All posts by Max

I Love Movies, I Love Streaming shows, I Love TV and I Love Star Wars. Current watch: Stargate SG1 (and loving every minute of it. Why did I wait so long?). That said, Welcome to my site, I hope you enjoy it!

The Homing Beacon Archives : 31-40

Welcome to the Homing Beacon ArchivesThe Official Newsletter of Star Wars.Com, no longer available. I have salvaged as much as I can but have only concentrated on the main part of the newsletter and not the peripheral stuff. I have used images where possible. Enjoy this blast from the past!

Thursday, March 22, 2001
Issue #31

Episode II Book Report: Incredible Cross Sections
After two weeks of studying the intricacies of Star Wars technology at Skywalker Ranch, artists Hans Jenssen and Richard Chasemore returned to England to begin cutting apart the amazing vehicles and vessels of Episode II. Their astoundingly detailed work showing exploded views of the mechanisms and innards of vehicles and locations has previously been seen in the Incredible Cross-Section series of books published by Dorling Kindersley.

To ensure accuracy, Jenssen and Chasemore went to the source of these designs. In the Episode II Art Department, the artists examined the concept art, concept models and animatics of the new vessels.

We watch the animatics of scenes that directly affect where a missile might be fired from on a ship or where something might blow up from, for example, explains Chasemore. In one scene, some shots tear through the floor of a vessel and bring it down. We need to look at it and see if theres some crucial piece of equipment that was taken out.

Weve had meetings with [Design Director] Doug Chiang, and the Animatics team has been very accessible to us. Theyve shown us a lot, says Jenssen.

Having illustrated designs from the classic trilogy and The Phantom Menace both artists have an appreciation for the evolution of Star Wars technology. The designs have definitely moved on, explains Chasemore. Theyre advanced compared to Episode I and theyre sort of backwardly-compatible with the first films.

Some of the ships are looking very much like those in A New Hope, says Jenssen. There are also some totally alien technologies to look forward to.

Of the new designs, both artists cite one in particular as their favorite. A bold piece of military engineering, this vehicle is well equipped at air and ground support. However, only one of the artists will get to work on it.

“I was the lucky one that got it,” says Jenssen. “Its the coolest looking ship. Its just covered in guns. Everywhere you look, theres a gun. Its just awesomely beweaponed.

Thursday, April 05, 2001
Issue #32

Episode II: Daniels & Ealing Studios
Anthony Daniels is a veteran of all four Star Wars movies, and is now returning to don the metallic (if not quite polished) form of C-3PO once again. He is part of the additional shooting currently underway in Ealing Studios in his native England. Daniels took time out from the busy two-week shoot to share his insights into the process.

“It’s been, all-in-all, deeply confusing,” says Daniels, echoing a sentiment often expressed by his on-screen persona. “I’ve walked so many miles down so many corridors and strange environments. Also, I’m confused as to where I am in the movie. I ask Artoo, but he never speaks.”

Adds Daniels, “Occasionally, I’ll shout at George [Lucas], asking where we are going, and he says, ‘See the movie.’ I said to him yesterday that I was going to have to go to the movie just to figure out what I was doing.”

Though said with a sly grin, such confusion is understandable given how few visual cues surround the actors. Every set-up includes areas of blue that will be replaced with the digital landmarks and environments that will complete the scene. “Blue used to be my favorite color,” says Daniels, “but I think I’ve overdosed on it.”

Ealing studios is a remarkably different environment than Fox Studios Australia. Down under, the studios were brand new, built to accommodate modern movie crews of impressive size. Ealing, in contrast, is the oldest British film studio, home to the Ealing comedies and the golden age of BBC television.

“Ealing is deeply charming in an old-fashioned, British way,” says Daniels. “It has so much history here. In the canteen, there are pictures up of Alec Guinness, and it’s kind of nice to think that the spirit of Obi-Wan is with us. Being here is like being on the set of a WWII movie. The food hasn’t changed much since WWII, unfortunately.”

Thursday, April 18, 2001
Issue #33

Episode II: Hang On!
Speeders earn their name in the Star Wars galaxy; vehicles move very quickly and few offer such common sense items as safety belts. After all, would a blazing chase through the forests of Endor be nearly as thrilling with a voice prompt constantly reminding Luke to buckle up?

Such lackadaisical safety standards, of course, are not true of the mechanized speeder props found on the set of Episode II. During last year’s production at Fox Studios Australia, practical effects supervisor Dave Young oversaw the land-locked but nonetheless mobile speeders in action.

“One particular speeder needed much more extreme movement and needed to move very quickly,” says Young. “It’s gimbal-mounted and has outriggers that come out to stabilize it. It weighs around about two tons and the speeder on top is about half a ton.” The devilishly sleek conveyance has built-in flame effects, and can complete a 180-degree barrel roll if needed.

Though the characters in the film won’t benefit from stunt and effects crews primarily concerned with their safety, at least the actors could. “Hayden Christensen was on it,” says Young. “He was doing all his own stunts on this speeder, which is not extraordinary because we had him up at a safe angle, sliding down to the end of the speeder. Then we’d flip the speeder up the other way and slide him right back down to the other end. He was doing all that stuff himself, which he wanted to do. We had stunt mats all around in case he fell off, but he was hanging on pretty well. It came down to how we drove it. This gimbal is totally controllable.”

Upon seeing its performance, producer Rick McCallum joked that he wanted the rig at the wrap party, so that cast and crew could test their mettle by riding two-and-a-half tons of bucking speeder.

Thursday, May 03, 2001
Issue #34

The worlds of Episode II will be filled with alien beings and creatures realized as computer generated creations by Industrial Light & Magic. Despite such a rich digital menagerie, there is still a place in the saga for animatronic and masked aliens. This is the domain of Jason Baird, Live Action Creature Effects Supervisor and his crew.

Though Baird would oversee the construction of several new exciting designs, the alien faces crafted for The Phantom Menace were essential for filling out crowded scenes. For large throngs of aliens — as well as for returning alien characters — Baird and his crew benefited from Episode I masks that were carefully archived by Lucasfilm.

“I don’t think the job would have been do-able if all of the stuff from Episode I hadn’t come down,” says Baird. “It was all in fantastic condition. That’s what we’ve been using for most of those big days with all the background creatures.”

For some of the returning prosthetic and mask effects specifically made for Episode I, Baird and his crew had to carefully cast new performers for the extra creature roles.

“We’d get different people in. If we see someone that we think will suit a character, we get them in and either run the prosthetics and fit the pieces on them. Or we get the creature head and try it on, mixing and matching to see who fits what. If we get a good match then we run with it.”

The appropriate fit can come from anywhere, often those already on the crew. “Zac Jensen is actually one of the guards of construction in Australia. We thought he was going to fit the Saesee Tiin prosthetic makeup. Once we tried the pieces on him, we realized he didn’t fit them that well. So we actually cast his brother Jesse as Saesee Tiin because he actually fits the makeup really well.”

Zac didn’t miss out, though, on his chance to be a Jedi. He was instead cast as a fearsome looking alien Jedi new to the Star Wars saga.

May 17, 2001
Issue #35

Taun We Speaks
By Pablo Hidalgo

The audio layers of Episode II are currently under construction as the film continues its post-production phase. This includes the re-recording of dialogue in a process commonly known as “looping.” Last week, actress Rena Owen stopped by Skywalker Ranch in Northern California to perform her character of Taun We once again, picking up where she left off when principal photography wrapped last year in Australia.

“It’s the first time I’ve been to Skywalker Ranch,” says Owen. “It was very exciting for me to be able to come out and visit. Here is where these things are birthed. I had a lot of fun. George Lucas was so easy to work with. You instantly feel very relaxed, and you just want to do your best for him.”

Owen has done plenty of voice-work in the past. Her distinctive timbre has been used to voice-over many documentaries. “It’s a blessing and a curse,” explains Owen. “Sometimes when I do accents, people still hear the distinctive voice. So, it can go against you. Most times it goes for you.”

Owen affected a soothing, mellow tone for her role as the alien Taun We, a character who will be brought to life as a computer-generated creation by Industrial Light & Magic. “I’m not sure how to describe it. She kind of flows, and talks the same way. The two operative words that George uses — he used them on set as well as in looping — was flowing and kind. They’re creatures of love and light. It’s good, as a person, to play that because you tap into that part of yourself. As an actor, when you’re playing those characters that are angst-ridden, it’s not much fun. Taun We’s a free-flowing creature. I’m kind of the opposite side. I’m out of my head all the time! I live in Los Angeles! I work in the film industry! I think that says it all,” laughs Owen.

To tap into an unrushed mindset, Owen turned to her upbringing. “Outside of work and professional situations, that’s very much me, because I’m a farm girl,” she says. “I grew up on a farm, and it’s very laid back, with an ordinary country family. When I’m not working, I’m very good at chilling out. You’ve got to balance the introvert and extrovert.”

Owen was not deterred by the fact that her face will not appear in Episode II. Only her voice and the energy of her performance will stay intact in her scenes. “There are a million actors in the world who’d love the opportunity to be in Star Wars,” says Owen. “It’s knowing that you’re part of history, part of the Star Wars phenomena, and the opportunity and the privilege of working with someone like George Lucas, to be able to sit there and watch how they work, watch them do their thing. That’s what it’s all about.”

Adds Owen, “I’ve always based my choices on not whether it’s one scene, three scenes, five scenes, voice, face or whatever. It’s the talent you’re working with.”

Thursday, May 31, 2001
Issue #36

When the task of creating a costume for Episode II’s teenaged Anakin Skywalker fell to Costume Designer Trisha Biggar (with the help of Concept Artists Iain McCaig and Dermot Power), there was already considerable precedent in the Star Wars universe to draw upon.

Their initial thought was to give him a costume that would mirror the one worn by Ewan McGregor (Obi-Wan) in The Phantom Menace. “But we wanted to have a feel ofthe future to become, so we looked to aspects of Darth Vader’s costume,” recalled Biggar.

“He’s still a young man who’s just at the beginning of that journey,” Biggar explained. “George [Lucas] said ‘yes’ to using leather, just to give him a bit of an edge. We really took the shape of Darth Vader’s cloak and tried to steer that back to a Jedi style to create a simpler outline than the traditional Jedi cloak.”

“We ended up with something that could still definitely be Jedi with the hood,” she said, “but just with that vaguely familiar outline.”

Thursday, June 14, 2001
Issue #37

George Lucas is spending an increasing amount of time at Industrial Light & Magic as effects work for Episode II continues at full speed.

The decisions being made on a regular basis are iterations of scrutiny of greater and greater detail. What was a two-dimensional concept drawing must be given a third dimension. What was a background building must be given a floor plan. What was a standing crowd is now dozens of animated individuals each needing unique movements. What was just a sneering face now needs some of their computer generated hair swept in a different direction as they move.

These thousands of decisions must be made quickly in order to keep the film on schedule. One ILM artist, whose printed renderings were given a final approval, quietly wished to see them adorned withthered “OK” seen on many completed concept sketches.

“We’re moving too fast for stamps now,” smiled Lucas as he left the room for the next batch of creative consultations.

Thursday, June 28, 2001
Issue #38

Enthusiastic Star Wars fans were abuzz last week with the announcement of The Phantom Menace coming to DVD. (If this is the first you’re hearing about it, head here now.) Episode I Producer Rick McCallum is among those anticipating the release.

“People forget that the greatest thing about DVD is the quality,” says McCallum. “You have the ability to experience a quality presentation that most accurately reflects what we’ve made, much more so than the person who sees and hears the film in an average cinema, which is a tragedy. We don’t want to cut into that theater experience. All of us are working on getting theaters to give everyone the kind of quality picture and sound you can get on a DVD.”

Adds McCallum, “The average person just wants to see the movie, and other people want to go further, but that’s what makes DVD fantastic.” The Episode I DVD has over sixhours of additional material, including seven deleted scenes that had their visual effects work completed just for this release. “It’s painful to cut something out; it’s not done lightly,” says McCallum. “Now, you can see it in a different light. You have to make the decisions at the moment. Years later, you still think about if you should have left certainthings in.”

An all-new hour-long documentary entitled “The Beginning” promises an unblinking look into the making of The Phantom Menace, with unprecedented access into the inner workings of Lucasfilm and Industrial Light & Magic. “For too many years people have mythologized what they do, and the whole industry is shrouded in secrecy. You could only know what happened if you knew somebody. We want to get all the stories, all the pain — not the ‘oh it’s so nice to work with George and Rick’-syndrome. We want to show the pain we had in getting the picture out there, the problems we had, the challenges we faced, where we succeeded, where we didn’t succeed, and some of the things we had to cut out. I think that’s what I’m really excited about people seeing.”

Thursday, July 12, 2001
Issue #39

Laying Out Coruscant
Coruscant: the whole planet is one big city. That doesn’t mean, however, that the world is uniform in its design. In Episode II, moviegoers will get a whirlwind tour of several Coruscant locales, each of which requires careful planning and plotting.

Helping the Animatics Department piece together this exciting sequence is concept artist Robert Barnes. Though the bulk of Barnes’ work for Episode II has been sculpting conceptual models for aliens and creatures, he has contributed illustrations for key animatic scenes.

“There are different parts of the sequences that feature different architecture or obstacles, with different things that are going on,” explains Barnes. “It helps the animatics guys to have a sense of where these things happen spatially, particularly on Coruscant, where major design atmosphere changes happen.”

The work begins with Barnes examining the rough cut of the sequence, and from there, generating a map of locales. “I did the same sort of thing for Episode I,” explains Barnes. “I did the Podrace map and a schematic of the end battle.”

For Coruscant, Barnes broke down the sequence into distinct design zones. “These are where things change character, to give the idea that we’re really moving through a vast city. One of the zones is kind of an industrial warehouse zone that I did the environmental designs for, determining the look of the buildings and the color and lighting palette of a specific part of the city. It was a combination of drawings that were digitized and colorized. Once George [Lucas] agreed to the basic zones and general feel of each, Erik Tiemens and Ryan Church took over, doing full-blown color, architecture and atmospheric designs to be used both as matte paintnigs for animatics, and as the guide for final work done at ILM.”

Thursday, July 26, 2001
Issue #40

“I think we have less quantity, in terms of uniforms,” says Costume Designer Trish Biggar, describing the wardrobe of Episode II. “We don’t have groups or soldiers; in Episode I, we had big groups of Naboo soldiers and Royal Palace Guards. This episode, the costumes are very much more individual.”

Biggar describes Episode II as a more ‘civilian’ movie, with a closer look at the galaxy’s working class. “We’re going from different planets, so we have Coruscant street people, and it’s interesting because they come from all over. On Naboo, we’re seeing mostly people who were in and around the palace, and who are a very well dressed middle class: just regular people who live and work on Naboo.”

Padmé Amidala, who is no longer the elected queen of Naboo in Episode II, is also seeing a less institutionalized wardrobe. “She has many, many more costumes this time,” says Biggar. “Hard to believe, but yes. We’ll see her as more of a person, this time, and less as a figurehead of a nation. She has softer clothes, which are less formal. She’s also a little bit older, so she has some sexier clothes. It’s nice. I think she likes them.”

Ask the Jedi Council Archives – 2001

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2001

Q : It appears that you were impressed with Ewan McGregor’s quick grasp of your Jedi fighting style. How did Hayden do?

Nick Gillard: Hayden Christensen was outstanding. We spent a great deal of time rehearsing. He has a totally individual style, beautiful balance and frightening speed — everything you would expect.

Q : Where did the majority of ILM animators learn their computer animation skills? Were most self-taught or is formal training and coursework the norm?

Rob Coleman: All of the animators working at ILM have a background in some form of animation. They have worked in either puppet animation, cel animation or computer animation. Many of them were interested in computer animation prior to coming to ILM, some had dabbled on their own machines and some of the newer animators had some training in school. You have to remember that good courses in computer animation at colleges and universities have come along fairly recently.

No matter what form of animation you have on your reel, whether puppet, cel or computer, we are looking for raw talent. When viewing your reel we ask ourselves some questions. How well do you animate the characters? Do the characters have weight? Do they have appeal? How well are the scenes staged? Do you seem to understand performance?

We have a great computer training department here at ILM so we are not necessarily worried about an individual’s computer skills. If needed, we’ll train them on the computer when they get here. It is much easier to teach a talented animator about computers than a computer person about animation. Of course if a candidate has both computer and animation skills, then that is great.

My advice would be to focus on demonstrating your animation skill; that is what we’re really interested in.

Rob Coleman is an Animation Director at ILM. He joined ILM in 1993 to work on The Mask and also worked on Indian in the Cupboard, Star Trek Generations and was animation supervisor/director on Dragonheart, Men in Black and Star Wars: Episode I The Phantom Menace. He graduated from Concordia University in Montreal, Quebec, Canada in 1987 with a BFA in classical film animation. While there, he studied with the world renowned Yugoslavian animator Zlatko Grgic. His next project is directing the animation for Star Wars: Episode II.

Stuart Lowder: All of the Star Wars animation crew have either a formal background in animation or extensive work experience in the professional animation field. Many of the animators came from schools such as Sheridan College, CalArts or Ringling, or have a traditional cel animation or stop motion background with feature film and television experience. Many come from studios like Amblin, Disney, Pixar, Warner Bros. and PDI.

In general, ILM is interested in experienced animators who have a desire to use the computer as their animation tool. If someone has proven animation talent, we would consider teaching them the technical information that they need to know.

Stuart Lowder is currently the manager of the computer graphics animation department at ILM. The department consists of approximately sixty very talented and diverse animators.

Q : In Episode IV after the Battle of Yavin there are four ships: Luke and Wedge in their X-wings, Han in the Falcon, and a Y-wing fighter. Who was in the remaining Y-wing ship?

Steve Sansweet: It’s pretty definite that more than just those four ships survived from the Alliance attack on the Death Star; others just aren’t visible on screen. The Y-wing pilot has never been definitively identified. But, if you’re the gambling kind, I’d say the smart money is on Keyan Farlander, a starfighter pilot introduced in the original X-wing game from LucasArts. Back in 1992, LucasArts published a novella starring Farlander that came with some copies of the game.

The strategy guide for the game continues that story and places Farlander aboard a Y-wing fighter during the final assault on the Death Star. Farlander survives the battle, making him a good candidate for the Y-wing pilot seen at the end of the film.

Q : Who is your favorite artist?

Doug Chiang: I don’t have a favorite artist because it’s too hard to identify one specific person. All the artists that I admire are equally important and I’m discovering new artists all the time. Among the artists that have influenced me in the past are Ralph McQuarrie, Norman Rockwell, James Bama, John Stobart, Syd Mead, Frank McCarthy, and Robert Bateman.

Q : Episode II appears to be more character driven. Does that mean less work for you?

David Dozoretz: There’s tons of work for the animatic crew on Episode II. Even in dialogue scenes, we’re putting in set extensions, creatures, droids, spaceships, etc. George likes to create a “world” in each scene. He designs a rich texture to the film in which the story develops. Besides, despite being very character driven, George has definitely created opportunity in Episode II for some great, never-been-seen-before action sequences. I won’t say anything else!

Q : How many new planets are due to appear in Episode II?

Doug Chiang: There will be two new planets, and we will be developing Coruscant and Naboo further. You will see parts of Coruscant and Naboo that we have never seen before. There will be some neat surprises.

Q : There are some great natural “other world” looking landscapes here in Mexico. Will you ever come to film here?

Gavin Bocquet: It all depends where George decides the next Episode will be set. Once we see the script, George may already have seen some locations that he would like to use. But it is too early to say whether it could be Mexico.

February 2001

Q : In Episode IV, was Luke’s X-wing call-sign Blue Five or Red Five?

Steve Sansweet: In the film Star Wars: A New Hope, the comm-unit designation for Luke Skywalker’s X-wing starfighter during the Battle of Yavin was Red Five. Some confusion arises because the novelization of the film, which was published six months before the movie opened and completed considerably before the film’s final editing, had different designations for squadron member call-signs.

Q : In planning and choreographing action sequences, is it sometimes difficult to mesh the different talents and abilities of the actors into a solid routine?

Nick Gillard: It’s not too difficult. We are lucky on Star Wars that we get plenty of rehearsal time with the actors. That, coupled with the fact that they want to learn how to fight with lightsabers anyway…

Q : I heard about the digital satellite broadcast of Episode I to select theaters. How did this trial run go, and will it be implemented on a larger scale for Episode II?

Rick McCallum: For the digital projection of Episode I done in four theaters last year, the movie was physically delivered on disc as opposed to delivery via satellite.

We were pleased with the results, and clearly the audiences were as well. We’re hopeful that we can increase the number of digital showings for Episode II because there are so many advantages. The main advantage is the quality of the presentation and the fact that, unlike physical film, the 100th showing will look every bit as good as the first showing. There are also other benefits, which include the cost of distribution and the cost of manufacturing thousands of reels of film. There’s a huge positive environmental impact along with that, as well.

Whether the movie crosses over high-speed data lines, arrives via satellite, on physical disc media, or some combination of the three — I think that’s still up in the air. It will be interesting to see how it plays out while considering both cost and security factors.

Q : Do you feel George is pushing yourself and ILM even further with the Episode II, or are you sticking to the techniques that were mastered during Episode I production?

David Dozoretz: We never “stick” to any technique previously used, because we’re always looking for better and faster ways to do things. But we did establish a lot of fantastic techniques and procedures for Episode I. I’d say that we’re building on those techniques.

And without question, George is greatly pushing us and ILM to new levels. He really is amazing that way — each time we think he can’t push it any more, he raises the bar to a new level. It’s exhilarating to work in that environment.

Q : What sounds, if any, from the classic trilogy could be re-used for Episodes I or II?

Ben Burtt: Obviously certain reoccurring characters such as Jawas, Tusken Raiders, and Artoo can be reused but added to as necessary in the new episodes. Jedi lightsabers, many lasers, and some environments like Tatooine can be “recycled” where appropriate. However, I am always getting new sounds and new ideas as I go along, and each film adds hundreds of new sound effects. I hope to keep expanding the sonic lexicon already built up over 25 years of sound design for these films.

Q : While working on Episode II designs, did you keep from thinking ahead to Episode III, or was it necessary for you to do so?

Doug Chiang: We are always conscious of how the new designs will be integrated into the entire Star Wars universe. Because we are only working on one part of a six-part series, the designs need to evolve with the characters and the story in a convincing matter. There needs to be some logic in the designing process to make the series visually cohesive.

March 2001

Q : What can you tell us now that you’ve seen Hayden Christensen act?

Robin Gurland: He amazes me every time. He has some tricky, tricky scenes…very complicated scenes. The arc that he’s creating not only has to go through this film but the next one, and there’s a lot of texture to it. And again, the way that this is composed, George writes in these vignettes and you have to really be able to play within a certain scene, but then carry it forth. For an actor who is carrying it forth in one or two films it’s very difficult. It’s a very emotional balance that Hayden’s playing. And he can’t really give away too much on this one, because the next one is really when it’s going to come into play. He is one of the strongest actors I’ve come across in a long, long time. And it’s not just my opinion. People are constantly coming up to me on set and saying “Do you know how good he is?” Yes, I do. And these are other actors. It’s the ultimate compliment when another actor says, “This kid is something!”

Q : Does one have to be artistically-inclined to succeed in your field of expertise (do you have to be an artist)?

David Dozoretz: To succeed in pre-visualization or visual effects, one does not necessarily need fine art skills. Certainly, if you’re interested in painting textures, it helps to be able to paint. But many jobs in computer graphics require an understanding of fine art rather than the ability to draw like Picasso. I love to hire people who have studied and understand composition, lighting, color theory; because that comes up every day in what we do. For pre-visualization, it’s even better if they have a firm grasp of film language and theory.

