via social media that all of her scenes ended up on the cutting room floor. Plus, clips from a recently rediscovered vintage STAR WARS interview from 1977 featuring Mark Hamill, Carrie Fisher, and Harrison Ford provide a cool and fun flashback to the earliest days of STAR WARS.


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#StarWars News, Interviews. comedy and Commentary

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Star Wars | Shadow of the Sith

Star Wars – Shadow of the Sith

Get ready to immerse yourself in a galaxy far, far away with the epic return of Luke Skywalker and Lando Calrissian in a thrilling novel that takes place between the iconic events of Return of the Jedi and The Force Awakens. The Empire may be dead, but danger still lurks in every corner of the galaxy. Jedi Master Luke Skywalker is plagued by haunting visions of the dark side and a sinister secret lurking on a desolate planet called Exegol. As he grapples with this disturbing disturbance in the Force, his worst fears are realized when his friend Lando Calrissian reveals a new threat from the Sith.

After Lando’s daughter is cruelly taken from him, he embarks on a desperate search to reunite with her. But his efforts are in vain until he crosses paths with a Sith assassin named Ochi of Bestoon, who has been tasked with abducting a young girl. The true motives behind Ochi’s actions remain shrouded in mystery, and as he hunts Rey and her parents across the galaxy, Luke and Lando race to uncover the Sith’s ultimate plan.

Along the way, they encounter a mysterious envoy of the Sith Eternal who has given Ochi a sacred blade in exchange for completing a final mission: to bring Rey to Exegol to complete the Sith’s resurrection. As the stakes get higher, the action intensifies, and the fate of the galaxy hangs in the balance. Join Luke and Lando as they delve into the shadowy world of the Sith and aid a young family running for their lives on a junkyard moon. This is a must-read novel for any Star Wars fan who craves pulse-pounding adventure, thrilling plot twists, and unforgettable characters.

Sources:

Wookieepedia
Read Star Wars
Jedi Temple Archives
Yoda’s Datapad
Youtini

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-04-29 16:40:32.

The Empire Strikes Back – Posters #1

Welcome to Misc PDF’s. A collection of PDF files from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

The Empire Strikes Back – Posters #1

Click on the image to download the PDF.

Enjoy!

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-01-29 01:31:17.

Drawing Bettybot

Welcome to a look inside The Holocron – draw STar waRS. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Drawing Bettybot

Ever wanted to draw Star Wars characters and vehicles just like the professional comic book artists? In this step-by-step series, Star Wars artists and illustrators show you how to draw some of the most beloved characters in the saga.

The BD-3000 luxury droid, nicknamed Bettybot, is primarily programmed for business tasks and can translate over 1.5 million forms of communication. The standard BD-3000 can also handle over 25 functions including repulsorlift pilot, cook, tailor and nanny.

Star Wars illustrator Jessica Hickman explains with these easy-to-follow steps how to draw the BD-3000 luxury droid from Revenge of the Sith.

Steps 1-4 are drawn lightly with pencil. No pen, no dark lines. Finished lines and details will come at the end.

Step One:
First get the basic shape of Bettybot (BD-3000) down. Sketch the circle for the head, an hour glass shape figure for her torso, circles where her shoulder joints will be, and rough lines where her arms will be.

Step Two:
Draw a little more detail for her face and joints. Make sure to keep the lines rough and loose, until you are sure how you want her to look. There are also some pencil lines here for her hair.

Step Three:
Now add more detail! Erase the parts you don’t want, and keep what you like. Give her joints more detail, and add her eyes, nose and mouth. Don’t forget her hand!

Step Four:
Now for coloring and inking! She is made of metal, so you might want to look at metal appliances or toys in your own home and study the light and dark shapes that make it look shiny. Put down some light gray colors for her face and arms. Use a darker color on top to give her metal work some depth. Also use those darker colors for her torso and hair. Then lightly color over the darker marks in her torso with red. The colors will blend nicely, and if you want a darker red in certain spots, go over them again. Bettybot also has shiny blue eyes too.

Use a black pen to go around her body and face. It can be hard to get a nice, smooth line. Practice makes perfect. Then add some white to different parts of her body to really make her metal shine! Now you’re done! Don’t forget to sign your drawing before you show it to family and friends.

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-12-21 15:30:19.

Empire 30th Artwork Collection: “I Love You…I Know”

Welcome to a look Inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Empire 30th Artwork Collection: “I Love You…I Know”

Hands down, one of the most memorable lines from the entire Star Wars saga is the exchange between Han Solo and Princess Leia in Empire‘s carbon-freezing chamber: “I love you…I know.” The lines, spoken amid the inferno-like setting of the scene, resonates like few others in the Star Wars saga, and was an essential addition to the Empire Strikes Back 30th Anniversary Artwork Collection.

LucasArts’ own Amy Beth Christenson has captured this pivotal moment for the ninth entry in the series, titled, appropriately enough, “I Love You…I Know.” Available exclusively at StarWarsShop, this print is limited to just 100 pieces.

We asked Christenson a few questions about why she chose this particular scene from Empire:

When you’re not illustrating scenes from a 30-year-old movie, what’s your day job?

Illustrating scenes from a 30-year-old movie! Sort of. I’m a concept artist/art director at LucasArts, so my day job for the last ten years has been designing characters, vehicles, and environments for the Star Wars universe. I was very excited to have the opportunity to take part in this series, because I’ve been a fan of Star Wars since I can remember, and Empire in particular is one of my first memories.

Why this particular scene from Empire?

This is my favorite Star Wars scene for several reasons. First of all, because of the memorable quote…”I love you… I know.” That is one of the single greatest romantic exchanges in all of cinema, in my book. But also, I love it because of the overall tension. It’s about the only time in any Star Wars movie that so many big players are in one location at the same time, but without any major confrontation going on. It was a good opportunity to have one image with Boba, Vader, Han, Leia, Chewie, and C-3PO all present. And finally, I love the set design and lighting. It’s a bit of a departure from the other locations in Star Wars, and it creates a really striking mood.

Can you explain how this piece came together in terms of composition, color, etc?

I know that I wanted to work out a composition that had all of the major characters in it. I had some versions that were more dynamic, but I went for a more simple, flat layout in the end, because it was easier to read. I wanted Han and Leia to be the main focus, so I gave them the most visual real estate. I also wanted to capture a bit of that tension in the scene by keeping them slightly apart, either just before or just after the kiss. I also wanted to divide the image between the “good guys” and the “bad guys.” I kept Boba and Vader facing forward, because they are in control of the situation, while Lando and Chewie can only react to what is going on. The color and lighting was really just inspired by the movie set, I liked the drama of the lighting coming from below, and staying true to the vibrant colors of the scene.


Pick up “I Love You…I Know” at StarWarsShop today, and come back next month for the series’ tenth entry by Michael Fleming (rough comp below).

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-02-14 08:00:58.

NYCC 2024: Into the Light and Other Reveals from the Lucasfilm Panel

Here’s the latest from: StarWars.Com

Plus, a first look at the storied Jedi Knights in full armor, a new cover in The Acolyte publishing program, and more!

By StarWars.com Team

The Jedi of Star Wars: The High Republic are ready to take on the Nameless and the Nihil. And that means they’re fully armored up to become the knights the galaxy needs.

The final stories in the Star Wars: The High Republic initiative are coming to your bookshelf next year, and during New York Comic-Con’s Lucasfilm Publishing Panel we got our first look at some of the cover art celebrating the grand finale of Phase III. At NYCC 2024, authors Steven Barnes, Zoraida Córdova, Marc Guggenheim, Lydia Kang, and Charles Soule joined host Krystina Arielle to give fans a glimpse at never-before-seen interior art, upcoming titles, and other news from Star Wars books and comics.

Take a closer look at all the announcements and cover reveals from the delightful conversation!…

Read the Full Article @ StarWars.com

Life on Tatooine

LIFE ON TATOOINE

Life on Tatooine is governed by the two suns, Tatoo I and II. The planet is moving at an infinitesimal rate towards them, under the spell of their gravitational attraction. Millions of years ago its oceans were evaporated, leaving only barren areas of sodium-rich sandwastes and sharp, arid mesas. Millions of years hence the planet will be a fiery, uninhabitable inferno. In the meantime, it is a frontier world where many life forms have adapted to the harsh environment and maintain a precarious, often desperate existence.

It is an old settlers’ saying that it is more dangerous to gaze upon the reflected glare of the flatlands than to stare straight up at the twin suns. Protection from the heat and the double dosage of solar ultraviolet, the sudden sandwhirls and sandstorms, is a dominant factor for humans and quasi-humans alike. Farmers like Owen Lars live underground, their houses excavated from the sides of crater-like holes. These homes evolved as a defense against both the weather and hostiles like the Tusken Raiders. The living quarters and farm work. shops open onto a large courtyard some thirty feet below surface level. Access is by a sloping ramp lined with electrostatic repellers to keep out drifting sand.

Centered on townships like Anchorhead and Bestine, the settlers provide the basis of the planetary economy. Using evaporators, irrigation units, and multifunctional ‘droids, they work giant “moisture farms” whose sheer size makes up for their lack of fertility. The vaporators, which draw what little moisture there is from the air, are the key to this capital-intensive type of agriculture. When Luke’s uncle Owen is examining the various ‘droids offered for sale by the migrant Jawas, he says to See-Threepio: “I need a ‘droid that knows something about the binary language of independently programmable moisture vaporators.”

