Welcome to a look inside The Holocron. A collection of articles from the archives of *starwars.com no longer directly available.
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Animatics: The Moving Storyboards of Episode I – Part 1
After directing Star Wars (Episode IV) in 1976, George Lucas stepped away from the director’s role for subsequent films. For Episode I, Lucas returns to the director’s chair for the first time in 21 years.
Part One of a Two-Part Series
In the editing rooms at Skywalker Ranch, George Lucas and his editing team assemble the footage of Episode I, fine tuning sequences for nuance and dramatic effect. Martin Smith stares at the AVID monitors, re-cutting and revising to achieve exactly the story flow he wants from a dramatic scene. But it can be difficult for Lucas and his editor to judge the effectiveness of some of these scenes, because so many are full of holes.
Animatics: The Moving Storyboards of Episode I – Part 1George Lucas first used moving pictures as storyboards for the Death Star assault sequence in Star Wars.
Lucas cut together 16mm camera plane footage from World War II to develop the flow of the space battle sequence and to communicate to the effects team the speeds and some of the shot compositions he had in mind. The aerial combat between X-wings and TIE fighters was meant to recall historical dogfights of planes like Corsairs and Zeroes.
This use of “moving storyboards” demonstrated Lucas’ vision that the space combat scenes of Star Wars would show audiences dramatically faster and more dynamic spaceship movement than cinema had ever realized before.
Empire: Hand-Drawn Animatics
George Lucas first had his team generate their own original animatics for the snow battle sequence in The Empire Strikes Back. Hand-drawn sketches were roughly animated to give a sense of how the extraordinary battle scenes would flow, and many of these were later translated into live-action shots. The animatics assisted in the conception of the scene, and, like the WWII footage used in Star Wars, gave Lucas a way to communicate with his effects personnel, to say more precisely, “I want exactly this.”
Jedi: Return of the Animatics
For Return of the Jedi, standard storyboards could not effectively convey the action of the famous high-velocity speeder bike chase, and so in order to mock up sequences of this chase, quickly-made models were videotaped and moved on sticks like puppets.
A similar approach was taken with parts of Jedi‘s final space battle, using a mix of simplified models, explosion footage, and hand-drawn artwork.
Special Edition Animatics
For the Star Wars Trilogy Special Edition, Lucas brought in computer-generated (CG) animatics, to assist in communicating his ideas for the new sequences, such as those in the Tatooine dunes (covered in more depth in our Anatomy of a Dewback feature). Simple CG animatics using stick figures, electronically composited with other picture elements such as “plate” background shots, also had the virtue of being easily revised to meet the director’s concerns, and Lucas found the technique very promising for future use in Episode I. When Rick McCallum saw the animatics work of David Dozoretz, done for the train chase sequence in Mission: Impossible, he knew he had the right man for the job of leading the animatics work that would need to be done on Episode I.
For Episode I the creative challenges are far more complex than those faced before. Many aspects of the film must be created as visual effects, leaving the rough cut of the film filled with holes, both missing shots and shots in which the actors are filmed with little more than bluescreen, where backgrounds or even important alien characters may be missing from the shot. These incomplete shots prevent the editors from knowing exactly how well the scene is working. And, as before, the visual effects crew still needs to know exactly what Lucas wants.
In Part 2, we’ll follow the path a shot can take from storyboard to moving picture.
