Respawn’s First Person Shooter Will Use UE5
Respawn’s next Star Wars title will not use their parent company’s in-house Frostbite Engine to create the worlds of its first-person shooter Star Wars game, but Unreal Engine 5.
Electronic Arts games usually make use of the company’s in-house coding program, the Frostbite Engine, which is typically best-served for FPS titles (barring a notable exception with Battlefield 2042). However, it’s been learned (hat tip Gameranx) that Respawn Entertainment has opted not to use Frostbite for any of their games, and they are continuing their tradition by choosing to use Unreal Engine 5, which is made by EA competitor Epic Games, to bring one of their next Star Wars games to life.
Melissa Janowicz, Respawn’s Lead Combat AI Designer, recently revealed a pair of jobs listings for the upcoming untitled Star Wars FPS:…


































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