Threepio, who claims versatility as his middle name and is determined to escape the clutches of the repulsive Jawas, replies quick as a blaster’s flash: “Vaporators! We are both in luck. My first post-primary assignment was in programming binary toad lifters. Very similar in construction and memory-function to your vaporators…”

The harvested food-plants from the moisture farms are shipped off-planet from the Mos Eisley spaceport and fetch high prices in the galaxy‘s over-populated urban worlds. Luke tells his friend Biggs: “Uncle Owen’s finally got enough vaporators installed and running to make the farm pay off big.” But the prospect of large agro-profits fills Luke with indifference. He longs to get off-planet and join the Space Academy. Spending his time maintaining his uncle’s various ‘droids — Treadwell models and agricultural Artoos — and checking on the vaporators and irrigation units: that’s no kind of life for a young man thirsting for adventure. The local township of Anchorhead is a place as bleak as a black hole, its only form of entertainment computer-assisted pool. Luke’s favorite pastimes are hunting womp-rats from his landspeeder and dicing with death by flying the suborbital skyhopper spacecraft down Tatooine’s narrow, twisting canyons – a practice that stands him in good stead in the attack on the Death Star.

TRADERS AND RAIDERS

“What a forsaken place this is!” Threepio exclaims on first seeing the marching ranks of Tatooine’s sanddunes. Forsaken maybe, but inhabited by scavengers of both flesh and metal. The two robots are soon picked up by a group of Jawas, the three-foot tall semi-human species who travel the flatlands in their giant sandcrawlers looking for valuable minerals and salvageable mechanicals. Anthropologists hypothesize that the Jawas were once human themselves, but they have long since evolved into a distinctive form. Dressed in monk-like habits of thick brown cloth with hoods that reveal only their glowing red-yellow eyes, they have never been seen naked but are reputed to be extraordinarily ugly. Certainly they smell, causing Threepio, with his human-analog ability to sense offensive odors, to stifle an expression of disgust. Their faces are surrounded by small clouds of insects with which they apparently live in some weird symbiosis.

Relations between Jawas and humans are unfriendly but businesslike. The diminutive scavengers provide the farmers with a cheap, no-questions-asked source of ‘droids and minerals. They have to be watched of course. Though too cowardly to resort to outright stealing, they aren’t above passing off shady goods. The six-armed agricultural ‘droid Owen Lars first buys from the Jawas who captured Threepio and Artoo promptly breaks down, its servomotor-central shot to pieces. The incident almost leads to a confrontation, but Threepio cunningly suggests to Luke that the broken cultivator unit can be swapped for Artoo-Detoo! Another Jawa trick is to drain off most of the energy from any ‘droids they pick up to help power their sandcrawlers. When Luke takes Threepio and Artoo down to the garage to clean them up, he refers to the Jawas’ “reluctance to part with any erg-fraction they don’t have to” before connecting Artoo to the recharger.

Artoo, of course, escapes from the Lars homestead, a very unrobotic piece of behavior. And it’s when Luke and Threepio go in search of him the next morning that we meet the dreaded Tusken Raiders, or sandpeople. Where the Jawas are marginally useful to the settlers, the sandpeople are simply a threat. Where the Jawas are instinctively timid, the sandpeople are aggressive and fearless. Riding on their shaggy-haired mammoth-like banthas, they maintain permanent guerrilla warfare against the farmers, raiding and plundering wherever defenses are weak. Xenologists believe they are part organic, part mechanical. But no one is sure: no one has ever got that close to a Tusken, or seen what lies beneath their swathings of bandages and loose bits of cloth. Taller and stronger than humans, they are fearsome enemies, wielding great double-edged axes called gaderffii which are made from cannibalized freighter plating.

“There are some awfully strange things living out here,” Luke tells Threepio just before the Tusken attack. “Not all of them have been classified. It’s better to treat anything as dangerous until determined otherwise.” One of these ‘awfully strange things’ is the Krayt dragon. We never see one of these beasts, but it is by imitating their unearthly howl that Ben Kenobi drives off the sandpeople and rescues Luke and the robots. Kenobi is a pretty strange inhabitant of Tatooine himself: the last of the Jedi Knights masquerading as a desert hermit. Why Kenobi chose the planet for his self-imposed exile is unclear, but perhaps he was aware through the Force of the role young Luke would one day play.

It is not just coincidence that the future galactic hero should have been born and bred on a planet as apparently insignificant as Tatooine. Under the glare of its twin suns, he has been schooled in a harsh world where survival is paramount: the kind of education he would never have received on one of the galaxy’s more “civilized” inner systems. Under Kenobi’s subtle tutelage, he will soon receive a further education — learning to be receptive to and in control of the Force. It’s a lesson that begins when old Ben and Luke, plus Artoo and Threepio, are stopped by Imperial stormtroopers on first entering the rough frontier spaceport at Mos Eisley. But that’s another whole story.

Star Wars | Image Attack

Here you’ll find a collection of old features pertaining to various articles to do with the movies, in front & Behind-the-Scenes at SW.Com

Today, we have a small collection of thumbs from the Image Attack series in which the teasing got worse for, what we thought at the time was the final Star Wars movie. Check out the small gallery.

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2022-08-02 15:00:33.

Bad Batch Declassified: 5 Highlights from “Into the Breach”

Here’s the latest from: StarWars.Com

The search for Tantiss’ location heats up.

By Dan Brooks

If there are two things the Bad Batch are really good at, it’s breaking in — and breaking out.

With Omega in the custody of Dr. Hemlock at Mount Tantiss, her Clone Force 99 brothers are concerned only with getting her back. In “Into the Breach,” they come up with a plan to sneak aboard an Imperial station and steal the facility’s coordinates; difficult, to be sure, but the team thankfully has an ex-vice admiral up its collective sleeve. Yet as they devise this covert op, Omega proves to be ever the Batcher herself — already plotting as escape for herself and Hemlock’s other captive children. A great dual-caper tale, here are five highlights…

Read the Full Article @ StarWars.com

THE BAD BATCH After Show LIVE – “Into The Breach”

The Batch team with an unlikely partner to find Tantiss, while Omega begins to talk of escape with her fellow “specimens.” Get ready for detailed discussion, analysis, and the chance to have YOUR voice heard! We’ll be taking listener phone calls, so don’t miss the opportunity to share your thoughts and theories with fellow STAR WARS fans. It all starts tonight at 9 p.m. ET on the RFR BAD BATCH After Show livestream.

#starwars #aftershow #rebelforceradio #rfr #badbatch #disneyplus #intothebreach #omega


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The Bad Batch Season Three – Into the Breach Episode Review

Clone Force 99 begins making their way to Mount Tantiss with the help of the former Imperial Rampart. Meanwhile, Omega plans her next escape in the latest episode of The Bad Batch, Into the Breach!


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Beer Ads Edited Into STAR WARS Films Go Viral

MORE REBEL FORCE RADIO? Sure, THE MANDALORIAN AND GROGU film is deep in pre-production, THE BAD BATCH is steeped in mid-season, and new STAR WARS home video releases are on the way. But despite all that, the biggest story in STAR WARS news this week is the resurfacing of a 2003 broadcast from Chile featuring beer advertising edited into the STAR WARS movies themselves. We look at some of the footage and discuss the impact on the internet this old footage has had. In other news, new 4k Blu Ray releases for OBI-WAN KENOBI and ANDOR were revealed this week, composer John Williams revealed a big “mistake” he made when composing music for the original 1977 STAR WARS film, an odd goof has been discovered by freeze-framing REVENGE OF THE SITH, and we pay tribute to a late Friend of the Show, Mark Dodson – The voice of Salacious Crumb. Plus, we feature more highlights from Billy Dee Williams’ new autobiography, BAD BATCH listener feedback and more!


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#StarWars News, Interviews. comedy and Commentary

Catch new audio podcasts every Friday at www.rebelforceradio.com

Watch Full Show Video, get tons of exclusive bonus podcasts and join a great community at: RFR on Patreon

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Straight into the Tough Stuff

Here’s the latest from: StarWars.Com

The voice of Omega talks about her journey so far and hints at the story to come this year.

Kristin Baver

The Omega we meet at the start of Season 3 of Star Wars: The Bad Batch is far different from the character’s debut three years ago. The bright-eyed young clone who excitedly discovered the galaxy beyond rainy Kamino has matured over the years, and now finds herself trapped in a secret Imperial medical base being forced to serve the Empire’s excruciating medical testing on other clones.

“Season 3 opens with Omega being separated from the Batch willingly because she recognizes not doing that endangers all the people that she loves,” says Michelle Ang, who voices the character. “That’s a pretty big call for a young character.” For Ang, the decision to give herself up at the end of Season 2 showcases how much the character has grown. “It shows that Omega’s starting to understand the complexities of the world and is willing to stand in the face of danger for what she knows is the right thing to do.”…

Read the Full Article @ StarWars.com

The Clone Wars Episode Guide: The Zillo Beast Strikes Back

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

The Clone Wars Episode Guide: The Zillo Beast Strikes Back

Episode No.: 41 (Season 2, Episode 19)
Original Air Date: April 16th, 2010
Production No.: 223 (Season 2, Episode 23)

Written by Steven Melching
Supervising Writer: Drew Z. Greenberg
Staff Writer: Brian Larsen
Directed by Steward Lee

Key Characters: Anakin Skywalker, Yoda, Chancellor Palpatine, Padmé Amidala, Obi-Wan Kenobi, R2-D2, C-3PO, Doctor Sionval Boll, Aayla Secura
Key Locales: Coruscant

Cast:
Ian Abercrombie as Chancellor Palpatine
Matt Lanter as Anakin Skywalker
Cara Pifko as Dr. Sionver Boll
Terrence Carson as Mace Windu
Catherine Taber as Padmé Amidala
Dee Bradley Baker as clone troopers
Tom Kane as narrator and Yoda
Stephen Stanton as Mas Amedda
James Arnold Taylor as Obi-Wan Kenobi and Senate Guard
Jennifer Hale as Aayla Secura


Full Synopsis:

“The most dangerous beast is the beast within.”

