Behind the scenes of Star Wars. Did you know that the cantina creatures were filmed in two different countries and at different times? And even after all of the complicated image edits, George Lucas still tweaked his original film to replace two cantina creatures with one new one – but ‘the one’ comes with a twist. Watch here to learn all!!
Learn more about the subtle art of creating lightsaber effects and how creatures like the umbramoths were brought to life.
By Lucas Seastrom
A good monster fight remains a staple in fantasy and science-fiction storytelling. In Lucasfilm’s The Acolyte, the various encounters with the umbramoths on the planet Khofar make for not only entertaining action but important storytelling as well. “They attempt to attack Osha, are sliced up by Sol, and ultimately they take the Stranger away. They were a great challenge,” Industrial Light & Magic’s production visual effects supervisor Julian Foddy explains.
Initially, according to Foddy, the umbramoths were imagined to be insectoid creatures who emerged from “cocoon-like sacks” hanging from the trees. The design then evolved to be similar to large pill bugs who wrap themselves around the trees and sleep during the day before taking flight in the evening. Their depiction involved a collaboration between Foddy and the visual effects artists with creature designer Neal Scanlan and his team of fabricators and puppeteers….
Sci Fi Central spent some good time with ILM wizard Jon Berg in Orlando. In this first of four segments, he outlines to DJ how he was inside one of the Bith Band members and behind other Cantina creatures.
Galactic creature enthusiast SF-R3, known as “Aree” to his friends, is back to explore the galaxy far, far away.
Earlier this week, Star Wars Galaxy of Creatures Season 2 arrived with two new shorts in the animated micro-series debuting on Star Wars Kids. Learn all about the timid boglings of Bogano, first seen in Star Wars Jedi: Fallen Order and the eopie, the noble Tatooine beast of burden that recently appeared in Obi-Wan Kenobi. Watch both episodes now!…
Classic Creatures: Return of the Jedi is a television documentary, first broadcast on CBS in 1983. It is a look behind-the-scenes of the creation of the various alien creatures from the third Star Wars film, Return of the Jedi, which was released that year.
Initial release: 21 November 1983
Director: Robert Guenette
Production company: Lucasfilm
Distributed by: 20th Television
Editors: Steve Starkey, Conrad Buff IV, Peter Wood
This Halloween season, StarWars.com pays tribute to our favorite galactic monstrosities. Jade Fabello
The Star Wars galaxy is home to a vast range of creatures, many of which are very cute. But for every porg there’s an acklay. And for every tauntaun there’s a wampa.
It’s officially scary season, and there’s no better way to ring in these terrifying times than with a list of 20 creepy creatures that occupy every dark corner of the galaxy. (Before we get started, let’s give an honorable mention to Bor Gullet, who does not make the list. Truth is, we’re still not sure what exactly it is. Also, while terrifying, its name is too fun to say.)
1. Exogorth (Space Slug)
Sometimes a cave is not a cave. Popularly known as a “space slug,” the exogorth carries the rare ability to swallow starships whole. The Millennium Falcon crew mistakenly flies into an exogorth named Sy-O in Star Wars: The Empire Strikes Back, narrowly escaping its enormous bite. Aside from the obviously scary prospects of exogorths being giant worms with teeth, their patience and ancient nature make them truly terrifying.
2. Sando Aqua Monster
Imagine if a shark could do a bench press, and that that shark was 100 times bigger than normal. That’s the sando aqua monster. Native to the lakes and oceans of Naboo, this muscle-bound aquatic creature can reach up to 200 meters in length. While the one we see in Star Wars: The Phantom Menace technically saves Qui-Gon, Jar Jar, and Obi-Wan during their deep sea dive, it’s undoubtedly a major force to be reckoned with. There’s always a bigger fish. And this is it.
3. Rokkna
When Neeku Vozo adopts a young rokkna in Star Wars Resistance, it’s anything but scary. Neeku names his new friend “Bibo,” and he’s actually very cute and cuddly. But when Bibo’s mother appears, we’re treated to a massive sea beast that rivals the size of the Colossus platform. With four eyes, six tentacles, and a lot of power — it’s probably smart to stay on this creature’s good side.
4. Wampa
Found in frigid temperatures, the wampa is a tall and powerful humanoid being, covered in white fur and sporting horns, teeth, and sharp claws. The wampa we meet in The Empire Strikes Back puts Luke Skywalker through some significant ordeals, and the young Jedi barely survives the encounter. You only have to take one look at a wampa’s imposing figure to get the idea of how scary this creature can be. And unlike Luke, most who meet one won’t have a nifty lightsaber on hand.