Q : What exactly is the “Skywalker Emblem” on Anakin’s Podracer, and how did it come to exist?

Doug Chiang: The “Skywalker Emblem” originated from George’s request for alien graphics to decorate each of the Podracers. In keeping to the style of “hot rods” influence, we created a Tatooine alphabet and numbering system. The symbol that we designed for Anakin was going to be his racing number, but eventually it became the symbol for Anakin.

Q : What are the basic differences between 2-D and 3-D animation?

David Dozoretz: “2-D” means an object’s location or size is described in two dimensions, specifically height and width (x and y to mathematicians and computer artists). The addition of a third dimension, depth (z), brings us into the world in which we live everyday. The difference between two and three-dimensional animation is analogous to the difference between a sketch of a circle on a piece of paper and an actual ball. The latter can be moved around and seen from many different directions. The hard thing to sometimes grasp is that three-dimensional computer graphics are almost always shown on computer screens or television screens, which are a two-dimensional medium.

April 2001

Q : In Star Wars, why does the Death Star go around the planet Yavin to blow up the fourth moon when it can simply blow up Yavin first (as it did Alderaan) and then the fourth moon without wasting any time?

Steve Sansweet: The Death Star’s superlaser is very powerful, but it’s not all powerful. Relatively speaking, a terrestrial world of rock and metal like Alderaan is easier to blow up than an immense gas giant like Yavin. The Death Star simply couldn’t blow up Yavin, and had to circle the gas giant in order to get to the much smaller moon Yavin 4.

Q : How many iterations of character, mechanical and technical concepts do you tend to do before you ‘find’ your final designs?

Doug Chiang: This varies. Sometimes we will get the design right away. But more often it will take weeks of refinements. Typically, a design will go through several stages. The first is the broad stroke design phase where we try a wide variety of directions to narrow the scope. Then we take the approved direction and start refinements. This step can sometimes turn into many weeks of work as the designs evolve until the ideal design is approved. Finally the last step, we turn the designs into a model or maquette where it may be refined further still.

Q : What styles of martial arts lend themselves best to Jedi-style combat? Are the individual fighting styles of new characters made up or are there ‘canon’ issues to consider?

Nick Gillard: Most martial arts are too strict — gymnastics lend themselves more to Jedi-style combat. There is always enough information in the script to write a fighting style that fits the character perfectly.

May 2001

Q : When will the new databank section of starwars.com be completed?

Steve Sansweet: Here’s what Lucas Online’s Pablo Hidalgo had to say…

“The new starwars.com databank is a work in progress, and will be frequently updated with new material. You’ll note that the species and creatures entries aren’t there yet, but that will soon change. As the databank grows, you’ll find out new information about your favorites, as well as get a first glimpse at new characters, vehicles, droids and more from Episode II. Also, there will be entries dedicated to things only seen in the Expanded Universe of Star Wars comics, books and games. Keep checking the databank section for new updates, and enjoy the newly revamped entries that are already there.”

Q : Which was your favorite animated scene in Episode I?

David Dozoretz: I’m particularly fond of the Podrace. It’s the scene which I had the most direct connection with. I’d say I personally did the pre-visualization for about 75% of the shots. Alex Lindsay, one of my animatic artists on The Phantom Menace, did the other 25%. Also, I think it’s one of the most fun sequences in the film — it’s pure adrenaline and so different from everything else ever put on film. I get as much a kick out of watching it as I did while working on it.

Q : If you had to pick one favorite scene from any of the four Star Wars films, which would it be?

Doug Chiang: It would have to be the AT-AT battle in the beginning of Empire. That scene contained everything that inspired me as a kid to the Star Wars universe – great design, action, drama, and heroics. It is brilliant.

Q : Why didn’t Qui-Gon and Obi-Wan testify on the Queen’s behalf during the senate hearings? They had proof of the Trade Federation invasion. They were there!

Steve Sansweet: In the opening crawl to the The Phantom Menace, you’ll note that it specifically says that “Chancellor Valorum has secretly dispatched two Jedi…”. There’s the key word: secretly.

The Jedi didn’t testify because they weren’t really supposed to be there. (“The chancellor should never have brought them into this,” says Sidious). Valorum, knowing full well of the Senate’s inefficiencies, didn’t bring the matter of sending Jedi ambassadors to a vote. So, he took it under his own authority to send the Jedi to Naboo.

Already mired in “scandal and baseless accusation,” Valorum couldn’t bring up the unauthorized Jedi mission for fear of political recrimination. As it turned out, Valorum was ousted from office anyway, and the Jedi were preoccupied with Qui-Gon’s claims of finding the Chosen One of ancient prophecy.

June 2001

Q : You have made mention of the various software tools you use to create the 3D models for animatics. What hardware do you use for your render farm and real-time rendering?

David Dozoretz: Well, as I’ve said many times before, I’m a very big believer that the artist is far more important than the tools. Digital technology, when you think about it, is just a fancy pencil. Granted, it’s the fanciest, most artistically liberating pencil we’ve ever come across, but it is still just a tool used to express an artist’s imagination. And without the artist, you’ve got nothing.

That said, technology is always interesting so I’ll answer your question: On Episode I, we used high-end Macintosh computers running Electric Image, Adobe After Effects, Commotion, PhotoShop, etc. On Episode II, we’ve added Alias Wavefront’s Maya software to our toolbox and it’s working out fantastically. We’re using it quite a bit.

Q : What happens to Naboo and the Gungans? They’re not mentioned in Episodes IV, V and VI. Do they get wiped out?

Steve Sansweet: Not necessarily. Remember, it’s a huge galaxy. Just because something isn’t mentioned doesn’t mean that it has disappeared. Neither Yavin nor Dantooine are mentioned in Episodes V and VI, and those places are still around. Similarly, Nepal isn’t mentioned in Temple of Doom or Last Crusade, but it still exists.

Q : Jake Lloyd has blue eyes, but Hayden Christensen has brown eyes. Was this a factor and how will it be dealt with in Episode II?

Robin Gurland: Hayden has blue eyes.

Q : Why does it take three years between the release of the new Star Wars movies?

Rick McCallum: That’s how long it takes us to make a movie.

Episode I actually took us 5 years, including one serious year of massive conceptual art design which affected not only Episode I but also Episode II and even III to a certain degree. This one took three years, one year less than the real pre-production time we had on Episode I.

For Episode III, we’re trying to start the script now and move back to about four years of total time because in reality that’s how much time we need. They’re very complicated to make.

It takes 18 months just to do the effects, and it takes six months to prepare for those effects, so that’s two years right there. It takes us basically seven months to prepare and four months to shoot… that’s another year. And then it takes us a year to conceptualize and have everything together to make the necessary commitments for locations. We don’t just shoot in the studio, we stop in five different countries, we have to get permissions, schedule, just mammoth things.

Ask the Jedi Council Archives – 2000

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

January 2000

Q : You’ve got a couple of guys on staff who came to you right from high school. How did they do that? Is there hope for others to follow?

David Dozoretz: Kevin Baillie and Ryan Tudhope were “discovered” by the George Lucas Education Foundation. Their high school didn’t have a computer graphics program, so they made one of their own. The Foundation heard about it and introduced them to Rick McCallum, who introduced them to me. They’ve become an absolutely integral part of the team and will be with us through the production of Episode II. And, yes, there is hope for others to follow, if they put in a lot of hard work and have talent and the right attitude.

Q : How much of the real world goes into Star Wars designs?

Doug Chiang: Quite a lot. The majority of the research that we do when creating a design is to study the world around us. There are ideas everywhere, if you know what to look for and where. The inspirations can be as simple as a rusty door hinge or as obscure as dust mites. We always try to base our designs in reality to give them strong foundations. One of the dangers of designing alternate universes is creating something too fanciful and without a basis in reality. These designs often “date” very quickly.

Q : What is the process of casting stunt people and extras?

Robin Gurland: The stunt director selects his stunt team. In England, the assistant directors select the extras, however in the U.S. a separate extras casting department chooses the background players. All departments confer with each other to maintain a sense of continuity of look.

Q : Can you explain motion-capture technology? What are its best uses and current limitations?

ILM: Motion capture is a technique for recording performances, like audio or video or film. Instead of recording images or sound, motion capture records the way a performer moves. The recorded performance can be applied to a computer generated character to make the character move the same way the performer moved.

There a many ways to record motion. ILM uses a system that relies on reflective markers placed on the performer and many cameras surrounding the performance area. Each camera feeds its view of the performers into a computer which uses those views to calculate the position of each marker.

The advantage of motion capture is its ability to record every detail of a performance. So it is a great way to animate realistic characters that need to move exactly like people or animals. Motion capture is not as useful for animating cartoony characters, or animals that would be impossible to capture. These kinds of characters can be animated by artists who create the illusion of realism by carefully posing the digital characters in each frame of the animation.

Q : One of the most unforgettable sequences in The Phantom Menace is the Podrace. How did the stadium design come about?

Doug Chiang: The stadium was conceived around the idea that the natives of Tatooine, given their limited resources, would build large architectural structures into the existing landscape. In the case of the stadium, I thought if would be wonderful to carve a stadium into a plateau wall. This idea fits into the reality previously established by Luke’s homestead in the first Star Wars.

Incidentally, the pit hangar design grew out of my inspiration that these Podracers were very much like horses. So I initially designed the starting line to be like starting gates with individual stalls, similar to those found at horse tracks. The finished pit hangar incorporates the stall idea, which anchors the design in something that we are familiar with.

Q : After casting the actors for Episode I, you were on the set during production. Can you tell us what your role was there and what you did during post-production?

Robin Gurland: Due to the large amount of voice-over casting, I was casting those roles during principal photography. At the same time I continued casting day-player roles and roles that needed to be recast due to conflicting actor schedules. Through post production, I worked with the sound team when they had ADR (sound looping) sessions.

Q : How did you go about deciding how much of a real set to build and how much will be blue screen, to be used in “building” the rest of the set in the computer?

Gavin Bocquet: These sort of decisions are always made collectively by a number of people. This would include George Lucas, Rick McCallum, the guys from ILM, Doug Chiang and myself. Every set or location had many different considerations, and it was always a fine balance between what we could achieve as a real set, from a visual, functional, and economic point of view, against how we could achieve those same results in the computer or with miniatures.

Despite the large use of the digital technology on EPISODE I, we still built approximately 64 sets, which sometimes filled whole stages at Leavesden. Maybe on Episode II different decisions will be made as technology has again moved on.

Q : So many fans want Episode I and then the Classic Trilogy on DVD. It doesn’t make sense to us that you aren’t going to release at least Episode I. What’s going on?

Rick McCallum: Well there’s no conspiracy at work here, I assure you. It’s really about exploiting an exciting medium in the best possible way. George hopes to do something special with the DVD release but he isn’t available to work on it right now since we’re in pre-production on Episode II, with principal photography scheduled to begin this summer in Australia. Until George has some time to concentrate on it, we don’t anticipate releasing any of the Star Wars movies on DVD in the foreseeable future.

Q : How did you become casting director for Episode I?

Robin Gurland: I was introduced to Rick McCallum at a dinner when he was producing the Young Indiana Jones Chronicles. We built up a rapport and when it was time to begin casting for Star Wars: Episode I, he remembered me, gave me a call and the rest is history.

Q : Many visual effects techniques for The Phantom Menace had never been attempted before. How much new technology and software needed to be developed to carry out what was required. Who does that kind of work and how long does it take?

ILM: The Research and Development Engineers from ILM worked about two solid years to prepare for Star Wars. A lot of new CG applications were developed to address new visual needs, such as better modeling tools, clothing, terrain mgeneration, interactive lighting, etc. A lot of effort was spent also in increasing the overall digital production throughput by improving computer server utilization, interactive real-time playback, and extensive use of hardware acceleration for quick-preview rendering.

Q : How specific is George Lucas in directing the design of a character or vehicle, and how much freedom does he allow the artist?

Doug Chiang: This varies. Sometimes George would describe in precise detail the designs that he is looking for. At other times, he simply asks us to show him something new, something different that he has never seen before. This latter request can be the most frightening since designers, like myself, like rules and parameters to work within. Without those restrictions, the possible directions are sometimes too intimidating.

Q : Why didn’t Qui-Gon Jinn disappear when he died?

Steve Sansweet: Well, as we know, Obi-Wan Kenobi disappears when he was struck down by Darth Vader in the original Star Wars: Episode IV A New Hope, after telling the evil Sith Lord, “If you strike me down, I shall become more powerful that you can possibly imagine.” When Yoda dies, he fades away. And when Darth Vader sacrifices himself in the end to save his son, he too becomes one with the Force (it is his armor that burned in the Endor funeral pyre).

Yet we see Qui-Gon killed by Darth Maul, then the flames lapping at his body at the temple on Naboo. No, this is not a continuity error. And yes, George Lucas does have a reason for treating these Jedi deaths differently. “There is a whole issue around that and the ability to disappear,” he says. “The key line to understanding this is when Ben Kenobi tells Darth Vader, ‘If you strike me down…’ And it’ll be explained as we go along.” So we just have to wait a while longer. In the meantime, feel free to speculate.

February 2000

Q : What are the initial steps to turn ideas and concept art into three-dimensional sets? How do you decide what to modify in order to turn a design into a practical set?

Gavin Bocquet: There are many different ways of turning the concept ideas into actual set designs. Sometimes we took the drawings directly from Doug Chiang’s concept group, and interpreted them very precisely into a three-dimensional full size set. Other times, as with Gunga City, we took the initial idea of an underwater bubble city, and came up with numerous design ideas, in model form, to show to George Lucas. These design models would gradually become more sophisticated until we had enough information to start thinking about how we would achieve this as a full size set.

Q : I understand that one of the materials used for models is Urethane Foam. What did the ILM model shop use for its models?

ILM: There were a variety of materials used in the construction of the model work for The Phantom Menace ranging from the usual man-made materials such as plastics, aluminum and steel to materials that come from nature, such as sand, plants and wood. The shot requirements and business economics often dictated what materials were selected for the construction each project.

Q : How can I get a job on the production or at ILM or at Lucasfilm?

Rick McCallum: We’re already filling just about all the production slots with great crew from Australia and some of my crew chiefs who are returning from Episode I such as Production Designer Gavin Bocquet and Costume Designer Trisha Biggar. It’s a lot easier to figure out what’s up and what’s needed at both ILM and Lucasfilm by going to their websites: www.ilm.com and www.lucasfilm.com.

Q : How do you go about researching actors for roles in a film?

Robin Gurland: I watch LOTS and LOTS of films and television, see as much theatre as I can, keep up with the trades (entertainment industry newspapers) and the popular magazines, and am always on the lookout.

Q : What species are Yoda and Darth Maul?

Steve Sansweet: The Star Wars galaxy is a huge one, so large that not even an encyclopedia or a Jedi Holocron could contain all knowledge. Among the current mysteries are the species of Jedi Master Yoda, the female Jedi Council member Yaddle, and the Sith Lord Darth Maul. Perhaps in time those mysteries will be resolved. Perhaps not.

Q : What does it mean to “calculate trajectories” as in the Podracer sequence?

David Dozoretz: As with all 3-D computer animation, the artist tells the computer where a virtual object (whether it is the camera or Anakin’s Podracer) should be at the first frame of the shot, the last frame, and key frames in between. The animation program will then fill-in the frames in the middle, a process akin to the traditional cel animation technique on “in-betweening.”

Q : Were there any sets or designs considered for Episode I that were dropped because of time or budget constraints?

Gavin Bocquet: In principal you would never drop a set, or design of a set, for time or budget reasons. You would just work out another way of solving the problem. There are many different ways of solving a particular problem, and in fact, one of the Production Designer’s main jobs is to suggest various ways of achieving the visual demands of the script, while still considering all the economic and time restraints. The only real justification for dropping a set would be for script or story reasons.

Q : Will Ray Park be back in any capacity for Episode II?

Rick McCallum: Ray Park did a fabulous job for us, but didn’t you see the dude get sliced in half at the end of the film? Would he come back as two halves? I’d love to work with Ray again, but at this stage there aren’t any plans to do so.

Q : What architectural influences are present in the buildings of The Phantom Menace?

Doug Chiang: There were many architectural influences. In order to make these new worlds believable, we had to anchor them in reality. We researched the eclectic architectural styles of Venice for Naboo. The art Nouveau movement, particuliarily the work of Gaudi, was used for the Gungan City. Frank Lloyd Wright’s Marin County Civic Center served as inspiration for the blue domes of queen Amidala’s palace. Hugh Ferriss and Albert Speers’ monumental buildings influenced Coruscant. And lastly, Djerba architecture from Tunisa inspired the slave quarters of Tatooine.

March 2000

Q : What happened to all the costumes and props from Episode I? Are they stored somewhere and will they be on display anytime soon?

Steve Sansweet: Yes, and yes. Despite the huge importance of computer graphics in The Phantom Menace, there were more costumes and physical props made for Episode I than any of the other Star Wars films. In fact, the size of the Lucasfilm Archives, first set up as a separate entity around the time of Return of the Jedi, just about doubled following Episode I to around 40,000 square feet. For full details, see our recent Visit to the Archives feature on starwars.com.

As for display, a few of the props are currently making the rounds of the U.S. as part of the two-year museum tour, Star Wars: The Power of Myth, under the auspices of Lucasfilm and the Smithsonian Institution Traveling Exhibition Service. It opened at the Minneapolis Institute of Arts Feb. 27 and moves on to Chicago’s Field Museum July 15.

In London, a separate all-new show highlights many more of the Episode I props and artwork along with many never before publicly exhibited Classic pieces that show The Art of Star Wars. It opens April 13 at London’s Barbican Centre.

Additionally, some of the Episode I costumes are currently on display free of charge at the Los Angeles’ Fashion Institute of Design and Merchandise sponsored by the Art of Motion Picture Costume Design until April 28, 2000.

Q : What is the design winnowing process like? For example, how was the final look of Anakin’s Podracer decided on? What was tried and discarded?

Doug Chiang: We had weekly meetings with George, usually on Fridays, where George would review all the week’s designs. I would often give George three directions to a design – a conservative idea, an extreme idea, and one in between. George would then select the one that best fit his needs and I would then expand on it for next week. Often through this process, we can hone down an idea in several weeks.

Q : Is there a map of the Star Wars galaxy?

Steve Sansweet: There could never be one map that would encompass such a vast galaxy in its entirety. But the first true maps of the galaxy appeared in the LucasArts productions, Star Wars: Behind the Magic and the Episode I Insider’s Guide. These were the basis of a wonderful print map that appears as the endpapers in the great new R.A. Salvatore novel Vector Prime, which also includes many of the most important planets that figure in the films and the major novels.

Q : Do you think animatics will totally replace the hand-drawn storyboarding process in the future?

David Dozoretz: Absolutely not. Storyboards are still the fastest way to quickly communicate an idea. The problem is that they are inherently a still, two-dimensional image and film is a moving medium. That’s why animatics can better communicate what the final film shot will look like – because it is moving footage. But animatics and storyboards can never be a substitute for one another. They are complementary. Besides, we have what I think is the best film Art Department in the world. So why not use them as much as possible.

Q : Do you think that digital animation technology will advance to the point where a digitally rendered character would seem identical to a human counterpart?

ILM: I believe that the digital animation technology and the artistry will continue to advance. We are able to create some very photo realistic characters already but we still have a lot of work to do. With more investigation into how muscles, skin and clothing interact, I believe that we will be able to create characters and creatures that are even more realistic than what can be done today. The digital characters created in the next several years will appear to be as real as their human counterparts, their skin, hair and movements will seem to the audience to be as realistic and believable as the humans sharing the screen with them.

Q : After all the sets are constructed and used for the shots intended, what happens to them? Are they stored for reuse?

Gavin Bocquet: On most films, the sets are usually destroyed as soon as production decides they are not required for anymore shooting . On Episode I, because we knew there would be some planned re-shoots, and also that we might need some elements for Episode II, some of the sets were packed up and stored for possible use at a later date. As we get more information about Episode II, we will be able to decide which of these stored sets we need to keep.

Q : Original trilogy concept designer Ralph McQuarrie established the look of Tatooine and Mos Eisley. Was it important to differentiate the look of Mos Espa in Episode I?

Doug Chiang: It was important to make Tatooine familiar and yet we didn’t want to recreate something that we’ve seen before. As a result, one of the early ideas that I tried for Mos Espa was to contain the entire city inside a dug-out pit, similar to Luke’s homestead in A New Hope. This idea of a sunken city in the desert really appealed to me because it was taking an idea that Ralph McQuarrie had established and going further with it. However, it was later decided that we would make Mos Espa more familiar than unfamiliar.

Q : What changes and new developments in digital effects technology can we expect in the near future? What might be some of the next breakthroughs?

ILM: Creating complex photo-realistic environments, like in the Podrace, require the creation of very detailed textured geometry and could still benefit from better techniques, from the interactive creation, layout, lighting and rendering of realistic virtual worlds, including the simulation of natural elements such as clouds, water, and plants, among other things.

The research is also very hot in the field of character animation, where the ultimate goal is to be able to perfect the look and the performance of a wide range of CG characters, from furry animals, to aliens, to human beings.

Finally, there is always a need to produce visual effects more cheaply by simplifying or optimizing existing proven techniques. Although this research isn’t as spectacular, it allows the creation of images of much higher complexity, such as the ground battle, and permits much larger volume of work to be produced within a given budget, as was the case for The Phantom Menace.

Q : What role did animatics play in helping to determine certain final actions on screen in Episode I?

David Dozoretz: Many of the final shots in The Phantom Menace were exactly like the animatic. Generally, ILM improved on each shot and changed a few completely when necessary. Sometimes, when you get down to the nitty-gritty of doing a final shot, certain problems arise that warrant a complete re-design. But the vast majority of the final shots were very similar to the animatic. The most rewarding part of our job is when the animatic artists come up with a shot completely on their own and George likes it. A few of those ended up in the movie, such as the establishing shot of Coruscant.

Q : When casting Episode II’s Anakin, how closely will you try to match Jake Lloyd’s physical appearance?

Robin Gurland: General coloring and eye color – along with a facial structure likeness will suffice.

April 2000

Q : What was the most challenging element of Episode I to conceive and draw?

Doug Chiang: It’s difficult to identify any particuliar element because everything about Episode I was so challenging. If I had to identify one aspect, it would be to come up with a new aesthetic philosophy that pushed the designs as far as we could while keeping them in the Star Wars universe. Trying to come up with something new and fresh given the incredible amount of film design today was very intimidating. Fortunately, we had George’s strong guidance. Of particular note though, the robots and spaceships were especially difficult for me despite the fact that I draw them all the time!

Q : What is the difference between an Art Director and a Production Designer?

Gavin Bocquet: Very simply, the Art Director (or Supervising Art Director) is the Production Designer’s main assistant, or right hand person. They help organize and run the Art Department, they do the schedules and the budget, and generally support and help the Designer in any way they can. For some, Art Direction is a good fit while others aspire to become a Production Designer, as I did.

Q : How do you incorporate the art department’s conceptual designs into animatics?

David Dozoretz: Certain objects, such as buildings in Theed, are too complex to quickly model in the computer. So Jay Shuster or Kurt Kaufman in the Art Department would draw the backgrounds for us, and then we would add them to the animatic shot. This would work if the shot had very little or no camera movement. But if there was a large sweeping camera move, such as the “helicopter” shot over Theed Palace, then the perspective shift would require us to do a computer model of the entire city

Q : Was the Qui-Gon Jinn character originally in George Lucas’s storyline, or was he added to create a role for Mr. Neeson?