Newsreel
A calculated risk! Following a costly
victory on the planet Malastare,
Chancellor Palpatine orders Jedi
Knights Mace Windu and Anakin
Skywalker to transport a fearsome
Zillo beast captured during the battle Back to Coruscant.

After seeing that not even a
lightsaber could harm the beast,
Chancellor Palpatine hopes to unlock the secret of its invulnerability to create new armor for the Republic’s clone troopers. Tensions run high as the most dangerous life form in the galaxy touches down on its mostpopulous planet….

ACT I

An enormous transport touches down in an embarkation zone on Coruscant near the monolithic Republic Science and Technical Center. Heavily armed clone troopers serve as security as the slumbering Zillo Beast is carted from the ship. Arriving by gunship are Mace Windu and Anakin Skywalker, who convene with Chancellor Palpatine. Windu once again voices his reservations about the beast’s presence on the capital, but the Chancellor insists it is a chance to uncover a technological edge that could end the war. Mace turns over stewardship of the creature to Doctor Sionver Boll.

Later, within the Jedi Council chambers, Mace commiserates with Obi-Wan Kenobi about the Chancellor’s reckless plan. Obi-Wan has an idea as to how to convince Palpatine of the threat posed by the Zillo Beast.

Within the hangar-like space of the science center, the Zillo Beast is contained by force-fields and girder-like structures while Dr. Boll supervises its examination. Worker and medical droids poke around its hardened scale plates. Chancellor Palpatine visits the doctor, checking on her progress. Dr. Boll fears the only way to properly extract a scale sample would be to kill the beast, but she is reluctant to do so, suspecting the rare Zillo may in fact be intelligent. Palpatine implores her to continue, suggesting that she use Malastarian fuel to weaken the Zillo. Palpatine threatens that if Dr. Boll cannot kill the beast, she will be replaced by someone who can. The Zillo Beast seems to recognize the malice in Palpatine.

In the Senate building, Padmé Amidala and Obi-Wan Kenobi convince Anakin to speak to the Chancellor and express their concerns. Amidala worries that no one in a position of power is representing what’s in the best interests of the alien life-form.

ACT II

In the Chancellor’s office, Padmé and Palpatine debate the merits of secretly dooming the creature to extinction. Anakin attempts to remain impartial, but the Chancellor is steadfast. He contacts Doctor Boll, who reports success in converting the Malastarian fuel into a poison gas. The Chancellor orders the Zillo Beast gassed.

Worker droids begin dousing the creature. It bucks and bolts, tearing the girders apart and shorting out the shields. The enraged monster breaks loose, shattering out of the science center. It makes its way towards the dense city lights.

Alarms wail in the metropolitan canyons as the Zillo Beast clambers through the dense cityscape. Republic gunships attempt to contain the monster, but to no avail. The creature reacts intensely to a holographic billboard of Chancellor Palpatine. It tears through the projector, enraged by the politician’s face.

Doctor Boll reports to the Chancellor that she needs time to synthesize more toxin. The creature charges the Senate office building. Its enormous head fills the panoramic window of the Chancellor’s office. Anakin, Padmé, the Chancellor, and C-3PO and R2-D2 evacuate the building. They head to an emergency escape route occupied by a sleek executive ship.

Meanwhile, Mace Windu and Obi-Wan fly to the embarkation area in transports to collect a column of armored stun tanks. Yoda, within the Jedi Temple, supervises the Jedi action with the aid of Aayla Secura.

Palpatine’s ship lifts off from the executive building, but it is plucked from the sky by the Zillo Beast, who holds the vessel as it if were a mere toy.

ACT III

The Republic tanks arrive in the Senate district and deploy in formation. Mace Windu orders them to fire on the beast, but Yoda countermands him. The elder Jedi Master reports that the creature is clutching the Chancellor’s shuttle. Using a gunship, Yoda and Aayla Secura fly up to the creature and leap atop its back to distract it.

Inside the shuttle, the bulkheads creak and groan under the strain of the Zillo Beast’s clutches. Anakin springs into action, slicing through the cabin with his lightsaber. He shears the ship into two sections, separating the crew cabin from creature’s grasp. The cabin slides down the sloping building surface while Mace Windu and Obi-Wan slow the section’s descent. Anakin, Padmé and the droids spill out of the cabin, sliding freely on their own. Anakin grabs Padmé before she falls off the edge, while R2-D2 affixes himself to the building surface, and stops C-3PO’s fall.

With the Chancellor out of the creature’s reach (with thanks to R2-D2’s boosters), the gunships and tanks open concentrated fire on the Zillo Beast. Republic gunships lob gas bombs, engulfing the monster in a toxic green cloud. It eventually collapses and dies, sliding to a stop at the foot of the Senate executive building.

The next day, the creature’s corpse is carted back to the science center. Chancellor Palpatine vows that the Zillo Beast’s sacrifice not be in vain. Unbeknownst to the Jedi, however, he orders Doctor Boll to clone the beast.


Trivia & Details

  • The holographic billboard of Palpatine is repeating the same address seen in “Lightsaber Lost.”
  • The droids tending to the Zillo Beast include re-purposed heavy labor droids first seen in Star Wars: Episode III Revenge of the Sith.


Memorable Quotes

  • “Chancellor, I must protest. Besides being the last of its kind, this creature may be intelligent.”
  • “I find that hard to believe. It is, after all, just an animal.” — Dr. Boll and Chancellor Palpatine

“I applaud your high moral stance, Doctor. After all, principle is in short supply these days. — Palpatine

“Doctor, you need to find a way to kill that Beast, or we shall replace you with someone who can.” — Palpatine

“I sympathize my dear, truly I do. But consider this: a democracy is only as strong as the people who comprise it.” — Palpatine to Senator Amidala

“Of course, in wartime, some things must be kept secret. Even from the people, so as not to aid the enemy.” — Anakin Skywalker

“We’re doomed.” — C-3PO

“I’ve got a bad feeling about this.” — Chancellor Palpatine

  • “Looks like one of Anakin’s improvised plans.”
  • “How can it be a plan if its improvised?” — Obi-Wan Kenobi and Mace Windu

“A lot of the General’s plans involve falling.” — Clone Captain Rex

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-06-19 12:00:57.

Lucasfilm Chairman George Lucas

Welcome to a look Inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Lucasfilm Chairman George Lucas

Earlier this month, “Star Wars” was voted the most influential visual-effects film of all time by the Visual Effects Society. It’s a particularly apt time, then, to hear from the film’s creator and the visionary behind the Industrial Light and Magic visual-effects house, George Lucas. These days, Lucas is still pushing the envelope in digital storytelling on the big screen–and the small screen as well. Indeed, last October he was quoted in Variety magazine as saying, “We don’t want to make movies. We’re about to get into television.” Now, with plans to bring “Star Wars” to a weekly TV show format, he’s poised to do just that, and he’s bringing some killer special-effects technology with him.

Here’s what Lucas had to say about these (and other) breakthroughs.

5:10 p.m. PDT: Lucas’s appearance is prefaced by a short film showcasing Industrial Light and Magic’s special effects work. “Star Wars.” “Titanic.” “Mask.” And many others. Truly an impressive reel.

5:15 p.m.: Some introductory conversation and we’re presented with another clip about the development of the maelstrom effect in “Pirates of the Caribbean 3.” And on to the demo. Jim Ward, president of LucasArts, takes the stage.

5:20 p.m.: Ward describes Lucas’s mandate to re-imagine the role of story and character in video games: “We need video-game characters with a central nervous system.”

More video clips follow, all of them showcasing artificial-intelligence-driven character behavior. LucasArts calls this technology “euphoria,” a behavioral-simulation engine that attempts to recreate real-life reactions to various stimuli. According to LucasArts:

“For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly.”

5:25 p.m. Another demo in which “Star Wars” robot R2D2 is hurled through a variety of materials–wood, glass–all of which fracture and break as they would in real life.

Another aspect of LucasArts’ pursuit of real-life simulation is Digital Molecular Matter by Pixelux Entertainment. DMM was designed to bring another layer of realism to next-generation video games. From tumbling walls to shattering glass to undulating plant life, objects rendered by DMM have material properties that, according to LucasArts, will “behave” realistically in real time without the use of animation: “Rubber bends. … Glass shatters. Crystal fractures. Carbonite (yes, the very alloy that encased Han Solo) dents.”

Back to Lucas: Walt wonders if there are applications for this beyond gaming. Lucas doesn’t seem to have considered it much. He’s focused on games and film: “Everything we do is geared toward creating better simulations.”

5:30 p.m. Given advances like the ones we’ve just seen, what does this mean for animators? Lucas says we’ll always need them. Euphoria and Digital Molecular Matter just provide them with more time to animate other things.

Lucas likens the transition from film to digital technology as going from fresco to oil painting. Fresco required a large team. It was labor intensive and limited; no room for corrections. But if you used oil paints, you could paint outside and, more important, you could paint over things that you didn’t like.

5:35 p.m.: On “Star Wars”: “I wanted a kinetic movie.” Lucas says the only real tech advance in “Star Wars” was the ability to pan over space ships.

5:40 p.m.: Lucas says “Jurassic Park” was the breakthrough point for digital effects. “That was the point that we realized we could digitally create things that looked real enough to fool people.”

Lucas says the movie-theater industry could save a billion dollars if it converted to digital-projection technologies. Kara asks why they haven’t. Lucas: “Hey, don’t ask me. I live in San Francisco, not Hollywood.”

5:45 p.m.On his move into television: Lucas says a big motivator is cost. He says he realized he could do 100 hours of TV for the cost of one two-hour film.

