Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.
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The Very Model of a Modern Major Model Shop
“We’re using a combination of models and CG work,” says Episode I Visual Effects Supervisor John Knoll. “For each effect we’re using the technique that is appropriate, best suited to the particular situation. An effect may be easier to achieve in one medium or another, and we go with what makes sense. We have found that models remain the best solution to some of our challenges.”
The Episode I model shop is, in fact, bustling with activity and personnel. You can walk from one room of Episode I model-makers, to another…to another. They seem to be everywhere. This isn’t what they were expecting a few years ago.
As the small army of dedicated builders make progress on their many works, Star Wars traditions are alive and strong in the ILM model shop. The original Rebel Blockade Runner sits in one of the workrooms: this is Princess Leia’s ship, which fled the colossal Star Destroyer in Star Wars’ famous opening shot. The very first spaceship seen in the very first Star Wars movie was brought in to inspire the artists creating the models for Episode I. In more ways than one, this film is a journey to back to Star Wars’ beginnings.
Models as Conceptual Tools
“We’ve found that models help directors and the many creative people on a film project get a handle on a design, to size it up and to find the best camera angles,” Gawley says. “It is easier for most people to happen on serendipitous discoveries with a model than with a wire-frame computer version that is hard for them to manipulate and experience. You can easily look at something physical and realize ‘hey, it looks great from this angle,’ or ‘it would look really cool for it to move like this.’ It’s a matter of a real model being easier to deal with.”
Fire, water, crashes, and especially explosions are all physical effects that remain difficult to create convincingly in the computer, Gawley continues. While such effects can be done CG, ‘rigging the explosive powder’ or arranging some other live physical effect is often significantly less trouble than programming the myriad fine subtleties needed to portray a truly realistic physical effect in the computer. Accordingly, the use of real models for “pyro” or other practical effects remains in some cases the preferred solution.
Finally, some models remain destined for screen time themselves, continuing the long cinematic tradition of special effects miniature photography. The word “miniature,” however, is a relative term. Huge models are even now under construction at ILM for Episode I, for subjects ranging from vehicles to architecture to whole environments. Colossal starships and huge buildings are taking shape in such detail as to defy the eye. They simply seem impossible, even on close inspection, and even, in many cases, without their final paint work. They are covered with textures and levels of seemingly infinite detail. One can only imagine how amazing the final product will look on screen, filmed to appear life-size and in full color.
Model techniques, like those of sound design and all the other arts that go into a Star Wars film, are just another way of translating a story’s vision to the screen. With both the strength of tradition and the dynamism of cutting edge approaches to capturing visual images, cinematic imagination is able to roam more freely than ever before.