Robin Gurland: Qui-Gonn Jinn was always in the script.

Q : How do you find all of those wonderful places for location shooting and what is your favorite place you have found?

Gavin Bocquet: When you first read a script, you start to think of possible locations that might work for the story. For Episode I, George had specific ideas on how he wanted certain locations to look, and then he, Doug Chiang and myself would look through reference books of possible places in the world where we might find environments, or architectural styles that would work for us.

Once we had narrowed this down to a number of good possibilities, then Rick McCallum and I would travel to these countries and photograph and video all the different possibilities. Then we would bring that information back to show George, and he would start to choose specific locations for the film.

It is hard to say which location is my favorite, as every new place you travel to can seem to be the most exciting whether the grand architecture of Italy or the deserts of North Africa. But I’m always amazed whenever I travel to Africa. It is such a beautiful continent.

Q : Who will be the next Anakin?

Rick McCallum: If you add up all the Internet and gossip column and magazine rumors, we’ve cast about 37 Anakins. In fact, we’ve cast none. We’re very active in the casting process now and we’re going to come up with the actor who best fits the part that George has written and who best works with the actors who will be continuing with us such as Natalie Portman and Ewan McGregor. We’ll let you know when we’ve filled the role.

Q : What were the inspirations for the design for the Naboo starfighter?

Doug Chiang: The actual inspiration came from an art nouveau hairpin. This beautiful hairpin had a long tapered spike on one end and an elaborate design on the other. Although the hairpin itself looks nothing like the Naboo starfighter, there was something about it that sparked my imagination. I immediately knew that this would be an interesting shape for a spaceship. Often my inspirations for designs will come from the most obscure objects like this. Probably no sane person would have looked at this hairpin and thought that it would make a cool spaceship!

Q : I’m excited that Boba Fett is going to be in Episode II. Are we going to get more details about how he was once Jaster Mereel and killed another Journeyman Protector on the planet Concord Dawn before becoming a bounty hunter?

Steve Sansweet: Highly unlikely.

My advice: Forget everything you knew, or thought you knew about the origins of Boba Fett. While none of us have seen a script of Episode II or have an idea of the direction in which George Lucas is taking the character, it’s fairly safe to say that he won’t be held to any of the back stories that have arisen over the years to try to explain the roots of this strong, mostly silent type. If there is any hint of Fett’s beginnings, it will be all George.

At the same time, what you’ve read to this point was probably misinformation anyhow. A bounty hunter like Boba Fett has much to gain by having numerous myths of his origin in circulation among potential employers and potential victims. That is why the Star Wars Encyclopedia states: “Many tales are told of his background and exploits, but there are very few verifiable facts, perhaps by design.”

Fett’s short career as a law enforcement officer on Concord Dawn, and his perhaps-unjust downfall, was first told in Tales of the Bounty Hunters. Dark Empire II speculates that he was formerly a stormtrooper who killed his commanding officer. The Marvel Comics series has Fett as an ex-Mandalorian commando, a veteran of the Clone Wars alongside Fenn Shysa and Tobbi Dala. Marvel even went as far as showing the lush jungles of the planet Mandalore.

As many fans know, when it comes to Star Wars knowledge, there are degrees of “canon.” The only true canon are the films themselves. For years, Lucas Books has stayed clear of characters, events, or the timeframe that George might want to deal with in the Star Wars prequels. While such things as the Clone Wars, the fall of the Jedi, and Palpatine’s rise to power were on that list, Boba Fett wasn’t considered to be of major concern.

But like any great storyteller, George starts to develop a script and it sometimes takes on a life of its own, with characters coming to life and demanding a say. He has told us that Boba Fett will have a role in Episode II–just as Fett first appeared in the second film of the classic trilogy–so we may finally learn the bounty hunter’s true genesis. As for whether Fett really survived his descent into the cavernous maw of the Sarlacc in Return of the Jedi…what do you think?

Q : I’m planning to make a career in modeling and animation (animatics). What type of study is required to achieve my goal?

David Dozoretz: Happily, technology has progressed to the point that anybody with a video camera and a computer can make a short film or learn computer animation. When hiring animators, I’m less interested in which specific computer or animation program they use, and more interested in the story-telling abilities of the artist. The software will always change, and they all generally do the same thing in different ways. The important thing is to have something to say. I see hundreds of demo reels of animators who have ten unconnected shots of spaceships of logos. I’d rather hire someone who has told me a story.

So the short answer is…study film. Learn the computer animation programs as well, but definitely spend your education studying the history and language of cinema. And art. This will make you a much better storyteller, which is the whole point of animatics.

May 2000

Q : How are all the props made and what types of materials are used?

Gavin Bocquet: For the props I work very closely with Peter Walpole the Set Decorator, and Ty Teiger the Prop Master. Initially you look at what is required by George and the script, and then you decide what is the best method to get that design made

For props and dressing there are no rules about what you can and can’t use to make them. It has to look good, it has to function correctly, and it has to be made as inexpensively as possible. Sometimes, you design something very specifically. This design is then drawn up and a technician makes it to the specification of the drawing, using whatever materials and techniques are best for that piece.

Other times, you will use various pieces of junk or scrap and build something from all these pieces. If you need more than one, then you might mold more from the first one.

We also buy everyday objects from shops and stores, and then change them in some way to make them a special looking prop for us.

Q : What hardware computing platforms were used for the digital effects of The Phantom Menace?

ILM: ILM’s prime platform is SGI. We have developed an extensive toolset on the SGI platform and have a long history of generating cutting edge effects utilizing its strengths.

Artists work daily in front of O2 workstations and leverage the power of a 768 processor Origin2000 supercomputer to guide their judgment and artistic vision. At night, artists submit work to a 1400 processor super cluster which renders photo realistically and seamlessly places computer graphics into a scene. This requires the flow of many terabytes of information and the precise execution of millions of graphics operations under automated control: 365 days a year… all while you sleep! This is the ‘Industrial’ in Industrial Light & Magic.

The power of ILM’s computational capability is second to none in the industry. We take great pride in our ability to harness this power and quickly generate synthetic environment indistinguishable from ‘the real thing.’

Entire motion pictures made from completely realistic, natural looking computer graphics are within our grasp!

Q : Why are scenes missing from the Episode I video?

Rick McCallum: No changes were made to The Phantom Menace in bringing the movie to video. Reports of changes or missing scenes are probably from fans remembering it differently because of the change in viewing environment.

Also, the standard pan and scan version has to clip the edges in order to compensate for the different shape of a television screen compared to a wide movie screen. So, some of the great background details are unfortunately lost. That’s one of the advantages of the widescreen version included with the collector’s edition.

Q : The lightsaber battles in The Phantom Menace were incredible. Is there a good chance of getting more and longer battles in the next film?

Rick McCallum: The Jedi have a very important and active role to play in the events of Episode II. You’ll be seeing a lightsaber or two. I think you’ll be pleased with what George has planned.

Q : In what ways do the security measures for keeping Star Wars designs secret make your team’s job more difficult?

Doug Chiang: The high level of security really doesn’t make our job any more difficult. I’m used to keeping privileged information having worked on many other films where secrecy was also paramount. Since we are totally self sufficient and isolated in the art department, including having our own model shop, we are able to do our job without compromising security in any way or have security issue compromise the work.

Q : How long ago is a long time ago? And how far is the galaxy that’s far, far away? Was this ever decided or is the concept just left open to our imagination?

Steve Sansweet: Unlike hard science fiction such as Star Trek, where the action clearly stems from a civilization on our own planet and takes place in a definable future, Star Wars is a fantasy. As such, it doesn’t have to obey any of the laws of physics, of space, or time. George Lucas deliberately left it vague and open to fan speculation–that’s part of the fun of Star Wars. It’s other-worldly, yet somehow familiar. It’s futuristic, yet somehow anachronistic.

George could answer a lot of the fans’ specific questions, either in the films or spin-off fiction, but deliberately doesn’t. Some of the answers are in his notes and binders, others are in his head. But speculation, he believes, is healthy. It helps to create a broader, denser Star Wars galaxy and gives fans more of a sense of ownership–rightly so.

Being less restrictive also lets individual’s creative juices flow and pushes their imaginations. Over the years Star Wars films and spin-offs have inspired creativity and creative careers in countless men and women all over the world.

Q : With the advent of this incredible new computer technology, why shoot on locations away from the studio? Couldn’t it be just as easily done on a set with computer graphics?

Gavin Bocquet: George has always been really keen to use real locations where ever possible, whether it’s the deserts of Tunisia, the snow fields of Norway, or the grand architecture of Italy.

He feels strongly that you could not possibly create the variety and styles of imagery that you find in natural environments or existing architecture, which in turn then gives the look of the film a real integrity. Of course, some of the audience will recognize some locations, but when they are engrossed in the story and characters, then these backgrounds just look more real because they are.

Q : In the design of this new Star Wars trilogy, have you been drawing inspiration from any of Ralph McQuarrie’s designs for the original trilogy?

Doug Chiang: Absolutely. Ralph, along with the other original designers, created unparalleled designs for Star Wars. They have been an incredible influence on me personally and will always continue to be. We are very fortunate to have his incredible body of work to fall back on for inspiration when we are stuck. You can see Ralph’s influences in Episode I on Coruscant as well as Tatooine.

Q : How does the bluescreen technique work?

ILM: Good question!

To pull a bluescreen we have to identify which pixels in the footage are part of the bluescreen element and which are not. Usually this is done by the computer using a set of rules, such as, if a pixel has more blue than both red and/or green, then the pixel is considered part of the bluescreen background. Once the program decides a pixel is bluescreen then it turns it transparent or “see-through”. The foreground person or object can then be composited on another background to make it look like they were always in the same shot; we don’t see the bluescreen any longer because the bluescreen is meant to “see through”.

After we decide which pixels should be seen we also have to perform a step called “suppression” or blue spill removal, which is the process of taking the blue out of the pixels around the edge of the object(s) being extracted from the bluescreen. Even on the best lit bluescreen shots, the pixels around the edge of the object or person still get corrupted with blue color that reflects from the bluescreen. If the blue fringe isn’t removed, the object being extracted looks cut out and obvious against the new background plate because of the blue rim around the edges.

The job becomes more difficult when the bluescreen fabric is unevenly lit, has seams in it, has water spraying over it, or even when transparent objects like a glass of water are part of the foreground. These situations present problems because it isn’t clear whether the pixels are part of the bluescreen background or not. For example, the glass of water sitting on a table might reflect some of the blue light from the bluescreen. The computer will think the reflection is bluescreen because of its color and make the glass transparent. In reality the glass would be reflecting the environment it is placed in, such as the room or the table it is sitting on. These types of situations are the reason why we still need humans to make the final decisions regarding what information is “pulled” from the bluescreen element. The human eye instantly picks up on the fact that the glass is reflecting light and should not be transparent, while the computer has no clue. In many situations it comes down to CG artists tracing where the objects are on the bluescreen element so they can be pulled onto the new background plate; this process is called “rotoscoping” or “roto” for short.

For Episode I: The Phantom Menace, we developed a method to change the edge color of the foreground object from the bluescreen shoot to the primary color of the background plate to be used. This allows the edges to blend into the new background more evenly and removes dark edges or fringes, especially in scenes like the pod race where the backgrounds were very bright and not too forgiving.

Q : I’ve been wondering for 20 years: How are the various lightsaber sounds made?

Ben Burtt: The lightsaber was, in fact, the very first sound I created for A New Hope. Inspired by the McQuarrie concept paintings, I remembered a sound of an interlock motor on the old film projectors at the USC Cinema Department (I had been a projectionist there). The motors made a musical “hum” which I felt immediately would complement the image in the painting. I recorded that motor, and a few days later I had a broken microphone cable that caused my recorder to accidently pick up the buzz from the back of my TV picture tube. I recorded that buzz, and mixed it with the hum of the projector motor. Together these sounds became the basis for all the lightsabers.

June 2000

Q : What was your greatest difficulty when it came to animating Jar Jar Binks?

ILM: Among the many animation challenges with Jar Jar, there were a few that remained constant. Aesthetically, one of the challenges animators faced was keeping Jar Jar’s neck in correct posture between his head and chest. In some scenes, while animating overlapping action with his head in relation to his chest, his neck sometimes had a tendency to become too far stretched in any one direction between key poses of the two body parts. This was a problem many Jar Jar animators had to be aware of and avoid, especially during scenes calling for Jar Jar to move about frantically.

The abundant length of Jar Jar’s ears posed another problem for animators and as well as modelers. More often than not, it only became apparent that his ears were intersecting his shoulders after running ear and cloth simulations. On those occasions, corrective shapes were modeled on his ears and vest to fix those areas where the problem occurred. Often times, corrective shapes were required on almost every frame of a shot.

On a performance level, Jar Jar posed a common challenge shared by many of the Jar Jar animators. In contrast to his numerous Jerry Lewis type antics, there were many shots that, for the purposes of continuity, required Jar Jar to inconspicuously appear in a non scene-stealing moment while the live actors or other CG characters within the scene delivered their performances. Scenes like these always prove to be a challenge for animators who are accustomed to delivering broad, expressive performances for the characters they animate, particularly one as animated as Jar Jar. Many times the animators had to limit Jar Jar’s animation to just a couple of eye blinks here and there, subtle weight shifts, and the smallest limb movements.

In other words, just enough animation to keep Jar Jar “alive” without stealing the scene from the other performers.

Q : What’s the most enjoyable thing about production design?

Gavin Bocquet: This is a very difficult question, as there is not one specific answer. In fact, the best thing about it is that it involves so many different things, whether it’s designing sets, designing props, looking for locations, building sets, etc. For example, on one film you can be working just in a film studio on sound stages, and on the next film you could be working in the rainforests of South America.

It is never boring, and you are never doing the same thing every day. You are also working with many different creative people, including the director, the writer, the director of photography and others. I always find that very stimulating.

Q : When will the complete title for Episode II be revealed?

Rick McCallum: We refer to the project as ” Star Wars 2″ or “Episode II”. George may have a title in mind, but we haven’t discussed it at all. We likely won’t finalize a title until the film is close to completion, much like with Episode I. Keep watching our website for announcements though, you never know.

Q : What process is used to create the languages for the different alien species?

Ben Burtt: The process is very complicated, but I usually start by finding a rare language that appeals to me and has the character of the alien species I’m working on. Inspired by the real language with all it’s cultural signifigance and detail, I write out in phonetics the sounds which are the essence of that language. I then work with actors with special vocal talents and record them mimicking my “sound-alike” phrases. Often I process and combine their sounds with animals if need be to give the desired effect.

Q : What features were missing from other character animation software packages that required you to build your own?

ILM: For basic skeletal animation, we’ve used Softimage for years, but have needed to develop our own software for animating skin and other flexible geometry; for creature animation, that’s the basic division between vendor software and software developed at ILM.

Our facial animation system is called Caricature, and it was originally developed in 1994 for Draco, the talking dragon in Dragonheart. We met the most important criteria which were speed, interactivity, and efficiency, and the software has served us well over the years. When we began the work on Episode I: The Phantom Menace, and saw the original concept art for Jar Jar, we were blown away thinking about what tools we would need to actually animate him. The first designs were really out there, with lots of wild facial expressions and a huge smile that went ear-to-ear. A lot of this was eventually toned down to make him appear more realistic, but we still knew he was going to be really complex in terms of his geometry. In order to animate Jar Jar’s face and give him the wide variety of expressions you see in The Phantom Menace, Jar Jar’s face has about as much geometry as the entire T-rex from Jurassic Park.

We really wanted the facial animation to be something that artists could do by themselves, instead of having to rely on more technically inclined people. Most commercial software systems get pretty hard to work with when you have really complex creatures. We needed it to be really fast and easy to set a creature up. We tried to make the design process as much as possible like sculpting with clay, so Jim Hourihan in our software department wrote a sculpting program called Isculpt that the modellers really love and find easy to work with.

We developed our own facial animation software so that animators could interact directly with the actual high-resolution geometry instead of a simplified version of it. It was designed to get the most out of the Silicon Graphics hardware and to make the interaction as quick and painless as possible.

We built about 100 different kinds of creatures for The Phantom Menace very quickly. Many of the creatures are similar, so we could build one by starting with another that had previously been built. Boss Nass and Captain Tarpals and the Gungan soldiers were built by starting with the Jar Jar model, but many of the creatures are really different.

In particular, Jar Jar has this duckbill muzzle, Watto has a trunk-like snout, and Sebulba looks sort of like a monkey/cobra. Their muscular systems are totally different, so we couldn’t reuse any of the data but the new software had to be built really fast or we never would have gotten it done.

As a software engineer, I’ve always been happier thinking of Caricature as a simple tool like a brush or a pencil, where the images that are created with it speak more about the talents of the artists who use it than the technology behind it.

p.s. Lots of people have wondered about the name “Caricature.” Here’s the story: When I was an undergraduate at Johns Hopkins University in 1984, I wrote a scan-line image renderer, and I continued to work on it in my first year of graduate school at the University of Pennsylvania. It had no name at Hopkins, but a fellow grad student at Penn, Jeff Esakov, suggested the name Caricature, for “Cary’s incredible, cosmic, awesome, totally unbelievable rendering extravaganza.” Not very long afterwards, it died a deserved death — it really wasn’t very good — and I moved on to other things. Ten years later at ILM, when the R&D supervisor, Christian Rouet, asked me to work on a facial animation system for Dragonheart, my first name for the software was Fani, for “facial animation”, but I was informed by an Australian animator that that term had slang connotations she found offensive. We also had a program, called Dush, that single-stepped through shell scripts (everything was shell scripts back then), and I remember her complaining, “It’s bad enough we have to dush our scripts!”

Because the program was designed to animate faces, particularly to distort them in possibly funny ways, and because I’ve always been a fan of political cartoons, I resurrected the name Caricature. I really didn’t intend for it to become known as Cari. I thought that since the program we know as “Softimage” is actually invoked by typing s-o-f-t, that c-a-r-i would remain an abbreviation, but it took on a life of its own.

Q : What exactly is a Sith Lord? What is the history of the Sith? I have not seen anything about this group of people except that they were defeated by the Jedi Order at some point.

Steve Sansweet: The history of the Sith Lords is a long and fearsome one, running the gamut from nameless dark apparitions to the most fearsome Dark Lord of the Sith, Darth Vader, the one-time Anakin Skywalker, under whose reign of terror entire civilizations were exterminated and the Jedi Knights nearly wiped out.

It is a history filled with bloody internal strife, wars against the Galactic Republic and constant battles against the Jedi Knights, the upholders of the light side of the Force. If there is one recurring theme, it is that the Jedi over and over believed that they had exterminated the Sith threat forever, only to find it had merely lain dormant for ages.

While the details are lost in the mists of time, Galactic historians believe there has been a rift between the light side and the dark side of the Force almost since the foundation of the Jedi Order some 25,000 standard years before the Battle of Yavin. Many think it was one rogue Jedi who fell to the dark side, turned others, and eventually built an entire army of dark siders. For the next century, a deadly war swept the galaxy, destroying planets and civilizations before the Jedi Knights prevailed.

Vanquished, the few remaining dark Jedi fled across the galaxy into the unknown region. It was there that they landed on an unmapped world and encountered a primitive species known as the Sith. The Sith treated the dark Jedi like gods, and almost willingly let themselves be enslaved. With unlimited resources and manpower, and eons to forge an evil empire far from the prying eyes of the Republic or the Jedi Knights, the Sith entered a Golden Age.

But about 5,000 standard years before the Battle of Yavin, the Republic discovered the Sith empire. An ambitious Dark Lord of the Sith named Naga Sadow decided he could conquer the vast Republic and began the Great Hyperspace War. His armies were defeated by the Jedi Knights. Other outbreaks of warfare between Jedi and Sith, and among the Sith themselves, took place over the next thousand years.

Around a thousand standard years before the Battle of Yavin, a new Sith Lord arose, one whose life still remains mostly in the shadows, but who had a major impact on events in the galaxy. Darth Bane understood well how the Sith order nearly self-destructed and knew that without a new self-discipline, and the utmost stealth, the Sith would never survive to truly vanquish the Jedi.

It was Darth Bane who enforced the single most important diktat of the New Sith Order, that there could be but two Sith, a Master and an apprentice. He enforced a new restraint that was so complete and lasted so long that the Jedi Council believed that the Sith had been completely vanquished. But in utmost secrecy, and in an unbroken chain for nearly a millennium, the evil Sith ways of the Force were passed down from Master to apprentice.

Finally, some 32 standard years before the Battle of Yavin, around the time of the blockade of Naboo, the Sith made their presence known. While Darth Sidious, a shadowy Sith Lord, manipulated Galactic politics behind the scenes, his fearsome apprentice Darth Maul took on the Jedi openly.

That brings us to the story of the Sith Lords in the Star Wars films, those already made and those yet to be released. For a colorful retelling of all of all that is known up to now, as well as some new nuggets of information, be on the lookout this October for a cool new photo book from Random House, Star Wars: Secrets of the Sith.

Q : What was it like to eventually see The Phantom Menace completed given your detailed involvement with it? Did anything surprise you?

Doug Chiang: To see everyone’s fantastic work come together in 2 hours’ worth of pure entertainment was wonderfully fulfilling. My involvement on the film didn’t take away from any of the enjoyment. When the lights went down, I was that 15 year-old kid again experiencing Star Wars for the first time.

The only surprise to me, and a pleasant one at that, was how beautifully all the work came together. Often when we are working on a project as immense as Star Wars, there are too many different aspects to really know if it will all come together as planned. Fortunately, we had George’s total confidence and vision to guide us.

Q : The announcement has been made that Episode II will be shot digitally. Does this mean smaller movie theaters will be unable to screen the film when it is released?

Rick McCallum: Not at all.

For The Phantom Menace, nearly all the live action was shot on film, then digitized into a computer and then all of the final shots were taken from the computer and output on to standard 35mm film that can be played in any movie theater.

When we shoot Episode II digitally, we’re just skipping the first step of digitizing. We’re still going to provide an end product on traditional film just like any other major motion picture.

On Episode I, we did do a small trial showing the film using digital projectors where no film was involved at all. We hope that Episode II will be projected digitally on an even wider basis and that by 2005 the industry will be ready for even wider digital distribution in some form.

In the mean time, shipping on film is still a reality.

Q : What type of martial arts did Ray Park (Darth Maul) know, if any? Also, what specific types, if any, influenced the final fight scene?

Nick Gillard: Ray Park is trained in Wu Shu And Long Fist. These are both non-weapon disciplines, so they had little influence on the lightsaber fights.

July 2000

Q : Is it difficult when designs you’ve worked hard on are not ultimately selected for use in the film?

Doug Chiang: Not at all. We generally expect that 75 percent of the work that we do will not be used. Sometimes we grow fond of certain designs and are a little disappointed when those designs aren’t selected, but we are always reassured that only the best designs make it to the screen.

Q : What are some of the most difficult things to reproduce realistically with digital animation and why?

ILM: You might think that there’s some type of big, eye-popping action or busy, intricate performance that would be particularly hard for the animators to achieve. But the truth of the matter is, the less the action and the more subtle the performance, the harder it is to produce in animation. As an example from the ground battle scene, there are several shots of the Gungan warriors just standing. Now, you may think that creating a character or as in this case, a group of them standing still would be the easiest thing in the world. If you consciously try standing still yourself, though, you’ll realize “still” doesn’t really exist for any living creature. There are any number of tiny, miniscule movements going on all over your body at any given moment…the drawing of breath, a slight shift of weight, the flick of an eyeball. These are all essential to a convincing piece of “still” character animation, yet when one goes to apply them to a character it is very easy to make the movements too big with the aim of making them be seen. It is very difficult to realize just how very small these details need to be to read convincingly.