5:50 p.m. What do you think of Internet video? Lucas says there are two forms of entertainment: circus and art. Circus is random, he says: “feeding Christians to the lions”–or, he says, as the term in Hollywood goes–”throw a puppy on the highway. … You don’t have to write anything or really do anything. It’s voyeuristic.” In short, he says, it’s YouTube. Art is not random, Lucas says. “It’s storytelling. It’s insightful. It’s amusing.”

On Hollywood: “I view it as a means of distribution.” Of course, Lucas can afford to.

5:55 p.m. More wisdom from a pro: “The last thing you want to do is invest in the film business. The hedge fund guys want to, but they just want the producer credits and the girls. And there are cheaper ways of getting both.”

6 p.m. How will next summer’s release of the latest installment of “Indiana Jones” be? In a word: “Good.” Pause, then: “I haven’t started filming yet.”

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2022-10-12 16:30:27.

Colour Me Empire – No Disintegrations

Welcome to Colour Me Star Wars. A collection of articles from the archives of *starwars.com no longer directly available, in which there are a variety of PDF Files for you to download, print off and colour in.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Colour Me Empire – No Disintegrations

Simply click on the image to open/download the PDF

Enjoy

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-02-07 14:00:26.

Storyboarding the Menace

Welcome to a look Inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Storyboarding the Menace

With Star Wars: Episode I The Phantom Menace, it took tremendous innovation in the areas of animatics, non-linear editing, sound design, computer effects, and character animation to bring George Lucas’ vision to the big screen. For Episode I storyboard artist Ed Natividad, however, the job wasn’t about technical innovation, but idea generation. “A pen and a paper, that’s all I need,” Natividad says with pride. “And the pencil around my neck.”

An Ohio native, Natividad joined the Episode I production team in 1997 and spent his first year fleshing out some of the initial storyboards for the film. A storyboard is an artist’s rendering of a specific point of the story from the camera’s point of view. Put together, the storyboards create a shot-by-shot prototype of the final film.

“While there were all these advancements in effects, storyboards were kept pretty much the same as before,” says Natividad. “We were keeping in the tradition and style of the first three films. Joe Johnston’s technique was carried throughout.” Renowned for his concept and storyboard art for the original Star Wars films, Joe Johnston had “the best visual style – ever” according to Lucas. A tough act to follow.

Where the primary focus of storyboarding composition, continuity, and screen direction, efficiency is key. “It’s very basic, mainly pencil and maybe some black marker,” explains Natividad. “We use normal 8.5 by 11 inch pages, each with three panels. Then we enlarge them with the photocopier and cut them out. You can’t spend a lot of time on them.”

A storyboard veteran of films like Armageddon and Batman and Robin, Natividad notes that the use of standard tools didn’t mean that The Phantom Menace was business as usual. In order to ensure that the many people involved in production would be clear on the direction from the beginning, it was decided that the script and the storyboards would be created simultaneously.

“In other productions, we would get the full script,” Natividad says. “In this case, we never received copies of the script. Every Tuesday we would sit around a table and George would come in and read off new pages while we would draw primitive sketches. In the following days we would embellish them very quickly and present them to George on Friday.”

“Each new scene would start with an establishing shot, like a large Kurosawa-style battle on rolling hills from a high angle. Doug Chiang would draw the scene’s establishing shots and keyframes – the high points in the action – and we would fill in all the necessary boards in between. But later on they would change accordingly once design, exact location and casting were finalized.”

Natividad and colleague Benton Jew spent most of a year exclusively storyboarding, but the storyboard team itself would often grow to a group of four or five as the need would arise. “Anyone in the art department would jump in if they weren’t busy with other things. Doug was the leader and Ian McCaig was very instrumental, but we all contributed. There wasn’t much specializing. Everyone had to be able to draw everything.”

With such an iterative process, it is not surprising that the storyboard team had to adapt to significant changes along the way. “There was going to be a fight with the droids and tanks in the desert,” Natividad recalls. “The Jedi powers were a little bit more magnified. They could jump 100 feet in the air and turn invisible – they would kind of shimmer. Obi-Wan could make a suggestion with the Force and a legion of droids would turn on each other and blow themselves away… to kind of lessen the Jedi’s effort.”

As the storyboards were completed, they were pinned to foam boards in sequential order. “We had them all over the room,” Natividad says. “Ultimately we ran out of space, but it was amazing to see the entire movie before your eyes.” Laying out the boards like that also made it possible for director Lucas to pre-edit film sequences, often removing boards or changing their order to make a scene more exciting visually.

At that point, the storyboards were shown to Industrial Light & Magic. “Because of the large number of effects required, the storyboards were very critical for ILM to determine their financial estimates for the film,” explains Natividad. “They came in and George actually took some markers and color coded what would be a digital matte, computer generated elements, sets and miniatures. The quality and accuracy of the storyboard drawing had to be much higher than for other films. Everything had to be clearly represented. Nothing left to question. The computer guys take things very literally when they do their modeling.”

With the initial round of storyboarding complete, for the next year Natividad turned his attention to concept design for the countless elements needed to populate the Star Wars universe. With major themes in place, Ed helped the artistic team in coming up with a look for everything from the Jedi temple to Gungan weaponry to statues to costumes for secondary characters and down to even smaller details like tables, chairs and light fixtures. “In the art department, we all have to be versatile and able to jump in wherever we are needed,” said Natividad. “There were so many things to design. We would just take what Doug and Ian McCaig had established aesthetically and would springboard off of that. ”

But storyboarding did not end when the shooting of film began. As live action footage progressed, the storyboard artists were called upon to produce ‘effects boards.’ “We would receive stills from blue screen filming and it would be up to us to fill in the blue void,” says Natividad. Once the effects boards were complete, the team was also responsible for drawing storyboards for any reshoots that were determined to be necessary through the editing process.

Despite the repeated and detailed involvement Natividad had with each scene from Episode I, the final product was still a mystery. “The pacing was different than I expected. It went by a little bit faster than I thought,” he says. “Actually, I didn’t want to see anything from the movie before it was done. I avoided every opportunity to preview the movie…anything.” He saw the film theatrically 13 times throughout the summer.

Natividad was relaxing in Hawaii when the call came with the invitation to work on Episode II. He accepted “in a heartbeat” and doesn’t expect the storyboarding process to change much. “We have a schedule to meet, so I think it will be a little more efficient and won’t take as long,” he predicts. “But I think pencil and paper is still the best and quickest way. Everything is moving towards the computer, but what if the director wants you to come up to his office and come up with some ideas? You can’t bring the computer up there.”

“The film is the final artwork. My drawings are ideas.”

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2022-06-28 17:00:36.

J.W. Rinzler Talks Star Wars Art: Comics

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(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Executive Editor J.W. Rinzler Talks Star Wars Art: Comics

Star Wars Art: Comics, the second in a series from Abrams exploring artwork inspired by the Star Wars saga, reveals the best original artwork from the past three decades of Star Wars comic-book publishing. Lucasfilm Executive Editor J.W. Rinzler, who has worked closely with George Lucas in developing the Star Wars Art book series, offered some insights into Lucas’ affinity for comic book artwork:

First, what inspired Star Wars Art: Comics?

Well, the Star Wars Art series is George’s idea. The first one was Star Wars Art: Visions, and this is the second. In this one, George wanted to highlight the best of Star Wars comic art, including a few new commissioned pieces from top comic book artists, old and new. His main objective was to present this comic book art as fine art.

Lucas maintains a vast collection of movie posters, which one might expect of someone so closely associated with the filmmaking industry. Why has he also decided to collect Star Wars comic artwork?

Well, George, in his youth, read comic books, was interested in comic books, and even launched a comic book to publicize Star Wars, so I think he’s always been interested in comic book art. This is just my opinion, but I think he believes that comic book art and illustrators like Norman Rockwell deserve to be up there with fine artists. He’s very interested in narrative art. He likes it when one image tells a whole story. That’s why we didn’t want to have a lot of dialogue balloons — there are a few because that’s just the way they originally did it — but we wanted it as much as possible to be a silent movie. (Because dialog balloons are now dropped into an image digitally, Star Wars Art: Comics has left those balloons out whenever possible to allow the imagery to speak for itself).

What were you looking for in the artwork you chose for the Star Wars Art: Comics?

George went through his own collection and picked things. He wanted to see stuff that was visually telling a story. Now his collection is mostly from Dark Horse [Comics], so we reached out to collectors for much of the earlier material. Luckily, we were also able to contact Cori Williamson (artist Al Williamson’s wife) and she was able to give us a lot of stuff (the book is actually dedicated to the late Al Williamson).

The book appears to be arranged somewhat chronologically, but not rigidly so. What directed the flow of images?

Abrams pitched us the idea of doing it in story order starting with Episode IV. It is loose, though.

So it’s ordered by episode, not necessarily when the artwork was created?

Right, and then loosely by subject matter within the episodes.

Continuing in the tradition you established for Star Wars Art: Visions, we see several new commissions created by comic artists for this volume. What types of artists were you specifically looking to do these?

George picked out the pieces he liked from his collection, and I submitted several names of comic artists to him that I thought might work well in the book, to which he’d say yes or no. I probably submitted 35 people and got roughly 20 approved. Our mission statement to them was to tell a story visually — not to use any words. For instance, I mentioned to Sam Kieth that George really likes this robot artwork [by Ian Gibson] in which the robot goes “TUP TUP TUP TUP…” So Sam, who’d already created a rancor piece, did a second piece in which the robot goes “PUT PUT PUT PUT…” and we put them face to face.

As the Comics book is the second in a series, what can we expect from the series in the future?

We can’t say what they are just yet, but there will be a third, a fourth, and a fifth, definitely.

Star Wars Art: Comics is available now from Abrams, including a limited edition which includes five signed prints and dozens of additional artworks showcased within the volume itself.

