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Holographic Artist: Philip Metschan
July 16, 2002
From Web Design to Star Wars
Episode II has more holographic readout displays than any previous Star Wars film, and creating those images fell to Philip Metschan, a graphic artist working at Industrial Light & Magic’s art department.
Metschan followed a winding career path that landed him, quite unexpectedly, in a role creating images for the big screen. Having studied art at Oregon State University, Metschan hit the professional scene as a web designer, working in New York for prestigious clients like Gucci and Armani. “I noticed that ILM had a graphic designer position, which doesn’t open up very often. I sent in my portfolio, and was out in the area for a conference and had an interview. Two weeks later, I was on a plane, moving to California,” recalls Metschan.
From web design to pinch-hitting logo animation, Metschan graduated to Star Wars. “We started getting all the graphic requirements from the Ranch, which, basically is animated graphic design,” says Metschan. “They said, ‘Hey, Phil can handle this.’ And a few years later, 95 percent of the screens you see in Episode II, I did.”
Starting in Photoshop or Illustrator, Metschan use a variety of animation and compositing tools to create the end effects, including AfterEffects, Lightwave, Maya and Commotion. “For the initial designs, I worked much like a traditional graphic designer, but you have to figure out how you’re going to animate them.”
All of the animated on-screen graphics seen in Episode II were added later in postproduction. On set, the actors would occasionally have a backlit colored sheet of plastic film called translights with a design printed on it to aide in effects lighting. “John Knoll [Visual Effects Supervisor] had asked [Production Designer] Gavin Bocquet and his crew to throw in some quick stuff into the set pieces. When actors are interacting with the screens, the screen lights cast different colors on people’s hands or on different parts of the set,” explains Metschan.
In one case, a practical display that was intended as final was replaced entirely by Metschan’s computer-generated one. A background device in the Lars Homestead got a digital touch-up thanks to Metschan’s displays.
“A few times, I was worried about stepping on people’s toes, because these guys had done some pretty cool designs to throw into the sets,” he admits. “I’m a big Star Wars fan, and I noticed right away that it didn’t quite match the graphics from the very first movie. So I took some quick shots, made little movies from the originals, and in a roundabout way, I did my own version to present to George Lucas. I showed him the originals from ’77, then what was on set, and what I was proposing, and he said, ‘Great, that’s right.'”
Making the Ultimate Weapon
“The Death Star hologram and the war room had to be the most challenging,” says Metschan. “Without telling anyone what I did, I stayed late a couple of nights and did my own version that I thought was a little truer to what Joe Johnston and all the original guys had done. I slipped it into [Visual Effects Supervisor] Pablo Helman’s email, and said, ‘Hey, take a look at this; let me know what you think. Maybe I’m overstepping my bounds, but I think this looks more like the Death Star, and maybe it’ll read better.'”
Though the Death Star is key to the scene, the war room is dominated by an expansive holographic map of the battle, with Republic gunships swarming the ground war like buzzing insects. “A lot of the stuff in the middle of the table I did with a couple of the guys in Animatics. They rendered out quick models for me, but I was allowed to art direct the placement of the elements. You’re talking about holograms that have all these really fine lines in them, and you get them on film and they just blow out, so visually and creatively that sequence was probably the most challenging of all of them.”
In addition to a 1970s motif, there is a pre-existing iconography when it comes to alien text. Many fans are familiar with Aurebesh, a Star Wars language developed in the books based off of screen displays in Return of the Jedi. While the Aurebesh, as it has appeared in spin-off products, does appear in the film, Episode II resurrected an original alphabet expressly designed for the classic trilogy.
“The actual font set hadn’t been used since the first Star Wars, and we found Joe Johnston’s original design of the font in the Archives. I took that, turned it into a font, and used it in a lot of different places,” says Metschan. This classic font, dubbed “Star Wars 76” was joined by two new typefaces — “Mandalorian” for the Slave I, and one for the Geonosians. Eagle-eyed fans looking to translate alien phrases into English won’t find that task an easy one.
Of course, careful scrutinizing of the graphics is still rewarding for those well versed in the little details that help tie the saga together. “In Zam’s binoculars I did put something from the original Star Wars in there,” reveals Metschan. “These two grids, and those are from the original Millennium Falcon, when the TIE fighters are attacking when they leave the Death Star. I threw a lot of stuff like that in, just little original things.”
Coruscant Graphics
Adding to the Star Wars cultural tapestry is the sometimes gaudy but always colorful floating advertisements of Coruscant. Together with Warren Fu, Metschan worked on these luminous examples of corporate branding. One eye-catching sample was a barber-pole like stack of rotating ads delineating a district border during the twisting speeder chase.
“John Knoll and George had a bunch of funny ideas, like racing chickens, a Podrace on Hoth and nunaball. They threw some stuff together in CG and then passed it down to me to jazz it up,” he recounts. Metschan watched a lot of CNN and ESPN to try to determine the kind of graphical treatment coverage of
For nunaball, wherein a team of droids tackle each other while trying to hold onto a scrappy live nuna, Metschan provided a rotating schematic showing the droid quarterback that got sacked. “It’s fun. You just make up all this stuff. I had originally planned to do a little graphic that pointed out the nuna running away, but I didn’t have time.”
Whether crucial to the story or whimsical set dressing, Metschan’s work is necessary to the feel of Episode II. “I really started feeling like an integral part of the production,” he says. “I would never have imagined two years ago that I would, firstly, be working here, and secondly be able to work on Star Wars, and thirdly, be able to work on it from beginning to the very end. Everything just fell in line at the right time.”
