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Ian McDiarmid: Dark Force Rising

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Ian McDiarmid: Dark Force Rising

January 24, 2002

The Man of Mystery

He was Senator Palpatine in The Phantom Menace and the Emperor in Return of the Jedi. Now, in an exclusive Insider interview, Ian McDiarmid talks about bridging the gap as Supreme Chancellor Palpatine in Episodes II and III of the Star Wars saga.
When Darth Vader first burst on the scene in 1977, storming into the Rebel Blockade Runner amid smoke, stormtroopers, and blaster fire, it was impossible to think of him as anything but the ultimate villain of Star Wars. It seemed there could be no soul darker, no mind more evil, no heart more cold.

That was before we met the Emperor.

As Darth Vader himself put it, “The Emperor is not as forgiving as I am.”

Sure enough, in Return of the Jedi, we learned quickly that Vader was but a pawn in his master’s dark game of galactic domination. The Emperor, from the moment he first touched down on Death Star II, made it clear that it was he who was in charge all along. By the end, we saw that Vader could actually be a hero, and that the ultimate villain of the Star Wars saga was a hunched-over old man with piercing yellow eyes, black robes, and a distinctively chilling voice.

To pull off the crucial role of the Emperor (who first appeared briefly as a hologram voiced by Clive Revill in The Empire Strikes Back), George Lucas and Jedi director Richard Marquand turned to Ian McDiarmid, a charismatic British stage actor then in his mid-30s. McDiarmid sunk his teeth into his first major film role, emerging from marathon make-up sessions to create a modern day icon of cinematic evil.

No wonder that 16 years later, Lucas again enlisted McDiarmid to play a young Senator Palpatine in Star Wars: Episode I The Phantom Menace, making him one of the few performers from the classic trilogy to reprise his character in the prequels.

Once again drawing on a tremendous reservoir of experience in the theatre, McDiarmid (who in the meantime had also appeared in the Frank Oz-directed comedy Dirty Rotten Scoundrels and the Oscar-nominated Restoration) played Palpatine as a smooth charmer who manages to maneuver Chancellor Valorum out of office’ and himself in’ even as his home planet of Naboo is under siege, and all with a smile on his face and a spring in his step.

Naturally, McDiarmid returns for Episode II, luxuriating in his character’s new position as Supreme Chancellor and looking forward to continuing his rise in Episode III. No longer the new kid on the block, McDiarmid is now a Star Wars vet and fan favorite from both the classic and prequel eras.

In between filming Episodes I and II, the Scottish-born actor, an early drama school classmate of Denis Lawson (Wedge), took a role in Tim Burton’s blockbuster Sleepy Hollow (with Star Wars actors Christopher Lee and Ray Park) and continued to focus on running the Almeida Theatre, the thriving and popular North London playhouse where he serves as joint artistic director with Jonathan Kent.

The duo were awarded the Theatrical Achievement of the Year award by London’s Evening Standard in 1998 for their work transforming the once-obscure playhouse into one of the region’s most acclaimed theatres.

McDiarmid was starring at the Almeida as Prospero in Shakespeare’s The Tempest when the Insider caught up with him. The production was the last at the theatre before a 14-month renovation project, during which time the Almeida will continue to produce plays at a converted bus station across town.

The last time we interviewed McDiarmid (Insider #37), Episode I hadn’t come out yet, and we had tons of questions about Return of the Jedi. But this time, the first thing we wanted to talk about was Episode II — even though so much about the story is still top secret.

Let’s get this out of the way right off the bat. There is a lot about your work in the prequels that we can’t talk about yet. Why is it necessary to keep so much about Palpatine a mystery?

The principal answer to that, of course, is that he is a man of mystery. That is how he exercises, maintains, and increases his power — by choosing what he’s public about. He’s the great political manipulator of all time.

I found it interesting in Episode I to watch the wheels turning in Senator Palpatine’s mind. We sense he’s up to no good, yet we never see him actually do anything sinister.

Yes, that’s probably the most interesting aspect of the part for me. Palpatine appears to be a hard-working politician — and when you say the word politician, immediately you think about equivocation, which is the nature of the job. But at the same time, I know that underneath all that is an evil soul. The undercurrents are always there in his mind and in his gut.

Everything he does is an act of pure hypocrisy, and that’s interesting to play. I suppose it’s rather like playing Iago. All the characters in the play — including Othello until the end — think that “Honest Iago” is a decent guy doing his job, and he’s quite liked. But at the same time there’s a tremendous evil subconscious in operation.

The Exercise of Power

How do you as an actor convey trustworthiness to the characters around Palpatine while simultaneously signaling to the audience not to trust him?

I suppose that, in a sense, he is hyper-sincere — defensively sincere. He is a supreme actor. He has to be even more convincing than somebody who isn’t behaving in a schizophrenic fashion, so he’s extra charming, or extra professional — and for those who are looking for clues, that’s almost where you can see them. He’s super-sincere.
There’s a moment in one scene of the new film where tears almost appear in his eye. These are crocodile tears, but for all those in the movie, and perhaps watching the movie itself, they’ll see he is apparently moved — and of course, he is. He can just do it. He can, as it were, turn it on. And I suppose for him, it’s also a bit of a turn-on — the pure exercise of power is what he’s all about. That’s the only thing he’s interested in and the only thing that can satisfy him — which makes him completely fascinating to play, because it is an evil soul. He is more evil than the devil. At least Satan fell — he has a history, and it’s one of revenge.

But the Emperor — well, I don’t know all the details, but who does of the Sith? — is an independent agent who just lives for the exercise of power. He doesn’t know what scruples are, let alone have any. The only emotion that manifests itself truly is the one seen just before he meets his end, if that’s what he meets, in Jedi — and then that’s pure anger, when he realizes that he hasn’t succeeded in manipulating young Skywalker. So he has to kill him, and he tries to do that with unadulterated fury.

He has no sorrow about his mistakes, just pure anger?

Just anger. And his great strength is that he’s not fearful, which of course is also young Skywalker’s great strength, and ultimately Vader’s too. It’s understanding both sides of fear — how it’s important not to be fearful in order to not stop yourself from doing things you believe and know to be right. At the same time, it’s on the dark side — terror is what he specializes in. It’s what motivates him and governs his every action — his understanding of the nature of terror. He believes that everybody can be terrorized, or seduced by one thing or another.

But he’s ultimately proven wrong.

Yes, he is, but not until the end of the movie, at the very critical moment — as he succeeded with the father, will he succeed with the son? And he doesn’t, because the father refuses to let him succeed with the son — which is what makes it fascinating.

Did you ever sit down and discuss Palpatine’s backstory with George Lucas?

No, not really. But it’s what I feel to be true about the part — and by and large, I think it’s the same instinct that George has responded to.

But as George says, the fans always know what’s going on because they’ve absorbed the story in all its detail. You can sort of work it out. The story hasn’t changed. It’s a story George set out to tell when he made Episode IV all those years ago, and now he’s just telling it.

Do you know for sure whether you’re doing Episode III?

Yes, I will be doing Episode III, and that is now a fact.

Has he given you a specific idea about how Palpatine will evolve in Episode III?

He’s always said that Episode III will be the darkest. George feels people won’t necessarily like it because of that, but my feeling is the reverse. I think they’ll like it even more, because I think people are fascinated by the whole dark side of the saga. That’s why Vader is so interesting. He’s complicated, as we later find out. It’s that apparently seductive darkness that fascinates people. They want to know more about it. They’re not attracted by evil, but they’re attracted by the nature of it. It’s a very interesting thing to observe.

Why do you think people are so intrigued by evil characters?

I don’t know, but I think it might go back to your initial question — because it’s mysterious. It’s underneath. Milton, when he created Satan in Paradise Lost, which is one of the greatest creations in all of literature, made Satan as evil as Satan should be. But at the same time, Milton found him sympathetic as a soul in torment — his best poetic writing is for that character.

But that’s not the case with the Emperor, which makes it so interesting. He doesn’t have any of those potentially redemptive qualities. He hasn’t fallen. I imagine he’s evil from birth, which is a terrible thing to imagine. He’s not human.

So he has no awareness of how different he is from other people?

No — no conscience, none of these things. He’s untrammeled by humanity, by any feelings of guilt or responsibility or any of these things that bother all of us to a degree. And that’s why, up to a point, he’s entirely able to exercise his will. Of course, he’s immensely clever, too.

When you were shooting Episode II, were you thinking about how you were going to evolve the character from film to film?

I don’t really think about this. I play the lines, in the hope that something will emerge that’ll be interesting and useful to the movie. That’s what you do between action and cut, in these short bursts that are called scenes. But that’s what acting is — it’s about responding to the moment. And then you abandon it to George — but that’s one of the things I like about film. It’s the opposite from the theatre. You surrender your performance for other people to choose bits from, whereas in the theatre, you’re in control of the whole part, every evening, and the director moves to one side. It’s neither better nor worse — they’re just different experiences, and I find them equally fascinating.

A Return in Episode II

How has Palpatine — now the Supreme Chancellor — changed between Episode I and Episode II?

Well, we’re about 10 years on from Episode I, so he’s had a chance to get on with it. Of course, his status has obviously gone up, because his office is better. The power has now manifested itself. His office — through the windows, there will be lots of stuff added later on — was a big set, a real power base.
The costumes, too, have got much more edge to them, I think, than the mere Senator had. So we see the trappings of power. And I’m also slightly aged. In the last film, I had a fairly standard make-up on, but now, they’re starting to crinkle my face.

I’m sure it was still easier than the make-up you were under for Return of the Jedi.

Yes — that was a four-hour job, initially, although we got it down to about two-and-a-half in the end. But this was just a little bit of latex here and there, a little bit of skin-scrunching.

The last time we spoke (Insider #37), we talked a lot about Return of the Jedi. So this time, I’m just wondering, nearly 20 years later, what sticks out most in your mind about your first Star Wars experience?

Actually, I looked at it again the other day, because I was watching the re-issue of the three videos, and I thought, “Oh God, there’s such a young person underneath all that.” I have nothing but happy memories, because, as you know, it just happened out of the blue. I met George and I didn’t know what the part was or what I’d be required to do, because it was very secretive in those days. I just knew that he was called the Emperor, which didn’t sound bad. And I was right. I also remember I liked that chair.

What can you tell us about your latest Star Wars experience on Episode II? I understand you were in the first scene shot.

Well, the script came to us quite late, but I knew I was going to be in the first scenes because of the nature of the scheduling. I wondered if it might be because I was in the first scene shot for Episode I, or if it was coincidence, but indeed I was in the first filmed scene of Episode II.

There I was, with this new but absolutely committed and fantastic Australian crew, on that first day. Of course, everyone was properly nervous. I, at least, knew what it was like to stand on a pod against blue screen because I’d done that in Leavesden [for Episode I]. But I didn’t know what it was like to stand in the Supreme Chancellor’s pod, because that belonged to Terence Stamp in the last movie — so that was new.

We had a whole 12-hour day of filming, two scenes, on me, with a lot of speeches to do. So I had a bit of an opportunity to re-familiarize myself with [the character], in a highly pressured context because it was the first day, with a completely new crew. It was scary, but it was also exciting. Quite often, when the atmosphere is like that, when a lot is demanded of you, you sometimes find you have a little more in yourself than you thought you had. I hope that was true of me on the first day.

You had to rise to that occasion.

Yes — quite literally, because I was so many feet up in the air!

What was the mood like on that first day of shooting Episode II?

Well, it was very good, but I had the supreme advantage of being familiar with the set and knowing George and Rick and most of the team. But like everyone else, I didn’t know the Australian crew, and they of course didn’t know George because he had not long arrived. So they didn’t really know what to expect, and they were, as usual, thinking, “Oh my God, it’s Star Wars,” as everybody does.

But it was a great, practical day, and we got everything done that we needed to do. They work very hard — that’s the way Rick runs it and the way George likes to work, and I don’t think it’s a bad thing. You really do pump it out over a short period. The pressure is there all the time. But I like that — I always work better under that kind of pressure.

It seemed like, despite the pressure, everybody on the set was very friendly.

Oh, yes. The atmosphere was great, and it was terrific being in Australia. I’d never been to Australia before. It was a big difference from being down the road in London, but Star Wars and Australia go together very well. There’s something about the whole atmosphere there. The people are terrific — they’re so full of life, and they have a highly developed sense of the absurd, which always helps.

How long were you in Sydney?

I was out for a period of just under a month initially, and then I went back to do another scene a few weeks later. So I was there for about five weeks in all.

You mentioned the script coming in at the last minute for Episode II. How much time did you have with it before you started shooting?

Well, the script was very late indeed. I arrived in Sydney on a Wednesday, and I was given the script when I got off the plane. There wasn’t one available before that. And then we were shooting on Monday. I thought, inevitably, it will be in the Senate, and I’ll have some long speeches, and that was indeed the case.

Does it affect your acting when you don’t have much time to refine your performance?

Everybody likes to get it as soon as possible so they can immerse themselves in it, but I knew the situation. I was staying in a friend’s apartment who wasn’t there, so I had the peace and quiet to work on it over those few days, which is what I did.

Of Acting and Actors

What did you think of the script when you finally got it?

I liked it very much. George had always said that Episode II would be a love story, and it has a real sort of courtly delicacy about it. The whole relationship between Padmé and Anakin is very moving and delicately done, but it’s also quite passionate. It’s a strong relationship and a strong attraction that they have, and that’s present in the script. Episode I was the introduction, the grand overture to the whole project.

Episode II is the big step of the story, when they get together and when Anakin learns. He’s a great and fast learner and has a tremendous instinct. He grows up very quickly, perhaps too quickly.

When you first read the script, was there anything in there where you thought, “Oh, I can’t wait to do this?”

Yes. I could see how the character had developed. He wasn’t seeking a power base — he had one. So there was the whole notion of being able to enjoy that and use that fact to take things further. In the previous film, I had to try and persuade people, but now he’s more at home and more centered, and he has to do less. That doesn’t mean to say that he doesn’t go about things in a persuasive way.

Was there anything unique about shooting Episode II, or was it just business as usual for Star Wars?

It was nice to be able to have more to do with some of the characters — for example, to have a scene with Sam Jackson. And to be in the same movie as Christopher Lee — that’s almost an ambition realized, as far as I’m concerned, because I think he’s one of the two aristocrats of screen menace, along with Peter Cushing. I like to think I’ve picked up a few tips from him over the years. His Dracula — I’m sure he’s sick to death of hearing about it — is one of the great cinematic creations.

He’s a terrific man, charming and amusing and highly sophisticated. I think he’s particularly pleased to be in the movie because Peter Cushing, who was his good friend and working partner for so many years, was in the original Star Wars movie. I think that’s somehow appropriate and quite moving.

What was your first impression of Hayden Christensen, the new Anakin Skywalker?

I watched a rehearsal he had with George and Natalie, and I could see immediately that he is a fine actor. It was also immediately apparent that they had a real acting rapport and chemistry. It was great to see Natalie again, too, because she’s so wise. That’s the word I always think of with Natalie. She’s not very old, but she has a maturity that I really admire.

To me, one of the greatest little moments in the last film was your brief encounter with Anakin — and it was one of the last scenes shot, just a couple months before Episode I was released.

Did you take as much delight in playing that scene as your character took in telling Anakin — that he’d be watching his career “with great interest?”

Yes, the scene with Palpatine and Anakin. I tried not to put too much into that. George said, “Just say it,” and of course, he’s quite right. Knowing what it really means, it takes care of itself. And once again, the character was being charming — a boy had served his planet well, and he was acknowledging it, and that was it.

I think George had originally thought that we shouldn’t meet, and then having seen it all together, he thought that we should recognize each other, but just in a casual way. We filmed that one Saturday morning, very much later, and then I went to do some ADR [additional dialogue recording] work in the afternoon.

Did you notice any difference in George as a director from Episode I to Episode II?

I suppose just an increasing sense of relaxation. I know he initially hadn’t decided that he was going to direct both II and III, but he did say during I that he was really enjoying working with the actors. As far as I’m concerned, it’s entirely preferable, because then you have a direct line, as it were. Also, he doesn’t say very much, and I like that too, because what he does say then is entirely specific. That’s helpful, because the more specific a director can be, the more helpful he is.

You also recently worked with Tim Burton on Sleepy Hollow. What was that like?

It was the same kind of atmosphere. Tim — and George is like this too — would see something that happened, or that you were doing, and go for more of that. So it was a process that was always evolving. It wasn’t as if you were just filming a preconceived storyboard. You did feel that it was happening in the moment, which is when acting is really good. You feel that each take could be something fresh.

Other Projects

Sleepy Hollow brought you back to Leavesden Studios, where you shot The Phantom Menace with much of the same crew. But how was making Sleepy Hollow different from shooting Star Wars?

It was nice to play a character who was completely different from the Emperor. I like to play a character with fear. Poor Dr. Lancaster, he’s always in a state of terror — and he has good reason to be, because they’ve all behaved badly and they’re waiting to be found out. He was corroded by guilt. He couldn’t be farther away from the Emperor, who doesn’t know the word — he knows about corrosion, but he doesn’t know about guilt.

It was also interesting because there were enormous sets in that film. There was a whole forest in Leavesden as opposed to just sections, which we would have had in Star Wars. There was some blue screen, but not much. They built the whole village, which was truly spectacular. It looked very theatrical — I kept thinking, “There are so many plays we could do on this great forest set.” So from that point of view, it was completely different. But in its own way, the production design was as exciting as Star Wars.

Does having the set there in its entirety make a difference when you’re acting?

It doesn’t. They’re terrific to look at, but you’re always filming in small sections anyway. Movies are always done in small nuggets, and everything in front of you is a kind of chaos — it’s machines and people staring, and willing it to be right, and doing their best to make it right. Sets on movies, to me, are always about small contained areas. So it doesn’t matter whether something’s going to be filled in behind you later or whether it’s the actual thing. It’s a tiny corner of order among the chaos, and that’s one of the things I like about movies. Because if the camera moved two inches to one side, you would see how absurd it all was. You just have people standing there scratching their heads or chewing gum.

I hear that your current stage production of The Tempest has nearly movie-level special effects. Is it true you’ve got rain coming down, and you’re kind of destroying the stage and not really worrying about the damage?