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2022-10-28 15:47:46.

Star Wars | Brotherhood

Star Wars – Brotherhood

Join Obi-Wan Kenobi and Anakin Skywalker on an epic adventure as they navigate the dangerous and tumultuous Clone Wars. Set just after the events of Star Wars: Attack of the Clones, this thrilling tale follows the two Jedi Knights as they race to stem the tide of battle and forge a stronger bond than ever before.

With the Separatists gaining ground and every new world that joins their cause, the Jedi Order’s peacekeeping efforts are slipping through their fingers. When an explosion rocks the Trade Federation’s prized possession, Cato Neimoidia, the Republic is immediately blamed, and the planet’s delicate neutrality is thrown into jeopardy.

Obi-Wan Kenobi, one of the Order’s most brilliant diplomats, is dispatched to investigate the crime and restore the balance that has begun to dangerously shift. But as he delves deeper into the investigation with the help of a valiant Neimoidian guard, he discovers a sinister plot to draw the planet into the Separatists’ deadly conspiracy.

Meanwhile, Anakin Skywalker, now a Jedi Knight in his own right, is determined to help his former master, despite the mandate that Obi-Wan travel alone. With a promising but conflicted youngling in tow, Anakin crashes the party and brings his own brand of headstrong determination to the mission.

As the two knights navigate the brewing chaos and work to save Cato Neimoidia and its people from the fires of war, they must learn to work together as equals, growing beyond the master and apprentice relationship of the past. But with lingering friction between them, the danger only increases, and they must stand together as brothers to overcome the threat they face.

Named ONE OF THE BEST BOOKS OF THE YEAR by USA Today, this thrilling tale of Jedi heroism and brotherhood is not to be missed.

Sources:

Wookieepedia
Read Star Wars
Jedi Temple Archives
Yoda’s Datapad
Youtini

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-04-30 16:30:27.

Hardware Designer

Welcome to a look Inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

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Jay Shuster – Hardware Designer

Originally hired as a temporary storyboard artist for Episode I, Jay Shuster quickly made his mark in the art department. Staying aboard as a concept artist, Shuster meshed together the strong influence Star Wars has always had on his work together with his own obsession with purposeful, crisply-defined designs, to create original hardware for the new chapter of the Star Wars story.

Born into a family of artists, Shuster studied product design in Detroit, at the Center for Creative Studies College of Art Design. Once his training was complete, Shuster was hired by Alias/Wavefront in Toronto to work on the prototype of a digital sketching software, which allows computer artists to draw as intuitively as they would with pen and paper. Shuster then moved on to another company, Magic Edge Inc., a manufacturer of high-tech flight-simulators and entertainment centers with enclosed pods moved around by hydraulics to simulate the movements of a plane. “We designed the interior of one of the entertainment centers to make it look like the inside of a battleship,” says Shuster. “It was a good time.” Then he took at job at Rocket Science Games in San Francisco, and did storyboarding as well as concept designs for a computer graphic adventure game. After working on the game for one year, Shuster left to work as a freelancer for a few months, and try to maneuver closer to the job he had come to California for. His next step was Lucasfilm.

“My being hired by Doug Chiang was very informal,” begins Shuster. Back in 1995, Shuster was introduced to Chiang, head of the Art Department for Episode I, by a friend who worked at Industrial Light & Magic. The meeting was quite casual. Chiang was interested in seeing Shuster’s portfolio, and more short impromptu meetings and phone calls followed. Little by little, Shuster built a relationship with Chiang, showing him his work, and hoping his talent would shine through. “I didn’t harass him,” says Shuster with a laugh, “but I was persistent.” His patience and determination finally paid off. In Spring of 1996, Shuster was told his name was on the roster for Episode I. “I was so excited!” he says. “I still remember my exact start date: April 15th.”

At first, Chiang hired Shuster as a storyboard artist, and just for a period of two weeks. But it soon became clear that it would be a waste to let Shuster go. So Chiang asked Shuster, after ten days of his storyboarding Episode I, to stay aboard and do concept work. “I was six when I decided I wanted to end up working on the Star Wars universe,” says Shuster. “So a huge goal had been realized. It felt like the planets were aligning.”

Just like the other concept artists, Shuster used the numerous concept drawings and paintings already completed by Chiang as guidelines, but at the same time he was given a lot of leeway and creative freedom. “Doug is a very hands-off type of supervisor,” Shuster says. “He’s there to guide you and help you, but he keeps the supervision at a minimum. He has faith in his people, and he trusts them.” For Shuster, this was the ideal work environment: a quiet office, a friendly ambiance, and a very productive team. “All the personalities of the artists meshed together, and this is a credit to Doug,” says Shuster. “He has an eye for choosing team members who will work well together.”

Shuster’s first big assignment was to design Podracers that would complete the racing lineup under development in the Art Department. Podracers are extremely high-speed vehicles seen in one of the main action sequences of Episode I. Using directions from George Lucas as a basis, Shuster began creating several of the vehicles, while trying, as he usually does, to give his alien designs a familiar feel. To this end, Shuster likes to take the familiar and turn it on its head. “I’ve always practiced the concept of twisting the perceptions people have of their world,” he says. “To see something in a different light, to assign to an object a function or a purpose that otherwise people wouldn’t have seen…I’ve made it an integral part of my design process to stretch the patterns of the commonplace.” Shuster takes this philosophy to heart even at home. “I like to create my own environment,” he says. “There’s always a project going on to change the way something looks and works. I keep trying to change my perspective, and use an object in a way that was not originally intended.”

A big Star Wars fan, Shuster found his work was always influenced by the classic Trilogy. “These movies were so greatly designed by Ralph McQuarrie, Joe Johnston, and many others,” he says. “Everything was so innovative, so off the beaten path. It left quite an impression on me. The designs in Star Wars, in broad strokes, were very clean and simple with rational details that made them believable…it wasn’t at all a gratuitous display of generic space garbage. I get very tired of looking at car renderings coming out of Detroit that have eight hundred high-lights all over the car and a paint job that reflects a pin-head at 500 yards. That’s not reality. I want to see an illustration of real life in Detroit: a brand-new Lincoln Navigator spattered in dried, salty mud and stuck in a 3- foot pot-hole on Woodward avenue with a broken sewer-line spewing noxious material around piles of month-old, jet-black snow.”

Among Shuster’s many interests, airplanes presently loom large. “Recently, aeronautical engineering has caught my eye,” says Shuster. “It is some of the most stringently intricate and purposeful design on the planet, and yet it commands an aesthetic that, to me, is beautiful beyond all modern definitions.” This passion for aircraft design has led Shuster to include new elements into the constant redefinition of his living space. “I discovered a vintage airplane scrap yard in Oakland,” Shuster says, “and I have since used these amazing parts as structure for furniture around the house. I built a dining room table out of wing-tips from an airplane, the chairs around it out of other parts…I even built a bed!”

Shuster didn’t develop his construction skills overnight. “I grew up an avid model- builder,” he says. “LEGOs, plastic kits and Estes model rockets, all of those left an indelible impression on me, and defined the way I like to design: hands-on.” His work on Episode I gave Shuster plenty of opportunities to physically interact with his concepts, as opposed to keeping them confined to paper until the design is completely finished. “I love working with an actual model,” says Shuster. “My designs continue to evolve after they leave the page: I add a part here, cut out another there, and keep shaping the model until I’m satisfied.”

This model-building activity was, for Shuster, one of the most satisfying aspects of working on Episode I. “Almost all of my previous jobs kept me in the digital realm,” he says. “When you do designs for projects like computer games, you rarely see any of your creations take physical form.” Although there are numerous digital effects in the new Star Wars movie, real models are still used, sometimes even built as full-size replicas. One of these full-size models was Anakin’s Podracer, as conceived by Shuster. “It was a blast to see my design become real,” says Shuster with a twinkle in his eye.

The numerous Episode I items Shuster designed include several other Podracers (including the one piloted by the underhanded racer Sebulba), most of the Podracers pilots’ outfits, weaponry like the Battle Droid blaster rifle, the hangar of Theed palace (where the Royal Naboo Starfighters await combat), starship hallways and corridors where a lot of the action scenes of Episode I take place, and countless items that define the Star Wars ambiance, like spaceship landing gear and boarding ramps, light fixtures, and other set-dressing elements. All this work began with concept direction from George Lucas, who has been closely involved with the design of Episode I. Under the guidance of Doug Chiang, Shuster focused creativity on his assignments and turned Lucas’ concepts and imaginary environments into specific sketches and designs. When Shuster’s work reached approval by Chiang and finally George Lucas, the evolution moved on to the next stage. Shuster turned his designs over to other members of the production team: set builders, model makers, and ILM’s digital artists. “I didn’t lose sleep over ILM working on digital versions of my designs, because they’re so close to us,” says Shuster. “The leap of faith came when the full-size sets and vehicles were being built in London, on the other side of the galaxy. Of course modifications were made: the small piece of hardware welded to such and such’s Podracer didn’t look exactly like my drawing, and all of that. Too bad…but life goes on…and when that thing passes in front of the camera for 3 seconds on film, you could care less. And in the end it looks great!”

As much as he likes to explore new territories and expand the boundaries of his work, Jay Shuster wants his designs to connect directly with their viewers. Through his dedication to purposeful and functional designs that keep in touch with everyday elements, Shuster makes sure that the foreign environments he creates don’t become too alien. Still, innovation is de rigueur in everything he does. “I really like to experiment with textures, alien technology, ships, and things that go fast in general,” says Shuster. “I guess I’m in the right place.”

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2022-06-29 23:50:53.

