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Gavin Bocquet: Building A Galaxy Board By Board
For Star Wars: Episode I, Production Designer Gavin Bocquet faced the usual challenges of turning ideas and concept art into three-dimensional sets. But the size and complexity of Episode I, with its many otherworldly environments, presented Bocquet and his team with some extraordinary challenges too. Many of the environments in Star Wars: Episode I had to be created in the studio as sets, since nothing like them exists anywhere on Earth. Building these otherworldly places and making them real for the camera was Bocquet’s job.
“Generally my role is to produce any constructed background that you see behind the actors, whether it’s an in-studio set or on location, including props and set dressing. In short, we deal with any inanimate objects,” Bocquet says. All together, he and the designers and crafts people who work with him built around 55 sets. “About 40 of those were constructed on the stages at Leavesden and the rest were on location,” he adds.
The Production Designer also got lots of guidance from George Lucas and Producer Rick McCallum. “George had been thinking about this project for years, and he and the concept art staff had been working together for many months before I signed on. As on most films, our job was to interpret the director’s ideas and convert them into some sort of visual form,” Bocquet says.
On some film projects, final sets can change dramatically in appearance from the way they are first visualized by an artist because of issues of cost, time or design impracticalities. But on Episode I it has been more a matter of subtle changes as sets approached the construction stage. “The development of every environment was sort of an organic process,” Bocquet says. “Using early sketches and foam-core models, reference or location photos and just sharing ideas, the process moved along until we got something much more defined.”
Another unusual aspect of working on sets for Episode I is that many could be left standing for planned further use after the completion of phase I principal photography, since Lucasfilm has a long-term lease at Leavesden Studios. “Normally studios are expected to clear out one group of sets and get the next film right in to pay the rent,” Bocquet says. “But it’s a great advantage to Lucasfilm, because it has tied up the studio for a longer period of time, to be able to leave sets up to come back and shoot newly-written bits and pieces if necessary.”
“Actually, a better time to ask that question would be after we’ve all seen the film. Because until then, we’re never quite sure what’s going to be seen and what isn’t,” Bocquet adds.
Working with location filming was fairly similar to doing the sets at Leavesden, Bocquet says. “There’s obviously the geographical distance and the communications problems that entails, meaning you can’t get back the information as quickly and as visually as you’d like. So you have to delegate and trust the people you employ to use a lot of their own creativity. I was only in Tunisia once every two or three weeks when the sets were being built.”
Doing a film such as Episode I is a constant learning experience, Bocquet says. “Every day there’s something to learn, whether it’s dealing with a tiny screw and trying to decide which head it should have on it, to the conceptualizing, planning, scheduling and the economics,” he adds. “If you’re not always learning something then your job probably isn’t quite as interesting as it should be.”