Yes, well, we have some renovation work to do on the theatre. Part of the project is we need a new stage and we had to raise the roof. So we thought that this was the perfect play to go out on, because as you know from The Tempest, Ariel should fly, and we thought it would be great if he could not only fly but swim.

So the whole of the stage is a giant water tank. It doesn’t look like that to begin with — it looks as if we just put some water on the stage and built a pond, but we haven’t. We’ve sunk it. There’s a wonderful moment when Ariel actually dives in and swims, and the audience thinks, “Why hasn’t he hit his chin?” We make it look as if it’s very shallow and then he completely disappears. We can almost do it like the movies, but in theatrical terms. We can make people gasp, and I’m happy to say they do.

We’re on until the theatre closes down, and I wish we could do it more. Various people have said, “Why don’t you come and do it here?” And we say, “OK, but you’ve got to take your floor out and put a giant water tank in.” And they go, “Oh, well, maybe not.” It’s a one-opportunity show — unless there are other theatres in a state of partial renovation.

In the last few years, you’ve guided the Almeida to become a major theatrical force in London. How do you decide which projects to take on?

For this tiny theatre in North London, we’ve always tried to re-invent ourselves. Once you do something people seem to like, we think not, “How can we do that again?” but, “How can we do something different?” The happiest sight really is on the final performance of a show. It’s sometimes sad, but as you’re watching the set come out, at the same time you’re watching another new set come in. And it’s that process of always going on to the next thing that I think is the essence of theatre.

Do you ever have time to relax?

Well, I had a few days in Australia. That was quite nice. I had a week between filming and I went to Melbourne, so that was a week. As far as possible, I try and keep Sundays free to do very little, or nothing. But I feel if I had too long to relax, I’d stop. The body would wind down, and I wouldn’t be able to wind it up again. I understand why George can’t wait to get into the editing suite, because although it’s intense, it’s also relaxing, because it’s what you want to do.

Star Wars has been so popular for so long. Do you think it’s something that will remain in people’s minds for years to come?

I think it’s entered the general consciousness. Just listening to kids talk about The Phantom Menace, and seeing them respond, one does feel that, as George has always hoped, this is a myth that will continue and which succeeding generations will take different things from. I’m confident about that. It’s a great story, and that’s always what does it to people. A great story is what we need.

You mentioned kids who were into The Phantom Menace. Since Episode I, are you recognized more on the street than you were before?

I’m happy to say not nearly as much as I thought. Yes, people come up now and again, but I can still go on public transport, which I quite like doing. Most people who do come up to me say, “It can’t be.” To which I say, “I guess you’re right — it can’t, it isn’t.” And they say, “Oh, OK, sorry.” Now, of course, the minute I open my mouth, they recognize the voice. Then they realize, but by that time, I’ve gone onto another tube.

I was once chased through a tube station. They were saying, “You’ve got to stop, you’re the Emperor, you’ve got to stop.” And I managed to run faster than them. They only wanted my autograph — it wasn’t anything sinister. I thought, “This is ridiculous — why didn’t I just stop and give my autograph and move on?” But it had gone too far by then.

So when you’re not running from autograph seekers, or running a theatre, you’re on call for possible Episode II pick-up shooting and looking forward to Episode III?

Yes, if it’s needed, I’ll be very happy to go. And I’m certainly looking forward to Episode III, but that’s a while away. I’m looking forward to what must inevitably happen in Episode III — and let’s say no more than that.

by Scott Chernoff

This Article was Originally posted 2022-09-02 15:23:45.

Phil Feiner – Executive Vice-President, Pacific Title & Art Studio

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Phil Feiner
Executive Vice-President, Pacific Title & Art Studio

Phil Feiner became involved in the work on the Star Wars Trilogy Special Edition when he was invited to screen a newly made answer print of Star Wars by Ted Gagliano of Fox. When asked his opinion, Feiner could only reply that the print, from the original 1977 negative, “looked awful . . . with white dirt printed in, the color looked ‘desaturated’ and the overall timing was off.” This discouraging assessment began Feiner’s two-year involvement in the process of creating the perfect answer print for the Star Wars Trilogy Special Edition release. Because the original Technicolor prints had been lost, the color timing of the prints was done subjectively. Feiner told Fox that this was the wrong approach: “Everyone interprets color the way each individual sees it. It needs to be the way George Lucas approved the answer print in 1977.” The only source of a perfect print was one of the last IB (Imbibition) releases, since IB prints don’t experience dye fade. Finally, an IB print was found, and YCM Laboratories took on the job of answer printing the feature.

After the initial problem with the prints had been solved, Feiner and his team at Pacific Title were able to concentrate on re-making 482 optical effects shots, 19 of which were from the scene in the Millennium Falcon in which Obi-Wan begins to teach Luke how to use a lightsaber. “The ‘Jedi Lesson’ was by far and large the greatest challenge. It wasn’t the technical difficulty but the time frame. Four working weeks was the total amount of time to complete this sequence of 19 D/Opticals . . . compositing the seeker ball into the background, while using the 1977 rotoscope hi-con elements to ‘burn in’ the laser sword into the ‘latent digital composite’.”

Feiner was born in 1955 in Burbank, California and raised in New York City. He attended the Claremont Colleges, then began his career in 1974 at Sync Film Laboratory in Hollywood, two years later taking a job as Optical Effects Operator at Total Optical Company in Burbank. Feiner has worked at Pacific Title & Art Studio since 1977. He was nominated for an Emmy for best visual effects for V: the Final Battle. In 1977, while at Pacific Title, Feiner worked on Star Wars, optically compositing all the foreign versions of the Star Wars main title, as well as cleaning up the landspeeder effects.

When asked who is his favorite Star Wars character and why, Feiner responds: “Darth Vader. He gets right to the point.” Feiner’s favorite movie of the trilogy is Star Wars: A New Hope. “It’s a western set in outer space. The story and the ‘pacing’ haven’t been done since the thirties. Everything, story, editing, sound, visual effects, were seamlessly woven into a continuous fabric. The results speak for themselves.”

This Article was Originally posted 2023-01-25 00:05:56.

Homing Beacon Archives : 11-20

Welcome to the Homing Beacon ArchivesThe Official Newsletter of Star Wars.Com, no longer available. I have salvaged as much as I can but have only concentrated on the main part of the newsletter and not the peripheral stuff. Enjoy this blast from the past!

Thursday, June 01, 2000
Issue #11

Episode II — By The Numbers
As producer for Episode II, Rick McCallum constantly has to juggle numbers to make sure the movie is done on time and on budget. Here’s a look at some of the numbers being crunched during these final weeks before production begins. Hundreds — Number of people Stunt Coordinator Nick Gillard is looking at for potential stunt roles 300 — Number of workers currently involved in construction.24 — Hours a day sets are in construction.1,200 — Costumes to be created, similar to the number crafted for The Phantom Menace.”A lot” — The number of different new looks for Natalie Portman, according to Rick McCallum.

Thursday, June 15, 2000
Issue #12

The Animatics Department

Returning to Episode II is David Dozoretz, the Previsualization/Visual Effects Supervisor who leads the team of animatics artists crafting a rough, temporary version of the movie.

Much has been said about how George Lucas’ non-linear approach to filmmaking is continually blurring the lines between such formerly distinct phases as pre-production, production and post-production. The work of the Animatics Department is a perfect example of this:

Pre-Production: “We’re closely related to what the Art Department does,” says Dozoretz. “We get to be the first group of artists to implement those fabulous designers’ work. We’re constantly getting information from them about what designs look like. We occasionally throw info back up to them, where if they need to do a storyboard or concept painting, we’ll help place things for them and compose the frame, because we have the ability to do that really quickly since we’ve got 3-D models.”

Production: Once shooting begins in Australia, the all-digital nature of Episode II’s production will allow Dozoretz’s team to utilize the footage immediately. “We will be able to incorporate dailies,” he says, though that will not be the Animatics Department’s primary focus. While Lucas’ crew gathers the necessary performances on-camera, “we’ll be back here at Skywalker Ranch doing design work on other sequences in the film, specifically action sequences,” says Dozoretz. “There are a couple of really really big action sequences which are primarily going to be done with digital technology, and very little of that will be shot during principal photography.”

Post-Production: “One of the great things about Episode II is a lot of the design work that we do in the animatics phase will cross over into ILM, so there’s no repetition of work,” says Dozoretz. The team does use some of the computer generated models crafted by Industrial Light & Magic. “Generally, ILM stuff is very high-end and very cumbersome because it’s so sophisticated,” he says. “We don’t use it too much, because we’re just trying to be very quick and rough and sketching stuff out. But we do use it sometimes, because obviously it’s the best models, the best animation and the best motion capture stuff.”

In most films, an editor’s work doesn’t start until after shooting has wrapped. Even before the cameras start capturing their digital images for Episode II, editor Ben Burtt has been hard at work cutting sequences together. “That’s my job right now,” says Burtt, “Cutting together these temporary shots, and doing shots with our own digital video camera, simple things, cutting them together to get a sense of how fast a sequence might flow, and how many shots are necessary to tell a story. And of course I’m able to think about sound at this point too. And I’ve got a list of things to record. I have ideas in mind for what they might sound like.”

Thursday, June 29, 2000
Issue #13

Co-Screenwriter Jonathan Hales
Although Jonathan Hales has had a professional relationship with Lucasfilm for the past ten years due to his involvement in The Young Indiana Jones Chronicles, his relationship with Star Wars began like most peoples.

“I remember taking my two very little boys to see Star Wars in a big cinema in London,” recounts Hales. “My kids were saying ‘Wow, Dad!’ and I was saying ‘Wow, boys!’ Now, I find myself [almost] 25 years later actually working on one, which is extraordinary. I love it. I mean, thats life.”

Hales is the co-screenwriter for the second chapter in the Star Wars saga, a role he finds both exhilarating and daunting. “My personal goal was to make it the best screenplay that ever was, so that it will be the best movie that ever was. You just do your very best,” Hales explains of his approach. “I tried to forget, in a way, that it was Star Wars, in a sense that I didn’t want to think Oh my God, there is a world out there waiting to see this stuff. I just tried to concentrate on it and what it was, and forget about that terrifying dimension thats out there.”

Episode II will add to the Star Wars saga, says Hales, but not just in the form of new characters, aliens, droids and locales. “It will add political complexity,” explains Hales, “but it will also add an interesting and a fascinating love story.”

Hales is scheduled to depart for Australia soon, to meet up with director George Lucas, who is currently filming there. “He and I will sit down and hell tell me what more thoughts hes had about the screenplay, and I will tidy that up,” explains Hales. “I shall only be there for a couple of weeks, anyway. Theres nothing more useless than a writer on a soundstage,” he adds dryly.

Hales also notes that his sons are pretty proud of their fathers involvement in Star Wars. “Theyre grown up now — theyre not little boys anymore; theyre quite big boys,” the writer laughs. “For the first time in their lives, they probably take me really serious as a writer now, because this is big stuff.”

Thursday, July 13, 2000
Issue #14

Episode II: Familiar Faces
Though Star Wars: Episode II will feature new worlds, new heroes, and new villains, fans will be heartened to know that many familiar favorites will be returning to that galaxy far, far away.

Once again providing the voice to the miserly Toydarian Watto is Andy Secombe. In Episode I, Watto was left the victim of his own gambling vice, having lost everything to Qui-Gon Jinn in the Jedi’s cleverly crafted bet. Now, moviegoers will revisit Watto on Tatooine a decade later, to see what has become of the junk-dealer.

Frank Oz defined the concept of a wise Jedi Master through his performance as Yoda in The Empire Strikes BackReturn of the Jedi and again in The Phantom Menace. The talented performer — a gifted and successful director in his own right — will reprise his role as Yoda, who promises to become more actively involved in the strife threatening the Republic.

When Anakin Skywalker was brought before the Jedi Council as a nine-year old, his thoughts dwelled on his mother. Pernilla August, who played the quiet, kind Shmi Skywalker in Episode I, will return.

Silas Carson donned many masks in The Phantom Menace, playing a variety of characters. Perhaps his most important one was that of Jedi Council member Ki-Adi-Mundi. Carson will return for Episode II to portray the Cerean Jedi.

For continuing developments of Episode II’s casting and production, be sure to regularly check the Official Site.

Thursday, July 27, 2000
Issue #15

Episode II: Metaphorically Speaking
How can one describe the energy, stress, excitement, frustration, and scope of being on set and making a new Star Wars movie? Some of the people involved in the production took a crack at it:

“Its like the big bang theory–a huge explosion which is eventually going to create something beautiful, but the only one who knows what its actually going to be is the creator of the explosion.”
– Ahmed Best, Actor

“Its like the traveling on the Titanic — its incredibly exciting and romantic and we wont know whether or not it will sink until the film comes out. Youre going along as the captain of the ship saying everything is fine and wonderful and not to worry, but you know as the captain of the ship that there are many icebergs and treacherous obstacles you have to cleverly weave your way through, without upsetting or disturbing the passengers.”
– George Lucas, Writer and Director

“A giant locomotive, fuelled by the imagination and energy of so many, powering its way inexorably across the galaxy — to a theater near you… Its like being in a giant vat of minestrone and only the chef knows whats in it … or perhaps like a lavish banquet but only the chef really knows whats on the menu; Id skip lunch if I were you.”
– Anthony Daniels, Actor

“Like me, its all about bits and pieces but Im sure it will be even greater than the sum of its parts … if you take my meaning, that is.”
– C-3PO, Protocol Droid

“This film set is like an ant colony. A walled city where frantic workers move in small circles towards a comparatively still center, breaking occasionally to exchange information about whos doing what and/or where the food is. Its even got a Queen at the center of things.”
– Lizzy Eves, Documentary Crew

“The making of Star Wars is like fine wine: It takes years for the grapes to grow, then theres a lot of effort from the winemakers put into crushing the grapes and making the wine, then it takes time to ferment. It really gets better with age and the quality of good wine will last for years.”
– Jill Goldberg, Personal Assistant

“My metaphor for making the movie is pretty much the same as the last one, which is an enormously huge train which takes a long time to get going and then reaches terminal velocity and heads towards a 14-foot concrete wall at maximum speed. So when were rolling about a year from now the trains going about 95 miles an hour and its flipping through the stations and nothing can stop it.”
– Rob Coleman, Animation Director

“Like going to one of those bars in the middle of Kentucky and getting on one of those electronic bull horses and just trying to hold on for dear life.”
– Julie DAntoni, Visual Effects Plate Coordinator

“You know Sisyphus, pushing that big rock up the hill endlessly? Thats what its like.”
– Tony Kaplan, Documentary Camera

“Its like standing at the bottom of a hill saving a small town from a landslide.”
– Giles Westley, Stills Photographer

“Walking onto the Fox Studios lot is like pressing play on a video game: you walk into a new environment in which you have no idea whats around the next corner, one day you have various species of aliens traveling past you on a golf cart, whilst looking in a room and seeing an environment of an entirely different spaceship and maneuvering your way skillfully through it … or stumbling across famous actors–when the sun comes out, out come players Samuel Jackson and Ewan McGregor fighting a duel on the grass quadrangle between the stages.”
– Joclyn McCahon, Stills Image Supervisor

“Its like a bizarre dream.”
– Katie Newman, Assistant Script Supervisor

“It’s like being Santas helper in a really big shopping mall.”
– Lisa Shaunessy, Assistant Publicity

Thursday, August 10, 2000
Issue #16

Graduating to Fox Studios
Many involved in the production of Episode II have likened the experience to school. Specifically, they cite Episode I as the freshman year, and now Episode II is the sophomore year. Much of that has to do with the fact that so many involved in the production have worked together in the past — through Episode I and through The Young Indiana Jones Chronicles before that. This is especially true of Production Designer Gavin Bocquet’s department.

“I think that probably amongst the people who have done it before, there is a sort of comfort blanket that came with doing the first one,” says Bocquet. “Doing the first Star Wars after doing Young Indy was a whole new experience to all of us. It was first thing ever of that size for us. I think we were probably unaware of the slight trepidation we all had while we were doing it. But obviously doing it a second time, you’re much more relaxed, even with doing it in another country.”

Bocquet and his crew are currently immersed in realizing an immense set in Fox Studios, Australia. “It’s a big environment,” he says, “which has a big ship in it. Probably the biggest ship, I think, full-size, that has been built. Probably even bigger than the old Millennium Falcon. We’re not building all of it, but we’re building a fair chunk.”

Although some on the crew are old hands at constructing the galaxy far, far away, there are many new Australian crewmembers working diligently to turn Lucas’ imagination into reality. This marks the first Star Wars film to be shot in Australia. The previous films, including Episode I, had their studio work done in facilities in England. Comparatively, the Australian film industry is younger than England’s. This meant that finding available crew with a certain level of experience was challenging.

“I think Rick McCallum is an incredibly sensible producer and understood that there are certain skills and experience lacking in Sydney, more on the Art Department side. Apart from the last two or three years they haven’t been used to building sets that big and that many at that speed,” explains Bocquet. “So we brought down a few skills in the Art Department, like the Art Directors and the head of paint, head of plaster, head of carpentry and construction, just to cover those. Underlying that, you have a very new, youthful business down here. There’s a great enthusiasm amongst the crew that comes with that.”

Bocquet adds, “I think we’ve hit the balance pretty well. Bringing people versed in Star Wars has a lot to do with continuity as well. You know a lot of our things are for Tatooine and Naboo, and to have people who have never been part of that in Art Department and Construction would have been quite a headache. I think if Episode III is done here, which I think it should be, then we will probably bring less people down.”

Thursday, August 24, 2000
Issue #17

R2-D2: Thrillseeker
While schedules have been tight, Sydney and the surrounding areas have provided wonderful opportunities for the cast and crew of Episode II to unwind and enjoy themselves during precious down-time. While many have enjoyed the shopping, the scenery and the culture, some are looking for something a little more dangerous.

Artoo-Detoo, returning in Episode II to one of his most famous roles, wrapped his work in Australia this week. Before moving on to location-shooting, the little droid received permission to seek some local thrills while he waits. “Artoo’s never been in better shape,” said Don Bies of Industrial Light & Magic. “He’s doing all of his own stunts in this film. None of us can keep up with his energy level. When he said he wanted to go bungee jumping, we knew there would be no stopping him.”