Give me a good shot of seventeen Gungans tumbling down a hill at high speed with their arms and legs flailing any day!

Tom Bertino was the Ground Battle Animation Supervisor on Episode I: The Phantom Menace. Prior to working on Star Wars, Tom supervised the animation on several films including The Mask(and was nominated for both an Academy Award and the British Academy Award), Casper, 101 Dalmatians, and was Animation Director/Visual Effects Supervisor for Flubber.

Q : What tools do you use in the previsualization phase?

David Dozoretz: We are using Maya, which is a three-dimensional animation program by Alias Wavefront. We are using that primarily on Silicon Graphics work stations. We do a lot of our compositing — when we take all our different elements and put them together — in Adobe After Effects and Commotion on the Mac. We use Photoshop. We’re big Mac fans and SGI fans.

Q : Episode I had quite a warm, organic feel to its design, so what kind of a mood are you trying to convey when designing for Episode II?

Doug Chiang: Episode II will be darker in tone and style. We will be playing with some interesting textures and lighting set-ups to heighten this darker mood. Beyond that, I cannot reveal any more.

Q : Are Bail Antilles and Bail Organa supposed to be the same character?

Steve Sansweet: With the recent announcement that Jimmy Smits will play Bail Organa in Episode II, this previously unseen character is getting a lot of attention. Bail Organa is Princess Leia’s adoptive father, and a representative from Alderaan. He perishes when the Death Star destroys that peaceful world in Star Wars: Episode IV A New Hope.

Bail Antilles is also an Alderaanian politician. When Chancellor Valorum was ousted from office by a vote of no confidence, three nominees lined up to take his place: Ainlee Teem from Malastare, Palpatine from Naboo, and Bail Antilles from Alderaan. Although the scene was ultimately left out of the finished film, the script to Episode I shows that these two men were conceived of as separate characters. Both are mentioned. Bail Organa seconds the vote of no confidence; Bail Antilles is nominated to succeed Valorum.

Two Bails, two different characters. It should be noted that “Antilles” is sort of the Star Wars equivalent of “Jones,” and “Smith.” There have been numerous characters throughout the films, books, and expanded universe material named Antilles, but almost none of them are directly related. For instance, Corellian hotshot starfighter pilot Wedge Antilles is not related to Bail Antilles. Nor is he related to C-3PO and R2-D2′s former master, Captain Antilles, the Rebel officer whom Vader chokes to death in the opening moments of A New Hope.

Q : How was Samuel Jackson to work with on Shaft? Will that experience help with potential future Mace Windu fight scenes?

Nick Gillard: Sam is one of the nicest people on Earth, And yes, We talked about it a lot…

Q : What sounds were used to create Chewbacca’s famous voice?

Ben Burtt: Mostly bears, with a dash of walrus, dog, and lion thrown in.

Q : I’ve heard that Episode II will have even more computer effects than Episode I. How is that possible?

Rick McCallum: I’m not sure, but it looks like we’re going to give it a shot.

Since almost every shot in Episode I had some element of a digital effect, it won’t be more from a number of scenes standpoint. And since every element of the ground battle in The Phantom Menace involved the computer somehow, you can’t really top 100%.

I think with Episode II, George has in mind to make the integration between live action and computer generated elements even tighter. There are some things that we’ve learned the computer can achieve for less money or with better creative result, and we’re going to try to exploit that even further. In some ways it will simply mean more realism or more lines for a CG character.

George has also thrown down the gauntlet to ILM on a few tasks that no one has ever done with computer graphics before. It’s too early to talk about specifics, but if they can pull it off the results are going to be amazing.

Q : Production on Episode II has already started. Shouldn’t you be finished with the animatics by now?

David Dozoretz: Well, we’ve started and finished two major sequences for the film. But we’re far from done because it’s a Star Wars movie and there’s so much to do. Also, once principal photography has wrapped and the editing process begins, we’ll start another stage of animatics in which we combine animatics with the live action footage that George is shooting in Sydney.

Q : Are you an especially dangerous Doug?

Doug Chiang: Only in the morning before coffee

August 2000

Q : Will Mara Jade be in any of the prequels?

Steve Sansweet: While Mara Jade – the former agent to the Emperor who later marries Luke Skywalker in the expanded universe fiction – is definitely a popular character, her story takes place during the timeframe covered by the novels, not by the films. She isn’t even likely to have been born in the time-frame covered by the remaining prequels.

Q : How did you decide on the “personality” of the different engine sounds for each Podracer? What real-world noises did you use?

Ben Burtt: I definitely try to give each vehicle a personality. I consider the pilot of the craft and whether I want the audience to like or fear a certain ship or character.

A pod sound can be powerful, angry, comical, smooth, cool, hip, old-fashioned, goofy, or dangerous. I try to make a sound that will relate to that type of coloration. Pod sounds were made from race cars, boats, warbirds, electric tooth brushes, shavers, motorcycles, rockets, and helicopters.

Q : Did the final duel (Obi-Wan and Darth Maul) take more time to perfect than the other fighting scenes since this fight seemed to be paced much faster and far more aggressive than the fighting prior to that?

Nick Gillard: No, by that stage Ewan had become a very good fighter and learned the fight in around three hours.

Q : How is the effect of extending a lightsaber done? Is the prop rod painted out until it’s extended?

ILM: The lightsaber effect is created in several steps. First the prop rod is rotoscoped which results in a white matte on black. (Rotoscoping is the process of creating a matte isolating the element in the frame which will then have the effect applied to it; in this case the element is the light saber prop stick).

The saber effect that is then created is a series of transparent colored layers which are painted underneath a white hot center core. This green, blue or red transparent glow and the white hot core is then applied to the area isolated by the matte. Then an overall soft white outer glow is applied. All layers flicker on and off and throw interactive light on the people, props and environment in the scene.

The lightsaber prop was completely painted out in some scenes, particularly in the more energetic duels since the prop stick was flexible and would bend when swung forcefully through the air. In other shots where the prop was not bowed, we were able to put the CG lightsaber directly over the prop.

Rita Zimmerman was a Sabre Artist on The Phantom Menace. She worked on the space battles, Coruscant city sequences as well as saber battle scenes. She also did many shots for Star Wars Special Edition.

Q : In Episode IV, Leia calls Han a scruffy nerf herder. What’s a nerf?

Steve Sansweet: Let’s just say that this wasn’t the highest compliment in the galaxy. The quote is actually from The Empire Strikes Back, and in full, the lovely if hot-tempered Princess spit out, “Why, you stuck up…half-witted…scruffy-looking nerf-herder!”

Nerfs, like certain hotshot pilots, are temperamental and cantankerous. The comparison stops there, however. These domesticated herb-eaters are raised for their delicious meat. That’s a good thing because they have one of the most foul odors this side of the Galactic Core. The rangy, supple creatures have long fur covering their muscular bodies and dull, curved horns. They also tend to spit at their handlers, which probably doesn’t work wonders for the dispositions of the nerf herders either.

Q : Is off-the-shelf software adequate for the work you do?

David Dozoretz: We primarily use off-the-shelf software for our animatics, as it’s quick to learn and use and we don’t really require the level of perfection that ILM does. We do occasionally borrow some of their proprietary tools when we’ve got something extra tricky to do and they’ve got the best solution. But primarily, we use Maya for our 3-D modeling, animation, and rendering and Commotion and Adobe After Effects for compositing.

Q : Is it true that George Lucas has been consulting with some fans who have web sites to get help with writing Episode II?

Rick McCallum: Absolutely not. How ridiculous.

George has a very clear vision about the story of Star Wars that he won’t allow to be swayed by the whims of the Internet, the media, critics or anyone. The Internet rumors this time around are possibly even more funny and off base than they were for the first film.

Q : At what stage is your department’s concept design work for Episode II? Since filming is already underway, aren’t designs pretty much complete?

Doug Chiang: The design process for us doesn’t end until the film is released. We have basically completed phase one of the design process — which has been to design all the necessary sets and/or partial sets to be built by Gavin Bocquet and his crew. Now that that is complete, our second phase begins — which is all the rest of the designs, sets, and characters that will be created digital and/or with miniatures.

September 2000

Q : How much does the use of bluescreen affect the size and building process of the sets?

Gavin Bocquet: Every set is different.

The bluescreen is just part of a process that we include in producing an environment that will work for the shoot. Whether you go back to the earlier days of matte paintings, scenic paintings or miniatures, it’s still the same process of trying to come up with a way that you can provide enough real backgrounds for the director to use, and then enhance that later.

You make assumptions throughout the script developing process. By talking to John Knoll at ILM and George Lucas, Rick McCallum and Doug Chiang, you can come to some general conclusion about what is going to be best for that particular scene. And it’s different on every one; it’s always affected by the parameters of a scene and what’s required in it. For instance, how many shots there are: for a “one off” shot, one-shot scene or a two-shot scene, you could probably say that there’s less reason for us to build a full set. The cost is actually quite comparable for ILM to do it. Once you start having ten, twenty, or thirty shots in a scene in a set, then it becomes much more expensive for ILM to construct what we could really build more cheaply.

Q : Are “natural” sounds easier to find and work with than those made from scratch digitally?

Ben Burtt: I prefer to record natural sounds as the basis for the audio in the Star Wars universe. Real “organic” sounds bring credibility with them. I try to create something that sounds “familiar” but unrecognizable. This gives the characters, vehicles, and objects the illusion of reality.

Q : Was the film rate altered on any of Episode I’s fight sequences to make the action appear faster? If so, will the use of the 24 frame digital camera present any obstacles?

Nick Gillard: No–in fact, Ewan fought so fast that we considered slowing the film down.

Q : Have you ever put any jokes or “easter eggs” in your animatics clips to see if George Lucas will notice?

David Dozoretz: We’ve put a couple of jokes in animatics for George and the editor to laugh at, just to keep things fun during production.

One time, George was giving me direction on some computer generated robots for a shot and he was being very specific about their timing, movements, etc. So when I delivered the shot to him, at its end, I had the robots turn to camera and ask George “How was that take for you?” They then said they would be in their trailer. There are a few more like this, some much more funny, but you may see them someday, so I wouldn’t want to ruin the surprise now.

Q : Hi there! I’m curious to know if there is a way to somehow learn more about Darth Maul as far as his species and anyone avenging his death?

Steve Sansweet: According to the upcoming Random House book Star Wars: Secrets of the Sith, Darth Maul was born on Iridonia. That’s the same planet that Jedi Council member Eeth Koth’s species — the Iridonian Zabrak — come from. Not much is known about the tattooed Maul’s past before he became an apprentice to Darth Sidious. For Sidious, his master plan to take over control of the galaxy would seem to far outweigh any desire to avenge the death of his apprentice.

Q : How big was the Star Destroyer model used in the films?

ILM: A number of different Star Destroyers were used in the classic trilogy. The first Star Destroyer seen in A New Hope was 3′ long (91 cm) long, and was actually smaller than the blockade runner it was pursuing; the Rebel model was 6′ 3″ (194 cm) long.

Since the Star Destroyers had considerably more screen time in The Empire Strikes Back, they were completely rebuilt, including extensive interior and exterior detail and a lot more lighting; the size was increased to 8′ long. ILM also built detailed models of the conning towers (one was 4′ tall, another 10′ tall) and the ship’s “waistband”, originally 1 1/8″ was enlarged to 1′ 6″. These models were used in close-ups.

Darth Vader’s massive Super Star Destroyer model was slightly longer at 9.25 feet (282 cm).

Lorne Peterson is one of the original members of Industrial Light & Magic, having been hired by George Lucas to create the models for Star Wars. In 1979, Peterson was invited by George Lucas to move to northern California to oversee the production of models for The Empire Strikes Back. Since that time, he has worked on most of Lucas’ films, as well as those of Steven Spielberg.

Q : Since I’m sure there were a number of quality conceptual drawings and paintings done for Episode I that weren’t used, is there any possibility that they may be tweaked for reuse in the future?

Doug Chiang: We will definitely try to incorporate some of the unused designs from Episode I into Episode II. However, since the story drives the designs, it will be difficult to incorporate ideas developed for a different storyline than Episode II.

Q : Do you bother doing animatics for dialog sequences?

David Dozoretz: Generally, dialog sequences are fairly easy to visualize and if you shoot enough coverage (shooting the scene many times from many different angles) you’ll get what you want. However, once principal photography has wrapped and the editing process begins, George may add stuff to the dialogue. He may want to make the buildings behind the actors more grandiose, or may want to add a spaceship flying by. Or he may want the actor on the left from ‘take 2′ and the actor on the right from ‘take 4.’ So we’ll put that together for him.

October 2000

Q : How did things go at the new studios? Did you miss Leavesden Studios in England at all?

Gavin Bocquet: Sydney was a great experience. The studio was good, the crew was good and the city is very exciting. From a personal point of view, we missed Leavesden because for some of us it held a special place in our hearts. Doing the fourth Star Wars film there, 20 years after Jedi, meant it was always going to hold fond memories for us. It wasn’t the best equipped studio, but we had sole control, and it had a good feel about it. Lots of green grass around us, and lots of space to work in.

Q : How long does the actual filming of a movie like the upcoming Episode II actually take? Is most of the time taken up by post-production, like special effects and editing, etc…?

Rick McCallum: The principal photography of Episode II ran from the end of June to the end of September. We’ve now come back to California to start the editing and continue other post-production activity. Next year we’ll have our planned next rounds of shooting to pick up any live-action elements necessary, just as we did for Episode I. From there, the film will be in post production right up until the planned release in the summer of 2002.

So, out of the whole three year process (including a year of pre-production) we’re filming for only about 14 weeks or so.

Q : The destroyer droids were very complex mechanically. How much of the ‘interworkings’ of the pieces were part of the concept phase?

Doug Chiang: Very much. One of the advantages of having a small model shop as part of the art department is that we can work out every design detail before we pass the model to ILM. John Goodson, the concept modeler who made the original model, very carefully worked out all the proportions of the limbs and figured out how they would actually fold. This was done with a paper model. Once we determined that the droid could actually fold without compromising the design, we proceeded to make the finished version. As a result, the final digital version that you see on screen works with very little cheating. I believe there was only one part that couldn’t physically exist because it would have to occupy the space of another part — but that’s the beauty of CG.

Q : It’s been said that Ray Park will not be reprising his role as Darth Maul in Episode II, but rumors have it that he joined the production crew as your assistant fight choreographer for Episode II. Is any of that true?

Nick Gillard: The rumors are false. Ray didn’t join me on Episode II.

Q : When Han Solo is being put into carbon freeze (The Empire Strikes Back), his hands are cuffed. When he comes out of the chamber his hands are up in the air and spread apart. Also, when he is thawed in Jedi, the bindings are gone. How does this happen?

Steve Sansweet: The Ugnaughts remove the bindings on Han’s hands before he is lowered into the chamber. If you watch carefully you should be able to catch it. The bindings that are on his upper arms are made of carbonite, and thus melt away when Leia releases Han from his carbonite coffin.

Q : Could you try to articulate the difference between special effects and visual effects?

ILMSpecial effects cover the practical, real time enhancements to a scene as it is filmed. Examples include weather effects (wind, rain, snow, fog etc.), dynamic action (fire, explosions, shaking the set or vehicle) and special techniques like rear projection, hanging miniatures, and forced perspective sets.

Rear projection involves projecting either a still or moving picture onto the rear of a translucent screen in front of which live-action is photographed so that both the background on the screen and foreground action are combined into a single image on the exposed film. Examples: almost any time you see a car interior with the street scene passing by out the rear window (as in Hitchcock’s Notorious) or western landscape rolling by in the old cowboy movies.

Hanging miniatures are used to extend settings beyond what could be easily built, and involve careful positioning of detailed models that ‘hang’ down into a portion of the frame during a locked off (static camera) shot. Example: Ben Hur, Cleopatra, El Cid.

Forced perspective sets allow the illusion of greater distance than the available space might permit, by tapering all constructed angles to diminish more rapidly than reality. This works as long as the camera doesn’t shift position to the right or left. Examples: Darby O’Gill and the Little People, Die Hard 2 (the airport set), and Howard the Duck.

Visual effects, on the other hand, are added after the scene has been shot, and range from simple double exposure tricks (where the film is partially exposed with a ‘latent image’ and later, further exposed with added elements) to motion control miniatures (shot with long exposures for depth of field focus against a blue screen) and other blue, green, or black screen elements (people, explosions, smoke, flying debris) which are later composited with the original plate photography. The removal (and alteration) of unwanted rigging, reflections, and other two dimensional ‘fixes’ such as joining together two different actions in the same shot is another common visual trick (as the two different McFlys played by Michael J. Fox in the Back to the Future films). More recently, the creation and addition of entirely synthetic animated characters, settings and environments has become the most publicized part of the visual effects industry, and appear in some form in almost every major film we see today, even if limited to a few digital matte paintings to set the scene.

Jeff Olson joined ILM in 1985 as set builder and modelmaker on Howard the Duck. Olson became manager of ILM’s model/creature department in 1993 and then transitioned into visual effects production in 1996. He was one of the visual effects producers for Star Wars: Episode I The Phantom Menace.

Q : Are there any interns/apprentices on the concept team?

Doug Chiang: There are currently no interns in the Art Department. However, the art assistants are essentially junior artist positions. Several of our past art assistants have “graduated” to become full-fledged members of the team. Robert Barnes is a very good example. He first started out as an art assistant but is now a very accomplished artist and sculptor and an integral member of the Art Department.

Q : Has anybody (Ewan, Liam, Hayden, etc.) ever gotten whacked really hard during a lightsaber fight?

Nick Gillard: So far, Ewan has broken two of my fingers, I broke one of Hayden’s, and Sam Jackson hit me in the head, twice…

Q : How many unique sets have been built for Episode II? How many craftspeople were needed to build them?

Gavin Bocquet: We actually built more sets, or parts of sets, for Episode II than we did for Episode I. On Episode I we had about 53 sets, whereas on Episode II we had about 67. Of these, probably 75% were new sets for Episode II. We probably had about 400 in the construction crew at the busiest time.

Q : When creating engine sounds, such as the hyperdrive engine for the Queen’s ship or the submarine, do you base these sound designs in physics or simply come up with something that sounds ‘cool’?

Ben Burtt: I earned my degree in Physics, so I invariably begin my imaginings of sound on a scientific basis. At first, I may often reason a sound out on the basis of scientific fact, in the end I will make my choice among the possibilities subjectively, not objectively. After all, I put sound in the vacuum of space! Now that violates the laws of physics. I guess I made a good choice, otherwise I would be out of a job.

November 2000

Q : Did George Lucas ever have any idea for Episodes VII to IX, or did the Star Wars novels stomp all over possible thoughts he may have had for the Star Wars universe past the destruction of the Empire?

Steve Sansweet: At one point early on, George Lucas talked of possibly needing nine movies to tell his tale of the Skywalker family. But as he actually worked through the story line, he realized long ago that the story he wanted to tell could naturally be told in six two-hour films. The nine-episode mantra, however, refuses to die…and we realize, never will. But George says that the story he has to tell will be complete in the six films, which can then be viewed as one epic saga. He says that he honestly has no story to tell now beyond the destruction of the second Death Star.

LucasBooks has always checked with the boss to make sure that none of its projects interferes in any way with anything that he is planning. And while plans can change, rest assured that the wonderful expanded fictional universe enjoyed by so many fans has in no way stomped or trampled on any of George Lucas’s prerogatives or options.

Q : Have you, or will you publish any art books?

Doug Chiang: I’m currently working on a personal book that will be published by Callaway Publishing in 2002. It’s an art book that I’ve been working on for years in my spare time. If you are interested in more information, please check out my personal web site at www.dchiang.com.

Q : When you are designing vehicles, weapons, etc. do you ever picture them in motion, like they will be seen when completed?

Doug Chiang: Absolutely. We often get totally immersed in the drawing. It’s not unusual to find us quietly making spaceship noises or creature growls or lightsaber sounds as we draw. The more we get into the “feel” of what we are drawing, the better the designs become. Plus, it’s just fun to imagine how these designs will move and sound.

Q : What are the devices called that were employed to vault Ray Park through the air?

Nick Gillard: Nitrogen flip-up rig — A device about the size of a set of bathroom scales. You stand on it, press a button, and 500 pounds of nitrogen is released. Blowing you into the air — marvelous feeling.

Q : Were any of the props from the original trilogy used in The Phantom Menace? R2-D2 maybe?

Gavin Bocquet: Yes, we certainly used some of the original props, like R2-D2 in Phantom, although they were modified because technology had improved. We also had some of the original lightsabers. We also used Luke’s original speeder as one of the speeders dressed in the Mos Espa streets location.

Q : Was the entire Gungan/Trade Federation battle sequence computer generated, or were some parts, like the grass, actually real?

ILM: For Episode I The Phantom Menace, we took quite a number of photographs of hills, fields and skies prior to and during production. We began the process of getting the “look” established by using the photographs and digitally enhancing them. This gave us the basic layout and approach for the ground battle sequence. Additionally, ILM’s modelshop built a physical model of the entire landscape to give us and idea of where the action in the 3-D environment would be taking place.

During production, I supervised five other digital matte artists to ensure that the ground battle backgrounds looked similar to Doug Chiang’s concept drawings. We digitally painted a large part of the landscapes as well as augmenting and enhancing photographs of clouds. Many of the scenes were texture mapped and elements were composited in Saber. Our hope was that the final shots of the virtual Naboo landscapes looked like they could exist in our world, but they were really made up of many layers of digital elements.

Ronn Brown was Digital Matte Supervisor for the Ground Battle Sequence on Star Wars: Episode I The Phantom Menace. He joined ILM in 1993 and has worked on several groundbreaking films including Space CowboysStar Wars Special Edition, Galaxy QuestMen in Black and Mars Attacks!

Q : What are some of the elements of a fight script? For example, what terminology do you use? And have you ever thought about posting a portion of a script for fans to check out?

Nick Gillard: I had to develop a new terminology for lightsaber fights, as they incorporate so many different styles. There are twelve basic moves. As for posting a section of the script, unfortunately I am bound by a confidentiality agreement…

December 2000

Q : With the advancements in special effects today and the use of computer generated actors, will there be a need for stunt men in the upcoming Star Wars films?

Rick McCallum: That’s an interesting question because we’re currently preparing to really push the envelope on digital stunts in Episode II. George has some great ideas for really far-out action sequences where it might make sense to use a combination of live action and computer-generated stunt performance. That might involve motion capture work to ensure that the believable human quality is always there. And a skilled choreographer, like our own stunt coordinator Nick Gillard, will always be a must.

Q : Out of all the sets you supervised construction of for Episode I, which presented the greatest challenge?

Gavin Bocquet: All the sets were difficult because you are all trying to create new worlds and new environments that the audience will believe. The small sets are sometimes the most difficult as the close up detail really matters, whereas the bigger scale sets are a challenge because they are so big. And when you are on location in somewhere like Tunisia, then that is a different sort of challenge because it is hard to work in the desert.

Q : At the end of The Phantom Menace, why didn’t Obi-Wan use his super-speed to run past the energy gates that kept him from Qui-Gon Jinn and Darth Maul?

Steve Sansweet: Physical feats and acts of strength aren’t always 100 percent repeatable. You may also ask why, if your favorite sports team defeated a rival once, do they not defeat them every time? Physical and mental exhaustion play a role in the use of Jedi powers. These may have hampered Obi-Wan’s abilities during the duel.

Q : What would Mr. Lucas do to you if you happened to leak out any information on the Episode II designs or storyline?

