The first three episodes of Star Wars: Andor are now available to the viewing public, letting fans get a peek into Disney and Lucasfilm’s latest adventure as Diego Luna’s Cassian Andor gets his Rogue One prequel story. This also comes as one of the most unique Star Wars entries in some time, as it completed filming without the use of the Volume technology which The Mandalorian made popular.
This tech was used heavily throughout both seasons of The Mandalorian, allowing the actors to come onto a massive set with a near-360-degree screen that let them feel the full environment for which they were shooting. The Volume was later used for Marvel Studios on Thor: Love and Thunder, but even though it has its advantages, it’s caused some controversy amongst fans due to the environments not looking as realistic in the final cut.
Only a few weeks ago, Andor creator/producer Tony Gilroy revealed the fact that his series didn’t use The Volume for any shooting, causing some online controversy due to the fact that the show deviated from what had worked so well in the recent past for Lucasfilm. Now, Gilroy has cleared the air on the matter, explaining why he decided to go old-school and shoot with real-world locations for Andor….
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