Artoo and a small entourage of translators and bodyguards traveled outside the Fox Studios lot to an adjacent bungee jumping attraction. While the droid was unavailable for comment after the jump, the smiles of the children and on-lookers who gathered were proof that the entertainer is still in top form after all these years.

Thursday, September 07, 2000
Issue #18

The Art Department: From Start to Finish
In response to a recent question to the Ask The Lucasfilm Jedi Council feature on the official site, Design Director Doug Chiang revealed that the Episode II Art Department is still busy at work even though the first phase of principal photography had wrapped in Australia.

This underscores a common misperception about the Art Department. In other films, an art department’s role is regarded as strictly pre-production — establishing the look of the film long before cameras roll. But the Episode II Art Department began work very early in the process, and continues work right through to the completion of the film, through pre-production, production, and post-production.

“The first day I worked on Episode II was about a week and a half before the release of Episode I,” explains Chiang. “Right when we finished Episode I, I thought we were all done and we were all going to take a break. But George [Lucas] came in during one of our last meetings and said, ‘Okay, let’s start Episode II now. Here’s some information. I want you to just start going with it.’ It was really interesting because I hadn’t realized he wanted to keep the ball going at that point.”

At the time, nearly all members of the Art Department for Episode I had gone on to other projects, leaving just Chiang. Chiang immediately brought Iain McCaig back to work on Episode II. “We just jumped right into it,” says Chiang. “There were some specific costumes that we needed, so Iain started to work on them. George already had in mind new planets, environments, vehicles and characters to develop, so my plate was full as well.”

By September of 1999, the Art Department grew to over fifteen members, and began its regular Friday meetings with Lucas. Working without the benefit of a script — the story was still developing at that stage — they were given the bulk of the design tasks at once — the characters, vehicles, and environments. “That continued all the way through until around January of this year,” explains Chiang. “At that point the focus slowly shifted because George was finalizing the script, and we needed to start focusing our designs toward the sets that Gavin [Bocquet] needed to build.”

The early months of pre-production established in broad strokes the style and look of Episode II. The months preceding principal photography saw a focus on more practical creations — the development and designs of sets, partial sets, and actual structures to be shot in the studio. Now, with production well underway, the Art Department has changed focus again. “In June we started to shift back to some of the other design needs for all the miniature and digital sets that were coming up,” says Chiang. “We had already defined the “global” look, and with the practical sets well under way, our next task was to integrate the two and create a coherent universe. This design integration occasionally changed, however, during principal photography as George updated certain sets and designs. In many cases, we needed to redesign the “global” look to incorporate these modifications.”

As the first unit continues production, the Art Department busily works away on storyboards and designs specific to the sequences being shot. Even before this phase of production is finished, the Art Department will again shift focus, this time turning to the miniature and digital designs required by Industrial Light & Magic to complete the film.

Thursday, September 21, 2000
Issue #19

So, What’s Next?
With the first phase of principle photography on Episode II expected to wrap this week, many fans want to know why the film isn’t scheduled for release sooner than the summer of 2002. What’s left to do? What could possibly take so long?

Most obviously, a film like Star Wars is rich in visual effects. Producer Rick McCallum has described the making of this new trilogy as making an entire live action film, then turning around and making an entire animated feature on top of it. ILM wizards John Knoll and Rob Coleman, among others, worked with the cast and crew on location of Episode II to gather all the information possible to assist them in the generation of the kind of seamless effects that Star Wars fans have come to expect. The ramp up of this enormous effort will be in full swing very soon in ILM’s California offices. They’re expecting to be working right up to the last minute in 2002, tweaking every conceivable detail.

Recently, both Doug Chiang and David Dozoretz answered Ask the Lucasfilm Jedi Council questions about the next year of planned activities of the art department and animatics team, respectively.

Editor Ben Burtt recently arrived back at Skywalker Ranch to tear in to the task of piecing Episode II together. Because the cameras used for principle photography were digital, Burtt was able to have access to footage immediately as the shoot progressed, putting together rough cuts of scenes using animatics, art department sketches and even temporary footage of action figures to fill in the gaps.

For filmmaker George Lucas, the editing room is where the movie comes together. “The way I work is that I cut the movie together, I look at it and figure out what’s missing,” Lucas said. “At that point, it’s more about how the movie flows together rather than how the script flows together. I’m acknowledging more and more that a script and a movie are two different things.”

For this reason, time has already been scheduled for the spring of 2001 for capturing additional footage. While most major motion pictures build in a few days of “reshoots”, this second round is actually more of an extension of the original principle photography for Episode II. There, any holes or improvements suggested by the initial edit will be filled in.

As always, starwars.com and the Homing Beacon will continue to be your source for the official word on how Episode II is progressing right up to opening day. Stay tuned.

Thursday, October 05, 2000
Issue #20

Reflections on Episode II Most visitors to the Official Star Wars website know Lynne Hale as the host of Lynne’s Diaries, the multi-part documentary that covered the making of Episode I. For Episode II, Hale was on set throughout production, handling a seemingly countless number of tasks day in and day out in her capacity as Director of Communications for Lucasfilm Ltd.

“These past few months have been extremely hectic but exciting,” recalls Hale. “Episode II was quite a different experience from Episode I. I learned a lot of new expressions such as ‘good on you’ and ‘he’s good value.’” The lessons learned on the Episode I shakedown cruise came in handy for this production, as many of the first time ventures three years ago were now old hat. “At the start of Episode I, the digital still department which kept track of all the photography was just starting and therefore had a rocky road with technical difficulties. This time around, though, it ran as smooth as silk.”

Technological innovations abounded throughout the production, making a lot of lives easier. “Of course shooting with the digital camera was a big change from Episode I,” explains Hale. “It was great to see the scenes on such a large screen and to be able to capture images directly off the monitor.”

A particular highlight, recalls Hale, was working with the assembled cast as the action played out in Sydney. “It was a pure joy to work with such a fun cast,” says Hale. “The most exciting scenes were, of course, the fight sequences. Hayden [Christensen] and Ewan [McGregor] more than held their own with trained swordsmen. They were fantastic.

“Robin Gurland did a great job in choosing not only the most talented actors, but also the sweetest,” recalls Hale. “Temuera Morrison, who played the baddie in Once Were Warriors, said that people are often afraid of him since they mix him up with the character he played. He is one of the most gentle people I’ve ever met, though.”

Since Morrison is set to play a grim bounty hunter in Episode II, it looks like he may have further to go to shake the fearsome reputation.

This Article was Originally posted 2022-06-10 12:00:10.

The Clone Wars Episode Guide: Mystery of a Thousand Moons

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

The Clone Wars Episode Guide: Mystery of a Thousand Moons

Episode Air No.: 18
Original Air Date: February 13, 2008
Production No.: Season 2, Episode 2

Written by Brian Larsen
Supervising writer Drew Z. Greenberg

Directed by Jesse Yeh

Key Characters: Padmé Amidala; Anakin Skywalker; Ahsoka Tano; Obi-Wan Kenobi; Dr. Nuvo Vindi; Jaybo Hood

Key Locales: Naboo; Iego

Cast
Matt Lanter as Anakin Skywalker
Catherine Taber as Padmé Amidala | Angel
Ashley Eckstein as Ahsoka Tano
James Arnold Taylor as Obi-Wan Kenobi
Matthew Wood as battle droids
James Mathis III as Captain Typho
Michael York as Dr. Nuvo Vindi
David Kaufman as Jaybo Hood
BJ Hughes as Jar Jar Binks
Phil LaMarr as Amit Noloff
Tom Kane as the Narrator

Episode Brief: The fatal Blue Shadow Virus menace is still at large, infecting Ahsoka, Padmé, and many clone troopers — and giving Anakin and Obi-Wan just 48 hours to find the antidote on a mysterious planet from which no visitor has returned.

Full Synopsis

“A single chance is a galaxy of hope.”

Newsreel:
Hard-pressed Jedi and their valiant
clone troopers have thwarted an
insidious Separatist plot to plant bombs loaded with the deadly Blue Shadow Virus in key Republic systems.

Obi-Wan Kenobi and Anakin Skywalker have captured the vile scientist behind the nefarious scheme: Doctor Nuvo Vindi. Now the Jedi plan to transport Vindi to the Republic capital for trial….

ACT I

Anakin Skywalker and Obi-Wan Kenobi load a cuffed Dr. Vindi into his waiting shuttle for transport to Theed. Far below, in the subterranean laboratory, a clone trooper notes that the last bomb defused has its virus vial missing. The assistant droid must have taken it. Padmé orders a red alert. Dr. Vindi hears this ruckus and gloats that the Jedi’s efforts have been for naught.

The little assistant droid inserts the vial into one of the inert bombs in the preparation room, and primes the explosive. Two clones spot the droid and try too late to stop it. The explosive detonates, spreading a cloud of Blue Shadow Virus into the lab. Emergency bulkheads begin slamming shut. Captain Rex and his clones race to make it to a safe room, but it seems too late. The hermetic blast doors are slamming shut. Ahsoka uses the Force to hold the doors open long enough for the clones and her to jump through.

Elsewhere, Padmé and Jar Jar are secure in another safe room and within their hazard suits. Anakin receives an update from within the compound. The laboratory is sealed, but any remaining droids are sure to attempt to break out and thus release the virus into the Naboo ecosphere. Padmé is determined to stop them.

Anakin questions Vindi at lightsaber-point about a cure to the virus. The crazed scientist snickers, for there is no such thing. Short on time, the shuttle blasts off to Theed, where there are those much better equipped to search for an antidote.

In Ahsoka’s safe room, at the end of complex B, the clones discover that some of the virus made it past the sealing doors. They have all been exposed to the contaminant. Rex is still determined to stop any droids from leaving the compound, even if it’s the last thing he does.

Vindi’s shuttle lands at Theed, and he is marched into custody. Typho, meanwhile, has been researching the first outbreak of Blue Shadow Virus and has found a possible antidote in the historical archive: a little known extract made from reeksa root, a vine found only on Iego, world of a thousand moons. Iego, unfortunately, is deep in Separatist-controlled space. Anakin is not deterred. He and Obi-Wan will venture into the heart of enemy territory. Skywalker is determined to save Padmé and Ahsoka. The Jedi team blast off in the Twilight and launch into hyperspace.

Padmé and Jar Jar work their way to the end of complex B and arrive at Ahsoka’s safe room, avoiding droid patrols along the way. Ahsoka greets Padmé, and the young Padawan is still set on carrying out her mission of destroying the droids, even though she is now terminally infected. They split up — Padmé, Jar Jar and two clones will take the north corridor, while Ahsoka and Rex will take the south.

ACT II

Scouting the blue-cloud filled corridors, Padmé, Jar Jar and the clones come across a team of battle droids attempting to cut through the sealed doors. Padmé and the clones open fire, picking away at the droids. Ahsoka and Rex come running in from the other end. A lone battle droid makes it all the way to the upper hatch, but it is stopped before it can make it to the surface.

The Twilight arrives at Iego. In addition to the swarm of moons and asteroids around the planet, there is a dense debris field filled with fragments of wrecked starships. Yet there is no starship traffic at all. The Twilight weaves its way through these obstacles before making planetfall and landing at the spaceport city of Cliffhold amid the basaltic spires of Iego’s spaceport.

A strange collection of reprogrammed battle droids greet the Twilight. Anakin impulsively charges into the horde and cuts down 18 droids before he realizes they are no threat. Many of the droids are cobbled together from spare parts, and some of them are oddly defaced with childish scribbles and crude paint jobs. One of the droids introduces Anakin and Obi-Wan to “the venerable” Jaybo Hood, a 10-year old kid responsible for reworking these droids. Anakin is impressed with his handiwork, if not his stature.

Jaybo’s been tinkering with these droids for nine months now. He’s living the life of a ruler, fawned over by the repurposed automata. When the Separatists left Iego, they left behind a whole warehouse of inactive droids that Jaybo commandeered. Kenobi and Skywalker try to steer the conversation to the matter at hand: the urgent need to recover the reeksa root. But any claims of urgency don’t seem to affect Jaybo. He tries to tell the Jedi that they’re not going anywhere — nobody gets off the cursed world Iego, haunted by the destructive spirit of Drol. Fifty of the best star pilots have attempted to outrun the curse, and all died.

Back on Naboo, Ahsoka cuts down a pair of droidekas, but as Padmé tackles Jar Jar to save him from incoming fire, she tears a hole in her hazard suit. She is now exposed to the Blue Shadow Virus.

On Iego, Anakin and Obi-Wan climb down the sheer cliff face to the lower canyon floors. Jaybo offers them some survival tips — do not touch the reeksa vines. And watch out for flying xandus. A huge bat-like xandu almost immediately flutters past Anakin, knocking him off the cliff face. He grabs the xandu’s talon, and gets an idea. Anakin shouts for Obi-Wan to do the same, so Kenobi leaps and grabs the xandu’s other leg. The combined weight of the Jedi weigh the leathery winged creature down. It drops down to the canyon floor in a controlled fall — a much faster descent than climbing.

In the sealed lab complex, Ahsoka cuts down more droids, but her skin has become mottled and her strength is starting to leave her. She is succumbing to the virus.

Kenobi and Skywalker tumble to the canyon floor. Skywalker pulls a spade from his backpack and begins digging for a root. The reeksa vines start writhing, revealing themselves to be enormous, ravenous carnivorous plants with sharpened spikes for teeth and deadly thorns along their length. The plants begin snapping at the Jedi, but Anakin secures the root quickly enough for them to retreat back to the cliff-face. The Jedi slash back at the plants, narrowly escaping back to Jaybo’s ledge.

ACT III

With root in hand, the Jedi accompany Jaybo Hood to what passes as the meeting hall at Cliffhold. The urban sprawl looks a bit decrepit, and Jaybo explains that the planet has been neglected since the spice convoys dried up and transit to and from the world has ceased. A seemingly crazed Quarren official, Amit Noloff, decries Drol, the spirit of the thousand moons — the world’s protector and destroyer — for the fate that has befallen the inhabitants of Iego. Skywalker, though, remains skeptical. The Quarren produces a holographic recording of a Rodian star pilot, Taquito, whose ship was destroyed as he tried to leave.

Skywalker is not deterred. The Jedi board the Twilight and fly the spice freighter up into the debris field. Suddenly, laser beams begin lancing forth from some of the rocks, forming a web of deadly energy. From the surface of Iego, it looks as if a lattice of fire spreads across the sky. Drol may not be a ghost, but whatever it is, it is a real and deadly threat guarding the skies of Iego. The energy web is too dense, so the Twilight returns to the spaceport. Kenobi surmises that the Separatists must have installed the laser field to keep anyone from leaving Iego.

Padmé and Ahsoka make contact with Anakin. They are quite visibly weakened. They have destroyed all the battle droids inside the compound. Naboo is safe, though it looks as if neither has much time to live. Anakin won’t give up. He’s determined to run the laser gauntlet again, but Obi-Wan thinks that plan is too impetuous and dangerous. He has another idea, though he has difficulty calming Anakin down.

Kenobi calls forth the Iego council. He explains that Drol is no ghost, but rather a Separatist security system. Noloff refuses to believe this. Kenobi asks if anyone inhabited Iego’s moons prior to Drol’s destructive rise. A strikingly beautiful, willowy, phosphorescent humanoid enters the chamber — an Angel. She explains that they were driven from their homes by the Separatists, who stole their moon of Millius Prime.

Anakin realizes the primary node of the laser web must be near Millius Prime. Obi-Wan recruits Jaybo to donate a number of remote-controlled vulture droids in a bid to escape the laser web. R2-D2 will control the vulture droids as a distraction for the laser field, while the Twilight targets the hub on Millius Prime.

On Naboo, Padmé does what she can to alleviate the suffering of the infected clones. Ahsoka collapses, overcome by the virus.

The Jedi carry out their plan. The Twilight leads the way with a squadron of four vulture droids in tow. The laser field activates. R2-D2 pilots the vultures to intercept the lasers, while the Twilight opens fire on the primary node. A chain reaction erupts as the laser web unbalances, and emitters overload, sparking a series of explosions throughout the debris field. The laser web collapses. The people of Iego are free. With no time to waste, the Twilight leaps into hyperspace, en route to Naboo.

A short time later, Anakin and Obi-Wan arrive by gunship into the eastern swamps, where medical droids are tending to the infected. The virus has been neutralized, and those afflicted will make a full recovery. Skywalker confers with Padmé, who never lost faith in Anakin. Anakin also sees to Ahsoka, praising her for her devotion and success.

Meanwhile, Kenobi congratulates Jar Jar for his bravery in the face of such danger, and says he will recommend one of his troops gives Representative Binks some marksmanship training. Rex, though ailing, makes it clear that it won’t be him.


Trivia & Details

  • Anakin calls Dr. Vindi a “sleemo,” which is Huttese for “slimeball.”
  • The series debuts some fully realized Ithorian and Quarren models in this episode. Previously, the Clone Wars movie used cobbled together figures to represent these background aliens. In Jabba’s palace, the Ithorians were made of a crudely modeled head stuck on Palpatine’s body, and the Quarren was a simple head stuck on Obi-Wan’s body.
  • The Angel went through a number of revisions, with some much more human than the end result.
  • Originally, the xandu was to have been devoured by the reeksa vines.
  • The city of Cliffhold is based on old Doug Chiang designs from The Phantom Menace. It is filled with aurebesh graffiti, including incidents of Jaybo Hood’s name scrawled on the walls or simple illustrations depicting droids and clones. One building is marked with a large aurebesh marquee that reads “KRISTAL SKULL.”

Memorable Quotes

“Oh well, just another boring day saving the universe.” — Obi-Wan Kenobi

“Patience, Anakin. There’s more than one way to skin a womp rat.” — Obi-Wan Kenobi

“We may be dead men, but we could still stop those droids.” — Clone Captain Rex

“Welcome to Iego. Roger roger.” — Jaybo Hood’s battle droids

“I have a bad feeling about this.” – Obi-Wan on Iego

  • “If you ask me, sounds like a load of –“
  • “Superstition?”
  • “That’s one word for it.” — Anakin and Obi-Wan discussing Drol.
  • “A great leap forward often requires taking two steps back.”
  • “And sometimes all it requires is the will to jump.” — Obi-Wan and Anakin

This Article was Originally posted 2023-05-26 18:10:07.