Doug Chiang: I would be thrown into the Sarlacc pit!

Q : Did any animatics shot make it all the way through to the final film in Episode I?

David Dozoretz: Animatics are generally very rough and done very quickly. They look more like a video game than real-life. So it’s not appropriate that they end up in the final film. That said, there were many final shots in Episode I that were very similar to their animatic counterpart. George had us take some of the animatics to such a high level of specificity that the final shots were just photo-real versions of the exact same action. If you put the animatic and the final version of the Podrace on two television monitors next to each other, you’ll see that the action is almost identical between the two and the cuts happen in the same place. That’s the beauty of animatics — it lets the filmmakers know exactly how the final shots should look as far as composition, timing, action, etc.

Classic Moments Archive – Episode VI

Welcome to the Classic Moments Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can. Please note: Not in order of publication.

Star Wars : Episode VI – Return of the Jedi

200 MPH

“The (Endor speeder bike) chase is about two and a half, three minutes long, and it’s a great chase. It’s with our heroes–who are usually up in ships flying through the air. This time it’s down on a level you can relate to–down on the ground in the forest, where we have all been before. And they are zooming through these giant trees at 200 miles per hour, careening around the trees, hitting them, and having a ball!”

  • Howard Kazanjian
    Producer
    The Making of Return of the Jedi

Arete

When a guard moves to shove him, Luke jumps off by himself, flips back into the floating skiff, and catches his lightsaber, thrown by Artoo. This striking style of action marks Luke as having achieved another characteristic of the classical Greek hero: Arete — excellence.

Star Wars: The Magic of Myth

Art of Inspiration

“Ralph (McQuarrie) is better at inspiring people through his art than anyone I know. His paintings are more than just paintings, they tell a story, they illustrate his designs, they give everyone at Lucasfilm something to shoot for.”

– Joe Johnston
Special Effects Art Director
Bantha Tracks #14
November, 1981

Be the Ewok

“You set up mirrors wherever they go so that as they are walking along, they see that they are actually Ewoks; they are not people anymore. Each Ewok actor has to see himself as an Ewok or he will never come off as one.”

– Jedi Director Richard Marquand
Bantha Tracks #20, May 1983

Beginning of the Future

“In the time line of the film industry, Jedi would be the beginning of the future, not a giant leap. Because it was basically a wire-frame model, it wasn’t up there on the complexity scale, but it worked great as an effect.”

  • Bill Reeves, founding member of Lucasfilm’s first Computer Division
    on the first computer generated imaging used in Star Wars: the rebel war room hologram in Jedi
    Star Wars Galaxy Magazine #8

Better Door Caricature

“Our first Jedi expedition was last September, when we recorded the sound for an enormous door that opens in an early scene. I remembered an ammunition dump with a large, old iron door that had been sitting, rusting since World War II. It opened with a squeaky kind of scrape. That’ll be my basic door sound, and once I add an earthquake rumble and some other things, it’ll seem like an even bigger and better door caricature.”

  • Ben Burtt, Sound Designer
    Bantha Tracks #17, August 1982

Big Little People

“Over 120 little people responded to the original Ewok casting call in London. Some applicants were rejected, being told for the first time in their lives that they were too tall.”

– Classic Creatures: Return of the Jedi
1983

Blue Harvest Letdown

“When shooting (Jedi) in the United States we called the film Blue Harvest. Camera Slates, invoices, hotel reservations, call sheets, production reports, and crew hats and T-shirts all read Blue Harvest. So when a visitor would ask, ‘what are you shooting’ and we said ‘Blue Harvest,’ they went on their way. Can you imagine what would have happened if we had said, ‘We’re shooting the next film in the Star Wars trilogy’?”

– Howard Kazanjian
Producer
Return of the Jedi: The Illustrated Screenplay

Body Movement Synchrony

“I remember George saying one day (during editing of Return of the Jedi), ‘Threepio is out of synch.’ I said, ‘What do you mean Threepio is out of synch? He doesn’t even have a mouth!’ But you know, it was true, and it was very important to George that every little inflection, any kind of body movement coming from the robots and the different creatures, be put with the right syllables.”

  • Duwayne Dunham
    Co-Editor
    Star Wars: The Annotated Screenplays

Calamari Instruction

“Look right! Look left! Shout out the first command! Gesture at something you see out the left window! Now react as if a big explosion has just happened off to the right! Shield your eye on that side! Shout the next command!”

  • Richard Marquand, Director, giving instructions to Admiral Ackbar on set
    Bantha Tracks #18, November 1982

Carbon Spoiler

“It doesn’t spoil anything for people to know I’m coming back. They know I’m gonna get out of that carbon stuff. But it’s not how I do it, not if — but when.”

– Harrison Ford
August, 1980

Carbon Thaw

Having Han Solo coming out of carbon freeze on-screen was not in the original draft of Return of the Jedi. In the second draft, Han fell out of the block looking quite dead. When Leia took off her helmet and kissed Han, he woke up suddenly.

– Star Wars: The Annotated Screenplays

Conclusion

“The part of the film that has always moved me most is the throne room battle in which Luke Skywalker confronts and defeats Darth Vader and the Emperor. It combines high drama with a really beautiful set, on which is staged the conclusive confrontation between the light and the dark sides of the Force. In that sequence, the whole story of the trilogy — which ultimately is about Luke’s journey — is resolved.”

  • Rick McCallum
    Producer, Star Wars Trilogy Special Edition
    The Art of Star Wars: Return of the Jedi

Dancing with a Princess

“I enjoyed working in Yuma, Arizona, on the big sail barge in the desert there. That was nice, and we stayed at a nice hotel, and I used to play the harmonica with the band at night when we came back to the hotel. I’d play the harmonica, and dance — we were dancing with Carrie Fisher!”

– Kenny Baker (Artoo-Detoo)
Star Wars Insider #39

Dancing with an Ewok

“Threepio always tries to look his best at the end of each movie — even (in) Return of the Jedi. Do you know how hard it is to look good whilst dancing with an Ewok?”

– Anthony Daniels
Star Wars Insider #42

Dare to be Cute

“We realized that (the Ewoks) were getting to be a very cute creature, a very teddy bear-like creature, which first we fought a great deal. But, eventually we dared to be cute.”

– George Lucas
Classic Creatures: Return of the Jedi
1983

Darth Dub

“We need so much looping because many of the actors don’t speak in their characters’ voices. Either they are wearing a mask or helmet where you can’t record them, or their voices, like Darth Vader’s, will be dubbed later by a different actor. We don’t even attempt to get those voices down during shooting, because they are thrown away. We concentrate on Luke and the others that can be used.”

  • Ben Burtt
    Sound Designer
    Bantha Tracks #17
    August, 1982

Degrees of Confrontation

“There was a feeling I had that I would like the (Jedi lightsaber duel between Luke and Vader) to be bigger than the fight in Empire. And then George said that it doesn’t have to be bigger, because basically it can’t be. George is very blunt. He said, ‘It’s just a couple of guys banging sticks against each other. Don’t worry about that. It is bigger because of what is going on in their heads. That is what makes it bigger.’”

  • Richard Marquand
    Director
    The Making of Return of the Jedi

Different Spaceships

“Creating new ships comes down to designing something you’ve never seen before. We’ve all seen spaceships in different movies, books, and TV shows. What haven’t we seen yet? It’s always a challenge. It has to do with taking the character of the ship and taking the character who is using it and trying to let the design tell a little bit of the story. Like Darth Vader’s Star Destroyer. It’s all about him; it’s menacing-looking, it’s long and lean, it looks evil.”-

Joe Johnston
Art Director/Visual Effects Creator
Star Wars: The Annotated Screenplays

Disappearing Discipline

“One of the things that will never get explained in the films is how Ben was able to retain his identity, because it happened somewhere between the third and fourth movies. I set up that this is a discipline that he learned from Yoda; Yoda told him how to do that.”

  • George Lucas
    1997
    Star Wars: The Annotated Screenplays

Don’t Tell Me…

“It’s sometimes funny when we go out and buy (supplies). We go crazy in hardware stores. When we bought our tubing elbows from the building supply company, the guy said – ‘Don’t tell me, you’re from Lucasfilm, right?’”

– Steve Gawley
Model Shop Supervisor
Bantha Tracks #22
November, 1983

Down the Line

“When we were doing [Jedi], I remember I had done a series of sketches of Vader’s home, and there was a sea of lava that his house looked out on. I remember having trouble drawing it because everything was either orange or a shadow; it was very intense. But before we got too far, George said he would save this for somewhere down the line, and I stopped working on it.”

– Joe Johnston
Star Wars: The Annotated Screenplays

Earthly Limitations

“In the first movie we were on sand–it was all kind of a brown color. In the second one, I put it in the snow, so it was all kind of white–and then I did the green, swampy kind of thing. In the third one, you know, what can you do? In terms of environments, you have to shoot it somewhere on this Earth. So, a forest was really about the only thing I had left.”

  • George Lucas
    Return of the Jedi Special Edition, 1997 VHS release

Endor Costume Inspirations

“Han’s costume actually resulted from a discussion that came about when we were fitting Harrison Ford. He suggested a duster, and we did a mock-up of one immediately. It seemed like the right choice, and we went for it. The helmets Luke and Leia wear were modelled after World War II helmets that had fabric on them. I used to go to a surplus store, and I had seen a lot of helmets that were made out of cloth. So I bought some of them and adapted them to a new and original design.”

  • Nilo Rodis-Jamero
    Costume Designer
    Star Wars: The Annotated Screenplays

Ewok Individuality

“Once the direction of the design was established, I started doing weapons and different fur patterns so that we could distinguish the characters. If you look at cattle, you’ll notice that they all look different, their coats have different patterns. We were concentrating on giving the Ewoks different headdresses; some of them had armor, some of them had ritual kinds of beads, distinctive fur coloring, etc… It was an interesting design experience to basically take these teddy bears and come up with six or eight different ones.”

  • Joe Johnston
    Art Director/Visual Effects Creator
    Star Wars: The Annotated Screenplays

Ewooks

“The Wookiee planet that I created for Star Wars was eventually turned into the Ewok planet in Jedi. I basically cut the Wookiees in half and called them Ewoks! I didn’t make Endor a Wookiee planet because Chewbacca was sophisticated technologically and I wanted the characters involved in the battle to be primitive.”

  • George Lucas
    Star Wars: The Annotated Screenplays

Fallen Angel

“Father, please. Help me.” And at last Vader seizes his master in order to save his son. As the Emperor’s lethal electric charges rain back on Vader, he throws his master into the shaft at the core of the Death Star. Regeneration has occurred within the very walls of the tyrant’s kingdom. Vader has detached himself from his evil master and has been transformed through his son. Vader is, in a sense, a fallen angel who reveals his true essence at last.

– Star Wars: The Magic of Myth

Falling Up

“On the barge there’s a sequence where Boba Fett gets knocked over, and we didn’t really have the right shot to make the sequence work, so I reversed one shot of Boba Fett falling down and made it look like he was getting up.” –

George Lucas
Star Wars: The Annotated Screenplays

Fast and Scary

“The X-wings look like they’re basically hot rods. The TIE fighters look frightening, especially the interceptors we used in Jedi. They not only look fast and deadly, they were intended to look scary.”

– Joe Johnston
Art Director/Visual Effects Creator
Star Wars: The Annotated Screenplays

Functionality

“Dealing with the droids is sometimes easier than dealing with the human characters because in a sense, they’re more functional. They can actually do things. The fact that Threepio can speak a lot of different languages and Artoo can do mechanical things made it easier for me to incorporate them in the story.”

  • George Lucas
    Star Wars: The Annotated Screenplays

Funeral Pyre

” Vader’s costume burning at the end was not there originally. This was added at the last minute. I remember that we said, ‘What happened to Vader? Did Luke leave him on the Death Star?’ So the scene was shot up at Skywalker Ranch, and we used the same music from Star Wars in the scene where Luke is staring at the two suns on Tatooine.”

  • Duwayne Dunham
    Editor
    Star Wars: The Annotated Screenplays

Funky Rebels

“We take a different approach towards Rebel equipment, vehicles and transport equipment than we do for the forces of the Empire. Rebel equipment is not as sleek, it’s not as high-tech – it’s almost funky in comparison to the cold, hard-edged and menacing lines of the Empire fleet.”

– Ken Ralston, Visual Effects Supervisor
Return of the Jedi Official Collectors Edition, 1983

Furry Tibetans

“For the Ewoks, I was inspired by a recording on a BBC documentary of an elderly woman speaking Tibetan. It was very high-pitched and sounded like a good basis for Ewokese to me. Eventually then, what evolved was a pidgin, or double talk version of words from Tibetan, Nepali and other Mongolian languages. Huttese was created by the same process.”

– Ben Burtt
Sound Designer
Bantha Tracks #17
August, 1982

Gift to the Fans

“George literally decided that day to include Boba — he said it was his ‘gift to the fans.’ George directed me in the scene. I was supposed to stroke the cheek of one of the palace dancers, but the lady had a lot of grease paint on, so I came up with just chucking her under her chin.”

  • Don Bies, (Boba Fett – Return of the Jedi Special Edition)
    Star Wars: Boba Fett magazine

Go Fish

“In Star Wars, Princess Leia leads only a small part of the Rebel Alliance. The Commander of the entire Rebel Fleet is Admiral Ackbar — a member of the Mon Calamari race of highly intelligent master chess players from the planet Dac.”

  • Maureen Garrett
    Director, The Official Star Wars Fan Club
    Bantha Tracks #17
    August, 1982

Guardian of the Labyrinth

The Emperor is now the monster at the heart of the Death Star’s labyrinth. In the Greek story of Theseus and the Minotaur, the maze is guarded by a creature who is half man and half animal. Here the guardian is Vader, who is half man and half machine.

– Star Wars: The Magic of Myth

Hand-To-Hand

In myth, one of the ways in which the hero proves himself is through hand-to-hand combat. In the best heroic style, Luke is able to vanquish the horrific rancor without the use of his lightsaber. But this sense of triumph is short-lived, as Jabba decides that Luke, Han, and Chewie will walk the plank, pirate-style.

– Star Wars: The Magic of Myth

Honky-Tonk Woman

“I went in to see the first mock-up of her (Sy Snootles), and she had these little teeny lips. And it just occurred to me — Wouldn’t it just be great if at the end of this long snout there were these giant, red lips. Mick Jagger lips.” –

George Lucas
Classic Creatures: Return of the Jedi
1983

Hot Heads

“You even have to take the creatures’ heads off so the actors don’t faint from the heat. When we first started shooting, we had a lot of trouble with the creatures fainting. I almost passed out myself. The work can be a bit trying, but it’s a lot of fun to do. It’s a great crew; we’re a family.”

– Carrie Fisher
Bantha Tracks #16
May, 1982

I Love You Déjà Vu

” ‘I love you,’ ‘I know’ was very popular in The Empire Strikes Back, so when we got to this scene in Jedi, we though it would be fun to use it again.”

– Lawrence Kasdan
Co-Writer, Screenplay
Star Wars: The Annotated Screenplays
Image thanks to (Star Wars Behind the Magic)

Internal Grand Canyon

“This leads to the reactor chamber of the Death Star, which is quite spectacular. It is a sort of internal Grand Canyon, built of cardboard tubes, light sticks, sprinkler pipe, fluorescent lights, and mirrors.”

– Steve Gawley, Model Shop Supervisor
Return of the Jedi Official Collectors Edition, 1983

Juggling George

“By the time we got to the third film, we had so many different characters that it got a little more difficult to deal with all of them. Juggling with all the different characters and keeping them all in the air without ever dropping them was a challenge.”

– George Lucas
Star Wars: The Annotated Screenplays

Kindred Spirits

“I don’t think Bib Fortuna was particularly evil. I felt he was someone who knew that he could never be number one, but was very attracted to the idea of power. He obeyed Jabba the Hutt and felt a kindred spirit with the great slug.”

– Michael Carter (Bib Fortuna)
Bantha Tracks #24
Spring, 1984

Lava Caves

“The Emperor was going to be in a cave surrounded by lava. The throne room was down in the lower levels of what turns out to be the Empire’s headquarters planet. I imagined it to be dark and spooky with enormous buildings and a metal surface and, down below, huge avenues like on Wall Street in Manhattan. George stated that he wanted a planet that was a city with endless built-up areas. In my mind it was built a thousand years ago, layer after layer. The Emperor’s office would be at the bottom of it, so far down that you would have lava.”

  • Ralph McQuarrie
    Concept Artist
    Star Wars: The Annotated Screenplays

Like a Woman

“Leia’s character undergoes quite a change in Jedi. They found a way for her to be very nice while remaining strong and committed. Leia is quite feminine, her character is as clearly defined as ‘the boys’ are, and she even dresses ‘like a woman’. At least I’m not always telling Harrison what to do.”

  • Carrie Fisher (Princess Leia)
    Bantha Tracks #16, May 1982

Little Black Belt

“Since most of the Ewoks live in trees, we had to find a good number of little people who could do stunts. One even had a black belt in karate.”

– Stuart Freeborn
Make-Up And Creature Design
May 1983

Little Furry Guys

“I did hundreds of drawings of little furry guys in the woods. A lot of them were troll-like, gnomes. Some of them had cute little puppy-dog faces. George said, ‘Make them cute.’ So I did more drawings. Then I did one with a little bonnet with his ears poking out the top. George came in and said ‘That’s it.’ So that’s how the Ewoks were designed.”

  • Joe Johnston
    Conceptual Artist
    ILM: The Art of Special Effects

Man in Black

“I remember George telling me that in samurai movies costumes say a lot about the characters; the way the costume is folded, the way it’s tucked in is very important. So I thought, Luke has become a Jedi; he is more distant, more serious. I thought, What do gunslingers wear when they mean business? They wear black.”

  • Nilo Rodis-Jamero
    Costume Designer
    Star Wars: The Annotated Screenplays

Maternal Memories

“The part that I never really developed is the death of Luke and Leia’s mother. I had developed a backstory for her in earlier drafts, but it basically didn’t survive. When I got to Jedi, I wanted one of the kids to have some kind of memory of her because she will be a key figure in the new episodes I’m writing. But I really debated on whether or not Leia should remember her.”

  • George Lucas
    Star Wars: The Annotated Screenplays

Monster Menu

“We were essentially building these costume figures around our own bodies because we really didn’t have any idea who the performers in England would be. To compensate, we made a number of generic monsters — small, medium and large.”

– Phil Tippett
Creature Designer
Spring 1983

More Tentacles

“Before, there was just a couple of tentacles, and there was kind of a funny mouth with a few spikes sticking out of it. There wasn’t anything alive about the whole thing. And so what we’ve managed to do is create a kind of a beak that comes out and attacks them. And, more tentacles–and, it just looks more realistic and much more threatening.”

  • George Lucas
    Return of the Jedi Special Edition, VHS release

New Heroes

Throughout this final phase of the trilogy, new heroes are made as the crisis demands it; Luke, Han and Leia have become mature leaders who inspire others. Thus, it is Chewie who saves the day at the shield bunker, Lando and Wedge who will blow up the Death Star, and ultimately, Vader himself who will destroy the Emperor.

– Star Wars: The Magic of Myth

Nine-To-Five

“It’s Neverland. It’s Oz. It’s a galaxy far, far away — a great place to go and live out the fantasies you can’t get in the nine-to-five world.”

– Mark Hamill
Spring 1983

Not Easy Being Cute

“It certainly wasn’t much fun being an Ewok, either at Elstree or in the forest while we were shooting. Every so often, on the set, we had to peel them out of their suits and take off their specially designed sets of underwear, because they would be soaking wet, and send them (the underwear, not the Ewoks!) off to the laundry while they put on a spare set. I have a lot of respect for their endurance.”

  • Howard Kazanjian, Producer
    Return of the Jedi Official Collectors Edition, 1983

On His Own

“I felt that one of the major issues in the third film is that Luke is finally on his own and has to fight Vader and the Emperor by himself. If you get a sense that Yoda or Ben is there to help him or to somehow influence him, it diminishes the power of the scene.”

  • George Lucas
    Star Wars: The Annotated Screenplays

Organized Disorganization

“We were going for a feeling of the whole sky being filled with battling ships, but without the chaos — sort of organized disorganization.”

– Dennis Muren
Visual Effects Supervisor
Bantha Tracks #21
August, 1983

Perpetual Princess

“As far as most people are concerned, I’ll go to my grave as Princess Leia. In the street they call out, ‘Hi, Princess,’ which makes me feel like a poodle. See, my grandmother had a dog named Princess.”

  • Carrie Fisher
    The Official Star Wars 20th Anniversary Commemorative Magazine

Personas

” Frank Oz is the persona of the most nubile, the most sensuous, the most well rounded performer ever to grace the silver screen. Frank Oz is — Miss Piggy.”

  • Billy Dee Williams
    Classic Creatures: Return of the Jedi
    1983

Preservation

“Someone had the idea to take a publicity shot of George Lucas amid a sea of models and miniatures used to make the trilogy. ILM then added a starfield with the ominous Death Star under construction hovering overhead. It wasn’t until that day on the gigantic ILM soundstage that we had seen all these pieces in one place. We were stunned by the volume of it. George turned to me and said, ‘You know, we need to save all this stuff. We need to start an archive. You’re in charge of it.’”

– Deborah Fine
Director of Research and Archives 1978 – 1996
From Star Wars to Indiana Jones: The Best of the Lucasfilm Archives

Primates and Potatoes

“(The rancor was) described by its designer as a cross between a gorilla and a potato.”

– Classic Creatures: Return of the Jedi
1983

Pull the Chain

“She (Carrie Fisher) loved Jabba. She just adored him. I was just worried for her because the chain that goes around her neck and that he holds is very tight. The guys inside Jabba couldn’t pull the chain properly because they couldn’t grasp with the three-fingered hand very well. So I told them ‘Well, just hold the chain and try to keep it taut.’ They didn’t have any feeling, so they choked her. She said ‘Hey, pull the chain, pull the chain. I want to feel that I’m really being captured.’ So she encouraged them to do that.”

  • Richard Marquand
    Director
    The Making of Return of the Jedi

Repositories of Exposition

“During the post-production on a Star Wars episode, Darth Vader and C-3PO’s lines get re-written because they don’t have any moving mouth parts to lip-sync new dialog with. If you find out at the preview the movie still misses some important concept, there’s no problem having C-3PO say something about it. Threepio and Vader are great repositories of exposition because they can say anything, even long after the film is edited together.”

  • Ben Burtt, Sound Designer
    Bantha Tracks #17, August 1982

Salacious Stardom

“We never knew he would be the star that he turned out to be. What happened was, when we weren’t even shooting with him, the puppeteer under the floor would be playing with Salacious and would have him do something unexpected, such as peck at somebody’s ear, or some other impromptu action, and we couldn’t help but fall in love with him. So, gradually, we enlarged his part.”

  • Howard Kazanjian
    Producer
    The Making of Return of the Jedi

Sandy-Browny-Greeny

“Artoo doesn’t do sand and they had earlier found he didn’t do rocks. Years later they would find that he didn’t do forest floors either. In each case they would carefully lay plywood sheets on the tricky terrain and paint them the appropriate colour; sandy-yellow, browny-grey or greeny-brown. Cunning! Well, you never noticed, did you?”

– Anthony Daniels
Star Wars Insider #32

Size Matters

“We had to coordinate a lot of our model construction with what was being done in England and how their sets related to what we were going to do. Scale was very important. Based on what lens the cameraman was gong to use, what the size of the set in England was, and the size of the human beings in relation to the set; we could figure out mathematically exactly what size the model should be.”