Star Wars | Aftermath

Star Wars – Aftermath

Get ready to jump into the action-packed galaxy far, far away with “Star Wars – Aftermath”! Penned by the iconic author Chuck Wendig, this super cool book, published back in 2015, is an absolute must-read for all Star Wars fans.

Set right after the Battle of Endor, the book takes us through the aftermath of the massive Galactic Civil War that saw the fall of the Empire. Our story revolves around a group of different characters who are thrust together by fate. From a former rebel pilot Norra Wexley, her teenage son Temmin, a skilled bounty hunter Jas Emari, to a former Imperial officer Sinjir Rath Velus, this ragtag team sets out on a daring mission to track down the remaining high-ranking leaders of the Empire and bring them to justice.

As they jet around the galaxy, our heroes encounter a plethora of crazy challenges. From facing off against terrifying monsters to battling super evil baddies, and even coming face to face with some leftover Imperial forces, the stakes are always sky-high. But, that’s not all – they also stumble upon a sinister plot by a group of Imperial loyalists who aim to rebuild the Empire and unleash a terrible new weapon on the galaxy.

Wendig’s writing is nothing short of awesome as he immerses readers into the post-Empire galaxy and how our characters are grappling with the changes. And, as if that wasn’t enough, the cherry on top is the appearance of some of our favorite Star Wars characters, including Chewbacca, Admiral Ackbar, and Wedge Antilles!

Overall, “Star Wars – Aftermath” is an absolute thrill ride of a novel that expands the Star Wars universe and offers a fresh perspective on what happened after the original trilogy. Don’t miss out on this exciting adventure!

Sources:

Wookieepedia
Read Star Wars
Jedi Temple Archives
Yoda’s Datapad
Youtini

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-04-22 16:39:19.

The Clone Wars Episode Guide: Death Trap

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The Clone Wars Episode Guide: Death Trap

Episode No.: 42 (Season 2, Episode 20)
Original Air Date: April 23rd, 2010
Production No.: 215 (Season 2, Episode 15)

Written by Doug Petrie
Supervising Writer: Drew Z. Greenberg
Staff Writer: Brian Larsen
Directed by Steward Lee

Key Characters: Boba Fett, Anakin Skywalker, Mace Windu, Admiral Kilian, Clone Cadet Jax, Aurra Sing

Cast:
Matt Lanter as Anakin Skywalker
Daniel Logan as Boba Fett and clone cadets
Dee Bradley Baker as clone troopers and clone cadet Jax
Terrence Carson as Mace Windu
Jaime King as Aurra Sing
Julian Holloway as Admiral Kilian
Tom Kane as Narrator


Full Synopsis:

“Who my father was matters less than my memory of him.”

Newsreel:
Calm before the storm! A rare and
welcome respite from endless battle
awaits Jedi Knights Anakin Skywalker
and Mace Windu as they travel through
deep space aboard the Jedi cruiser
Endurance. Preparing to rendezvous
with a Republic frigate, the Jedi remain
unaware of a deadly peril lying hidden
in their midst….

ACT I

Clone Sergeant Crasher addresses a class of clone cadets before their frigate docks with the mighty cruiser Endurance. The young clones seem very eager to explore the decks of the warship, though one in particular — a sullen lad named Lucky — keeps to himself. As the youth brigade enters the Endurance, a chipper clone cadet named Jax befriends Lucky, keeping the teasing of his noisier brigade-mates at bay.

The cadets are met by Mace Windu and Anakin Skywalker, who are about to take the youths on a tour before the Jedi are suddenly called away by Commander Ponds with new orders. With regret, Anakin hands the tour back to Sergeant Crasher. Lucky watches Mace Windu depart with a fierce intensity.

The cadets are taken to the gunnery bay, where they are met by Admiral Kilian, the commanding officer of the Endurance. The children are tested with target practice, blasting mechanical skeet out of the sky. The cadets are too inexperienced to tag the targets, but when Lucky tries it, he succeeds in blasting three bogeys in an instant. Kilian is impressed by Lucky’s performance, seeing great potential in the lad.

The cadets continue deeper into the ship, a Lucky leaves the tour — he is in fact, Boba Fett. Boba produces a tiny comlink from his tunic, and makes contact with a woman code-named Watcher. Watcher transits to Boba coordinates for Mace Windu’s quarters, and Fett secretly plants an explosive onto the doorframe.

ACT II

Boba skulks away from the Jedi Master’s quarters, narrowly avoiding Windu’s attention, and rejoins the cadets. Windu does not return to his quarters, however, and hands off a datapad for a clone trooper to deposit in his room. The ill-fated trooper trips the explosive and is killed in the blast. Alarms resound throughout the ship. Crasher keeps his cadets in order as the sirens wail, leading them to a safe room. The Endurance holds orbit over Vanqor as emergency repairs are enacted.

From a status report, Boba overhears that Mace Windu survived. Anakin and Mace investigate the ruins of the blasted quarters. When Anakin learns that the ship’s navigation systems were not targeted, he begins to postulate that the attacker was after Mace specifically. This was not an act of sabotage; rather, an attempted assassination! Mace and Anakin order the clones to conduct a thorough sweep of the ship for the killer.

Boba contacts Watcher again, who orders young Fett to destroy the ship’s reactor. Boba is reluctant: he’s after revenge on Mace Windu, and does not wish to jeopardize the rest of the crew. Boba relents and enters the ship’s vast reactor core. Confronted by clone security, Boba knocks the trooper unconscious, and then opens fire on the exposed core.

Explosions tear through the ship, splitting its hull. Admiral Kilian, Anakin and Mace are nearly dragged into the void. With the Force and some quick-thinking, the Jedi activate the emergency bulkheads and are spared a death by hard vacuum.

ACT III

The Endurance lurches in space, fire spilling from its shattered hull. The stoic Admiral Kilian shows no fear in front of the clone cadets, who he orders to evacuate the ship under the guise of it being a test of their efficiency.

Boba rejoins the cadets easily amid the confusion as the brigade breaks into smaller teams to board the escape pods. Boba shares a pod with Jax and some other cadets. After the pod blasts away from the Endurance, Boba sabotages it by deploying drag fins too early. The malfunctioning pod spins out of control, away from the others.

Anakin commands R2-D2 to prepare the Jedi starfighters for takeoff. He fails to convince Kilian to evacuate. The traditionalist officer refuses to leave, preferring to go down with the ship. Commands Ponds and a small crew of navigation officers join him on the bridge as the Endurance plunges towards Vanqor. Mace and Anakin board their fighters and leave the ship.

Boba’s pod finally decelerates and sits dead in empty space. The cadets fret about their fate, but Jax keeps his cool. Sergeant Crasher reports to Anakin that he’s missing a pod of cadets, and Mace suspects the saboteur may have gotten to the cadets.

In deep space, the unmistakable Slave I docks with the lone escape pod, and bounty hunters Bossk and Aurra Sing enter the airlock. They welcome Fett aboard. Jax is shocked to see his fellow cadet is not what he seems. Aurra — who was Watcher — tells Boba that the cadets are living witnesses, and are to be abandoned to the void. With regret, Fett leaves the cadets behind.

The cadets begin to panic, and Jax tries to hold the team together. Suddenly the piercing search lights of the Jedi starfighters enter the pod’s viewports. Anakin and Mace report the pod’s location to Sergeant Crasher for pick-up, and then focus on the next challenge. They have lost contact with Admiral Kilian. The Jedi need to enter Vanqor’s atmosphere and see what has happened to the doomed Endurance.


Trivia & Details

  • When the Endurance suffers a massive hull breach, one of the troopers caught in the blast lets out a Wilhelm scream, a sound effect “easter egg” of an original recording that dates back to the 1930s, and has been used in every Star Wars movie.
  • The gunnery station aboard the Endurance has a display screen that resembles the ones found aboard the Millennium Falcon.


Memorable Quotes

“War does not come with a guarantee. No soldier gets the promise of safety, survival or victory. But men, I guarantee you this: every member of this clone youth brigade will have his moment. And it is that moment when you are no longer a cadet. You are a soldier.” — Sergeant Crasher

  • “You seem more disappointed than our cadets.”
  • “It’s our job to instruct and inspire.”
  • “You just wanted to show off.”
  • “Hey, when I show off, it is instructive. And inspiring.” — Mace Windu and Anakin Skywalker

“If you want Windu dead, do as I say.” — Aurra Sing

  • “What are you doing? We’re brothers! Don’t shoot!”
  • “You’re not my brother.” — CT-1477 and Boba Fett

“Let’s hope he is. If he is like us, he’ll realize he’s wrong.” — Clone Cadet Jax about Boba

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-06-20 12:00:07.

Ben Burtt – Sound Designer, Skywalker Sound

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(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Ben Burtt
Sound Designer, Skywalker Sound

It was Ben Burtt’s sound work–creating the voice of R2-D2, the hum and crash of lightsabers in battle, and the zooming rush of the speeder bike chase–that gave the original Star Wars an important element of reality. Now twenty years later, Burtt has been at work for six months on the Star Wars Trilogy Special Edition, re-mixing and re-editing sound effects, music and dialog from the original track. Burtt describes his biggest challenge in the Special Edition: “Re-mixing enormous laser battles for all three films for six continuous weeks.”

Born in Syracuse, New York, Burtt earned a college degree in Physics. In 1970, he won the National Student Film Festival with a war movie called “Yankee Squadron.” For his work on the special effects film “Genesis” he won a scholarship to USC, where he earned a Master’s Degree in Film Production. Burtt has been in the film business for 23 years as a sound designer, mixer, editor, writer, and director. Some of Burtt’s interests include “my kids, the history of film, mountain biking, skiing, reading history, astronomy, science.”