Trisha Biggar

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Trisha Biggar: Of Imaginary Wardrobes and Real-Life Clothes

Costume Designer Trisha Biggar could rely on her broad background of experience when she set out to meet the many costuming challenges of Star Wars: Episode I. Her work with prestigious British theatre companies, like the Glasgow Citizen’s Theatre, and her extensive film and television experience (including The Young Indiana Jones Chronicles) had more than prepared her for whatever obstacles would arise during her work on the next chapter of the Star Wars saga. Still, the unusual aspects of the project made it inevitable that she would be confronted with at least a few new and stimulating challenges.

Episode I is the fourth Star Wars film, yet it brings to life a previous generation, whose actions shaped events that took place before the classic trilogy; and so Biggar had to make sure costume continuity was respected, while at the same time drawing on her skills and imagination in order to trace her own path through new territory.

The first and foremost challenge was the sheer volume of costumes required to bring to life George Lucas’ vision, and the short time frame in which all of these ideas had to become physical reality. In less than a year, over one thousand costumes were painstakingly designed and put together, piece by piece. When working on a project of this scale, careful management of a productive team is essential; and so Biggar was there at every step, making sure that each member of the team was doing exactly what was needed.

Inspiration for the realization of this myriad of costumes came from a variety of sources, including, of course, the classic Star Wars trilogy. “We obviously had to have some continuity from the first films, and we had, among others, the Jedi costumes,” Biggar says. “Since we see them again in Episode I, we tried to link through and bring parts of their costumes from the first film back into this one. We used virtually the same Jedi cloak, but we experimented with different types of fabric. And we modified the undergarments to make them more suitable for younger men, men who have to fight.”

Other inspirational sources included the cultures of several countries, mixed together and revised with the Star Wars universe in mind. Even the Roman Empire influenced some of the designs. But no hypothetical future style shows up in Biggar’s work, for her designer eyes were always turned toward the past. “The costumes have all been drawn from the past. A long time ago. Not futuristic,” she says.

Devising a real cloth costume based on a design drawing is a process that Biggar was well familiar with, but Episode I made this a bigger challenge than usual, for Star Wars’ exotic setting gave rise to some concepts that were very highly imaginative. Another difficulty lay in the fact that some of the costumes were intended for characters who were not human. And on top of that, Biggar had to keep in mind that certain pieces of clothing were to be worn during action scenes, sometimes even fitted to stuntmen who jumped, fell, and pushed themselves – and the costumes they wore – to their limits.

The Royal Guard costume, briefly seen in part 4 of our “Lynne’s Diary” behind-the-scenes documentary, is one example. “We had to look at what the people who would be wearing the costumes would be doing. And so a few of them had to be adapted so the people wearing them wouldn’t injure themselves. Some different fabrics for stuntmen, and so on,” Biggar says.

Staying true to an already deep and detailed universe while at the same time improving old concepts and introducing completely new ideas is a challenge like few others, but one that Biggar could match up to and enjoy. “Everything was great fun, really, because there was such a wide variety of things to do,” she concludes with a smile.

This Article was Originally posted 2022-07-30 16:05:42.

The Homing Beacon Archives : 21-30

Welcome to the Homing Beacon ArchivesThe Official Newsletter of Star Wars.Com, no longer available. I have salvaged as much as I can but have only concentrated on the main part of the newsletter and not the peripheral stuff. I have used images where possible. Enjoy this blast from the past!

Thursday, October 19, 2000
Issue #21

Sounds Like Episode II

Like the bounty hunters to be featured in Episode II, Supervising Sound Editor Matthew Wood goes to great lengths to trap his quarry. His targets, though, are intriguing, organic sounds and his traps are high-tech recording devices.

“You never know what you’re going to get,” says Wood, of his current task of gathering sounds. “You go out with the intention of recording one thing — like, I really need an explosion — but while I’m there the sound of the guy dropping the dynamite down the hole has a weird vacuum sucking sound, and I didn’t even expect to get that. So, I may not end up using the explosion and use the vacuum sound for something else instead.

“It can be an adventure sometimes, because you go out on these really long treks to get one specific sound, but you don’t because the animal or car or machinery is out of commission that day. So I try to get as much interesting material — regardless of the circumstances — as I can to have a great palette to work with, for Ben Burtt and I to start the sound design process. A lot of sound recording is good planning, but serendipity is an exciting factor.”

Wood’s mission to record the real world and transform it into Star Wars is just one of his many tasks on Episode II. “I get to wear a lot of hats,” he says. “I have a role in sound design, recording, ADR recording, and editing. I also supervise the sound editorial team. It’s really fulfilling.” Wood had a similarly wide variety of roles in Episode I, including an on-screen appearance as Bib Fortuna and as the voice of Ody Mantrell.

Much has been said about the switch to all-digital photography on Episode II, but has it affected the all-important dimension of sound in the movie? “It definitely affected the way we recorded production dialogue,” explains Wood, though he warns that a complete explanation would get get pretty technical. “The film is now shot at a video frame rate, and I can use that video rate all the way through the process. There’s a lot of difficulty when film is shot at one rate, and video is shot at a different rate, and you have to compensate for the difference when you’re doing design, editorial, and sound mixing. You always have to change the rate of the sound to match the picture. Now, we don’t have to do that.”

During production, Wood championed the use of a new recording technology, continuing Episode II’s groundbreaking nature. “The production sound was recorded at a 24-bit rate on a new hard-disk technology called Deva. It’s a four-channel hard-disk recorder that records onto DVD-RAM, as opposed to the library of DAT tapes we previously used for production sound. Progress is a sort of overall vibe on Episode II; everything is going forward on the visual area, so I proposed to George Lucas and Rick McCallum the idea to use this 24-bit recorder on a hard-disk. It’s a riskier technology as opposed to the tried and true,’ but Rick especially was very responsive in getting that done. It’s a different way of thinking — take a chance, take a risk. You don’t really get that luxury on a typical project, and the rewards are definitely worth it.”

Thursday, November 02, 2000
Issue #22

The Episode II Juggernaut Train

“It just starts now,” says Producer Rick McCallum, describing the progress on Episode II. Having completed the shoot in Fox Studios Australia, Tunisia, Spain, and England, the production has settled down at Skywalker Ranch to tackle the daunting task of post-production.

The use of digital cameras has indeed sped up the process, but it is still a long road ahead before Episode II sees completion. There is a misconception that the use of digital cameras will allow the film to be completed quite early, but Episode II is so complex that it will require the full three-year timeframe common to all Star Wars films.

“Were on a train, we have a deadline,” explains McCallum. “Its the most extraordinary juggernaut youve ever seen in your life. Nothing can stop it. We cant let anybody rest for a single moment. It seems like a long way away, but every day is critical for us.”

With post-production on everyones mind, the studios that temporarily became the Star Wars galaxy now stand empty. “After we finished shooting in England, I stayed behind for a week wrapping up all of the stages and everything else that wed done. After closing down our London office, I had to rush back down to Sydney to do exactly the same thing: close up everything, close our portion of the studio down. So, basically, we have no one working in Australia any more, except one accountant. Theres not even a trace of us there,” says McCallum.

In March, the production will return to the studio to shoot any extra material required to complete the film.

The Episode II train is still on track for a summer 2002 arrival.

Thursday, November 16, 2000
Issue #23 – Sabacc!

Episode II Animatics, By The Numbers
Heres a quick look at some of the numbers shaping the Animatics Department, currently hard at work in Episode II post-production.

  • 14 — Average length, in hours, of an Animatics work day.
  • 4 — The date, in May 2000, when the first animatic shots were delivered. One by Matthew Ward, the other by Euisung Lee. The set up of these shots began two days earlier.
  • “A few” — Number of terabytes of digital storage for the Animatics Department.
  • 10 – 20 — Animatics shots delivered daily (“Were just getting started,” says David Dozoretz, Previsualization | Effects Supervisor).
  • 2 — revisions, per shot, on average.
  • 1,000 — Approximately the number of animatics already done. Also, about how many there are still to go.

Thursday, November 30, 2000
Issue #24

Episode II Safety Is Job One
Leaving military school at a young age to run away and join the circus, and nowadays plunging into lightsaber fights with zeal may give Stunt Coordinator Nick Gillard a reckless daredevil reputation, but safety is his primary concern.

For Episode II, Gillard definitely had safety challenges, such as the stunt-work involving full-sized speeder replicas. “The safety on these things starts on the drawing board, because of lot of these speeders have to go on hydraulic gimbals, which throw them around all over the place,” explains Gillard. “You have to make sure the structure’s sound, so we get a structural engineer in to make sure it doesn’t break up. We have to make sure there are no moving parts that are going to catch a stunt performer. Underneath it, we crash-pad the whole area just in case they get knocked out. Safety is such an issue these days on a film, you cannot hurt anybody. If you’re having actors do all of their own stunts, it’s paramount.”

As glimpsed in an early on location video segment, one of Gillard’s first tasks was blowing up eight people. “We’re going to use a CGI explosion so we just used eight stunt people as doubles, and they march and dive at the right time,” explains Gillard. “Then the explosion is put in afterwards. It’s a much safer way of doing things.”

That is not to say the task isn’t dangerous. “In the rehearsal we use crash-pads for them to land on. But of course, when we do the take they have to land on the floor. Which is another reason why you always have to use stunt people. They dive into the floor.”

Thursday, December 14, 2000
Issue #25

Episode II Update: Additional Shooting
Although Episode II is currently in post-production, this does not mean that filming has wrapped on this latest Star Wars movie. In March, the Episode II cast and crew are scheduled to return to Fox Studios Australia to shoot additional scenes that have developed as part of the evolution of the movie.

“It’s not typical for a film, but it should be,” says Producer Rick McCallum of the additional shooting process. “It’s not typical, because there’s two or three things that happen. For example, some directors get very embarrassed because they think it’s a weakness if they have to do additional shooting. Which is absurd, because an audience doesn’t know how much you shoot or when. This is like writing on a word processor. You cut and paste and you change right up to the minute you hand it in.”

With the shooting completed in March, the new footage will be inserted into the developing cut of Episode II. From there, new angles, scenes and elements will undoubtedly spring forth. Additional shooting later in the year is a definite possibility.

Adds McCallum, “We believe in making that process very fluid, so we change the very nature of how we set up a movie in terms of our talent. If an actor wants to be a part of this movie, he has to know that he’s going to be around and has to be available.”

Thursday, January 11, 2001

Issue #26 – Happy New Year!

Episode II Update: Printing Episode II
Though Episode II is being shot without film — the new Sony Panavision 24-fps camera shoots everything digitally — the movie will be put on film for its distribution to traditional movie theaters in 2002. Although it’s still over a year away from its premiere, tests are already underway to see how the all-digital production will look when its struck to film for a release print.

“That’s been very successful,” says Producer Rick McCallum. “We’re very excited, because this new process allows us to skip two stages.” Traditionally, a film starts off as an original negative, then is processed to become an interpositive (IP) and then an internegative (IN) and then a release print.

“Each time you go through another process, there’s an enormous amount of degradation to the image,” explains McCallum. “Now we can go from data, skipping past the original negative and the IP stage, and go straight to an IN, and then the release print.”

The end result is greater picture quality that holds up after repeated printings. “When you normally make a film,” says McCallum, “you might be able to scratch six or eight release prints, or ‘show prints,’ off the original negative. And those are the very best, pristine prints out there. We can basically do 5,000 now, so we’re really excited about that.”

Thursday, January 25, 2001
Issue #27

Clear Your Mind of Questions
A popular segment of the Official Star Wars website is the Ask the Lucasfilm Jedi Council. Registered members can ask all manner of questions of Lucasfilm staff. A common question is “are the questions you post for real?”

Indeed they are. We get tons of great questions, and it’s a daunting task sorting through to the select few that get posted. Not every one of them can be answered, but we try to choose some of the most popular, intriguing or entertaining questions of the lot.

What helps makes the sorting process entertaining are the fans out there who have fun with Ask JC (as it’s called around these parts). A few of their questions make it to the site (as when someone asked Doug Chiang “Are you an especially dangerous Doug?”). There are so many, though, that we can’t answer all of them. Here are some that we’d like to share with our Homing Beacon subscribers.

  • Is Chewie a male or a female? Me and my sister have arguments about it. She also believes that Chewie is in love with C-3PO that is why s/he went to rescue Threepio.
  • Since so many people want to be in a Star Wars movie, why don’t you let them pay to be an extra? Say \$500/person. I would!
  • Do you know if there were any Gungans in The Empire Strikes Back? Because, in one of the scenes, there appears to be one of them.
  • Hi, I wanted to know why Yoda’s house is shaped like Sebulba’s face and head.
  • Is it true that Ricky Martin will be in Episode II?
  • In a fight between Darth Vader and the Predator, who do you think would win? Because he’s the only guy I can think of who can defeat Vader.
  • When Qui-Gon first meets Jar Jar, he says “You own my Scottish kilt.” Why did he say that?
  • Can Yoda type to me?
  • How come there is no Qui-Gon Jinn bubble bath? Its slogan could be “Qui-Gon, take me away!”
  • Does Kelsey like me?

Thursday, February 08, 2001
Issue #28

Playing Favorites: A Quick look at LucasArts’ Starfighter
On February 21, LucasArts is set to release the highly anticipated Star Wars: Starfighter flight action game for the PlayStation 2. In it, players can fly as one of three different pilots during the events that surround the tense Trade Federation embargo of the peaceful world of Naboo. With many options to choose from, playing favorites is not only unavoidable, it’s encouraged.

“It’s one of the key things we wanted to do with the game,” explains Starfighter‘s director, Daron Stinnett. “By playing the different characters through the course of the game, we wanted different people to feel attached to different characters, and have their own favorites. That extends to their ships as well.”

The pilots are a mixed bunch, as are their signature vessels. Rys Dallows is a young fighter jockey behind the stick of a gleaming yellow N-1 starfighter. Vana Sage is a mercenary rogue who flies a sleek and deadly craft. Nym’s a gruff alien pirate with a fearsome brute of a bomber.

“Nym is my favorite,” reveals Stinnett. “He’s just cool. We’ve got a great actor, Charlie Rocket, to play him, and he’s got some great dialogue. He’s kind of a Han Solo-type character, with a seedy background, but he’s jumping in to help people in need. He’s got his own reasons to help too.”

Next on Stinnett’s list of favorites is Sage. “She’s more like a bounty hunter-type of character,” explains Stinnett. “She certainly has an edge in her background and depth to her character. In some ways she reminds me of Princess Leia, especially with her interactions with Nym, and how that relationship plays out.”

Rounding out the trio is Rhys, whom Stinnett describes as “the classic young upstart kid who’s cocky and full of bravado, and ends up finding himself way over his head, yet comes out victorious at the end. It’s easy to draw parallels with Luke in some ways. In fact the whole trio somewhat intentionally draws a real resemblance to Episode IV.”

Of the new vessels flying the skies of Starfighter, Vana’s ship is Stinnett’s number one choice. “Her ship is built for stealth, and that really syncs up with my preferred method of gameplay. You can play more of a sneak attack style, rather than in-your-face blow ’em up. That’s one thing I really like about Starfighter. Each of the characters and ships gives you a different style of gameplay to experience.”

For more information about Starfighter, check out the official LucasArts site here. For further insight into the evolution of Starfighter from Daron Stinnett, check out the official Star Wars website on February 16 for an exclusive feature. Clear skies!

Chat With the Creators of Starfghter!
On February 13, 2001, LucasArt.com will be hosting an online chat with some of the people responsible for Starfighter‘s creation. The chat starts at 6 p.m., PST. It is a members-only event, so be sure to register at LucasArts.com.

Thursday, February 22, 2001
Issue #29

Faces Frozen in Data
It’s still a year and a half away, but toy fans were afforded their first glimpse into Episode II at this year’s American International Toy Fair. There, in a sealed off room open only to specially-invited attendants, Lucas Licensing and Hasbro unveiled incredibly detailed busts of select Episode II characters.

The busts were crafted by Gentle Giant Studios of Burbank, California, who used digital scanning techniques to translate an actor’s features into geometric data. This data can then be used for visual effects, archival and licensing purposes. In the rapidly changing world of digital filmmaking, this innovative practice is becoming all the more common.

“Christopher Lee was very intrigued and very cooperative in the process,” recalls Gentle Giant President Karl Meyer. The legendary actor’s role — that of a charismatic separatist — was one of several transformed into a plastic bust.

“He couldn’t wait for the scanner to finish,” says Gentle Giant Technical Specialist Steve Chapman. “He was so excited and wanted to see his form on the computer screen that he ducked out of the scanner to get a look at himself before it was finished.”

“Ewan [McGregor] had Nick [Gillard] there coaching him in different poses,” says Meyer. “It ended up being just a continuation of what they do on a film, but in a different place rather than the studio, and with a different machine rather than a camera. They were really just doing the filmmaking process, and this is just now another step in how movies are made.”

Keep checking starwars.com for an upcoming feature on how these busts were made and what digital scanning means for the future of Star Wars merchandise.

Thursday, March 08, 2001
Issue #30

Episode II: Book Report
Best-selling author R.A. Salvatore has now half completed writing the Episode II novelization. Though there was some trepidation in originally accepting the assignment, he found he couldn’t turn it down.

“Sure it’s high profile, so in that instance it’s good for my career,” says Salvatore. “But more than that, it’s high creativity. Even though it’s a novelization and I’m playing off someone else, I get to sit down with George Lucas and listen to the guy who created all this. That’s a life experience. You don’t turn things like that down.”

Like Terry Brooks, who wrote The Phantom Menace novelization, Salvatore will get to expand the story of the film, and tell of events not shown on the screen. With Lucas’ guidance, he is getting insight into the characters and complexities of Episode II.

Salvatore explains, “I was able to add in a lot of things that I think will complement [Lucas’] vision. Some of them might not be approved, and I’ll have to make some changes, but that’s part of the process too.”

When Salvatore first read the script, one scene jumped out at him. “When Amidala first sees Anakin again, I really enjoyed writing that scene. I know that the most powerful scenes in the movie are going to be when those two are together.”