– Lorne Peterson
Model Shop Supervisor
Bantha Tracks #22
November, 1983

Skiff Design

“On one level, the barge and the skiffs are very archaic. They had to look almost as if they were pleasure craft with decorative elements, yet they had to be high-tech vehicles that could float over land. The barge was designed before the skiffs, and the skiffs are almost like lifeboats from the barge. I wanted both vehicles to look alike, to have similar designs They had to look like they had been built by the same culture.”

  • Joe Johnston
    Art Director – Visual Effects
    Star Wars: The Annotated Screenplays

Skulls and Forests

It is no accident that the concluding sequences of the trilogy contrast the lush green environment of the Ewoks with the cold unfinished technological tomb of the Death Star. The Imperial weapon floats like a skull above the Endor forest, just as death is constantly hovering over life.

– Star Wars: The Magic of Myth

Slave Girl in Style

“George always talked about a slave girl outfit. I kept thinking, how am I going to do this in style? I mean, this is Leia. I actually struggled with that for a long time, and all I kept coming up with was clunky, Ben Hur kind of stuff.”

  • Nilo Rodis-Jamero
    Costume Designer
    Star Wars: The Annotated Screenplays

Special Edition Performance

“The scene in Jabba’s palace was supposed to have a big musical number, but unfortunately, we ended up with only a couple of shots. Now, thanks to digital technology, we’re able to turn this scene into the real musical number that it was supposed to be in the first place.”

  • George Lucas
    Star Wars: The Annotated Screenplays

Stunt Ewok

“Kenny (Baker) really tried, but I was worried for his safety. When you’ve got quite small hands, you can’t even grip the handlebars. So I finally asked a stunt person (to fill in) for the sequence where the Ewok first steals the bike, and he takes off so fast that he is just holding on with his hands, and his legs are flying out behind him, sort of flapping in the wind. To do this, we stood the bike up on its rear end and had the stuntman in the (Paploo) costume hold on; then he is hanging there and sort of kicking his legs. The effect (was) wonderful.”

  • Richard Marquand
    Director
    The Making of Return of the Jedi

Sultan Slug

“He’s based on all those sort of evil sultan-like characters — Marlon Brando would be a good example, in The Godfather. There’s always been this sort of rotund, evil sultan who sat on his bed while people were being tortured.” –

George Lucas
Classic Creatures: Return of the Jedi
1983

Super-Weak Explosion

“One of the things we discovered was that a model has to be made of super-weak materials to blow up convincingly on film. In creating an explosion big enough to blow up a really strong model, it happens so quickly that it just vaporizes the model and you barely get anything on film. We got to where we’d make the pyro models with very thin-skinned urethane frames that were mostly air.”

  • Paul Huston, Chief Model Maker
    Star Wars Galaxy Magazine #6

Swashbuckling Boushh

“Only once did I get conflicting directions. When I came into Jabba’s throne room disguised as a man, Richard (Marquand, Director) told me to stand like an English sentry. Then George walked in and said, ‘Carrie, you’re standing like an English sentry. You want to be more swashbuckling.’”

– Carrie Fisher
May 1983

Termites

More than a year before the filming of Return of the Jedi, George Lucas was proposing ideas for the designers to work on. On one occasion, he sent over a print of a 16mm film showing a queen termite in her nest, tended by scores of smaller workers-she was a yellow quivering sack of slime. “This is what Jabba the Hutt should look like in Jedi.”

– ILM: The Art of Special Effects

Terra Firma

“I think while Star Wars was set purely out in space and Empire was often cold and wet and miserable, on Jedi, we were on terra firma, and it was just a nice film to work on. I suppose it’s the last one I worked on, and the memories are still there. Jedi was the nicest of the lot.”

– Peter Mayhew (Chewbacca)
Star Wars Insider #28

The Sarlacc Pit Puzzle

“The scene at the Sarlacc pit was very difficult to edit… There was a lot going on in the sequence; you had Han regaining his eyesight, you had Leia chained to Jabba… Then you also had to show what was going on with the droids, Luke, Lando, Chewie, and Boba Fett. A sequence like this has to be put together like a puzzle, and you have to make sure that you pay attention to each of the pieces but that you keep the momentum going. By the time we finished the sequence and sent it to the negative cutter, I remember we got a call from the lab saying that the reel had more cuts in it than most movies!”

  • Duwayne Dunham
    Star Wars: The Annotated Screenplays

Throw Me a Line

“My difficulty was trying to make sense of the dialogue. I had to do it piece by piece. It often required a few takes because there was a lot of blue screen going on. There were times when I couldn’t get the technical lines together. I had to ask George, ‘Please, throw the lines to me,’ and I would repeat them. It can be exciting, but it can also be quite tedious.”

  • Billy Dee Williams
    Star Wars Galaxy Magazine #4

Toxicity

“The Death Star surface was urethane foam — a combination of two chemicals which are mixed and poured in as a liquid; the mixture froths up like shaving cream, fills all the voids and then hardens. Many of the materials at this stage of construction are extremely toxic, and precautions are taken every step of the way.”

– Lorne Peterson
Model Shop Supervisor
Bantha Tracks #22
November, 1983

Trash and Treasure

“I really get a kick out of using found objects. When we were constructing the parts for the shield generator on Endor, we used large plastic cups glued on top of each other, and little pill cups stacked on top. We put little rocket motors from a kit on top of that and painted the things orange and silver. If we can find what we need without starting from scratch, and it looks the way we want it to, that’s great. We have a certain way of looking at objects that someone else might throw away. It’s part of the fun of making things.”

– Steve Gawley
Model Shop Supervisor
Bantha Tracks #22
November, 1983

Turning Japanese

“It was like working out one of those wooden puzzles the Japanese make. If you don’t put the right piece in first, ten moves later you wish you had and you’ve got to go back to the beginning.”

– Anthony Daniels, on donning his famous, yet puzzling costume
Tribute Magazine
Spring 1983

Un- Fortuna-te Jedi

“The teeth were difficult to work with because they kept falling out; especially when I raised my voice. One day I hit Mark [Hamill] square between the eyes with my bottom set.”

Michael Carter (Bib Fortuna)
Bantha Tracks #24
Spring, 1984

Unbelievably Lovely

“It was all foam rubber and fur. Within five minutes you were boiling over with the heatvery uncomfortable. They were cute, great little characters. They were lovely, but to work in them, unbelievable.” – Kenny Baker (Paploo the Ewok)
Star Wars Insider #39

Unearthly Creatures

“George felt that a lot of the creatures in Star Wars looked like something out of an Egyptian hieroglyphic panel. We made a conscious effort on Return of the Jedi to make things look more alien. We were concerned that they be less animalistic and more unearthly.”

  • Phil Tippett, Creature Design Supervisor
    Return of the Jedi Official Collectors Edition

Vader Breath

“Vader’s breathing is fun to put in because each time I work on a character I become him briefly. So for a week I’m Darth Vader breathing asthmatically through every scene.”

  • Ben Burtt
    Sound Designer
    Bantha Tracks #17
    August, 1982

Very Vaderish

“You haven’t seen my new costume. It’s all black. I told George it’s very Vaderish, but he said, ‘It’s supposed to be.’”

  • Mark Hamill
    Bantha Tracks #18
    November, 1982

Who has the Power?

“My sense of the relationship is that the Emperor is much more powerful than Vader and that Vader is very much intimidated by him. Vader has dignity, but the Emperor in Jedi really has all the power.”

  • Lawrence Kasdan
    Screenplay
    Star Wars: The Annotated Screenplays

Whoop-Whoop!

“(Whoop-whoops) are sounds with musical elements in them that add variety and interest to the basic bike sounds. We recorded one source of the whoop-whoops at El Centro Naval Station, where they have a mock-up aircraft carrier deck on which the pilots practice night take-offs and landings. As the pilots come in really low on their approach, they throttle the engines and make adjustments for landing which produce a whoop-whoop sound. It’s the sound the jet thrusters make as they engage and disengage. It has a musical aspect to it that Re-Recording Mixer Gary Summers and I liked. When matched with the action of distant bikers shifting gears, it proved the unique sound we were looking for.”

– Ben Burtt
Sound Designer
Bantha Tracks #17
August, 1982

Classic Moments Archive – Episode V

Welcome to the Classic Moments Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can. Please note: Not in order of publication.

Zen and Now

Some elements of the Force are reminiscent of Zen Buddhism, with its emphasis on enlightenment by means of direct, intuitive insightsWarriors did not live in the future or the past, but in the present. Yoda echoes this concept when he complains to Ben about Luke, ‘All his life he has looked awayto the future, to the horizon. Never his mind on where he was, what he was doing. Adventure! Excitement! A Jedi craves not these things.’ And then he chastises Luke: ‘You are reckless!’

– Star Wars: The Magic of Myth

You Know, For Kids

“I feel the characters were all strong, archetypal characters and they are now part of the cultural mythology, at least with the mass media of our times. Certainly, the characters are loved by kids and I kept my eye on the kids all the time. I wanted them to like it, to enjoy it, to understand it.”

  • Irvin Kershner, Director
    The Empire Strikes Back Official Collectors Edition, 1980

White Room

“I remember the floor of Lando’s world was absolutely white, and no one was able to walk on it without cushions on. It was constantly being polished and mopped.”

  • John Hollis (Lobot)
    Star Wars Insider #33

Wherefore Art Thou, Rebel Base?

“The unintelligible alarm signal from the Probot in Empire was the voice of a well-known Shakespearean actor — totally changed electronically. I generally don’t use sounds from other sources, but on occasion I like to throw fun things in. I don’t think anybody could figure out who they were originally.”

  • Ben Burtt
    Sound Designer and Supervising Sound Effects Editor
    Bantha Tracks #17
    August, 1982

Wax and Fur and Everything

“The wampa snow creature in The Empire Strikes Back was another one of our knock-together things. Phil (Tippett, Creature Designer) would say ‘We’ve got this thing to do. I’ll get a block of wood and some hinges from the carpentry department and you get a crowbar.’ And then we’d discuss how far we’d want the jaw to open up and I’d knock together something that we’d use as a puppet and then he would go and do his beautiful build-up work with all of the stuff — wax and fur and everything”

  • Jon Berg
    Creature Designer
    ILM: The Art of Special Effects

War and Candy

“I have always likened Yoda to a powerful figure like Winston Churchill who might be having to make great decisions about the war, and yet while he’s doing it, he’s wondering if he should take that last candy in the dish or not, because he wants it really bad. It’s that paradox. I think it makes him more human.”

  • Frank Oz
    Star Wars Insider #42

Walking Tanks

“George said the Imperial weapons attacking Hoth should look like walking tanks. The intention with the walker was to make it more frightening and anthropomorphic so it would look like a big robot. The idea of having a head and shapes that looked like big eyes and a big jaw was really to make it look more frightening.”

  • Joe Johnston
    Art Director/Visual Effects Creator
    Star Wars: The Annotated Screenplays

Walk like a Wookiee

“Peter Mayhew was not an actor but he did so well as Chewbacca. Peter got sick He just passed out one day. We took him away and gave him a few days off. So I brought someone in who was just as big and put on the costume. I had him do just a few little things And I had to throw all of that footage out! He didn’t look like Peter. Peter had a certain walk, a certain way of holding his head and it was right.”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

Vader’s Head

“I shot this scene very carefully. When the captain comes in and Vader is sitting in his capsule with his back towards us, all you see are scars on the back of his neck for half a second. I didn’t want the audience to see anything else. I imagined that beneath the mask Vader was hideous; his mouth was cut away, and he had one eye hanging low. I was very surprised to see that he was an ordinary man in the third film.”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Two-Year Debate

“People were curious about whether it was true or not, and I purposefully left it so it would be ambiguous, so that you wouldn’t really know and people would sort of debate it for the next two years or more…”

  • George Lucas
    Interview with Leonard Maltin
    The Empire Strikes Back, 1995 VHS release

Turned to Stone

“The act of turning a person to stone is found in many mythic stories. For example, as Lot and his family flee the biblical Sodom and Gomorrah to escape God’s wrath, Lot’s wife looks back and is turned to a pillar of salt. Perseus uses the Gorgon’s head to turn his enemies to stone. Han is turned to stone as he is encased in carbonite, and his rescuers will have to descend once again into the underworld of Jabba’s lair to reclaim him.”

– Star Wars: The Magic of Myth

Travel Blues

“Getting to Dagobah was easy — It was just a few blue screens away.”

  • Mark Hamill
    SPFX: The Empire Strikes Back

    1980

Top Heavy Lobot

“That was murder. It had to be self-contained — they didn’t want any wires hanging out. So it was all battery-powered. They put it on a spring clip, so it clipped around my head. It was very heavy. At the end of the day, you were glad to get rid of it.”

  • John Hollis (Lobot)
    Star Wars Insider #33

Toolbox Trauma

“The bit with the toolbox falling on Harrison was improvised on the set… Another thing we improvised was when Harrison hits the control panels of the Falcon to make them work. We were afraid to do it, but I finally said, ‘Come on, this is fun, let’s do it!'”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Three Lines

Empire is not an easy story to tell. There’s a lot of plot, a lot of unusual things and changes that take place. And there are many little sections in the script that have something like a three-line paragraph reading, ‘And then the battle started.’ It may have been three lines, but we had to shoot for weeks to get those lines on film.”

  • Irvin Kershner
    Director
    The Empire Strikes Back Notebook

The Good Fight

” Princess Leia’s Rebel forces will not do anything in order to win. They will not sacrifice lives. They do not descend to the level of the enemy. That’s the difference between the Rebels and the Empire. It’s possible to fight because you love, not just because you hate.”

  • Irvin Kershner
    Director
    Once Upon a Galaxy: A Journal of the Making of Star Wars: The Empire Strikes Back

The Feel of Norway

“We all had to have special clothing while shooting up there. I remember that once you got on all the clothes, the goggles, jacket and boots, you would go outside and it felt like you were underwater. You couldn’t feel anything… I had never worn arctic clothing like that. When the weather cleared and the sun came out it was absolutely beautiful up there, though.”

  • Denis Lawson
    Star Wars Insider #23

The Executor Trials

“A tough ‘time factor’ can breathe life into things, or it can be frustrating. The Executor had to be done in seven weeks. We worked seven days a week, 14-15 hours a day to get that done on schedule. During that time we had a bunch of boxes piled up in the back where one of our guys would go out about once a night to kick them and let off steam. We all learned a lot working on that model.”

  • Lorne Peterson
    Chief Model Maker
    Bantha Tracks #22
    November, 1983

The Definitive Chewbacca

“Irvin Kershner, on Empire, he had definite ideas about what Chewie’s character was. He’d say, ‘Chewie should be doing this, that and the other’ and luckily, I presume, I got his message across, because I never got any complaints. It was, I suppose, luck more than good judgment on my part.”

  • Peter Mayhew
    Star Wars Insider #28

The Cane Incident

“(Irvin Kershner is) the one who suggested fighting Artoo with the cane. Yoda is a wise Zen master, but like any Zen master, he’ll smack you if you’re wrong.”

  • Frank Oz
    Star Wars Insider #42

Talking Backwards

“I remember that George had a feeling about the kind of speech he wanted Yoda to have. It had to do with inversion and with a kind of medieval feeling with religious overtones. Once we figured that out, it became very logical to have Yoda say things like ‘Good it will be…’ Inverting everything did the trick.”

  • Lawrence Kasdan
    Co-Writer, Screenplay
    Star Wars: The Annotated Screenplays

Subconscious Creature Assembly

“When I was asked to come up with a swamp creature on the planet Dagobah for The Empire Strikes Back, I looked at photographs of deep-sea creatures that exist many miles down in the ocean. I’d then put those pictures aside, and my subconscious would come up with a lot of different forms, assembling a creature from the various parts in my mind.”

  • Ralph McQuarrie
    Star Wars Galaxy Magazine #2

Stormtrooper Radio

“In Star Wars, I don’t think the stormtroopers said much when they died. In Empire, they just screamed. Not much actual dialogue, but we recorded what little there was by hiring some local disc jockeys to read lines into walkie-talkies transmitting from across the street. It sounded perfect.”

  • Ben Burtt
    Sound Designer and Supervising Sound Effects Editor
    Bantha Tracks #17
    August, 1982

Stop-Motion Feat

“If the first film was a technological challenge to get ships to fly in space, with a lot of movement, the second one was to do a stop-motion movie…”

  • George Lucas
    Interview with Leonard Maltin
    The Empire Strikes Back, 1995 VHS release

Star Wars Sequel

On August 4th, 1978, it was officially announced that the title of the sequel to Star Wars will be The Empire Strikes Back.

  • Official Star Wars Fan Club Newsletter, 1978

Spontaneous Yoda

“Every scene between Luke and Yoda in Empire had to be looped later, not action scenes, but difficult, serious acting scenes. During looping the main actors have to go back in the studio and repeat their lines and recreate that scene again. That was a struggle a year later. You lose spontaneity and naturalness.”

  • Ben Burtt
    Sound Designer and Supervising Sound Effects Editor
    Bantha Tracks #17
    August, 1982

Spaceships and Snow

“The biggest challenge we faced were the snow scenes on the ice planet Hoth. The traditional blue screen techniques and the new ones we developed for Star Wars were all done against black space, which was very forgiving in terms of matte lines around the spaceships and generally making things look real. (With the Hoth scenes), it was as if George had come up with the most difficult thing to do – absolutely.”

  • Warren Frankin
    Optical Photography
    George Lucas: The Creative Impulse

Snow Day

“We began shooting in March in Norway. When we got up the first day, it had snowed like crazy. The hotel where we were staying was completely snowed in. We had to cut our way out of the back door, and we looked and the snow was whirling around; it was twenty-six below zero. I needed to have shots of Luke running around in the snow without a coat on. We put the camera in the doorway of the hotel, and I asked Mark to run outside. When I said cut, he would run back inside the hotel and we would warm him up.”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Smuggler’s Blues

“At one point in the script the characters were doing something, and I had Han say: ‘This is boring,’ and George said, ‘We never want to tell people it’s boring. If a character in a movie says something is boring, then the audience will begin to think that the film is boring.'”

  • Lawrence Kasdan
    Co-Writer, Screenplay
    Star Wars: The Annotated Screenplays

Skywalker Empire

“I went to see George and he took me to his office and showed me these drawings of what would later be Skywalker Ranch. He said, ‘This is what the film will pay for.’ I thought, wow, what a dream! That’s incredible! You know, it’s not like saying, ‘Look, we’re going to make a lot of money!’ It’s saying, ‘We’re going to build something.'”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

Simple Solutions

“We had an electronic head and arm for Threepio, and I manipulated the mechanism with a joystick. But it wasn’t working. The propman said, ‘Give me fifteen minutes.’ We all went to get coffee, and when we came back, Threepio’s head turned perfectly and his arm moved naturally. I looked up and realized that the prop man had a fishing pole with a fine nylon string attached to Threepio’s arm. He had rigged another string around the head, which Chewbacca was holding. As Chewie moved his hands, Threepio’s head turned!”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Screaming Wilhelm

“I tracked down an old movie scream I loved as a kid. I call it a ‘Wilhelm’ after a character in an old western who got an arrow in his leg and let out that scream. Every time someone died in a Warner Brothers movie, they’d scream this famous scream. That scream gets in every picture I do as a personal signature. In Star Wars, the stormtrooper who pitches off the Death Star screams that scream. In Empire, a Wilhelm was screamed during the Hoth battle.”

  • Ben Burtt
    Sound Designer and Supervising Sound Effects Editor
    Bantha Tracks #17
    August, 1982

Scalped

“There were lots of little gadgets and knee pads and the boots had two little jets on the toes… I found what I thought was my hair so I put it on underneath the helmet, hanging down. When I came out to show George Lucas, he said, ‘What’s that funny thing sticking out of your helmet?’ I said, ‘Isn’t it the character’s hair?’ ‘No,’ said George, ‘It’s a Wookiee scalp it’s supposed to be tied to your belt.'”

  • Jeremy Bulloch (Boba Fett), on suiting up as the bounty hunter for the first time.
    The Lucasfilm Fan Club Official Magazine #21

Rush Rocks

“I needed rocks to rise when Luke gets the power on Dagobah. Well, we didn’t have any rocks. It wasn’t prepared, so the art director on the set said, ‘I can make them really fast.’ He ran off and made little paper mache rocks with little wires on them and brought them back. It took about two hours, and we shot them.”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

Quick on Demand

“Boba Fett moves slowly, deliberately, but you know he’s quick when he needs to be. He might stand there not moving for 40 minutes, but when he does move, that one movement will say so much more than a lot of running around and waving a gun at people.”

  • Jeremy Bulloch (Boba Fett)
    Star Wars: Boba Fett magazine

Prosthetics

“The audience had to know that Luke had feeling in his hand. That way, even though he has a mechanical hand, when he puts his arm around Leia, it isn’t creepy.”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Plastering Paris

“International film distribution requires a completely different strategy than does U.S. distribution. While television is the primary advertising medium in the United States, there is often not enough commercial time available in foreign television markets. In Germany, for example, only four 30-second spots a year can be bought by a particular advertiser, and these must be reserved a year in advance. In France, television is state-owned, and allows no film advertising. For this reason, in Paris, Empire posters were the primary advertising method; they were plastered all over the subway walls.”

  • Victor Ransom
    Staff Writer, Bantha Tracks
    Bantha Tracks #10
    November, 1980

Out in the Cold

“I thought, the doors are closing and here is Chewbacca, who is like a dog, he is hurt, the one he loves is out there in the snow. So as the doors slam shut, I had him scream in agony. That wasn’t in the original script; that was a decision I made during filming. Take out the yell and it’s just doors closing.”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Number One in Norway

“You know what the biggest problem was in working there? Going to the bathroom! We had on seven layers of clothes. We were set up on a glacier and nobody could go to the bathroom. We were dying!”

  • Irvin Kershner, on the Norway shoot for Empire
    Director
    The Lucasfilm Fan Club Official Magazine #11

Not Hollywood

“Of all the younger guys around, all the hot-shots, why me? I remember he [George Lucas] said, ‘Well, because you know everything a Hollywood director is supposed to know, but you’re not Hollywood.’ I liked that.”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

Norwegian Tanks

“Originally, when the idea for the snow battle was being formulated, we were going to use existing Norwegian army tanks and were basing the layout of the snow battle on that. Then I came across a brochure that was done in the early ’60s which depicted a four-legged commercial vehicle. So we took that idea and developed a military version.”

  • Joe Johnston
    The Empire Strikes Back Official Collectors Edition, 1980

No One Will Believe Me

“The trouble is that no one will believe me if I say that Empire is better. They would think I was being paid to say it. I never expected it to be better, but it is better.”

  • Anthony Daniels (C-3PO)
    Bantha Tracks #7, Winter 1980

Multiple Personalities

“The stage that housed the big Hoth ice hangar was revamped around the Millennium Falcon into the Cloud City landing platform, then revamped again into the interior of the space slug’s mouth and finally the Millennium Falcon was removed and the bog planet Dagobah set was constructed. Four different sets on the same stage, two fairly simple and two very complex were done on a single stage — all within the short period of principal photography.”

  • Robert Watts
    Co-producer
    Bantha Tracks #13
    August, 1981

Muddy Water

“The Dagobah swamp scene in The Empire Strikes Back, in which a monster shoots out of the swamp hoping to grab R2-D2, was actually shot in George Lucas’ unfinished swimming pool. We piled the whole crew in the pool, which was filled with muddy water, and George shot the footage himself. Lot of Fun!”