Burtt has worked for Lucas since 1975, and he remembers his first experience with the Star Wars films: “A year before the filming began, I was shown the artwork by Ralph McQuarrie–I realized then and there that working on Star Wars was going to fulfill a dream of working on a truly imaginative, innovative fantasy film.”

In Burtt’s 15 years as a sound designer for Lucasfilm, he won Academy Awards for Sound and Sound Effects Editing in four films: Star Wars, E.T., Raiders of the Lost Ark, and Indiana Jones and the Last Crusade. Burtt has also done sound design for Indiana Jones and the Temple of Doom, The Empire Strikes Back, Return of the Jedi, Always, Willow, Alien, More American Graffiti, Howard the Duck, The Dark Crystal, Nutcracker the Motion Picture, The Dream is Alive, Alamo, and Niagara.

In 1990, Burtt became independent and started working as a director. He directed Second Unit for 20 episodes of the Young Indiana Jones Chronicles, also serving as picture editor for four episodes of Young Indy, and occaisionally, sound designer. Burtt directed and co-wrote the Young Indy movie “Attack of the Hawkmen.” He directed the IMAX film “Blue Planet” and directed and co-wrote the IMAX film “Special Effects.” Burtt was also a writer on the Lucasfilm Droids television animation series, including the one-hour ABC Droids special called “The Great Heep.”

When asked to reflect on his favorite moment in the Star Wars films, Burtt mentions the moment when “Vader threw the Emperor into the Power Trench–it represents the resolution of the storyline in the first trilogy.” However, though this scene from Return of the Jedi is his favorite, Burtt believes that the first film has had the most impact on him. “The first film, New Hope, represents innocent fun and adventure that makes me enjoy film as I did as a child.”

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-01-26 00:05:55.

Close Ups and The Big Picture

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Close Ups and The Big Picture — Jayne-Ann Tenggren

March 25, 2002An Eye for Detail

Star Wars movies work on two distinct scales. They are sprawling epics encompassing scattered worlds told on panoramic vistas, and they are also personal stories told in medium and close shots filled with layers of details. Helping balance the big picture and the close ups and keep the detail in check is Jayne-Ann Tenggren, Script Supervisor.

“My job is to look after the continuity of the movie in terms of the story and the action, and provide comprehensive notes for the editors so that they have a reference when they come to cut the picture,” she describes. Her work, too, is done in differing levels of scale, from the day-to-day little tasks to an overlapping larger whole.

During principal photography, Tenggren’s days began with briefings from Writer/Director George Lucas regarding what was on schedule for that day. “George doesn’t really work from a shot list,” says Tenggren. “He has a very clear picture in his mind of what he’s trying to achieve in each scene. He comes to it each day with an idea of what he’s trying to create, and then approaches the actors and communicates to them what it is he’s looking for.”

From then, the shots are rehearsed until everyone involved is clear on the shot’s intent and logistics. “The main purpose of a rehearsal is to decide on the blocking — who’s going to stand where, and at what point do they move from A to B during the scene — so that you can get an overall sense of the entire scene. You also get the emotion of a scene and what’s going to be happening in terms of pacing.”

For every decision made in the rehearsal, Tenggren is there, keeping notes. “In the process, I might be helping the actors with their lines, helping them match action, and providing camera information from the previous set up or any technical support that might be needed,” she describes.

Once a take is actually recorded, Tenggren carefully logs any pertinent information that may be required for subsequent takes and set ups. “What I’m watching for is consistency of performance and that we’re actually achieving what the director is looking for. In terms of matching action, if it didn’t happen, it’s my job to inform George, and he’ll decide what’s important to him. All those things, tonality, technique, and noticing things like focus and composition… you sort of keep a keen eye for everything.”

But aside from looking at the picture scene-to-scene, she also keeps an eye on the overall body of work. “If the director says we’re trying to do the main theme of this particular Episode as a love story, for example, then there may be a certain tonality that he wants for the entire film. In certain scenes, it may not be present. In others, it may, But it’s easy within specific scenes to lose a continuity of timing within the film, or to have too much of one tone. That’s something that in my job, I might call out. Also, At a particular junction, if we’re two-thirds of the way through the story, I might be asked to remember that we need to make sure that a certain point is clearly communicated.”

The sheer number of set-ups keeps Tenggren’s job a challenge and her notes extensive. George Lucas’ directorial style comes from his background in editing and documentary filmmaking, which results in a large number of set-ups that he pairs down in editorial. With each set-up, Tenggren’s eye for details is called upon.

“Asking what the average set-up on a film versus what an average set up on Star Wars is kind of an unequal, unfair question,” she says. “An average drama, before this sort of MTV-age, was around between 600 and 700 set-ups for a movie. On Day 59 of shooting Episode II, the main unit alone had done over 2000 set-ups. By the time Episode II is cut, there will be something like 2,200 cuts in the movie.”

Recollections

Tenggren describes herself as knowing the Episode II script backwards and forward. She can identify scenes by their numbers from memory, and recall the various challenges for each one. She was also script supervisor for Episode I, and can readily list differences between both productions.

“There’s more dialogue in Episode II than there was in Episode I, and that’s because the relationships have been built and the story is expanding further and layering the foundation for the next Episode,” she reveals. “The fun part of this script, too, is that you’re getting to see how the characters are starting to develop, and why they think the way they think.”

From a purely technical standpoint, the differences in approach come from the lessons learned in Episode I. “Episode II has been much freer than in Episode I in terms of continuity, because now there’s the hindsight of just how much work is done in post, and what’s important and what isn’t. For example, we’re doing a scene and we’ve already shot the master where the geography of the blocking has been established, and then as we’re working on it, we discover that it grows and takes on a life of its own. Perhaps it would have been better to have an adjustment in the blocking where somebody is closer to another person, or farther away. The beauty of working with bluescreen is that all of that can be adjusted in post. You can actually take that master and slide the character to the place that you want them to be. When those changes are being made, I have to be aware of what they are.”

Tenggren’s memory records more than just the technical requirements of each set-up as she readily recalls her favorite or most challenging shooting days. “My most hilarious moments came about shooting actors who are hoping to jump on a blue blob and sort of bounce around and pretend that it’s some kind of animal,” she remembers. “They’re falling off and trying to keep their composure and stay in role. They’re just wonderful, and cope with it very, very well. They always got up and went for it again.”

The biggest challenges tend to come with scenes with multiple characters, since each one adds another level of blocking and detail that must be kept track of. “In the scene in Palpatine’s quarters when Amidala comes in, we had a scene with many, many characters and everybody was moving around. It was a lot of entrances and exits and some sliding in the blocking and just keeping everybody straight and who goes where among the background extras.”

Conversely, the larger the crowd gets, the easier continuity becomes, provided there’s a clear subject matter for the audience to focus on, as Tenggren can attest to when filming a foot-chase through the backstreets of Coruscant. “The extras essentially become a sort of mobilized mass in that type of environment. We want our audience’s focus to be on our two physical characters — the one who’s pursued and the one chasing. So, in terms of background, nobody’s going to be doing anything to really draw attention to themselves because that isn’t the purpose of the scene. They’re simply there to blend in and be an interesting environment, but not distract from the physical action. In that situation, continuity is very easy. The phrase on the set is, ‘if the audience watching the background, then we’re all in trouble.'”

Despite such careful attention to detail on the job, Tenggren doesn’t let it get in the way of her enjoying other films. “When I go and watch a movie, I don’t think about continuity at all,” she says. “The only thing I think about is the story, and how something is being told in a visual medium. Those are the things that completely captivate me.”

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2022-08-24 13:14:34.

Chris Neil: Coaching Vader

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Chris Neil: Coaching Vader

Delving into the Power of Myth

Professional athletes aren’t the only ones who benefit from the advice and extra inspiration from a dedicated coach to help them reach their best potential. Episode III Dialogue Coach Chris Neil offered everyone from seasoned actors like Hayden Christensen and Natalie Portman to unknown extras the one-on-one attention they needed to push them beyond their own expectations.

Working as a dialogue coach on such films as The Virgin Suicides, The Rainmaker and Jack, Neil has a special talent for getting actors to give their best performances in the most challenging of roles. In fact, he left such a lasting impression on the Coppola family with his work on both The Rainmaker and The Virgin Suicides that he was referred to filmmaker George Lucas as the perfect candidate for the dialogue coach position on the crew for Revenge of the Sith.

“Completely out of the blue Francis Ford Coppola contacted me to say, ‘Rick McCallum is going to be calling you to offer you the role of Dialogue Coach on this next episode of Star Wars,'” Neil remembers. “I was working on another film at the time, so I waited for my cell phone to ring. And sure enough, 20 minutes later Rick called and asked me to be on a plane the next morning.”

At the suggestion of Coppola, Neil met with Lucas and McCallum to discuss his potential role as a dialogue coach for Episode III — a film that would demand some of the most challenging and emotional scenes from its cast yet.

“George and Rick both knew that there needed to be a certain amount of attentiveness paid to the actors on the movie,” Neil explains. “There was not anybody in my position there for the previous two films and I think there was a discussion about that void that needed to be filled. Fortunately, Francis advocated that I go on the film because I had served roughly the same function on his last two movies. He and George obviously have a really close relationship so I think the fact that Francis could say on a real personal level to George, ‘This kid is not going to intrude upon you, he’s there to be of service to you and to the actors,’ was a reassuring thing.”

Neil wasn’t exactly a stranger to Lucas either. Neil’s father and Lucas worked closely together on Coppola’s 1969 film The Rain People.

“They share great memories of their formative years in film and I think that that’s an added texture to our relationship for sure,” Neil admits. “I’ve pretty much seen George yearly ever since I was a little kid. It was always like, ‘Hey, how’s it going, George?’ at a softball game or a picnic or something like that. That familiarity adds to the level of comfort working with him on a film. I don’t feel like such an outsider with him.”