The author adds,”Their relationship is very complex. Here’s a guy we know is heading for darkness. I was afraid that the turnover for Anakin was gonna be just a simple thing. People don’t snap like that and go over to the dark side. Maybe they have temporary rage, but they don’t become Darth Vader because of that. But with Anakin, there’s a lot more to it. That’s the real beauty of it. She’s a big part in what’s going on in him. It’s all with the best intentions, they’re just misplaced. I think that was a nice touch with the script.”

The Episode II novelization is due for a summer 2002 release by Del Rey Books.

This Article was Originally posted 2022-06-11 16:00:06.

Foley artists of Episode I

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Foley artists of Episode I

In a dark, cavernous underground sound stage, two women crouch, their eyes riveted to a giant movie screen. Projected in front of them, frame by frame, is the final cut of Star Wars: Episode I. Like musicians in an orchestra pit playing to a celluloid score, they take their cues from the movements of the images flickering in front of them. The duo of performers creates a sound to match the movement onscreen wielding mysterious metallic instruments. Highly sensitive microphones record the specialized work of these two women. Lithe and highly focused, Dennie Thorpe and Jana Vance are the foley artists of Lucasfilm. Together with their partners, Foley Recordist Frank “Pepe” Merel and Foley Mixer Tony Eckert, they provide the ambient sound effects of Episode I.

These subtle yet essential foley effects – the footsteps, the cape movements, the rattle and hum of everyday life – provide all of the natural sounds that exist between the remaining layers of sound in a film. Many films utilize a foley track because sound as recorded on the set is often unusable. Background noise like a plane flying overhead or the toot of an automobile horn can obscure dialogue. Sometimes live sound recorded on a set must be replaced because sets created to look like real environments are actually fake. For example, when Ewan McGregor (Obi-Wan Kenobi) and Liam Neeson (Qui-Gon Jinn) faced Ray Park (Darth Maul) in Episode I’s climactic lightsaber battle, they were actually performing on a set constructed of plywood made to look like metal. The live sounds recorded during this scene consisted of a series of heavy footsteps on plywood, the clack of prop lightsabers and the breathing of the actors as they performed the complicated fight choreographed by Stunt Coordinator Nick Gillard. To create the necessary illusion of realistic sound, Dennie and Jana recreated the scene foley-style by running, jumping and occasionally falling on a special square of marble “spaceship” surface. The other sounds, like the lightsabers and doors opening and closing, were created by Ben Burtt and his sound editing team.

The Episode I foley team has worked together for over three years, though Dennie has been part of the Lucasfilm foley team since she walked in both Darth Vader’s and Luke Skywalker’s footsteps in Return of the Jedi. “It was my third or fourth job and I was scared to death,” says Dennie, “because I was doing it by myself. Yet it was fun.”

The well-knit team works closely with Sound Designer Ben Burtt. At the beginning of Episode I production, the foley team and Burtt watched an early cut of the entire film. They made a scene-by-scene analysis to determine which foley effects were needed. After foley work for each 10-minute reel was completed, Burtt returned to the foley stage to evaluate a playback. The group then discussed the sounds and determined what needed to be altered, enhanced or simply redone. Each day the busy team created approximately 200 different “sound events,” which are unedited recordings that will eventually be crafted into finished sound effects.

Their huge sound stage is full of real-life objects – ancient vacuum cleaner canisters, the battered hood of a car, a mini-swimming pool, and cabinets of stuff that most would be hard put to identify. “Very low tech stuff sounds great when used in creative ways,” says Jana. Yet, though the foley cupboards were packed, the team decided that they would need a set of truly unusual sounds for the production of Episode I. “Often,” says Tony Eckert, “the real movement doesn’t sound as real as you’d want it to and the artist must find a more suitable object with which to create.

This search for unique sounds led Dennie and Jana on a foley shopping spree to several scrap yards in the Bay Area with a special mission to find the perfect droid parts. While imagining the movement of the battle droids, Dennie had a brainstorm. “I was a foley artist for the T-1000 on Terminator 2,” says Dennie. To capture the chilling metallic footsteps of the T-1000 she had had a pair of perfectly ordinary boots resoled with metal plates. Planning the droid movement in Episode I, she continues, “it occurred to me that those monstrous boots I used in T2 would work perfectly.” Soon afterward Dennie and Jana were each fitted with a pair of specially made boots – Dennie’s combat boots were soled in brass while Jana’s cowboy boots sported thick steel soles. They were then able to create a sound unique to the battle droids: a heavy and metallic footstep, with a bit of a slide. “The droid sounds in the final battle scene took meticulous prep time,” says Jana, “and although each sequence only lasts 2 minutes on-screen, it probably took us about half a day to create it.”

Once Dennie and Jana have walked a character for one reel of film, they can anticipate a character’s every movement. At this point they don’t need to look at every cue. “It’s because we have them ‘muscle memoried’,” explains Dennie. Dennie performed the parts of Obi-Wan Kenobi, Anakin Skywalker and Padme Naberrie. Jana “walked” the parts of Qui-Gon Jinn, Jar Jar Binks and Darth Maul. Of Ray Park who played Darth Maul, she says, “he was incredible – he was more like a dancer than an actor.”

Although Dennie and Jana performed their characters individually, there were some effects they created as a team: the big battle scenes, and the movements of the larger creatures. Together they did the saddles and bridles of the kaadu, a giant beast used by the Gungans, and modeled these sounds on everyday equestrian equipment. “We’d been doing horses for years,” says Tony, who had assumed that the job would be a straightforward one. But what made the kaadus unique is that they’re enormous in size and completely computer-generated. The team began their approach as they would for a horse, using leather straps and clinking metal parts. Then Tony laid special microphones to pick up the deepest frequencies, enlarging Dennie and Jana’s human movements so that they would sound massive.

On Episode I, almost every reel the foley team worked on had 24 tracks of different sounds. Foley Editors Bruce Lacey and Marian Wilde would determine the foley effects to be recorded each day, creating a cue sheet that looked like a musical score – with movements set to time. This cue sheet was then passed to the Episode I foley team who would read, for example, that at the thousand feet marker of a particular cue sheet, a battle droid would walk on a marble surface for ten feet. Because of this system, the team was able to perform and record each scene in a very efficient manner.

After the foley sounds were recorded, they were handed to the editors who examined each movement on every track to determine whether the foley work had been done in synch with the picture. Then the editors used a computer to cut and nudge each sound into place. Once this initial composition was complete, it was passed on to a pre-mixer who mixed the bulky 24 tracks of foley down to either 3 or 6 tracks. At this point the Episode I audio existed as groups of pre-mixes – a music pre-mix, a foley pre-mix, an effects pre-mix and a dialogue pre-mix – which were combined during a final mixing session overseen by George Lucas.

The foley track can cue the audience to pay attention to certain characters or actions. Just as music can sway your emotion, foley influences where you focus your attention. When done well, foley enhances individual characterizations. Some in the business consider foley to be the glue that holds a picture together. “It’s just like life,” explains Tony. “If you sit with your eyes closed and start to listen you’ll hear the scuffing of cloth, or someone dropping a glass. You don’t really think about it – you just accept it. But you’d miss it if it wasn’t there.”

This Article was Originally posted 2022-08-02 13:30:13.

Serious Post-Production Mode

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Serious Post-Production Mode

November 2, 2000 — “Where we’re at right now is serious post-production mode,” says Producer Rick McCallum, describing the current status of Episode II. “George [Lucas] arrives early every morning. He’s working with Ben Burtt. Jamie Forester and I are working, along with Matthew Wood and Skywalker Sound, to make plans for the new post-production sound environment that we’re going to create for Episode II.”

The production has moved from overseas studios and locations back to northern California. Early next year, more studio work is scheduled for any additional shooting that is required. “We are starting to outline the plan of our additional shooting in March,” explains McCallum. “We’re also working out the moves with ILM and setting up the schedule of how we’re going to proceed. There is an awesome amount of work that we have to do, which we expect to go full bore in January and deal with for at least 15-16 months.”

The current task ahead of McCallum is ensuring the timely delivery of a rough cut of the film. “What we’re trying desperately to do is to keep George totally linked in to getting a first assembly of the film as soon as possible so that we can begin to lay off a lot of the scenes,” he says. With the rough cut done, individual shots can make their way to Industrial Light & Magic for effects work. One scene, involving Obi-Wan Kenobi (Ewan McGregor), is largely complete and has already been delivered to ILM.

At the same time, the digital artists have begun crafting wireframe models for the various computer-generated characters. ” John Knoll and Rob Coleman are busy getting their crews started for some of the scenes they’re going to be attacking,” McCallum reports.

“At this point we’ve gone from the theoretical down to the practical,” says McCallum, “We have to actually start making miniatures soon. It’s looking really good. Everything’s moving.”

This Article was Originally posted 2022-08-16 16:00:23.

1980

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

1980
The Empire Strikes Back Theatrical Experience

When The Empire Strikes Back arrived in U.S. movie theaters on May 21, 1980, audiences may have been pleasantly surprised to discover that the theater they’d seen Star Wars in three years earlier was now upgraded to showcase Dolby-encoded stereo prints, or better yet, Six-Track Dolby Stereo 70mm prints. Star Wars had proven that a theater’s aural presentation was a marketable asset, so many theater owners came prepared to dazzle their audiences with superior sound and image resolution for the saga’s first sequel.

Like Star Wars, though, the real experience of Empire started in the theater lobby. All the posters, lobby cards, displays, and concession premiums were back for the Star Wars sequel, setting the stage for the audience’s return to that galaxy far, far away.

Tickets

For Empire, benefit and premiere screenings were much more prevalent than they had been for Star Wars, and consequently, a large number of collectible tickets were produced. Tickets for the national children’s premiere in Washington D.C. were printed on shiny reflective stock, while those issued to the press were often a bare-bones presentation of title and venue. The benefit premiere tickets, however, often came in small glossy-stock folders with a second invitation for lunch or dinner, both embossed with the Empire title in silver.

Posters

Like Star Wars, a variety of posters were produced for Empire in the classic insert, half-sheet, one-sheet, 30″x40″, and two-sheet sizes. Roger Kastel’s stunning “Gone With The Wind”-inspired artwork for Empire became an instant classic when it was displayed in theaters during the opening weeks, beautifully depicting the icy tones of Hoth amid luminous auroras and a classically-composed Han/Leia embrace. These were quickly replaced by Tom Jung’s more traditional Style “B” the following month, however, when the campaign messaging shifted from romance to action. Interestingly, Yoda would not appear on an Empire poster until the film’s re-release in July, 1981, and again in November, 1982.

Because there was much more public awareness for Empire than there had been for Star Wars, some theaters printed up special premiere posters exclusive to their venues. Though not “official” release posters, they are notable for their historical interest, preserving the date, time and venue of early screenings.

Lobby Cards

Empire produced an assortment of lobby cards nearly identical to that of Star Wars, with the exception of two extra 20″x30″ scene cards (one of which displayed vertically — unusual for the traditionally horizontal format). The breakdown consisted of eight white-bordered or unbordered 8″x10″ mini cards, eight bordered/unbordered 11″x14″ standards, six 12″x17″ portrait cards (also available on a large uncut sheet), four 16″x20″ scene cards, and four 20″x30″ scene cards (Star Wars had two). (Collectors note: Traditionally, the National Screen Service, or NSS, printed and distributed the mini and standard lobby cards, which included a white border and “disclaimer” information. The movie studio, like 20th Century Fox or Lucasfilm, would also print up the same cards without the border and disclaimer to be distributed directly out of their corporate offices. The studio also seems to have been responsible for those lobby cards larger than the standard 11″x14″, since none carry the NSS disclaimer).

Licensee Displays

Theater fixture Coca-Cola finally tied in their Star Wars license to a concession sales premium for The Empire Strikes Back, offering an exclusive poster by fantasy artist Boris Vallejo in 1980. Interestingly, a trio of smaller Empire posters by Boris was offered at Burger Chef restaurants at the same time, causing some confusion among modern collectors as to the larger poster’s placement in the set. These were separate promotions (although both sponsored by Coke) with the larger poster offered only at the theater. This hasn’t stopped collectors from displaying the attractive foursome together, though.

For the 1982 re-release of Empire, the cups and pitcher available with the purchase of a Coke during August’s Star Wars re-release were again available in November, when Empire made its final solo theatrical run in unaltered form. Kenner’s Star Wars $1 rebate display was also still likely present for the ’81 and ’82 Empire re-releases.

Programs

The program book for Empire was much more elaborate than its predecessor, with in-depth articles, an exclusive Lucas interview, and behind the scenes photos and artwork that were not available in the Star Wars version. It was also three times the size at 64 pages (Star Wars was 20) and full-color throughout.

Like early Star Wars screenings, press and benefit attendees of Empire were handed a slick white fold-out credit sheet listing the film’s cast and crew.

T-shirts and Buttons

Fox and Lucasfilm didn’t formally print up any t-shirts and buttons for Empire as Fox had done for Star Wars, but this didn’t stop some venues from creating their own mementos for special events and advertising. Bay Area theaters, like Richmond’s Hilltop Mall Cinemas and San Francisco’s Northpoint Theater, were just two of many who produced special pinback buttons or premiere night t-shirts for employees or theatergoers in May, 1980.

As fans lined up to see The Empire Strikes Back on the big screen in May of 1980, a dormant volcano erupts in the United States, and a Beatles legend dies unexpectedly. Take a look back at what life was like in 1980 in preparation for the DVD release of the original theatrical edition of The Empire Strikes Back. The original Empire will only be available as a bonus disc packaged with the 2004 Special Edition of Episode V when the Star Wars trilogy is released as individual movie DVDs on September 12. Click here for more information.

Highlights of 1980

John Lennon is shot and killed outside his New York apartment by Mark Chapman.

The U.S. Olympic Hockey Team defeats the USSR in the semifinals of the XIII Winter Olympics in the Miracle on Ice. Later in the year, President Jimmy Carter announces that the U.S. will boycott the 1980 Summer Olympics in Moscow.

Millions of viewers tune into the TV soap opera “Dallas” to discover who shot J.R. Ewing.

Celebrity deaths include Alfred Hitchcock, Steve McQueen, Mae West, Jimmy Durante, Jesse Owens, Henry Miller, Peter Sellers, Dorothy Stratten, John Bonham, Bon Scott, and Ian Curtis.

Mount St. Helens erupts in Washington causing $3 billion in damage and killing 57 people.

Cost of a movie ticket was $2.69, while gas is $1.19 a gallon. A first class stamp is .15.

Top-grossing films: The Empire Strikes Back, Superman II and Nine to Five.

Other films released: Airplane!, Any Which Way You Can, Fame, Flash Gordon, The Fog, Friday the 13th, Ordinary People, Raging Bull, Stir Crazy, The Blues Brothers, The Blue Lagoon, The Elephant Man and Urban Cowboy.

Ordinary People wins Oscar for Best Picture, while its director Robert Redford wins as well. Robert De Niro wins Best Actor Oscar for Raging Bull.

Walter Cronkite retires from the “CBS Evening News.”

The Cable News Network (CNN) — the first 24-hour news TV network debuts.

The Rubik’s Cube hits U.S. toy stores.

Comedian Eddie Murphy joins the cast of “Saturday Night Live.”

The television shows debut: “Solid Gold,” “Strawberry Shortcake,” “Bosom Buddies,” “That’s Incredible!,” ” 3-2-1- Contact,” “Too Close for Comfort,” and “Magnum, P.I.”

The bands Minor Threat, The Sisters of Mercy, and Husker Du form, while Wings, Parliament, The Germs, The Eagles, and Wire break up.

The U.S. ends diplomatic relations with Iran and imposes economic sanctions after American hostages are taken on Nov. 4,1979.

Warner Communications’ Atari releases the Centipede, while Namco releases Pac-Man.

Hit songs:

“All Out of Love” — Air Supply
“Ace of Spades” – Motörhead
“Another One Bites The Dust” – Queen
“Call Me” – Blondie
“Don’t Stand So Close To Me” – The Police
“Hit Me with Your Best Shot” – Pat Benatar
“Love Will Tear Us Apart” – Joy Division
“Turning Japanese” – The Vapors
“You Shook Me All Night Long” – AC/DC
“Games without Frontiers” – Peter Gabriel

This Article was Originally posted 2022-08-12 16:00:34.

The Clone Wars Episode Guide: The Academy

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

The Clone Wars Episode Guide: The Academy

Episode No.: 50 (Season 3, Episode 6)
Original Air Date: October 15, 2010
Production No.: 226 (Season 2, Episode 26)

“Those who enforce the law must obey the law.”

Written by Cameron Litvack
Directed by Giancarlo Volpe

Cast:
Ashley Eckstein as Ahsoka Tano
Whit Hertford as Cadet Korkie
Julian Holloway as Prime Minister Almec
Anna Graves as Satine Kryze
Omid Atbahi as Cadet Amis
Ryan Templeton as Cadet Lagos
Ashley Moynihan as Cadet Soniee
Matt Lanter as Anakin Skywalker | Secret Service officer
Tom Kane as narrator | Secret Service officer


Synopsis: Ahsoka is assigned to teach a class at a leadership academy on Mandalore. Soon after she arrives, Duchess Satine’s zealous nephew — Korkie — and his classmates uncover a nefarious plot. Prime Minister Almec is revealed to be an active part of the black market conspiracy on Mandalore, and he attempts to permanently silence Duchess Satine and the cadets before they expose his corruption. Ahsoka and the cadets defeat Almec before he can succeed.