  • Ted Moehnke
    Supervising Stage Technician
    George Lucas: The Creative Impulse

Master in Disguise

“I wanted Yoda to be the traditional kind of character you find in fairy tales and mythology. And that character is usually a frog or a wizened old man on the side of the road. The hero is going down the road and meets this poor and insignificant person. The goal or lesson is for the hero to learn to respect everybody and to pay attention to the poorest person because that’s where the key to his success will be.”

  • George Lucas
    Star Wars: The Annotated Screenplays

Make-Up for Obi-Wan

“We did very little make-up on him. He had a nice tan and his own beard. He looked pretty good as he was. His is a good face to work on, a marvelous face. In some actors the features seem to fight you. Sir Alec has a face that comes together immediately.”

  • Stuart Freeborn
    Make-Up and Special Creature Design
    Once Upon a Galaxy: A Journal of the Making of Star Wars: The Empire Strikes Back

Luke’s Leap

Vader has not been able to dominate Luke, so he now tries to seduce him. “You do not yet realize your importancejoin me, and together we can rule the galaxy as father and son. Come with me.” Rather than surrender to the dark side, however, Luke chooses an almost certain death. As Vader croons, “Come with me, it is the only way,” Luke steps off into the abyss. The act of giving one’s life if necessary to preserve one’s honor is the ultimate sacrifice required of heroes, from those of the Homeric epics to the samurai of Japan.

– Star Wars: The Magic of Myth

Look, a Meteor.

“3PO’s character is transparent. There’s no guile, no deviousness, no mystery. He is so obvious and he always states the obvious. If everyone is cowering back as a meteor hits the window, he is the one who says, ‘Look, a meteor.'”

Anthony Daniels (C-3PO)
Bantha Tracks #7, Winter 1980

Little Green Wookiee

“One story element I wanted to develop was Chewie’s jealousy of Han and Leia’s relationship. Though that was lost in the final script, I thought it was an interesting idea.”

  • Lawrence Kasdan
    Co-Writer, Screenplay
    The Empire Strikes Back Notebook

Let it Snow, Let it Snow

“We took out the snow scenes in the first film partially because George doesn’t like shooting in the cold. This time, we were able to include a snow environment.”

Gary Kurtz, Producer
The Empire Strikes Back Official Collectors Edition, 1980

Introducing: Boba Fett

“Not much is known about Boba Fett. He wears part of the uniform of the Imperial Shocktroopers, warriors from olden time. Shocktroopers came from the far side of the galaxy and there aren’t many of them left. They were wiped out by the Jedi Knights during the Clone Wars. Whether he was a shocktrooper or not is unknown. He is the best bounty hunter in the galaxy, and cares little for whom he works — as long as they pay.”

  • Bantha Tracks #5
    Summer 1979

Intense Lineage

“I contemplated for a while whether or not I was going to reveal that Vader was Luke’s father in the second film. I was afraid the scene when Vader says ‘I am your father’ and then cuts off his son’s arm might be too intense. That is a pretty intense moment… But I conceived the scene so that you would not know if Vader was lying or telling the truth, so the audience would walk away saying, ‘He is a bad guy, he lied.'”

  • George Lucas
    Star Wars: The Annotated Screenplays

Indoctrination

“Luke must enter the tree cave ‘strong with the dark side of the Force.’ When Luke asks what is in the cave, Yoda tells him, ‘Only what you take with you,’ but Luke girds on his weapons anyway. They symbolize his impatience and lack of faith, his indoctrination into the ways of violence and hostility in the outside world.”

– Star Wars: The Magic of Myth

Impressive Junk

“I was impressed with the set where Han goes to be frozen. That was 30 feet up in the air and it was a black set. There were no guardrails and it was a round set with about 50 tons of junk hanging overhead, which we got from junkyards. It was just junk but it was so impressive looking!”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

I’d Just as Soon…

“We didn’t need to spend too much time on the love story. When Han tried to kiss her, that was enough… Han is always after her, he’s always looking at her and she is always looking at him, and you have this right from the beginning. Basically, that’s all you need.”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

I Know

“If she says ‘I love you,’ and I say ‘I know,’ that’s beautiful and acceptable… and funny.”

  • Harrison Ford
    Once Upon a Galaxy: A Journal of the Making of Star Wars: The Empire Strikes Back

I Just Want to Paint

“Ralph (McQuarrie) kept saying to me, ‘I don’t want to know anything about how things work around here, I just want to paint.’ And I said ‘Fine, you paint.’ Well, he started coming in eight, ten, fifteen hours a day, just painting…”

  • Harrison Ellenshaw
    Matte Painting Supervisor
    Industrial Light & Magic: The Art of Special Effects

Hubris

One of the tragic flaws that may put the hero in harm’s way is the trait of hubris, an arrogant pride that blinds the hero to his true capabilities. Luke has rushed to meet Vader prematurely, and the cost is great: Vader slashes away Luke’s hand, and Luke’s flesh is now part of his sacrifice.

– Star Wars: The Magic of Myth

Hothsicles

“That wonderful set of the ice base was in fact polystyrene walls carved very cleverly by artists. With a stirrup pump, they would squirt liquid candle wax all up and down the walls. Before it dried, they’d throw salt at it, so the crystals would appear to sparkle. The icicles were tubes of hand-blown glass with a little hole in the bottom. They would drip and melt throughout. It was so realistic until you went and touched the wall and it wasn’t cold. The weird thing was with that all the salt on the floor, anybody with real shoes on, it would just rot the shoes right away. So lots of people would wear really weird foot attire on the set to save their shoes.”

  • Anthony Daniels
    Dragon*Con 2001

He Isn’t?

“When we were at screenings of (Empire), people asked where Yoda was. He has been accepted by many as a real being.”

  • Mark Hamill
    November, 1980

Half Nuts

“You have to be an engineer, painter, machinist, metal worker, mold maker, pattern maker, chemist–and half nuts. You work ten to twelve hours a day detailing an area that’s no bigger than a saucer.”

  • Mike Fulmer
    Model Maker
    Star Wars: From Concept to Screen to Collectible

Get Yoda!

“We were doing The Muppet Movie in Los Angeles, and Gary Kurtz came. In my trailer, I saw a picture of what Gary described as a little guy called Yoda. Sometimes I have trouble getting characters and it takes a while, like Bert took me a year to get. Other characters evolve, like Grover. And other characters hit immediately somehow. Yoda hit immediately off that page to me… I strongly felt what he should be like.”

  • Frank Oz
    Star Wars Insider #42

Freudian Fairy Tales

“I decided that, instead of suddenly trying to make myself an expert on science fiction, I would do what I believed Star Wars was really all about — they’re fairy tales. So I got a hold of some books — a Freudian interpretation of fairy tales, a Jungian interpretation of fairy tales”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

French-Fried Asteroids

“In a shot with (several) elements, you can get away with inserting some personal humor. I’ve put wads of gum in some shots. This tennis shoe here is in the space battle scene. Even though no one can really see these things I know they’re there. In Empire there’s a potato in the asteroid sequence.”

  • Dennis Muren
    Visual Effects Supervisor
    Bantha Tracks #21
    August, 1983

Forces of Destiny

Cloud City marks the turning point in the trilogy; all the forces of destiny seem to meet here. Luke once again finds himself in a mazelike enclosure, but this time he is going toward Vader, not away from him.

– Star Wars: The Magic of Myth

Force Philosophy

“One of the longest conversations (we) had in our first story conference was on the philosophical background of the Empire story and on the meaning of the Force. Basically, George is for good and against evil, but everyone has his own interpretations of what that means. In my opinion, what emerges about the Force are its similarities to Zen and to basic Christian thought. But in our meeting we didn’t talk about specific religions. Instead, George explained to us what he felt the Force was all about…”

  • Lawrence Kasdan
    Screenplay
    Star Wars: The Annotated Screenplays

First Day

“I met Neil Krepla (Matte Photographer, not shown) in the middle of this big room, with parts of space models and optical machinery scattered all over, and he said, ‘Well, this is the set-up. If we can get it together we’re going to do some wonderful things.'”

  • Harrison Ellenshaw, remembering his first day of Empire art production.
    Matte Painting Supervisor
    Industrial Light & Magic: The Art of Special Effects

Fett Evolution

“I designed the final version of Boba Fett. Ralph and I both worked on preliminary designs, and we traded ideas back and forth. Originally, Boba Fett was part of a force we called Super Troopers, and they were these really high-tech fighting units, and they all looked alike. That eventually evolved into a single bounty hunter. I painted Boba’s outfit and tried to make it look like it was made of different pieces of armor. It was a symmetrical design, but I painted it in such a way that it looked like he had scavenged parts and had done some personalizing of his costume, he had little trophies hanging from his belt, and he had little braids of hair, almost like a collection of scalps.”

  • Joe Johnston
    Art Director-Visual Effects
    Star Wars: The Annotated Screenplays

Essential Interruption

“It was essential to have Threepio interrupt the kiss between Leia and Solo because he is so taken with himself that it makes sense that he would walk in and say,’Hey, what are you doing here?’ He is not human; he doesn’t understand emotions.”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Empire’s Elephant

“I remember saying, ‘This thing looks so much like an elephant, why don’t we just go out and shoot some film?’ It wound up being this whole expedition that went out — Dennis Muren, Phil Tippett and I, and a whole camera crew. The elephant we used was a sweet Indian elephant named Mardji, and she had a trainer. We shot quite a bit of footage of her walking back and forth, so we could get an idea of the motions an animal that size and configuration goes through in just walking.”

  • Jon Berg
    Stop Motion Animator
    Star Wars Insider #49

Emperor Oomph

“I got a call from (Irvin) Kershner, and he said, ‘Listen, I want you to come down and read something.’ I didn’t have anything planned that day, so I went down to the recording studio. He showed me some clips, and he said, ‘Read it and get some oomph in it.’ So I read the stuff through, and gave it the oomph, and they tinkered around with it — and the result is that I get a lot of mail.”

  • Clive Revill (Voice of the Emperor)
    Star Wars Insider
    Issue 49

Dripping Evil

“The costume was very hot, because it was extremely heavy. And in the carbon freezing chamber, there was steam coming up out of the floor. I was next to David Prowse, and our helmets were taken off every three minutes because it was so hot. We were dripping.”

  • Jeremy Bulloch (Boba Fett)
    Star Wars Insider
    Issue 49

Days of Haze

“There was so much smoke on Dagobah! I began to get very sick so I wore a gas mask — an old World War II gas mask with a mike built in so they could hear me.”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

Darth Deception

“That part of the story point was kept secret. We didn’t even have that in the script. Nobody knew that, not even the actors. When it came time to shoot, I explained it to Mark I told him he was Vader’s son and he thought it was great. And he acted it magnificently!”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

Dark Saga

Empire deepens the Star Wars saga, taking it to a larger, darker canvas. Luke is changed forever, spiritually. The things that happen to Vader are a logical step from Star Wars and will vastly alter the audience’s perception of the character. To me, the fact that the story is downbeat is very interesting and gives the story texture. If it had a heroic ending, Empire would be the same as the first film.”

  • Lawrence Kasdan
    Co-Writer, Screenplay
    The Empire Strikes Back Notebook

Dagobah Fashion

“I wanted him to wear something that looked homemade, but none of the fabrics we selected looked right. Finally we found this raw silk from India, and it was just perfect. It hung nicely, and it looked homemade. We had a piece left over, and I had a jacket made out of it for myself.”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Cool Outlaw

“I think the secret to playing Boba Fett — if you can say I played (him) — is the less you do, the better. There is no point in Boba Fett waving his gun around and saying, ‘Look at me.’ He was very cool, and he didn’t move much. I always thought of Boba Fett as Clint Eastwood in a suit of armor.”

  • Jeremy Bulloch (Boba Fett)
    Star Wars Insider
    Issue 49

Coming of Age

” Star Wars speaks to us from that very optimistic, everything-will-work-out-all-right viewpoint we have when we are young. Empire reminds me of that time in our lives when we leave home and discover it can be a hard world out there.”

  • Mark Hamill
    Bantha Tracks #18
    November, 1982

Cold Direction

“In Norway, the tauntaun froze up. We couldn’t get the smoke to come out of the nose, and we couldn’t get the movements right because the thing froze. George (had) said, ‘Remember, nothing’s gonna work.’ He meant the special effects on the set, and he was right. The first shot of the whole film didn’t work.”

  • Irvin Kershner
    Director
    Star Wars Insider
    Issue 49

Cold Anticipation

“I hadn’t anticipated being there at all. My snow scenes were supposed to be shot at the sound stage in the studio. I had just arrived in England as they left for Norway, and in no time at all, found myself whisked away to join them in Norway with no preparation, wearing a costume built for conditions on the stage. Another one of those bizarre experiences in life.”

  • Harrison Ford
    Bantha Tracks #6

Caught in the Middle

“The evil Empire was opposed by the noble Alliance, and those who didn’t choose sides might get caught in the middle.”

  • Andy Mangels
    Author
    Star Wars: The Essential Guide to Characters

Casting a Legend

“I went to Jim (Henson) and said, ‘Do you want to do this?’ And he said, ‘Well, I’m busy, I’m doing this, and doing that, I’m making a movie and all that — I really can’t, but — How about Frank (Oz)? You know, Frank’s the other half of me.’ And I said, ‘Well, that’d be fantastic.’

  • George Lucas
    Interview with Leonard Maltin
    The Empire Strikes Back, 1995 VHS release

Carbon Agony

“When the cast of Solo in carbon freeze was created the first time, he was standing straight up, looking normal. That’s what the prop department thought I wanted. I said, ‘No, he’s got to be looking like he is fighting to get out; he has to look like he is in agony.’ So we changed it to the way it looks in the film.”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Burnt Wookiee

“Carrie (Fisher) and I were in the Falcon cockpit. They had baby spotlights placed between my legs. Next, there was smoke coming out. Carrie turned and said, ‘Oh, Peter, you are on fire.’ I was totally oblivious to what was happening. It was a confined space, my (Chewbacca) head was on, and I thought, ‘Come on, let’s just get on with it.’ If Carrie hadn’t said something, there would have been a burned Wookiee.”

  • Peter Mayhew
    The Making of Return of the Jedi

Broken Blink

“You know, in the whole film, I saw only one blinkbecause they couldn’t make it (the Yoda puppet) blink. And I wanted him to blink because that gives you a reality.”

  • Irvin Kershner
    Director
    The Lucasfilm Fan Club Official Magazine #11

Bitter Pill

Empire was so unlike Star Wars it was a bitter pill to swallow. There wasn’t that happy-go-lucky, triumphant feeling Star Wars left you with. Empire left too many loose ends, like Vader making Harrison Ford into a coffee table. I found the end so unsatisfying.”

  • Mark Hamill
    Bantha Tracks #18
    November, 1982

Billy Dee Backlash

“There’s always been a lot of misunderstanding about Lando’s character. I used to pick up my daughter from elementary school and get into arguments with little children who would accuse me of betraying Han Solo.”

  • Billy Dee Williams
    Star Wars Galaxy Magazine #4

Ben’s New Role

“When Star Wars became a hit and I had a chance to make the other movies, I had to figure out a way to bring Ben back, but a lot of the issues he had to deal with were carried by Yoda. In a sense, I combined Yoda with the spirit of Ben. I wanted Ben to have some kind of influence, but I didn’t want it to be a direct influence where he could help Luke. So Ben has managed to keep his identity after he became one with the Force. One of the things he was doing on Tatooine besides watching over Luke was learning how to keep his identity after he became part of the Force.”

  • George Lucas
    Star Wars: The Annotated Screenplays

Believe in Yoda

“So much of the reason Yoda was successful is because Mark believed in him and responded to him. If Mark didn’t respond to him so well, then the audience wouldn’t have.”

  • Frank Oz
    Star Wars Insider #42

Battle Gamble

“I definitely thought I was taking a big chance by having a big battle at the beginning of the film. But the whole idea was that the major confrontation at the end between Vader and Luke was going to be a personal battle, and I wanted to use a simple sword fight instead of pyrotechnics. So I had to put the big battle up front; I was relying on the emotional content of Luke and Vader’s confrontation. I wanted it to have another dimension and to be more interesting than just a basic battle.”

  • George Lucas
    Star Wars: The Annotated Screenplays

Bad Accent

“All the Americans in the film play the good guys, and all the characters who speak with a British accent are the bad guys. I did that on purpose. Vader, of course, has an American accent, but you see, he was a good guy before he turned to the dark side!”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

Always Welding

“Do you know why I had Chewbacca work with a welding torch on the Falcon? That was the only thing I could find where you could see what he was doing. If he was screwing something with a tool, you wouldn’t see anything. So whenever anything needs fixing, you’ll notice the characters are welding!”

  • Irvin Kershner
    Director
    Star Wars: The Annotated Screenplays

A Leg, an Antenna, a Claw

“We would come in to work at three in the afternoon and be ready to shoot by nine at night. We would then move a leg of one figure, an antenna of another, a claw of another. Then we would take one frame of film. And then the process started all over again. It took forever, and we usually didn’t leave until eight the next morning.”

  • Phil Tippett, Stop Motion Animator
    Bantha Tracks #9, Summer 1980

A Fistful of Credits

“I always thought of him as Clint Eastwood in A Fistful of Dollars. That was my model. Boba Fett always cradles his gun just so. You do those little things to give the character dimension, and you just hope people notice.”

  • Jeremy Bulloch (Boba Fett)
    Star Wars: Boba Fett magazine

A Beauty To It

“Of the three films, Star Wars is a little grittier and rougher on the edges, in terms of effects, because it was our first effort. Return of the Jedi was the most incredible and intense, it had so much stuff in it. But I still say Empire was the prettiest of the three movies. There’s a beauty to it.”

  • Richard Edlund, Visual Effects Supervisor ESB and ROTJ
    Star Wars Galaxy Magazine #4

Classic Moments Archive – Episode IV

Welcome to the Classic Moments Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can. Please note: Not in order of publication.

Zit-umm-woop-new
“The mosquito-faced alien who tracked Luke and Ben Kenobi through Mos Eisley used the voice of a well-known western actor. I took an old loop line where the actor says something like, ‘All right, fertilize the water,’ and ran it through the synthesizer until it came out, ‘zit-umm-woop-new.'” – Ben Burtt
Special Dialogue and Sound Effects
Bantha Tracks #17
August, 1982

You want to see an Oasis?

“One day, I was walking along the street, there was no pavement, it was all dirt, and Alec Guinness came along in a Mercedes and said, ‘What are you doing?’ And I said, ‘Nothing.’ He said, ‘You want to see an Oasis?’ I said, ‘Yeah,’ so I jumped in the car and I went with he and his wife to see an oasis. That was a nice trip.” – Kenny Baker, on filming Star Wars in Tunisia
Star Wars Insider #23

Yin and Yang
“Just like I had Vader to contrast with Ben, I created Solo as a cynical world-weary pessimist to play opposite Luke. I tried to establish this kind of contrast with all the characters, even with the robots.” – George Lucas
Star Wars: The Annotated Screenplays

Wookiee Mix
” Chewbacca’s voice is predominantly one bear in combination with a few other sounds, which helps to keep his voice consistent from one reel to the next.” – Ben Burtt
Special Dialogue and Sound Effects
Bantha Tracks #17
August, 1982

Wipe Out
“Wipes were used in the early days of film, in things like the old Republic serials, but used less and less in the post-World War Two era. I remember when I first saw Star Wars I was shocked to see that instead of dissolves it used wipes, which hadn’t been used in a long time.” – Tom Christopher
Film Editor, Star Wars Trilogy Special Edition
The Art of Star Wars: The Empire Strikes Back

What to do with Kenobi?
“As I was writing the third draft of Star Wars, I realized that after they escape from the Death Star, there isn’t anything for Ben to do, and I struggled with finding things for him to do and finally gave up. I figured I’d just write that part later on. When I came to the next draft, it became obvious that he was just standing around, and that was not good, especially for a character of his importance. So it was really in the last draft, the one I wrote before I shot the movie, that I finally came to the decision that I had to do what I had to do.” – George Lucas
Star Wars: The Annotated Screenplays

Walking the Talk
“I met George while he was finishing THX 1138, and he talked about this Star Wars idea at the time. He just said it was going to be a vast galactic battle between factions of interplanetary war, and I said that sounded interesting, but I didn’t expect to ever hear from him again.”- Ralph McQuarrie
Concept Artist
Star Wars: The Annotated Screenplays

Veer Off
“In Star Wars you got the sense that if you veered off the main storyline, there were more worlds and cultures and stories. Introducing a young Jabba, who has a gang that includes Boba Fett, was a real chance to explore this world. Actually, I remember thinking at the time that the Special Edition work was the ultimate interactive storyline for us.”
– Joe Letteri, ILM
Star Wars: Boba Fett magazine

Trouble With Artoo
“When someone asks me to describe Threepio and Artoo, I say they’re the original odd couple out of Detroit. They really are an archetypal duo: the tall one who is rather elegant and thinks he knows everything and the short, fat, stubby one who gets into trouble.” – Anthony Daniels (C-3PO)
The Lucasfilm Fan Club Official Magazine #1

Trench Jargon
“Probably the hardest thing I had to do in either film was that last battle scene in the trench in Star Wars. We did it in one continuous take and I had to memorize all those technical words and lines — like you’d memorize the Lord’s Prayer in Russian.” – Mark Hamill
November, 1980

This is Some Rescue
“She is a leader, and even though she gets captured, the guys are the ones who are fumbling around and being in trouble… I mean, they can’t even rescue her!” George Lucas
Star Wars: The Annotated Screenplays

Thinking Ahead
“One of the sequels we are thinking of is the young days of Ben Kenobi. It would probably be all different actors.” – George Lucas, August 25, 1977
Star Wars: A New Hope: The Illustrated Screenplay

The Starkiller
“The original name for George Lucas’ epic space fantasy had that extra article, ‘the,’ at the beginning. Concept artist Ralph McQuarrie came up with the design — a character that, at the same time, merged some of the best of Han Solo and Luke Starkiller, soon to be renamed Skywalker.” – Stephen J. Sansweet
Star Wars Scrapbook: The Essential Collection

The Son of the Sun

The second and third draft of the script for Star Wars began with the following quote: “And in time of greatest despair there shall come a savior and he shall be known as: THE SON OF THE SUN” (“Journal of the Whills,” 3:12) – Star Wars: The Annotated Screenplays

‘The Girl’
“Originally, I was known as ‘the girl’. During my first day on the set, someone described the next scene I was in as, ‘The girl crossed the room and exits stage left. The camera operator will have to pan to keep her in frame.’ I asked whether I was to be ‘the girl’ or ‘the camera operator’. They got the idea. I’m now an honorary camera operator.”- Carrie Fisher (Princess Leia)
Bantha Tracks #16, May 1982

The Curtain Rises
“At the beginning of Star Wars you read the scrollup. That’s planned to make you feel like you missed some early chapters. You don’t need that data to enjoy the picture, as little kids know, it just makes you feel like you are coming in on the second act.” – Mark Hamill
Bantha Tracks #18
November, 1982

Tarkin in Slippers
“I said to George [Lucas]: ‘I don’t want you to think I’m asking for more close-ups. But whenever possible, could you please shoot me from the waist up? These boots are killing me.’ He very kindly agreed. So, there I was, stomping around, shouting orders to cut people’s heads off right and left, and I was really wearing carpet slippers.”- Peter Cushing (Grand Moff Tarkin)
The Best of Star Wars

Swinging Scared
“When we did the swing across, it would’ve been fun if we’d been allowed to do it a second time. But it was like doing the upside-down roller coaster — We did it one time, and it was scary, and then if we had gotten to do it again it would have been fun. But they didn’t let us do it again.”
– Carrie Fisher
The Making of Star Wars
1977

Sublight Motel
“I went to the White Sands missile testing range once in search of good missile sounds. I got a lot of different missile sounds, but they weren’t nearly as interesting as the air conditioner in the motel where I was staying. It was malfunctioning in my room and produced a very good throb. You might find it hard to believe, but that throb has been useful in constructing many of the large ship noises in all the Star Wars movies.”– Ben Burtt
Return of the Jedi Official Collectors Edition, 1983

Strange Things
“I’d never even heard of George Lucas back in about 1976 when he suddenly appeared in my lab. He vaguely introduced himself. He was very quiet. I really didn’t take much notice because a lot of people were always just wandering in. He said, ‘I’ve heard of what you do and I’d like to see some of the creatures you’ve made.’ I usually keep something of everything I’ve done. He was proposing to make a film that would need a lot of strange things, and he made me interested enough to think that this was really something.” – Stuart Freeborn
Creature Designer
The Making of Return of the Jedi

Story and Spectacle
“People still wonder why Star Wars was so successful. More than anything else, it was because it was about character and story — more than just a visual effects spectacle. For me, the essential moment in the film is the scene before Luke begins his journey. He’s anxious and restless, and he goes out to the crater and gazes up at the two suns above Tatooine. We see so clearly every young man’s yearnings: all of us at some point have experienced that moment. It’s the dream of wanting the journey so much. It’s not so much about finding the treasure. It’s more about the search for it.” – Rick McCallum
Producer, Star Wars Trilogy Special Edition
The Art of Star Wars: A New Hope

Starring Robots
“I love machines. I love gadgets. I think part of it was with Star Wars was that the robots had always been bad and I decided to make them good and make them the main characters of the film. When I started it was an outrageous idea. Everybody thought that I was crazy because in the beginning, the robots were really much more central characters than they are now.”– George Lucas
The Empire Strikes Back Official Collectors Edition, 1980.