5. Mynock
While Han Solo easily dispatches a mynock when the Millennium Falcon crew encounters them inside an exogorth, the true scariness of this creature comes from its swarming nature and parasitic face. Mynocks love to chew on power cables, and any ship that misfortunes across a swarm of these bat-like creatures face the risk of being stranded. In a dangerous galaxy, this can spell disaster for any crew. Note: The mynock/Leia jump scare is maybe the best in all of Star Wars….
Loth-cats, porgs, and more await aboard the Disney Wish. Jenn Fujikawa
A Loth-cat dozes in the corner, its body gently moving with every breath, while a wide-eyed porg beckons you over with its soft coos, all while Chewbacca fiddles with buttons across the room. This isn’t a scene from a movie; it’s a real life experience for kids at Star Wars: Cargo Bay on the Disney Wish — which starwars.com recently explored on the cruise ship’s christening voyage.
In Disney’s Oceaneer Club, kids ages three to 12 will get to experience Star Wars like never before by becoming animal handlers in Star Wars: Creature Challenge. They’ll get to feed and care for creatures from across the galaxy using augmented reality-enabled datapads to track and study each specimen. A simple scan on each creature’s tag will give them information and set them on a series of special assignments. As with all missions, challenges arise and Rey and Chewbacca will make an appearance to assist, channel the Force, and even rescue the ship from destruction.Walking into the space is like being on a ship within a ship. The low ceilings provide a cozy feel, just the right height for younglings but spacious enough for adults. The dark room is punched with brightly lit buttons, and wall panels become beacons for interactivity, each knob and switch begging to be pushed and pulled as if you’re on a working vessel…
Star Wars: Episode I has presented Creature Effects Supervisor Nick Dudman and his team with a daunting array of challenges in the realm of creating convincing alien characters. The broad and unusual range of life forms populating the worlds of Episode I begin their lives as sketches. In sketches, practicalities do not operate, and the artist is free to create according to imagination. But to make it off the sketch-paper into the movie, the creature has to take form…somehow. Once selected and modified to director George Lucas’ satisfaction, the creatures are computer-generated (CG) or realized as physical creations (animatronics, prosthetics, puppets).
Nick Dudman told us, “When they first approached me about animatronic or prosthetic work in the film, they did not know how much there would be. They had decided that Yoda would be a puppet, made the same way as he was before. And then the list of animatronics creatures started to grow. Gradually all these other creatures started surfacing, where they would say, ‘well, actually, maybe this should be a puppet too.'”
Dudman is the first to admit that some things simply belong in the realm of CG. “There are lots of things we can’t do that CG can. I have no intention of ever going to a full-size brontosaurus! With CG, you don’t need to.” And ILM is shouldering an impressive load of creature effects that draw upon the unique capabilities of the computer medium. At the same time, animatronics work remains the ideal solution for many effects. “There are plenty of things where you can say, ‘actually, for this shot, this sequence, we don’t need to CG it.’ And so we build it.” Meetings with ILM sorted out how the creatures in each shot would be most appropriately realized. It’s not unusual to have a single character realized in different ways. In Episode I, for example, Yoda will be performed by Frank Oz once more. In later films, should the Jedi Master need to walk and move around, a CG Yoda will “step in.”
Some of these decisions came late. One type of creature was always planned to be CG. Just twelve weeks before they were due on set in the schedule, Dudman was suddenly asked, “Can you do these animatronically? And they have to lip-sync.” Dudman replied, “Yes, I suppose we can.” It was a race. His department reached into its magician’s hat of inspiration, late nights and determined effort, and the creatures were ready the day before they were needed.
Other creatures were intended from the beginning to be CG, but were created physically as well for other reasons. Dudman’s shop created one ‘CG character’ to assist ILM for lighting and coloring reference. “They used our suit to walk through the set and allow light to fall on it and show where all the highlights are. It’s a reference for ILM when they do their rendering later on.” This approach saves ILM the considerable time and trouble of doing it from scratch. On-set animatronics creatures also assist the actors in reacting and relating to non-human characters. “That human connection is one of the reasons why I like building animatronic things or doing prosthetic make-ups, because you actually walk something that’s real in front of people, and you get a reaction from them. With a lot of our creatures, the real kick for us, is just to be able to have kids on the set and see the reaction you get.”
Dudman is always quick to acknowledge the special powers of CG creations. “CG creatures look and behave beautifully. They always look right and always hit their marks. They’re great. And we are fully aware of the limitations in terms of what we can get our creatures to do as opposed to CG.” Nonetheless, animatronics and prosthetic work, even puppets, still hold an important place in the world of Episode I. Dudman carries on a rich tradition in his creature shop, having worked on The Empire Strikes Back and Return of the Jedi with the legendary Stuart Freeborn. Dudman’s history with Freeborn and the Episode I re-creation of a certain Jedi Master are stories we’ll visit here in the future.