Returning Characters: Ahsoka Tano, Duchess Satine Kryze, Prime Minister Almec, Anakin Skywalker, Clone Captain Rex

New Characters: Cadet Korkie, Cadet Amis, Cadet Lagos, Cadet Soniee


Secrets Revealed

  • Ahsoka’s theme, a musical composition created by Kevin Kiner for The Clone Wars movie, can be heard during her arrival on Mandalore.
  • Prime Minister Almec makes mention of Obi-Wan Kenobi’s recent visit, which sets this episode (as well as the previous, “Corruption”) after the events of the Mandalorian three-parter from Season Two. Ahsoka’s more confident use of the Jedi Mind Trick also sets this episode after “Sphere of Influence.”
  • The Mandalorian prison guards are based on the same character design as the Mandalorian police, but with darker colors. The crest upon their shoulder reads “In Defense of Mandalore” in a Mandalorian type-face developed for the Slave I display screens in Star Wars: Episode II Attack of the Clones.
  • Prime Minister Almec’s office is a re-use of the Mandalorian palace throne room occupied by Duchess Satine, but with slight modifications. The darker tinted windows carry on to the end of the room, and it is dressed with unique furniture and props, including glass busts of previous prime ministers.
  • During her lecture, Ahsoka stands before a jagged and steep graph with the legend “this graph represents corruption-related crimes on Mandalore.”
  • Once Soniee slices through the lock on the warehouse, her computer screen says “ENTRARE,” which is Italian for “enter.”
  • Lagos has a “bad feeling about this,” a sentiment expressed often in Star Wars. Someone has a “bad feeling” in every Star Wars movie.
  • The Peace Park seen in “The Mandalore Plot” is again seen in this episode, cleaned up but still in ruins from the terrorist Death Watch attack.
  • For those wondering, “Master Jedi” is the formally proper address to a Jedi of any rank by a non-Jedi — even a Padawan.

This Article was Originally posted 2023-07-02 12:00:22.

Star Wars Insider | Covers Gallery

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Star Wars Insider Cover Gallery

A slight detour from the usual archive stuff. Below you can peruse a gallery of covers from the Star Wars Insider magazine – including the Lucasfilm Fan Club mag.

 

I’ll be posting another gallery/Article on some of the Contents of the magazines, so expect that very soon!

[foogallery id=”369088″]

Keep in mind it is not a complete collection and I’ll be scanning what I can to get up to date but if you want to help by scanning/copying the missing covers and sending them onto me, well, I won’t say no.

The Importance of Stuart Freeborn’s Yoda Archive

Here’s the latest from Rancho Obi-Wan

Usually, when I write about items from the Imperial Archives, I’ll focus on items that you will hopefully one day be able to see at The Saga Museum of Star Wars Memorabilia, but this time, I’m going to include a couple of important items that probably won’t ever go on public display there. I am including these items, because of the significance of Stuart Freeborn’s Yoda Archive.

I first learned about Stuart Freeborn when I was in elementary school, reading about the making of each Star Wars movie. His credits on Star Wars and Return of the Jedi—“makeup supervisor” and “makeup designer,” respectively—are fairly unassuming; only his title on The Empire Strikes Back—“makeup and special creature designer,” really offers a clue of the major role that he really played. Stuart was responsible for bringing to life truly fantastic characters including Chewbacca, Jabba the Hutt, the Ewoks, and most notably, Yoda.

Many years ago, as Stuart was nearing the end of his life, he wanted to make sure that key materials from his production archive would be saved for posterity, so he made arrangements to find people who would appreciate and preserve these items. Lisa and I were honored to become the home for Stuart’s Yoda archive…

…Read More @ Rancho Obi-Wan

The Beginning of a New Trilogy

Out today: The beginning of a new trilogy

Star Wars: The Mask of Fear (Reign of the Empire)
By Alexander Free

Star Wars | Shadow of the Sith

Star Wars – Shadow of the Sith

Get ready to immerse yourself in a galaxy far, far away with the epic return of Luke Skywalker and Lando Calrissian in a thrilling novel that takes place between the iconic events of Return of the Jedi and The Force Awakens. The Empire may be dead, but danger still lurks in every corner of the galaxy. Jedi Master Luke Skywalker is plagued by haunting visions of the dark side and a sinister secret lurking on a desolate planet called Exegol. As he grapples with this disturbing disturbance in the Force, his worst fears are realized when his friend Lando Calrissian reveals a new threat from the Sith.

After Lando’s daughter is cruelly taken from him, he embarks on a desperate search to reunite with her. But his efforts are in vain until he crosses paths with a Sith assassin named Ochi of Bestoon, who has been tasked with abducting a young girl. The true motives behind Ochi’s actions remain shrouded in mystery, and as he hunts Rey and her parents across the galaxy, Luke and Lando race to uncover the Sith’s ultimate plan.

Along the way, they encounter a mysterious envoy of the Sith Eternal who has given Ochi a sacred blade in exchange for completing a final mission: to bring Rey to Exegol to complete the Sith’s resurrection. As the stakes get higher, the action intensifies, and the fate of the galaxy hangs in the balance. Join Luke and Lando as they delve into the shadowy world of the Sith and aid a young family running for their lives on a junkyard moon. This is a must-read novel for any Star Wars fan who craves pulse-pounding adventure, thrilling plot twists, and unforgettable characters.

Sources:

Wookieepedia
Read Star Wars
Jedi Temple Archives
Yoda’s Datapad
Youtini

This Article was Originally posted 2023-04-29 16:40:32.

Drawing Bettybot

Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Drawing Bettybot

Ever wanted to draw Star Wars characters and vehicles just like the professional comic book artists? In this step-by-step series, Star Wars artists and illustrators show you how to draw some of the most beloved characters in the saga.

The BD-3000 luxury droid, nicknamed Bettybot, is primarily programmed for business tasks and can translate over 1.5 million forms of communication. The standard BD-3000 can also handle over 25 functions including repulsorlift pilot, cook, tailor and nanny.

Star Wars illustrator Jessica Hickman explains with these easy-to-follow steps how to draw the BD-3000 luxury droid from Revenge of the Sith.

Steps 1-4 are drawn lightly with pencil. No pen, no dark lines. Finished lines and details will come at the end.

Step One:
First get the basic shape of Bettybot (BD-3000) down. Sketch the circle for the head, an hour glass shape figure for her torso, circles where her shoulder joints will be, and rough lines where her arms will be.

Step Two:
Draw a little more detail for her face and joints. Make sure to keep the lines rough and loose, until you are sure how you want her to look. There are also some pencil lines here for her hair.

Step Three:
Now add more detail! Erase the parts you don’t want, and keep what you like. Give her joints more detail, and add her eyes, nose and mouth. Don’t forget her hand!

Step Four:
Now for coloring and inking! She is made of metal, so you might want to look at metal appliances or toys in your own home and study the light and dark shapes that make it look shiny. Put down some light gray colors for her face and arms. Use a darker color on top to give her metal work some depth. Also use those darker colors for her torso and hair. Then lightly color over the darker marks in her torso with red. The colors will blend nicely, and if you want a darker red in certain spots, go over them again. Bettybot also has shiny blue eyes too.

Use a black pen to go around her body and face. It can be hard to get a nice, smooth line. Practice makes perfect. Then add some white to different parts of her body to really make her metal shine! Now you’re done! Don’t forget to sign your drawing before you show it to family and friends.

This Article was Originally posted 2023-12-21 15:30:19.

Empire 30th Artwork Collection: “I Love You…I Know”

Welcome to a look Inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Empire 30th Artwork Collection: “I Love You…I Know”

Hands down, one of the most memorable lines from the entire Star Wars saga is the exchange between Han Solo and Princess Leia in Empire‘s carbon-freezing chamber: “I love you…I know.” The lines, spoken amid the inferno-like setting of the scene, resonates like few others in the Star Wars saga, and was an essential addition to the Empire Strikes Back 30th Anniversary Artwork Collection.

LucasArts’ own Amy Beth Christenson has captured this pivotal moment for the ninth entry in the series, titled, appropriately enough, “I Love You…I Know.” Available exclusively at StarWarsShop, this print is limited to just 100 pieces.

We asked Christenson a few questions about why she chose this particular scene from Empire:

When you’re not illustrating scenes from a 30-year-old movie, what’s your day job?

Illustrating scenes from a 30-year-old movie! Sort of. I’m a concept artist/art director at LucasArts, so my day job for the last ten years has been designing characters, vehicles, and environments for the Star Wars universe. I was very excited to have the opportunity to take part in this series, because I’ve been a fan of Star Wars since I can remember, and Empire in particular is one of my first memories.

Why this particular scene from Empire?

This is my favorite Star Wars scene for several reasons. First of all, because of the memorable quote…”I love you… I know.” That is one of the single greatest romantic exchanges in all of cinema, in my book. But also, I love it because of the overall tension. It’s about the only time in any Star Wars movie that so many big players are in one location at the same time, but without any major confrontation going on. It was a good opportunity to have one image with Boba, Vader, Han, Leia, Chewie, and C-3PO all present. And finally, I love the set design and lighting. It’s a bit of a departure from the other locations in Star Wars, and it creates a really striking mood.

Can you explain how this piece came together in terms of composition, color, etc?

I know that I wanted to work out a composition that had all of the major characters in it. I had some versions that were more dynamic, but I went for a more simple, flat layout in the end, because it was easier to read. I wanted Han and Leia to be the main focus, so I gave them the most visual real estate. I also wanted to capture a bit of that tension in the scene by keeping them slightly apart, either just before or just after the kiss. I also wanted to divide the image between the “good guys” and the “bad guys.” I kept Boba and Vader facing forward, because they are in control of the situation, while Lando and Chewie can only react to what is going on. The color and lighting was really just inspired by the movie set, I liked the drama of the lighting coming from below, and staying true to the vibrant colors of the scene.


Pick up “I Love You…I Know” at StarWarsShop today, and come back next month for the series’ tenth entry by Michael Fleming (rough comp below).

This Article was Originally posted 2023-02-14 08:00:58.

Life on Tatooine

LIFE ON TATOOINE

Life on Tatooine is governed by the two suns, Tatoo I and II. The planet is moving at an infinitesimal rate towards them, under the spell of their gravitational attraction. Millions of years ago its oceans were evaporated, leaving only barren areas of sodium-rich sandwastes and sharp, arid mesas. Millions of years hence the planet will be a fiery, uninhabitable inferno. In the meantime, it is a frontier world where many life forms have adapted to the harsh environment and maintain a precarious, often desperate existence.

It is an old settlers’ saying that it is more dangerous to gaze upon the reflected glare of the flatlands than to stare straight up at the twin suns. Protection from the heat and the double dosage of solar ultraviolet, the sudden sandwhirls and sandstorms, is a dominant factor for humans and quasi-humans alike. Farmers like Owen Lars live underground, their houses excavated from the sides of crater-like holes. These homes evolved as a defense against both the weather and hostiles like the Tusken Raiders. The living quarters and farm work. shops open onto a large courtyard some thirty feet below surface level. Access is by a sloping ramp lined with electrostatic repellers to keep out drifting sand.

Centered on townships like Anchorhead and Bestine, the settlers provide the basis of the planetary economy. Using evaporators, irrigation units, and multifunctional ‘droids, they work giant “moisture farms” whose sheer size makes up for their lack of fertility. The vaporators, which draw what little moisture there is from the air, are the key to this capital-intensive type of agriculture. When Luke’s uncle Owen is examining the various ‘droids offered for sale by the migrant Jawas, he says to See-Threepio: “I need a ‘droid that knows something about the binary language of independently programmable moisture vaporators.”

Threepio, who claims versatility as his middle name and is determined to escape the clutches of the repulsive Jawas, replies quick as a blaster’s flash: “Vaporators! We are both in luck. My first post-primary assignment was in programming binary toad lifters. Very similar in construction and memory-function to your vaporators…”

The harvested food-plants from the moisture farms are shipped off-planet from the Mos Eisley spaceport and fetch high prices in the galaxy‘s over-populated urban worlds. Luke tells his friend Biggs: “Uncle Owen’s finally got enough vaporators installed and running to make the farm pay off big.” But the prospect of large agro-profits fills Luke with indifference. He longs to get off-planet and join the Space Academy. Spending his time maintaining his uncle’s various ‘droids — Treadwell models and agricultural Artoos — and checking on the vaporators and irrigation units: that’s no kind of life for a young man thirsting for adventure. The local township of Anchorhead is a place as bleak as a black hole, its only form of entertainment computer-assisted pool. Luke’s favorite pastimes are hunting womp-rats from his landspeeder and dicing with death by flying the suborbital skyhopper spacecraft down Tatooine’s narrow, twisting canyons – a practice that stands him in good stead in the attack on the Death Star.

TRADERS AND RAIDERS

“What a forsaken place this is!” Threepio exclaims on first seeing the marching ranks of Tatooine’s sanddunes. Forsaken maybe, but inhabited by scavengers of both flesh and metal. The two robots are soon picked up by a group of Jawas, the three-foot tall semi-human species who travel the flatlands in their giant sandcrawlers looking for valuable minerals and salvageable mechanicals. Anthropologists hypothesize that the Jawas were once human themselves, but they have long since evolved into a distinctive form. Dressed in monk-like habits of thick brown cloth with hoods that reveal only their glowing red-yellow eyes, they have never been seen naked but are reputed to be extraordinarily ugly. Certainly they smell, causing Threepio, with his human-analog ability to sense offensive odors, to stifle an expression of disgust. Their faces are surrounded by small clouds of insects with which they apparently live in some weird symbiosis.

Relations between Jawas and humans are unfriendly but businesslike. The diminutive scavengers provide the farmers with a cheap, no-questions-asked source of ‘droids and minerals. They have to be watched of course. Though too cowardly to resort to outright stealing, they aren’t above passing off shady goods. The six-armed agricultural ‘droid Owen Lars first buys from the Jawas who captured Threepio and Artoo promptly breaks down, its servomotor-central shot to pieces. The incident almost leads to a confrontation, but Threepio cunningly suggests to Luke that the broken cultivator unit can be swapped for Artoo-Detoo! Another Jawa trick is to drain off most of the energy from any ‘droids they pick up to help power their sandcrawlers. When Luke takes Threepio and Artoo down to the garage to clean them up, he refers to the Jawas’ “reluctance to part with any erg-fraction they don’t have to” before connecting Artoo to the recharger.

Artoo, of course, escapes from the Lars homestead, a very unrobotic piece of behavior. And it’s when Luke and Threepio go in search of him the next morning that we meet the dreaded Tusken Raiders, or sandpeople. Where the Jawas are marginally useful to the settlers, the sandpeople are simply a threat. Where the Jawas are instinctively timid, the sandpeople are aggressive and fearless. Riding on their shaggy-haired mammoth-like banthas, they maintain permanent guerrilla warfare against the farmers, raiding and plundering wherever defenses are weak. Xenologists believe they are part organic, part mechanical. But no one is sure: no one has ever got that close to a Tusken, or seen what lies beneath their swathings of bandages and loose bits of cloth. Taller and stronger than humans, they are fearsome enemies, wielding great double-edged axes called gaderffii which are made from cannibalized freighter plating.

“There are some awfully strange things living out here,” Luke tells Threepio just before the Tusken attack. “Not all of them have been classified. It’s better to treat anything as dangerous until determined otherwise.” One of these ‘awfully strange things’ is the Krayt dragon. We never see one of these beasts, but it is by imitating their unearthly howl that Ben Kenobi drives off the sandpeople and rescues Luke and the robots. Kenobi is a pretty strange inhabitant of Tatooine himself: the last of the Jedi Knights masquerading as a desert hermit. Why Kenobi chose the planet for his self-imposed exile is unclear, but perhaps he was aware through the Force of the role young Luke would one day play.

It is not just coincidence that the future galactic hero should have been born and bred on a planet as apparently insignificant as Tatooine. Under the glare of its twin suns, he has been schooled in a harsh world where survival is paramount: the kind of education he would never have received on one of the galaxy’s more “civilized” inner systems. Under Kenobi’s subtle tutelage, he will soon receive a further education — learning to be receptive to and in control of the Force. It’s a lesson that begins when old Ben and Luke, plus Artoo and Threepio, are stopped by Imperial stormtroopers on first entering the rough frontier spaceport at Mos Eisley. But that’s another whole story.

Star Wars | Image Attack

Here you’ll find a collection of old features pertaining to various articles to do with the movies, in front & Behind-the-Scenes at SW.Com

Today, we have a small collection of thumbs from the Image Attack series in which the teasing got worse for, what we thought at the time was the final Star Wars movie. Check out the small gallery.

This Article was Originally posted 2022-08-02 15:00:33.

The Clone Wars Episode Guide: The Zillo Beast Strikes Back

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(*Archived here with Permission utilising The Internet Archive Wayback Machine)

The Clone Wars Episode Guide: The Zillo Beast Strikes Back

Episode No.: 41 (Season 2, Episode 19)
Original Air Date: April 16th, 2010
Production No.: 223 (Season 2, Episode 23)

Written by Steven Melching
Supervising Writer: Drew Z. Greenberg
Staff Writer: Brian Larsen
Directed by Steward Lee

Key Characters: Anakin Skywalker, Yoda, Chancellor Palpatine, Padmé Amidala, Obi-Wan Kenobi, R2-D2, C-3PO, Doctor Sionval Boll, Aayla Secura
Key Locales: Coruscant

Cast:
Ian Abercrombie as Chancellor Palpatine
Matt Lanter as Anakin Skywalker
Cara Pifko as Dr. Sionver Boll
Terrence Carson as Mace Windu
Catherine Taber as Padmé Amidala
Dee Bradley Baker as clone troopers
Tom Kane as narrator and Yoda
Stephen Stanton as Mas Amedda
James Arnold Taylor as Obi-Wan Kenobi and Senate Guard
Jennifer Hale as Aayla Secura


Full Synopsis:

“The most dangerous beast is the beast within.”

Newsreel
A calculated risk! Following a costly
victory on the planet Malastare,
Chancellor Palpatine orders Jedi
Knights Mace Windu and Anakin
Skywalker to transport a fearsome
Zillo beast captured during the battle Back to Coruscant.

After seeing that not even a
lightsaber could harm the beast,
Chancellor Palpatine hopes to unlock the secret of its invulnerability to create new armor for the Republic’s clone troopers. Tensions run high as the most dangerous life form in the galaxy touches down on its mostpopulous planet….

ACT I

An enormous transport touches down in an embarkation zone on Coruscant near the monolithic Republic Science and Technical Center. Heavily armed clone troopers serve as security as the slumbering Zillo Beast is carted from the ship. Arriving by gunship are Mace Windu and Anakin Skywalker, who convene with Chancellor Palpatine. Windu once again voices his reservations about the beast’s presence on the capital, but the Chancellor insists it is a chance to uncover a technological edge that could end the war. Mace turns over stewardship of the creature to Doctor Sionver Boll.