When Neil was offered the Dialogue Coach position, he realized that his usual experience working on dialog-heavy films such as the critically-acclaimed The Rainmaker or the indie hit The Virgin Suicides would be drastically different when compared to the Star Wars saga which often pitted actors against characters created digitally by Industrial Light & Magic in post-production.

“Aside from working with Francis on two films, I’ve basically specialized in working with first-time directors who are making the transition from commercial work into their first feature,” Neil explains. “One of the directors I worked with once called me his ‘Extra Lobe,’ meaning that I was the part of his brain that was focused on paying attention to the performances from the actors so he could pay closer attention to other details. I think I also serve as a support person for the director and the actors because there are so often so many other distracting things, especially when a director is so inundated with questions that sometimes the subtleties or the attention that needs to be paid to the acting is not there.”

To prepare for what would be some of the most dramatic performances in the Star Wars saga, Neil read the work that first inspired Lucas to tell the Skywalker family tale — Joseph Campbell’s The Power of Myth.

“Whether I’m working closely with the director in an acting coach capacity, or as a dialogue coach, I do the same preparation because I have to do it for myself in order to get a better understanding of the story,” Neil says. “When I am working with the actors or giving the director notes for the actors, it all comes from the same place. I need not just a deep understanding of what the director is trying to get at, but also what the fundamental roots of the story are. I go back to the source — to the mythical qualities of the story. Those tend to always answer the deeper questions about what a character’s motivation is. It’s the bigger picture stuff that always answers the smaller questions.

I read all of Joseph Campbell’s work that I could get my hands on,” Neil continues. “It reminded me of the story behind Padmé and Anakin’s relationship; especially the pivotal journey for both of those characters. It’s the homework I do as a dialogue or acting coach. And sometimes it doesn’t even enter into my equation in talking to George. But if I’m working on a scene with Natalie and Hayden, that information just seeps through unconsciously. It answers the questions when we’re having a conversation about something, and that information clarifies things.”

Using a Workshop Environment

While Lucas revealed the physical aspects of environments and the appearance of the characters to the actors with his visual script, Neil found it helpful to the actors to also flesh out an emotional script to showcase the inner motivation of Padmé, Anakin and Obi-Wan.

“When George shows the visual script to the cast, it’s to give them a physical description of the landscape, the characters and so on,” Neil explains. “But the actors also need an emotional script to help with their reactions between each other during a scene. Anakin’s been gone for this long, what kind of emotions has that brought up for Padmé? How has she dealt with the pregnancy? Is there resentment in the relationship? What kind? How have the characters dealt with separation in the past? How does Anakin feel about the secret now?”

Neil’s deeper understanding of the script’s bigger story and inner conflicts between the characters helped him to better gauge the performances of not only the main actors such as Christensen and Portman, but he also able to see what extra attention needed to be focused on the supporting actors and extras in various scenes.

“George said something really interesting when we were at the beginning of shooting,” Neil recalls. “He said, ‘In every shot that you see in a film, there are 100 decisions that have been made. Whether it’s production design or costume or photography or lighting, and it only takes one bad decision to ruin ten good decisions.’ That’s true when it comes to handling an actor’s performance. You can have an actor who is doing an amazing job, but then you can have an actor who has made a wrong choice, and suddenly it throws everything off in the scene. In dealing with the second tier players, and the actors who were just coming in for a day or two who didn’t have the chance to read the script, it was my role was to help them make the right choice so that when they came in to work with the first tier players, it was working in sync. I had to make sure that their presence wasn’t throwing things out of whack.”

Due to the highly confidential nature of the set, many secondary actors on the set did not have access to the script until the day they were to shoot a scene. Neil decided to create a workshop environment for the second tier players to help them better prepare for their scenes.

“When we had big scenes with a lot of day players like the Senators for example, one of my key functions was to take them aside and work on the scene to help them figure out, in a brief way, what the back stories of the characters were,” Neil says. “Then when they came to the set they had a better level of understanding and we weren’t trying to play catch up when we were shooting.”

Neil found that the workshop environment also helped the more seasoned actors throughout filming. Every Saturday, without the hustle and bustle of the crew, members of the cast, Neil and Lucas would meet on the otherwise empty sets for regular rehearsals.

“I think it’s been useful for George in a practical sense in that he gets to see how the actors move around the set for the first time,” Neil says. “It also allows the actors to work on a tough scene in a collaborative way without the distractions of going through the process of costume and makeup. To have the director and the actors be there relatively alone on the stage is a great freedom. The actors can also speak up about what does and doesn’t work for them in their performances. However, during rehearsals there wasn’t much tweaking of the script or the sets. George doesn’t vary much from what he was doing on Saturday rehearsals in terms of moving the actors around on the set. He saw what he needed to see during rehearsals, and then he did his homework in his head when he came to the film the next Monday.”

It was during these rehearsals that Neil worked with the actors to dig deep for emotions in their characters they may never have explored before.

“I wanted to help the actors find natural reactions to what they were saying,” Neil says. “During the rehearsal sessions with Natalie and Hayden I would help steer them into that place. They’re both very naturalistic actors, but it was helping them make the scenes more personal. I wanted them to grasp the history of the relationship between the two characters and reveal the intimacy of two young people in love with subtler details. Sometimes actors think about the films in a grander scheme, and it’s really more productive to look at it from a scene-to-scene approach so that you can just really focus on how the characters react to one another. For example, what if when Padmé walks into the room, she puts her hand on Anakin’s shoulder? That may not be written in the script, but it suggests a loving moment. It’s those little things that help create a history between the characters, which in turn them more believable.”

Impressive Performances

While Neil guided the actors to trust their instincts to reveal subtle nuances, he discovered that some of the actors such as Christensen, Portman and Ewan McGregor — who have in some respects grown up during the filming of the prequels — used their real life friendships to reflect the closeness towards each other on the big screen as well.
“I think that since these actors have spent so much time together, that their personal feelings for one another makes a difference,” Neil suggests. “During Episode II, Ewan McGregor took Hayden under his wing, which obviously paralleled their characters’ friendship on some level. All of these actors are great talents and you could see a deeply personal quality of their work. I realize they’re just acting, but it’s always those interesting qualities where the actor’s true life experience mirrors the character’s experience that helps to bring it into greater perspective.”

As one of the most anticipated performances of Episode III, Neil also paid special attention to Christensen’s approach to the transformation of Anakin to Darth Vader.

“Hayden’s an incredibly soulful, deep-reaching actor,” Neil says. “It’s not easy to find the right times to be deep or to just play a young, hot-shot pilot. Hayden has the tendency to go really deep, and which is a great thing for an actor. Even more so than Episode II, Hayden knows he’s dealing with an outcome to a character that everybody’s expecting. So he has to deal with that pressure from the actor’s perspective just as George is wrestling with it from the writer and director’s perspective. How do you tell a story that everybody knows the ending to? And how do you be true to the character? And most importantly, how do you use your best skills as an actor to make the character believable? The last half of the film Hayden is a darker, more-consumed character. As an actor he’s made physical choices that have really accented the scary aspects of the character, which is a testament to his acting skills. There’s a soft side to Anakin in the beginning of the story. He’s really just a young guy in love. But by the end of the tale, he’s very different. It’s been great to see Hayden play that so well.”

In addition to working with the younger actors, Neil found the performance of stage and film veteran Ian McDiarmid inspiring.

“Coming from that English stage background where actors learn the lines from a more traditional method, Ian nails it every single time,” Neil says. “Ian knows the character. And the choices that he does make as an actor are so subtle that you don’t get it at first. But then when you sit back and you watch it, the performance has a much more subtle, yet more profound effect. I think that’s one of the interesting things when you compare Ian to the rest of the cast. In all the Star Wars movies, you had this great medley of different acting styles — naturalistic, off-the-cuff spontaneous approaches to characters. And then you have a very composed British stage quality to Ian’s character of the Emperor.”

While Neil conducted workshops and rehearsals for the actors to better hone their skills, he found Lucas also open for suggestions.

“One of the remarkable things for me during this production has been working with a master filmmaker who had such an effect on cinema and has created such archetypal works,” Neil confesses. “Yet he’s still willing to take in this kid and ask him, ‘Okay, tell me what you think I should do with the actors.’ He’s so open to me saying, ‘Why don’t you try it this way?’ Or open to me reminding him of maybe it’s logical for the actor to do something different than they’re doing now. I think it’s definitely a sign of sophistication and self-confidence as a director that he’s not closed off to having that kind of input. He knows what he wants and is incredibly decisive. But if I point something out to him, he’ll make necessary adjustments. I have a great respect for someone who understands the value of having people help him in areas that are most beneficial to him.”

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2022-09-28 15:44:35.

Star Wars | The High Republic: Path of Vengeance

Star Wars – The High Republic: Path of Vengeance

Meet Marda and Yana – two fierce warriors of the Path of the Open Hand, a group devoted to upholding the sanctity of the Force by refusing to wield its power. All under the watchful eye of their enigmatic leader, the Mother.

Marda’s thirst for adventure leads her on a dangerous mission to the mysterious Planet X where she discovers a host of new creatures to aid her in her quest against the Jedi.

Meanwhile, Yana is battling inner turmoil as she teams up with the father of her deceased lover in a daring attempt to overthrow the Mother’s rule and restore peace to the Path.

As they reach a pivotal moment in their journey, both women must choose their own destiny and in turn, determine the fate of the entire galaxy.

Sources:

Wookieepedia
Read Star Wars
Jedi Temple Archives
Yoda’s Datapad
Youtini

Just as a FYI, to avoid old posts becoming one with the Force, this post has been republished so it can be a blue glowy thing, it was Originally posted 2023-05-04 19:08:21.