Staggering Beauty
“The last line in the script was that the Princess is way down the hall and she is staggeringly beautiful. I crossed off the ‘ly’ and ‘beautiful’ and felt this new wording more approached what I would bring to the character.” – Carrie Fisher
Star Wars Insider #24

Space-y
“It’s kind of a space-y film. Would you like to do the music?” – George Lucas to Composer John Williams
George Lucas: The Creative Impulse

Spacewatch
“George can do anything he wants now. The first one was so successful that he could set the next one in Redondo Beach.”- Mark Hamill
The Making of Star Wars
1977

Solo the Monster

Han Solo appeared originally in the earliest drafts of the Star Wars script as a “huge green-skinned monster with no nose and large gills.” In the early version of the story Solo is a Jedi warrior and an old friend of General Skywalker. –Star Wars: The Annotated Screenplays

Slicing Through the Ether
“Sound can be designed in different ways. In the Star Wars Saga you want to hear a space ship really slicing through the ether. To design that sound I inspect what the ship looks like, how fast it moves, and what it does, and develop my own concept of how it should sound, then combine subtle little bits that sound almost like a racecar or almost like a jet plane — not close enough to identify consciously, but if the sound effect is designed correctly then the emotional association will be there. You will hear a fast-moving, frightening object. The film will seem far more real because of the indirect use of elements borrowed from the real world.”
– Ben Burtt
Sound Designer
Bantha Tracks #17
August, 1982

Six Ping-Pong Tables and a Jeep
“They had the equivalent of, say, six Ping-Pong tables in the parking lot somewhere in the Valley, with all the ‘tchotchkes’ glued to the surface–I mean, they cannibalized thousands of battleship kits, and just glued ’em all on, and they were making passes on it with somebody just driving a Jeep… And, of course that’s the footage of the TIE fighters flying past the surface.” – Mark Hamill
A New Hope Special Edition, 1997 VHS release

Sinister Appearances

When 20th Century-Fox studio executives asked George Lucas to provide concrete examples of his vision for Star Wars, the filmmaker enlisted the help of Ralph McQuarrie, a commercial illustrator. Lucas gave the artist a script, and McQuarrie prepared sketches for the characters R2-D2 and Darth Vader. In a sketch for Vader, McQuarrie had given the character a mask, because he felt the evil villain “would need something with which to breathe when moving between spaceships.” Lucas didn’t care about this so much; he just liked the mask’s sinister appearance!- ILM: The Art of Special Effects

Sheer Audacity
“My favorite spacecraft from the Star Wars trilogy comes from my very first and still-vibrant memory of A New Hope. Speaking as a spacecraft designer, what space-faring vehicle could be more impressive than the Imperial-class Star Destroyer? What size, what power, what it must have cost to build. One can only marvel at the sheer audacity of its designers and the resources of the civilization that could afford her. Oh well, back to the real world of -million space vehicles (how many credits would that be?).”- Brian Muirhead, Project Manager for the Mars Pathfinder
The Best of Star Wars

Sequels
“We’ve had a lot of speculation about sequels. We are working on story material that will develop into potentially one or more motion pictures that will use the same characters, and I’d like to consider them different adventures rather than direct sequels.”- Gary Kurtz
Producer
The Making of Star Wars
1977

Seizing the Day
“We (Threepio and Artoo) were scripted to march up the aisle with the rest… On a good day I could do steps — at great personal risk. Like my cleaning lady, Artoo doesn’t do steps — even on a good day. So a decision had to be made. My companion and I would not make the trip at all. Instead we would lurk on the platform awaiting the arrival of the superheroes who could go the distance without seizing up.” – Anthony Daniels
Star Wars Insider #42

Samurai
“George described Darth Vader to me as this tall, dark being who sort of fluttered in on the wind, with these black robes, wearing a helmet that looked like one of those flaring Japanese samurai helmets” – Ralph McQuarrie
Star Wars Galaxy Magazine #2

Rubber and Wrinkles
“Playing the role of Princess Leia was fun a lot of times — well, it wasn’t fun all the time. After about two hours in the garbage room, the fun started to wear off, and your skin started to wrinkle, and your rubber suit didn’t fit right anymore.” – Carrie Fisher
The Making of Star Wars
1977

Royal Attitude
“I came to Star Wars straight from an English drama school — quite a jump. I played Leia Organa, who is royal. That was a part I had never played and a type of acting I wasn’t used to. Leia is angry, which is part of her strength, but not all of it. She was very clear about her responsibilities toward her cause, the Rebellion, and that was it for her. That commitment didn’t leave her any time for relationships. While it was okay for ‘the boys’ to be strong, that same strength made Leia seem, somehow, almost mean or sarcastic with her ‘my way or no way’ attitude.” – Carrie Fisher
Bantha Tracks #16
May, 1982

Royal Accuracy
“The ‘helpless’ female who needed rescuing was the best shot of the bunch. Check it out — Princess Leia never misses.” – Andy Mangels
Author
Star Wars: The Essential Guide to Characters

Robot Wars
“In the scene where the Jawas are trying to sell R2-D2 to Luke and his Uncle, I was inside the robot and (my partner, Jack Purvis) was playing the head Jawa. There were all kinds of robots careening all over the desertOne robot crashed into me. Jack was yelling to me, ‘Lookout! There’s a robot coming!’ There was nothing I could do about it, it just crashed into me. It tipped me over.” – Kenny Baker
Star Wars Insider #23

Reel 2-Dialogue 2
“R2-D2 cropped up when we were dubbing American Graffiti. We were working late one night and looking for Reel 2, Dialogue 2, and somebody yelled out ‘R2-D2.’ Both Walter Murch, who was mixing the film, and I loved that name so much we decided to keep it.” – George Lucas
The Making of Return of the Jedi

Rebel Dental Plan
“It was rather strange! As you know, we shot against a blue screen. There were probably 20 different Rebel pilots sitting around on a soundstage and there was a cockpit of an X-wing set up high on what I would describe as a raft on stilts. It was almost like waiting to go to the dentist!” – Denis Lawson (Wedge Antilles)
Star Wars Insider #23

Quick Draw

The Western’s gunfighter persona became, in Star Wars, the rough-riding, quick-on-the-draw Han Solo. Mos Eisley’s cantina is the frontier-town saloon, and Greedo is indeed the bounty hunter. Han’s quick dispatch of his adversary proves that Luke and Ben have hired themselves a proficient gunslinger. – Star Wars: The Magic of Myth

Prequel Prediction
“The man Leia called Father was obviously not her father. He is part of the group that ends up having to fight Darth Vader in the film that will be out in 2003 [laughs].” – George Lucas
Star Wars: The Annotated Screenplays, 1997

Predators

For his Star Wars fantasy, Lucas used a mix of themes from the Westerns of his youth. The first major Western motif we recognize is life on the frontier. Luke, Uncle Owen, and Aunt Beru are “farmers” living at the edge of civilization on the brink of wilderness; the Sand People take the place of the uncivilized “other,” the Western’s predators. – Star Wars: The Magic of Myth

Pole Position
“Whenever I used to watch the garbage-masher scene from A New Hope, I’d always picture some stormtrooper standing around on the Death Star with his stormtrooper roommates. ‘Hey, does anybody want this big giant pole? You sure? I’m just going to throw it away…'” – Dan Wallace
Star Wars author

Performance Mix
“There were three different domestic mixes of Star Wars that went out originally, each done at a different time. The stereo version was followed later by the mono mix. Today, each mix is computerized and the settings are saved digitally, but in those days, each mix was a separate performance, so each would come out differently.”- Ben Burtt
Star Wars Galaxy Magazine #10

Pecking Order
“You focus on the human story first, and then you begin to create this world that everybody inhabits, and playing with the lowest person in this hierarchy, I created droids. And that is really how they came about. I was looking for the lowest person on the pecking order, basically like the farmers in Hidden Fortress were.” – George Lucas
Star Wars: The Annotated Screenplays

Over my Head
“When George first took me around Industrial Light and Magic, showed me the model room, the computerized camera for shooting the miniatures and glass paintings, my head started to spin. I said, ‘Look George, I don’t want you to get this wrong, but I’ve never worked on anything this complicated before.’ His reply was, ‘That’s all right. Nobody has.’ I felt much better.”- Paul Hirsch
Editor
Once Upon a Galaxy: A Journal of the Making of Star Wars: The Empire Strikes Back

One Website
“We’re starting out modestly, just as George Lucas did 20 years ago with a relatively low-budget space fantasy called Star Wars: A New Hope. Just as Star Wars grew, or rather exploded, in the public consciousness, this website will continue to grow and change. And like the films, our aim is to inform, entertain, surprise and amuse you. We’ll all have some fun, and we promise to provide the most up-to-date information (and shoot down rumors) on the Star Wars Universe.” – starwars.com
November, 1996

On the Catwalk
“We tried to find items that were in stock which approximated to the [Ralph McQuarrie] drawings. It was sort of a short cut way of doing it; we dressed the model up in whatever we could find. For instance, Darth Vader had this sort of black motorcycle suit on and a Nazi helmet, and a gas mask, and a monk’s cloak we found in the Middle Ages Department. Once all the costumes were assembled, the artists put on a live fashion show for George Lucas’ approval.” – John Mollo, Costume Designer
Bantha Tracks #10
November, 1980

Nothing Special
Star Wars was just another film, as far as we were concerned at the time. It was nothing special. Nobody expected it to be something terrific. I thought if Alec Guinness was in it, it must have some credibility. He must know more than I do”- Kenny Baker (Artoo-Detoo)
Star Wars Insider #39

Necessary
“It was the first time a character I had played was so important to the film. It was necessary that this character worked, as necessary for them as it was for me.”- Harrison Ford (Han Solo)
Bantha Tracks #6, Autumn 1979

Monstrous Proportions
“The studio sculptors and designers had thought and created for weeks. On the way from my dressing room I had frequently walked past a giant, steel armed, mucus-green tentacle, a football field long… And what did we get? A fearsome and utterly terrifying…mini periscope and a yard of plastic squid.” – Anthony Daniels
Star Wars Insider #28

Modesty
“I definitely did the movie on the seat of my pants. I didn’t really know what I was doing, I mean, I had some experience in animation, I knew how to make movies, and, you know, I knew I was going to attempt to do something that had never been done before.” – George Lucas
Interview with Leonard Maltin
A New Hope, 1995 VHS release

Modest Threads
“I didn’t want something very flashy in design; I wanted something very amorphous and vague on the costumes. We tried to keep away from anything that brought attention to itself.” -George Lucas
Bantha Tracks #10
November, 1980″

I got the impression that George wanted all the costumes to be a lot more simple. He didn’t want the costumes to be the center of attention.”- Ralph McQuarrie
Concept Artist
Star Wars:The Annotated Screenplays

Missing Medal
“I say, yeah fine, but I got the last line in the movie because as the camera pulls back you can hear Chewie roaring, so I always think, I was lucky I got the last say.” – Peter Mayhew (Chewbacca), on not receiving a medal at the end of A New Hope
Star Wars Insider #35

Milking It
“George staged the stormtroopers breaking through the door only twice; that’s all he had time to do, but he shot with six different cameras. The scene was very short, but because the angles were so drastically different, we were able to overlap some of the action and extend the length of the scene. Basically, the audience didn’t realize that we covered some of the action twice because we managed to go from tight angles to very wide angles.”- Richard Chew
Co-Editor
Star Wars: The Annotated Screenplays

Matchbook Memories
“(Anthony Daniels) did the role so well that the crew making the film often forgot that there was a man inside the suit and behind the mask. So Tony printed up a reminder on matchbook covers that he placed on cast and crew buffet tables. ‘They thanked me for the matches, but most of them didn’t get my point,’ he says.” – Steven J. Sansweet
Star Wars Scrapbook: The Essential Collection

Making ‘Splosions

“We started off testing acetylene gas and plastic models of Boeing 747s just to see if that would work. We finally ended up using the standard squib, a mixture of gasoline and mothballs and vermiculite. It gives a pretty good scale explosion.”– Joe Johnston, Effects Illustration and DesignThe World of Star Wars: A Compendium of Fact and Fantasy, 1981

Locomotion Pictures

“Ever since I was in film school in the ’60s, I’ve been on a train. Back then I was pushing a 147-car train up a very steep slope — push, push, push. I pushed it all the way up, and when Star Wars came along in 1977, I reached the top. I jumped on board, and then it started going down the other side of the hill. I’ve had the brakes on ever since.” – George Lucas

Lifelong Friends
“The idea was that Han Solo was an orphan. He was raised by Wookiees, befriended Chewbacca, and they went off.”- George Lucas
Star Wars: The Annotated Screenplays

Life on Tatooine
“George described the Tusken Raiders to me as nomads in the desert, Bedouin type of people. I could have created some alien-type creatures, but I simply decided to give them this mask instead. I knew they were going to have to live in dust storms, and I decided that they were aliens that required an adaptive sort of breathing device to make their life on Tatooine possible.” – Ralph McQuarrie
Concept Artist
Star Wars: The Annotated Screenplays

Laser-Brain
“George said it was a lasersword, and I know that when you project a laser beam, it doesn’t just end after three feet, it continues to project out. But because it had to be used in fights, I gave it about the length of a medieval broadsword.”- Ralph McQuarrie
Concept Artist
Star Wars: The Annotated Screenplays

Jabba the Hutt, Cut
“Even when I first shot the scene with an actor, I had planned to replace him later with some kind of stop motion animated character. I imagined Jabba would be furry, but we just never had the time or money to do that shot, and I had to eliminate the scene. But I always wanted it in there.” – George Lucas
Star Wars: The Annotated Screenplays

Indiana
“My dog Indiana used to ride on the front seat of my car. He was a big dog, and when he sat there, he was bigger than a person, so I had this image in my mind of this huge furry animal riding with me. That’s where the inspiration for Chewbacca came from.”- George Lucas
Star Wars: The Annotated Screenplays

In Your Face
“While Jabba is physically imposing in Jedi, he’s not menacing, but by putting him on the ground, he could be a really dangerous creature to have in your face.”- Joe Latteri, ILM, A New Hope — Special Edition
Star Wars Galaxy Magazine #11

Imperial Machine

“Vader himself is made up partly of prosthetics, a symbol of how his spirit has been consumed by the Imperial machine. Yet Vader knows that machines aren’t everything; early on he reminds the Imperial officers, ‘Don’t be too proud of this technological terror.'” – Star Wars: The Magic of Myth

I Have a Bad Feeling About This
“I used the line ‘I have a bad feeling about this’ in all three films. It was just a funny understatement, and I liked using it whenever something really bad was going to happen, something outrageously bad. At the same time I was doing Star Wars, I was working on Raiders of the Lost Ark, and it was a line that I was really going to use in Raiders, but I realized that Indiana Jones, most of the time, is by himself when he is in those desperate situations. But I had so many characters in Star Wars that no matter what, I figured that there would always be someone there to say the line and someone else to hear it. So the line became a joke that floated not only in Star Wars but in all my movies.” – George Lucas
Star Wars: The Annotated Screenplays

Hi, I’m Mark Hamill
“I went in on one interview, didn’t see a script, didn’t do anything. I just talked about myself. ‘Hi, I’m Mark Hamill. I have four sisters and two brothers. I grew up in Virginia and New York and Japan.’ They said, ‘Thank you,’ and I went away.”- Mark Hamill, on interviewing for Star Wars
Official Star Wars Fan Club Newsletter, 1978

Hero’s Journey

“The hero’s journey actually begins with the call to adventure, the first occurrence of a chain of events that will separate the hero from home and family. Sometimes that call comes from the hero’s own nature, and the hero will set out of his or her own accord, but usually fate brings the call, often sending a herald — a person or animal who literally carries a message that causes the journey to begin.”- Star Wars: The Magic of Myth

Head Jawa Jack
“I actually came to the interview with my (cabaret show) partner, Jack Purvis. I got the job right away because they wanted someone small to get into the robot… I said, ‘I can’t just walk into a movie and leave my partner stranded.’ They said, ‘ ‘Well, we have plenty of work for Jack.’ And they made him the head Jawa.” – Kenny Baker (R2-D2)
Star Wars Insider #23

Harrowing Hairdo
“I hear the (Special Edition) is fabulous. I understand that the special effects have withstood the test of time very well, and they’ve actually redigitized my hairdo because that was the only thing that really dated the film.” – Mark Hamill
The Official Star Wars 20th Anniversary Commemorative Magazine

Han and Bob
“A lot of the elements of Han Solo are a lot like Bob Falfa in American Graffiti. But I don’t — I hope — they’re not the same person. I never intended them to be. The jump to hyperspace is like the drag racing in American Graffiti“- Harrison Ford, comparing his two famous roles.
The Making of Star Wars
1977

Hairy Script
“They started trying on all those awful hairstyles, and I was so scared that they’d made a mistake, because the script described how pretty the princess was.” – Carrie Fisher
Star Wars Insider #24

Funny Sound Guru
“I’d call somebody and say, ‘I hear you have a trained bear that makes a funny sound…'” – Ben Burtt
George Lucas: The Creative Impulse

Ask the Jedi Council Archives – 1999

Welcome to the Ask the Lucasfilm Jedi Council Archives. A feature of Star Wars. Com, no longer active. This is not a complete archive but have salvaged what I can.

November 1999

Q : Can you describe the process and use of screen tests during the selection process for a film?

Robin Gurland: Screen tests are traditionally the final phase of the audition process for lead or supporting lead roles. The actor being tested usually does one or two scenes completely “off book” and depending on the schedules of the other lead actors cast, often they will be brought in to do the scenes along with the actor being tested. Screen tests can get very elaborate with full hair and make-up, costume and lighting or fairly simple, but they are always shot on film.

Q: The underwater scenes of Otoh Gunga had a beauty all their own. Were these particularly difficult to create, and what parts were live action vs. miniatures vs. CG?

ILM: The Otoh Gunga Boardroom scene was challenging as we needed to create an otherworldly environment with a backdrop which was underwater. We wanted everything to have a magical feeling, with warm rich colors; that in itself presented problems as we still had to convey that water, which is inherently cold, was beyond the transparent walls. Generally the only live action parts were the actors Liam Neeson and Ewan McGregor; they were shot on a partial set, but even that, along with various miniature model elements of the environment, was brought into the CG world and manipulated, before being composited together with other entirely CG elements (the board members, Boss Nass, JarJar, the fish, the exterior spheres and bubbles).

Q: The location shots in the film look like places that really exist. What are the main elements that make a fantasy environment into one that the audience will believe exists?

Gavin Bocquet: George Lucas has always been keen to use real locations wherever possible for his “other worlds,” whether it’s the deserts of Tunisia, the snow fields of Norway, or the palaces of Southern Italy. By shooting in these “real” environments, you get an integrity and realism to the design that make them believable to the audience, even though they may well recognize some of the places. You can then enhance these environments digitally, or add additional set pieces, dressing and vehicles to take the environments to another place.

Q: What kinds of skills and talents does it take to be a conceptual artist?

Doug Chiang: Conceptual designers need to be good artists. Our job is communication through art. The backgrounds of each artist in the art department are often as varied as our skills. Some are wonderful creature creators, like Terryl Whitlatch, and others like Iain McCaig excel at costumes. But the common link that binds us all is the ability to draw well.

In addition, concept designers need to be world builders. We need to be architects, vehicle designers, costume and creature designers, all in one. Good designers have the ability to see the uncommon in common objects.

Q: We’ve heard a lot about “animatics,” but it’s still a bit confusing. Could you give us a simple explanation?

David Dozoretz: Animatics, also called “Pre-Visualization”, is a relatively new filmmaking tool. Essentially, it is the use of low-end, quickly rendered computer animation to test out a shot or scene before it is actually filmed. It’s the next logical extension of the storyboarding process. These animations are used to figure out the shot before principal photography. We saved a lot of time and money on Episode I The Phantom Menace because George was able to decide what a shot was supposed to look like by working with a few members of the animatic team, rather than doing it on set with a hundred people.

December 1999

Q: In scouting for locations with Rick McCallum, why did you end up picking Italy for part of planet Naboo?

Gavin Bocquet: In terms of Naboo, after many months of general research, we initially decided to scout in Portugal, Spain, and Italy for Naboo. We were looking for a grand classical architecture, giving a feeling of scale and a sophisticated society. Although we could digitally enhance the scale of our locations, you still needed to start with a certain scale of real architecture to make the finished image look real. We were looking for strong clean lines in the architecture, and not too much elaborate decoration.

Q: What was one of the more difficult special effects shots in The Phantom Menace?

ILM: One of the more difficult special effects shots in Star Wars: Episode I The Phantom Menace was in the Podrace sequence when Mars Guo’s Podracer crashes into the desert floor after Sebulba throws a wrench into his left engine. The challenge was to make a physically realistic crash of this massive Podracer (the largest of the bunch both in terms of size as well as number of parts) at a speed of 600 miles an hour! We knew that we had to show all the metal and actual parts of the model bending and twisting as they get crushed. Doing these shots as miniatures would involve throwing models onto sand at 100 miles an hour and hoping some of it would end up on film, making it very expensive, or even prohibitive, without much control given the number of Podracers that had to crash. The computer model for Mars Guo’s Podracer had the intricacies we needed, but we cut that up into even smaller pieces, a total of about 14,000, and an additional 100,000 pieces of smaller debris that came from inside it.

The main Podracer parts were “crashed” using a physics-based dynamic “simulation” with Maya software, including thousands of actual parts from the CG model that were torn off. We had to invent a way to make the larger metal parts crush and twist as they impacted the ground or other pieces. Then came the sand and dirt simulation with millions of particles, the smoke and flames, and sparks, all while the Podracer and the camera are traveling at over 600 miles an hour. So the number of different demolition elements combined with the level of realism and the high speeds made for a very difficult task to create this destruction shot.