Later, within the Jedi Council chambers, Mace commiserates with Obi-Wan Kenobi about the Chancellor’s reckless plan. Obi-Wan has an idea as to how to convince Palpatine of the threat posed by the Zillo Beast.

Within the hangar-like space of the science center, the Zillo Beast is contained by force-fields and girder-like structures while Dr. Boll supervises its examination. Worker and medical droids poke around its hardened scale plates. Chancellor Palpatine visits the doctor, checking on her progress. Dr. Boll fears the only way to properly extract a scale sample would be to kill the beast, but she is reluctant to do so, suspecting the rare Zillo may in fact be intelligent. Palpatine implores her to continue, suggesting that she use Malastarian fuel to weaken the Zillo. Palpatine threatens that if Dr. Boll cannot kill the beast, she will be replaced by someone who can. The Zillo Beast seems to recognize the malice in Palpatine.

In the Senate building, Padmé Amidala and Obi-Wan Kenobi convince Anakin to speak to the Chancellor and express their concerns. Amidala worries that no one in a position of power is representing what’s in the best interests of the alien life-form.

ACT II

In the Chancellor’s office, Padmé and Palpatine debate the merits of secretly dooming the creature to extinction. Anakin attempts to remain impartial, but the Chancellor is steadfast. He contacts Doctor Boll, who reports success in converting the Malastarian fuel into a poison gas. The Chancellor orders the Zillo Beast gassed.

Worker droids begin dousing the creature. It bucks and bolts, tearing the girders apart and shorting out the shields. The enraged monster breaks loose, shattering out of the science center. It makes its way towards the dense city lights.

Alarms wail in the metropolitan canyons as the Zillo Beast clambers through the dense cityscape. Republic gunships attempt to contain the monster, but to no avail. The creature reacts intensely to a holographic billboard of Chancellor Palpatine. It tears through the projector, enraged by the politician’s face.

Doctor Boll reports to the Chancellor that she needs time to synthesize more toxin. The creature charges the Senate office building. Its enormous head fills the panoramic window of the Chancellor’s office. Anakin, Padmé, the Chancellor, and C-3PO and R2-D2 evacuate the building. They head to an emergency escape route occupied by a sleek executive ship.

Meanwhile, Mace Windu and Obi-Wan fly to the embarkation area in transports to collect a column of armored stun tanks. Yoda, within the Jedi Temple, supervises the Jedi action with the aid of Aayla Secura.

Palpatine’s ship lifts off from the executive building, but it is plucked from the sky by the Zillo Beast, who holds the vessel as it if were a mere toy.

ACT III

The Republic tanks arrive in the Senate district and deploy in formation. Mace Windu orders them to fire on the beast, but Yoda countermands him. The elder Jedi Master reports that the creature is clutching the Chancellor’s shuttle. Using a gunship, Yoda and Aayla Secura fly up to the creature and leap atop its back to distract it.

Inside the shuttle, the bulkheads creak and groan under the strain of the Zillo Beast’s clutches. Anakin springs into action, slicing through the cabin with his lightsaber. He shears the ship into two sections, separating the crew cabin from creature’s grasp. The cabin slides down the sloping building surface while Mace Windu and Obi-Wan slow the section’s descent. Anakin, Padmé and the droids spill out of the cabin, sliding freely on their own. Anakin grabs Padmé before she falls off the edge, while R2-D2 affixes himself to the building surface, and stops C-3PO’s fall.

With the Chancellor out of the creature’s reach (with thanks to R2-D2’s boosters), the gunships and tanks open concentrated fire on the Zillo Beast. Republic gunships lob gas bombs, engulfing the monster in a toxic green cloud. It eventually collapses and dies, sliding to a stop at the foot of the Senate executive building.

The next day, the creature’s corpse is carted back to the science center. Chancellor Palpatine vows that the Zillo Beast’s sacrifice not be in vain. Unbeknownst to the Jedi, however, he orders Doctor Boll to clone the beast.


Trivia & Details

  • The holographic billboard of Palpatine is repeating the same address seen in “Lightsaber Lost.”
  • The droids tending to the Zillo Beast include re-purposed heavy labor droids first seen in Star Wars: Episode III Revenge of the Sith.


Memorable Quotes

  • “Chancellor, I must protest. Besides being the last of its kind, this creature may be intelligent.”
  • “I find that hard to believe. It is, after all, just an animal.” — Dr. Boll and Chancellor Palpatine

“I applaud your high moral stance, Doctor. After all, principle is in short supply these days. — Palpatine

“Doctor, you need to find a way to kill that Beast, or we shall replace you with someone who can.” — Palpatine

“I sympathize my dear, truly I do. But consider this: a democracy is only as strong as the people who comprise it.” — Palpatine to Senator Amidala

“Of course, in wartime, some things must be kept secret. Even from the people, so as not to aid the enemy.” — Anakin Skywalker

“We’re doomed.” — C-3PO

“I’ve got a bad feeling about this.” — Chancellor Palpatine

  • “Looks like one of Anakin’s improvised plans.”
  • “How can it be a plan if its improvised?” — Obi-Wan Kenobi and Mace Windu

“A lot of the General’s plans involve falling.” — Clone Captain Rex

This Article was Originally posted 2023-06-19 12:00:57.

Lucasfilm Chairman George Lucas

Welcome to a look Inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

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Lucasfilm Chairman George Lucas

Earlier this month, “Star Wars” was voted the most influential visual-effects film of all time by the Visual Effects Society. It’s a particularly apt time, then, to hear from the film’s creator and the visionary behind the Industrial Light and Magic visual-effects house, George Lucas. These days, Lucas is still pushing the envelope in digital storytelling on the big screen–and the small screen as well. Indeed, last October he was quoted in Variety magazine as saying, “We don’t want to make movies. We’re about to get into television.” Now, with plans to bring “Star Wars” to a weekly TV show format, he’s poised to do just that, and he’s bringing some killer special-effects technology with him.

Here’s what Lucas had to say about these (and other) breakthroughs.

5:10 p.m. PDT: Lucas’s appearance is prefaced by a short film showcasing Industrial Light and Magic’s special effects work. “Star Wars.” “Titanic.” “Mask.” And many others. Truly an impressive reel.

5:15 p.m.: Some introductory conversation and we’re presented with another clip about the development of the maelstrom effect in “Pirates of the Caribbean 3.” And on to the demo. Jim Ward, president of LucasArts, takes the stage.

5:20 p.m.: Ward describes Lucas’s mandate to re-imagine the role of story and character in video games: “We need video-game characters with a central nervous system.”

More video clips follow, all of them showcasing artificial-intelligence-driven character behavior. LucasArts calls this technology “euphoria,” a behavioral-simulation engine that attempts to recreate real-life reactions to various stimuli. According to LucasArts:

“For the first time ever, euphoria enables interactive characters to move, act and even think like actual human beings, adapting their behavior on the fly.”

5:25 p.m. Another demo in which “Star Wars” robot R2D2 is hurled through a variety of materials–wood, glass–all of which fracture and break as they would in real life.

Another aspect of LucasArts’ pursuit of real-life simulation is Digital Molecular Matter by Pixelux Entertainment. DMM was designed to bring another layer of realism to next-generation video games. From tumbling walls to shattering glass to undulating plant life, objects rendered by DMM have material properties that, according to LucasArts, will “behave” realistically in real time without the use of animation: “Rubber bends. … Glass shatters. Crystal fractures. Carbonite (yes, the very alloy that encased Han Solo) dents.”

Back to Lucas: Walt wonders if there are applications for this beyond gaming. Lucas doesn’t seem to have considered it much. He’s focused on games and film: “Everything we do is geared toward creating better simulations.”

5:30 p.m. Given advances like the ones we’ve just seen, what does this mean for animators? Lucas says we’ll always need them. Euphoria and Digital Molecular Matter just provide them with more time to animate other things.

Lucas likens the transition from film to digital technology as going from fresco to oil painting. Fresco required a large team. It was labor intensive and limited; no room for corrections. But if you used oil paints, you could paint outside and, more important, you could paint over things that you didn’t like.

5:35 p.m.: On “Star Wars”: “I wanted a kinetic movie.” Lucas says the only real tech advance in “Star Wars” was the ability to pan over space ships.

5:40 p.m.: Lucas says “Jurassic Park” was the breakthrough point for digital effects. “That was the point that we realized we could digitally create things that looked real enough to fool people.”

Lucas says the movie-theater industry could save a billion dollars if it converted to digital-projection technologies. Kara asks why they haven’t. Lucas: “Hey, don’t ask me. I live in San Francisco, not Hollywood.”

5:45 p.m.On his move into television: Lucas says a big motivator is cost. He says he realized he could do 100 hours of TV for the cost of one two-hour film.

5:50 p.m. What do you think of Internet video? Lucas says there are two forms of entertainment: circus and art. Circus is random, he says: “feeding Christians to the lions”–or, he says, as the term in Hollywood goes–”throw a puppy on the highway. … You don’t have to write anything or really do anything. It’s voyeuristic.” In short, he says, it’s YouTube. Art is not random, Lucas says. “It’s storytelling. It’s insightful. It’s amusing.”

On Hollywood: “I view it as a means of distribution.” Of course, Lucas can afford to.

5:55 p.m. More wisdom from a pro: “The last thing you want to do is invest in the film business. The hedge fund guys want to, but they just want the producer credits and the girls. And there are cheaper ways of getting both.”

6 p.m. How will next summer’s release of the latest installment of “Indiana Jones” be? In a word: “Good.” Pause, then: “I haven’t started filming yet.”

This Article was Originally posted 2022-10-12 16:30:27.

Colour Me Empire | No Disintegrations

Welcome to Colour Me Star Wars. A collection of articles from the archives of *starwars.com no longer directly available, in which there are a variety of PDF Files for you to download, print off and colour in.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Colour Me Empire – No Disintegrations

Simply click on the image to open/download the PDF

Enjoy

This Article was Originally posted 2023-02-07 14:00:26.

Storyboarding the Menace

Welcome to a look Inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.

(*Archived here with Permission utilising The Internet Archive Wayback Machine)

Storyboarding the Menace

With Star Wars: Episode I The Phantom Menace, it took tremendous innovation in the areas of animatics, non-linear editing, sound design, computer effects, and character animation to bring George Lucas’ vision to the big screen. For Episode I storyboard artist Ed Natividad, however, the job wasn’t about technical innovation, but idea generation. “A pen and a paper, that’s all I need,” Natividad says with pride. “And the pencil around my neck.”

An Ohio native, Natividad joined the Episode I production team in 1997 and spent his first year fleshing out some of the initial storyboards for the film. A storyboard is an artist’s rendering of a specific point of the story from the camera’s point of view. Put together, the storyboards create a shot-by-shot prototype of the final film.

“While there were all these advancements in effects, storyboards were kept pretty much the same as before,” says Natividad. “We were keeping in the tradition and style of the first three films. Joe Johnston’s technique was carried throughout.” Renowned for his concept and storyboard art for the original Star Wars films, Joe Johnston had “the best visual style – ever” according to Lucas. A tough act to follow.

Where the primary focus of storyboarding composition, continuity, and screen direction, efficiency is key. “It’s very basic, mainly pencil and maybe some black marker,” explains Natividad. “We use normal 8.5 by 11 inch pages, each with three panels. Then we enlarge them with the photocopier and cut them out. You can’t spend a lot of time on them.”

A storyboard veteran of films like Armageddon and Batman and Robin, Natividad notes that the use of standard tools didn’t mean that The Phantom Menace was business as usual. In order to ensure that the many people involved in production would be clear on the direction from the beginning, it was decided that the script and the storyboards would be created simultaneously.

“In other productions, we would get the full script,” Natividad says. “In this case, we never received copies of the script. Every Tuesday we would sit around a table and George would come in and read off new pages while we would draw primitive sketches. In the following days we would embellish them very quickly and present them to George on Friday.”

“Each new scene would start with an establishing shot, like a large Kurosawa-style battle on rolling hills from a high angle. Doug Chiang would draw the scene’s establishing shots and keyframes – the high points in the action – and we would fill in all the necessary boards in between. But later on they would change accordingly once design, exact location and casting were finalized.”

Natividad and colleague Benton Jew spent most of a year exclusively storyboarding, but the storyboard team itself would often grow to a group of four or five as the need would arise. “Anyone in the art department would jump in if they weren’t busy with other things. Doug was the leader and Ian McCaig was very instrumental, but we all contributed. There wasn’t much specializing. Everyone had to be able to draw everything.”

With such an iterative process, it is not surprising that the storyboard team had to adapt to significant changes along the way. “There was going to be a fight with the droids and tanks in the desert,” Natividad recalls. “The Jedi powers were a little bit more magnified. They could jump 100 feet in the air and turn invisible – they would kind of shimmer. Obi-Wan could make a suggestion with the Force and a legion of droids would turn on each other and blow themselves away… to kind of lessen the Jedi’s effort.”

As the storyboards were completed, they were pinned to foam boards in sequential order. “We had them all over the room,” Natividad says. “Ultimately we ran out of space, but it was amazing to see the entire movie before your eyes.” Laying out the boards like that also made it possible for director Lucas to pre-edit film sequences, often removing boards or changing their order to make a scene more exciting visually.

At that point, the storyboards were shown to Industrial Light & Magic. “Because of the large number of effects required, the storyboards were very critical for ILM to determine their financial estimates for the film,” explains Natividad. “They came in and George actually took some markers and color coded what would be a digital matte, computer generated elements, sets and miniatures. The quality and accuracy of the storyboard drawing had to be much higher than for other films. Everything had to be clearly represented. Nothing left to question. The computer guys take things very literally when they do their modeling.”

With the initial round of storyboarding complete, for the next year Natividad turned his attention to concept design for the countless elements needed to populate the Star Wars universe. With major themes in place, Ed helped the artistic team in coming up with a look for everything from the Jedi temple to Gungan weaponry to statues to costumes for secondary characters and down to even smaller details like tables, chairs and light fixtures. “In the art department, we all have to be versatile and able to jump in wherever we are needed,” said Natividad. “There were so many things to design. We would just take what Doug and Ian McCaig had established aesthetically and would springboard off of that. ”

But storyboarding did not end when the shooting of film began. As live action footage progressed, the storyboard artists were called upon to produce ‘effects boards.’ “We would receive stills from blue screen filming and it would be up to us to fill in the blue void,” says Natividad. Once the effects boards were complete, the team was also responsible for drawing storyboards for any reshoots that were determined to be necessary through the editing process.

Despite the repeated and detailed involvement Natividad had with each scene from Episode I, the final product was still a mystery. “The pacing was different than I expected. It went by a little bit faster than I thought,” he says. “Actually, I didn’t want to see anything from the movie before it was done. I avoided every opportunity to preview the movie…anything.” He saw the film theatrically 13 times throughout the summer.

Natividad was relaxing in Hawaii when the call came with the invitation to work on Episode II. He accepted “in a heartbeat” and doesn’t expect the storyboarding process to change much. “We have a schedule to meet, so I think it will be a little more efficient and won’t take as long,” he predicts. “But I think pencil and paper is still the best and quickest way. Everything is moving towards the computer, but what if the director wants you to come up to his office and come up with some ideas? You can’t bring the computer up there.”

“The film is the final artwork. My drawings are ideas.”

This Article was Originally posted 2022-06-28 17:00:36.

J.W. Rinzler Talks Star Wars Art: Comics

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Executive Editor J.W. Rinzler Talks Star Wars Art: Comics

Star Wars Art: Comics, the second in a series from Abrams exploring artwork inspired by the Star Wars saga, reveals the best original artwork from the past three decades of Star Wars comic-book publishing. Lucasfilm Executive Editor J.W. Rinzler, who has worked closely with George Lucas in developing the Star Wars Art book series, offered some insights into Lucas’ affinity for comic book artwork:

First, what inspired Star Wars Art: Comics?

Well, the Star Wars Art series is George’s idea. The first one was Star Wars Art: Visions, and this is the second. In this one, George wanted to highlight the best of Star Wars comic art, including a few new commissioned pieces from top comic book artists, old and new. His main objective was to present this comic book art as fine art.

Lucas maintains a vast collection of movie posters, which one might expect of someone so closely associated with the filmmaking industry. Why has he also decided to collect Star Wars comic artwork?

Well, George, in his youth, read comic books, was interested in comic books, and even launched a comic book to publicize Star Wars, so I think he’s always been interested in comic book art. This is just my opinion, but I think he believes that comic book art and illustrators like Norman Rockwell deserve to be up there with fine artists. He’s very interested in narrative art. He likes it when one image tells a whole story. That’s why we didn’t want to have a lot of dialogue balloons — there are a few because that’s just the way they originally did it — but we wanted it as much as possible to be a silent movie. (Because dialog balloons are now dropped into an image digitally, Star Wars Art: Comics has left those balloons out whenever possible to allow the imagery to speak for itself).

What were you looking for in the artwork you chose for the Star Wars Art: Comics?

George went through his own collection and picked things. He wanted to see stuff that was visually telling a story. Now his collection is mostly from Dark Horse [Comics], so we reached out to collectors for much of the earlier material. Luckily, we were also able to contact Cori Williamson (artist Al Williamson’s wife) and she was able to give us a lot of stuff (the book is actually dedicated to the late Al Williamson).

The book appears to be arranged somewhat chronologically, but not rigidly so. What directed the flow of images?

Abrams pitched us the idea of doing it in story order starting with Episode IV. It is loose, though.

So it’s ordered by episode, not necessarily when the artwork was created?

Right, and then loosely by subject matter within the episodes.

Continuing in the tradition you established for Star Wars Art: Visions, we see several new commissions created by comic artists for this volume. What types of artists were you specifically looking to do these?

George picked out the pieces he liked from his collection, and I submitted several names of comic artists to him that I thought might work well in the book, to which he’d say yes or no. I probably submitted 35 people and got roughly 20 approved. Our mission statement to them was to tell a story visually — not to use any words. For instance, I mentioned to Sam Kieth that George really likes this robot artwork [by Ian Gibson] in which the robot goes “TUP TUP TUP TUP…” So Sam, who’d already created a rancor piece, did a second piece in which the robot goes “PUT PUT PUT PUT…” and we put them face to face.

As the Comics book is the second in a series, what can we expect from the series in the future?

We can’t say what they are just yet, but there will be a third, a fourth, and a fifth, definitely.

Star Wars Art: Comics is available now from Abrams, including a limited edition which includes five signed prints and dozens of additional artworks showcased within the volume itself.

This Article was Originally posted 2022-10-28 15:47:46.

Star Wars | Brotherhood

Star Wars – Brotherhood

Join Obi-Wan Kenobi and Anakin Skywalker on an epic adventure as they navigate the dangerous and tumultuous Clone Wars. Set just after the events of Star Wars: Attack of the Clones, this thrilling tale follows the two Jedi Knights as they race to stem the tide of battle and forge a stronger bond than ever before.

With the Separatists gaining ground and every new world that joins their cause, the Jedi Order’s peacekeeping efforts are slipping through their fingers. When an explosion rocks the Trade Federation’s prized possession, Cato Neimoidia, the Republic is immediately blamed, and the planet’s delicate neutrality is thrown into jeopardy.

Obi-Wan Kenobi, one of the Order’s most brilliant diplomats, is dispatched to investigate the crime and restore the balance that has begun to dangerously shift. But as he delves deeper into the investigation with the help of a valiant Neimoidian guard, he discovers a sinister plot to draw the planet into the Separatists’ deadly conspiracy.

Meanwhile, Anakin Skywalker, now a Jedi Knight in his own right, is determined to help his former master, despite the mandate that Obi-Wan travel alone. With a promising but conflicted youngling in tow, Anakin crashes the party and brings his own brand of headstrong determination to the mission.

As the two knights navigate the brewing chaos and work to save Cato Neimoidia and its people from the fires of war, they must learn to work together as equals, growing beyond the master and apprentice relationship of the past. But with lingering friction between them, the danger only increases, and they must stand together as brothers to overcome the threat they face.

Named ONE OF THE BEST BOOKS OF THE YEAR by USA Today, this thrilling tale of Jedi heroism and brotherhood is not to be missed.

Sources:

Wookieepedia
Read Star Wars
Jedi Temple Archives
Yoda’s Datapad
Youtini

This Article was Originally posted 2023-04-30 16:30:27.

Hardware Designer

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Jay Shuster – Hardware Designer

Originally hired as a temporary storyboard artist for Episode I, Jay Shuster quickly made his mark in the art department. Staying aboard as a concept artist, Shuster meshed together the strong influence Star Wars has always had on his work together with his own obsession with purposeful, crisply-defined designs, to create original hardware for the new chapter of the Star Wars story.

Born into a family of artists, Shuster studied product design in Detroit, at the Center for Creative Studies College of Art Design. Once his training was complete, Shuster was hired by Alias/Wavefront in Toronto to work on the prototype of a digital sketching software, which allows computer artists to draw as intuitively as they would with pen and paper. Shuster then moved on to another company, Magic Edge Inc., a manufacturer of high-tech flight-simulators and entertainment centers with enclosed pods moved around by hydraulics to simulate the movements of a plane. “We designed the interior of one of the entertainment centers to make it look like the inside of a battleship,” says Shuster. “It was a good time.” Then he took at job at Rocket Science Games in San Francisco, and did storyboarding as well as concept designs for a computer graphic adventure game. After working on the game for one year, Shuster left to work as a freelancer for a few months, and try to maneuver closer to the job he had come to California for. His next step was Lucasfilm.

“My being hired by Doug Chiang was very informal,” begins Shuster. Back in 1995, Shuster was introduced to Chiang, head of the Art Department for Episode I, by a friend who worked at Industrial Light & Magic. The meeting was quite casual. Chiang was interested in seeing Shuster’s portfolio, and more short impromptu meetings and phone calls followed. Little by little, Shuster built a relationship with Chiang, showing him his work, and hoping his talent would shine through. “I didn’t harass him,” says Shuster with a laugh, “but I was persistent.” His patience and determination finally paid off. In Spring of 1996, Shuster was told his name was on the roster for Episode I. “I was so excited!” he says. “I still remember my exact start date: April 15th.”

At first, Chiang hired Shuster as a storyboard artist, and just for a period of two weeks. But it soon became clear that it would be a waste to let Shuster go. So Chiang asked Shuster, after ten days of his storyboarding Episode I, to stay aboard and do concept work. “I was six when I decided I wanted to end up working on the Star Wars universe,” says Shuster. “So a huge goal had been realized. It felt like the planets were aligning.”

Just like the other concept artists, Shuster used the numerous concept drawings and paintings already completed by Chiang as guidelines, but at the same time he was given a lot of leeway and creative freedom. “Doug is a very hands-off type of supervisor,” Shuster says. “He’s there to guide you and help you, but he keeps the supervision at a minimum. He has faith in his people, and he trusts them.” For Shuster, this was the ideal work environment: a quiet office, a friendly ambiance, and a very productive team. “All the personalities of the artists meshed together, and this is a credit to Doug,” says Shuster. “He has an eye for choosing team members who will work well together.”

Shuster’s first big assignment was to design Podracers that would complete the racing lineup under development in the Art Department. Podracers are extremely high-speed vehicles seen in one of the main action sequences of Episode I. Using directions from George Lucas as a basis, Shuster began creating several of the vehicles, while trying, as he usually does, to give his alien designs a familiar feel. To this end, Shuster likes to take the familiar and turn it on its head. “I’ve always practiced the concept of twisting the perceptions people have of their world,” he says. “To see something in a different light, to assign to an object a function or a purpose that otherwise people wouldn’t have seen…I’ve made it an integral part of my design process to stretch the patterns of the commonplace.” Shuster takes this philosophy to heart even at home. “I like to create my own environment,” he says. “There’s always a project going on to change the way something looks and works. I keep trying to change my perspective, and use an object in a way that was not originally intended.”

A big Star Wars fan, Shuster found his work was always influenced by the classic Trilogy. “These movies were so greatly designed by Ralph McQuarrie, Joe Johnston, and many others,” he says. “Everything was so innovative, so off the beaten path. It left quite an impression on me. The designs in Star Wars, in broad strokes, were very clean and simple with rational details that made them believable…it wasn’t at all a gratuitous display of generic space garbage. I get very tired of looking at car renderings coming out of Detroit that have eight hundred high-lights all over the car and a paint job that reflects a pin-head at 500 yards. That’s not reality. I want to see an illustration of real life in Detroit: a brand-new Lincoln Navigator spattered in dried, salty mud and stuck in a 3- foot pot-hole on Woodward avenue with a broken sewer-line spewing noxious material around piles of month-old, jet-black snow.”

Among Shuster’s many interests, airplanes presently loom large. “Recently, aeronautical engineering has caught my eye,” says Shuster. “It is some of the most stringently intricate and purposeful design on the planet, and yet it commands an aesthetic that, to me, is beautiful beyond all modern definitions.” This passion for aircraft design has led Shuster to include new elements into the constant redefinition of his living space. “I discovered a vintage airplane scrap yard in Oakland,” Shuster says, “and I have since used these amazing parts as structure for furniture around the house. I built a dining room table out of wing-tips from an airplane, the chairs around it out of other parts…I even built a bed!”

Shuster didn’t develop his construction skills overnight. “I grew up an avid model- builder,” he says. “LEGOs, plastic kits and Estes model rockets, all of those left an indelible impression on me, and defined the way I like to design: hands-on.” His work on Episode I gave Shuster plenty of opportunities to physically interact with his concepts, as opposed to keeping them confined to paper until the design is completely finished. “I love working with an actual model,” says Shuster. “My designs continue to evolve after they leave the page: I add a part here, cut out another there, and keep shaping the model until I’m satisfied.”

This model-building activity was, for Shuster, one of the most satisfying aspects of working on Episode I. “Almost all of my previous jobs kept me in the digital realm,” he says. “When you do designs for projects like computer games, you rarely see any of your creations take physical form.” Although there are numerous digital effects in the new Star Wars movie, real models are still used, sometimes even built as full-size replicas. One of these full-size models was Anakin’s Podracer, as conceived by Shuster. “It was a blast to see my design become real,” says Shuster with a twinkle in his eye.

The numerous Episode I items Shuster designed include several other Podracers (including the one piloted by the underhanded racer Sebulba), most of the Podracers pilots’ outfits, weaponry like the Battle Droid blaster rifle, the hangar of Theed palace (where the Royal Naboo Starfighters await combat), starship hallways and corridors where a lot of the action scenes of Episode I take place, and countless items that define the Star Wars ambiance, like spaceship landing gear and boarding ramps, light fixtures, and other set-dressing elements. All this work began with concept direction from George Lucas, who has been closely involved with the design of Episode I. Under the guidance of Doug Chiang, Shuster focused creativity on his assignments and turned Lucas’ concepts and imaginary environments into specific sketches and designs. When Shuster’s work reached approval by Chiang and finally George Lucas, the evolution moved on to the next stage. Shuster turned his designs over to other members of the production team: set builders, model makers, and ILM’s digital artists. “I didn’t lose sleep over ILM working on digital versions of my designs, because they’re so close to us,” says Shuster. “The leap of faith came when the full-size sets and vehicles were being built in London, on the other side of the galaxy. Of course modifications were made: the small piece of hardware welded to such and such’s Podracer didn’t look exactly like my drawing, and all of that. Too bad…but life goes on…and when that thing passes in front of the camera for 3 seconds on film, you could care less. And in the end it looks great!”

As much as he likes to explore new territories and expand the boundaries of his work, Jay Shuster wants his designs to connect directly with their viewers. Through his dedication to purposeful and functional designs that keep in touch with everyday elements, Shuster makes sure that the foreign environments he creates don’t become too alien. Still, innovation is de rigueur in everything he does. “I really like to experiment with textures, alien technology, ships, and things that go fast in general,” says Shuster. “I guess I’m in the right place.”

This Article was Originally posted 2022-06-29 23:50:53.

Star Wars | Aftermath

Star Wars – Aftermath

Get ready to jump into the action-packed galaxy far, far away with “Star Wars – Aftermath”! Penned by the iconic author Chuck Wendig, this super cool book, published back in 2015, is an absolute must-read for all Star Wars fans.

Set right after the Battle of Endor, the book takes us through the aftermath of the massive Galactic Civil War that saw the fall of the Empire. Our story revolves around a group of different characters who are thrust together by fate. From a former rebel pilot Norra Wexley, her teenage son Temmin, a skilled bounty hunter Jas Emari, to a former Imperial officer Sinjir Rath Velus, this ragtag team sets out on a daring mission to track down the remaining high-ranking leaders of the Empire and bring them to justice.

As they jet around the galaxy, our heroes encounter a plethora of crazy challenges. From facing off against terrifying monsters to battling super evil baddies, and even coming face to face with some leftover Imperial forces, the stakes are always sky-high. But, that’s not all – they also stumble upon a sinister plot by a group of Imperial loyalists who aim to rebuild the Empire and unleash a terrible new weapon on the galaxy.

Wendig’s writing is nothing short of awesome as he immerses readers into the post-Empire galaxy and how our characters are grappling with the changes. And, as if that wasn’t enough, the cherry on top is the appearance of some of our favorite Star Wars characters, including Chewbacca, Admiral Ackbar, and Wedge Antilles!

Overall, “Star Wars – Aftermath” is an absolute thrill ride of a novel that expands the Star Wars universe and offers a fresh perspective on what happened after the original trilogy. Don’t miss out on this exciting adventure!

Sources:

Wookieepedia
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This Article was Originally posted 2023-04-22 16:39:19.

The Clone Wars Episode Guide: Death Trap

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The Clone Wars Episode Guide: Death Trap

Episode No.: 42 (Season 2, Episode 20)
Original Air Date: April 23rd, 2010
Production No.: 215 (Season 2, Episode 15)

Written by Doug Petrie
Supervising Writer: Drew Z. Greenberg
Staff Writer: Brian Larsen
Directed by Steward Lee

Key Characters: Boba Fett, Anakin Skywalker, Mace Windu, Admiral Kilian, Clone Cadet Jax, Aurra Sing

Cast:
Matt Lanter as Anakin Skywalker
Daniel Logan as Boba Fett and clone cadets
Dee Bradley Baker as clone troopers and clone cadet Jax
Terrence Carson as Mace Windu
Jaime King as Aurra Sing
Julian Holloway as Admiral Kilian
Tom Kane as Narrator


Full Synopsis:

“Who my father was matters less than my memory of him.”

Newsreel:
Calm before the storm! A rare and
welcome respite from endless battle
awaits Jedi Knights Anakin Skywalker
and Mace Windu as they travel through
deep space aboard the Jedi cruiser
Endurance. Preparing to rendezvous
with a Republic frigate, the Jedi remain
unaware of a deadly peril lying hidden
in their midst….

ACT I

Clone Sergeant Crasher addresses a class of clone cadets before their frigate docks with the mighty cruiser Endurance. The young clones seem very eager to explore the decks of the warship, though one in particular — a sullen lad named Lucky — keeps to himself. As the youth brigade enters the Endurance, a chipper clone cadet named Jax befriends Lucky, keeping the teasing of his noisier brigade-mates at bay.

The cadets are met by Mace Windu and Anakin Skywalker, who are about to take the youths on a tour before the Jedi are suddenly called away by Commander Ponds with new orders. With regret, Anakin hands the tour back to Sergeant Crasher. Lucky watches Mace Windu depart with a fierce intensity.

The cadets are taken to the gunnery bay, where they are met by Admiral Kilian, the commanding officer of the Endurance. The children are tested with target practice, blasting mechanical skeet out of the sky. The cadets are too inexperienced to tag the targets, but when Lucky tries it, he succeeds in blasting three bogeys in an instant. Kilian is impressed by Lucky’s performance, seeing great potential in the lad.

The cadets continue deeper into the ship, a Lucky leaves the tour — he is in fact, Boba Fett. Boba produces a tiny comlink from his tunic, and makes contact with a woman code-named Watcher. Watcher transits to Boba coordinates for Mace Windu’s quarters, and Fett secretly plants an explosive onto the doorframe.

ACT II

Boba skulks away from the Jedi Master’s quarters, narrowly avoiding Windu’s attention, and rejoins the cadets. Windu does not return to his quarters, however, and hands off a datapad for a clone trooper to deposit in his room. The ill-fated trooper trips the explosive and is killed in the blast. Alarms resound throughout the ship. Crasher keeps his cadets in order as the sirens wail, leading them to a safe room. The Endurance holds orbit over Vanqor as emergency repairs are enacted.

From a status report, Boba overhears that Mace Windu survived. Anakin and Mace investigate the ruins of the blasted quarters. When Anakin learns that the ship’s navigation systems were not targeted, he begins to postulate that the attacker was after Mace specifically. This was not an act of sabotage; rather, an attempted assassination! Mace and Anakin order the clones to conduct a thorough sweep of the ship for the killer.

Boba contacts Watcher again, who orders young Fett to destroy the ship’s reactor. Boba is reluctant: he’s after revenge on Mace Windu, and does not wish to jeopardize the rest of the crew. Boba relents and enters the ship’s vast reactor core. Confronted by clone security, Boba knocks the trooper unconscious, and then opens fire on the exposed core.

Explosions tear through the ship, splitting its hull. Admiral Kilian, Anakin and Mace are nearly dragged into the void. With the Force and some quick-thinking, the Jedi activate the emergency bulkheads and are spared a death by hard vacuum.

ACT III

The Endurance lurches in space, fire spilling from its shattered hull. The stoic Admiral Kilian shows no fear in front of the clone cadets, who he orders to evacuate the ship under the guise of it being a test of their efficiency.

Boba rejoins the cadets easily amid the confusion as the brigade breaks into smaller teams to board the escape pods. Boba shares a pod with Jax and some other cadets. After the pod blasts away from the Endurance, Boba sabotages it by deploying drag fins too early. The malfunctioning pod spins out of control, away from the others.

Anakin commands R2-D2 to prepare the Jedi starfighters for takeoff. He fails to convince Kilian to evacuate. The traditionalist officer refuses to leave, preferring to go down with the ship. Commands Ponds and a small crew of navigation officers join him on the bridge as the Endurance plunges towards Vanqor. Mace and Anakin board their fighters and leave the ship.

Boba’s pod finally decelerates and sits dead in empty space. The cadets fret about their fate, but Jax keeps his cool. Sergeant Crasher reports to Anakin that he’s missing a pod of cadets, and Mace suspects the saboteur may have gotten to the cadets.

In deep space, the unmistakable Slave I docks with the lone escape pod, and bounty hunters Bossk and Aurra Sing enter the airlock. They welcome Fett aboard. Jax is shocked to see his fellow cadet is not what he seems. Aurra — who was Watcher — tells Boba that the cadets are living witnesses, and are to be abandoned to the void. With regret, Fett leaves the cadets behind.

The cadets begin to panic, and Jax tries to hold the team together. Suddenly the piercing search lights of the Jedi starfighters enter the pod’s viewports. Anakin and Mace report the pod’s location to Sergeant Crasher for pick-up, and then focus on the next challenge. They have lost contact with Admiral Kilian. The Jedi need to enter Vanqor’s atmosphere and see what has happened to the doomed Endurance.


Trivia & Details

  • When the Endurance suffers a massive hull breach, one of the troopers caught in the blast lets out a Wilhelm scream, a sound effect “easter egg” of an original recording that dates back to the 1930s, and has been used in every Star Wars movie.
  • The gunnery station aboard the Endurance has a display screen that resembles the ones found aboard the Millennium Falcon.


Memorable Quotes

“War does not come with a guarantee. No soldier gets the promise of safety, survival or victory. But men, I guarantee you this: every member of this clone youth brigade will have his moment. And it is that moment when you are no longer a cadet. You are a soldier.” — Sergeant Crasher

  • “You seem more disappointed than our cadets.”
  • “It’s our job to instruct and inspire.”
  • “You just wanted to show off.”
  • “Hey, when I show off, it is instructive. And inspiring.” — Mace Windu and Anakin Skywalker

“If you want Windu dead, do as I say.” — Aurra Sing

  • “What are you doing? We’re brothers! Don’t shoot!”
  • “You’re not my brother.” — CT-1477 and Boba Fett

“Let’s hope he is. If he is like us, he’ll realize he’s wrong.” — Clone Cadet Jax about Boba

This Article was Originally posted 2023-06-20 12:00:07.